Summer Game Fest runs from June 5-8

It's getting to be that time of year again. Summer Game Fest officially kicks off on June 5 and will go until June 8. The Live Kickoff show will once again be hosted by Geoff Keighley and takes place on June 5 at 5PM ET. This is where we'll see all of those juicy reveals and trailers.

The opening event will be streamed globally on just about every digital platform, including YouTube, Twitch, X and even Steam. Those in the Los Angeles area will be able to pick up tickets for the live show sometime in the Spring.

The kickoff event is just the beginning. There's something called Play Days, which is an expo in downtown LA produced by iam8bit. This invite-only event promises "immersive exhibits and hands-on experiences from the industry's leading publishers and developers." Coverage of this will be shared across digital and social platforms.

There is, of course, another Day of the Devs livestream scheduled for immediately after the kickoff. Day of the Devs: SGF Edition should provide us with even more trailers and reveals, this time for indie games.

Finally, there's a "thought leadership event" on June 8 that's primarily for developers and publishers. Game Business Live "brings together top industry voices on one stage for insightful discussions on key changes, challenges and opportunities shaping the global video game industry."

We'll be covering the event live and will have all of those trailers ready to go. After all, that's pretty much the main reason people watch these things.

This article originally appeared on Engadget at https://www.engadget.com/gaming/summer-game-fest-runs-from-june-5-8-193054418.html?src=rss

Bungie says ‘no second chances’ if you’re caught cheating in Marathon

Bungie isn't taking any prisoners when it comes to cheating on its upcoming extraction shooter, Marathon. In a detailed blog post explaining its anti-cheat measures, Bungie took a very declarative position against those caught trying to gain an unfair advantage.

"We are taking a strong stance against cheating and anyone found to be cheating or developing cheats will be permanently banned from playing Marathon forever, no second chances," the blog post read, adding that there will be an appeals system in place.

However, Bungie's anti-cheat standards go beyond punishment. In the blog post, Bungie detailed that Marathon's dedicated servers have full authority on movement, shooting, actions, and inventory. Since these key actions rely on the server, it will translate to smoother gunplay for players as well as the prevention of cheats related to teleportation, unlimited ammo or damage manipulation. Bungie is also incorporating a "Fog of War" system that limits an individual player's client to see only certain regions of a map, which should prevent wall hacks, ESP cheats or loot revealers. 

On top of these robust regulations, Bungie is utilizing BattlEye, a kernel-level anticheat that's seen with other popular multiplayer shooters like Fortnite, Rainbow Six Siege and Destiny 2. Bungie added that in the event of disconnecting, you'll be able to reconnect to your run without any hitches. If players can't reconnect due to an issue with the servers, Bungie said it will "attempt to return the starting gear to all impacted players."

Marathon isn't out until March 5, but Bungie is doing a preview weekend with the Server Slam event starting February 26. Still, it's obvious that Bungie already wants to get ahead of the competition, since Arc Raiders, another recently released extraction shooter, has been dealing with its own cheating problem. To address the rise in cheating, the game's developer, Embark Studios, implemented a three-strike system, which some players have criticized as too lenient.

This article originally appeared on Engadget at https://www.engadget.com/gaming/bungie-says-no-second-chances-if-youre-caught-cheating-in-marathon-191633998.html?src=rss

This 1080×1080 Round Touchscreen Saves Designers From Faking Circles

Circular interfaces keep showing up in design. Thermostats, smart speakers, automotive dials, wearable-inspired dashboards, the circle feels friendly and “instrument-like” in a way that rectangles don’t, especially when the goal is a glanceable, ambient piece of hardware rather than something you stare at for hours. The problem is that most prototyping hardware is rectangular, so designers either fake a round interface on a square screen or spend weeks sourcing a custom circular panel.

Waveshare’s 7-inch round touch display tries to remove that bottleneck. It’s a 1080×1080 IPS panel with 10-point capacitive touch, optical bonding, and toughened glass, all in a circular form factor that connects to a host device over HDMI with a separate USB-C cable for touch data. The premise is simple: treat it like a normal monitor and touchscreen, then build whatever circular UI you want on top of it.

Designer: Waveshare

The spec choices that matter for actual design work are mostly about reducing friction. HDMI video input and USB-C touch make the display behave like a standard external monitor to any device that supports it, so you’re not writing drivers or fighting kernel modules before you can see your UI on screen. Waveshare claims driver-free operation on Windows 11 down to Windows 7, plus Raspberry Pi OS with full 10-point touch, and Ubuntu and Kali with single-point, which is more than enough for early-stage prototyping.

Brightness is rated at 800 cd/m², with a 160-degree viewing angle from the IPS panel. For a prototype that’s going on a wall, into a vehicle mock-up, or onto a demo table for a client presentation, that combination means the display stays legible from reasonable distances and off-angle views. The optical bonding also closes the air gap between the glass and the LCD, so it reads more like a laminated consumer screen than a development board display, which makes a quiet difference when you’re showing work to someone who doesn’t build hardware for a living.

The small onboard controller adds a few practical tools: a physical touch rotation button for flipping between portrait and landscape without touching software, and a backlight adjustment that can be controlled via software. There’s also a 3.5mm audio jack and a 4PIN speaker header if you want to add sound to the build. None of these are headline features, but they’re the kind of things that accelerate iteration without requiring extra components or hacks.

Platform support stretches from Raspberry Pi 3 all the way through Pi 5, plus NVIDIA Jetson boards for more compute-intensive builds, and standard Windows PCs for larger installations or kiosk-style demos. That breadth means the same display can serve a lightweight Pi-based smart-home prototype one week and a Jetson-powered vision demo the next.

A circular screen goes beyond novelty into a very different product personality. Having an off-the-shelf option that handles touch, connects over standard cables, and doesn’t require driver work means designers can spend time on the actual interaction and enclosure instead of fighting the hardware stack to get a circle on screen.

The post This 1080×1080 Round Touchscreen Saves Designers From Faking Circles first appeared on Yanko Design.

Nothing reveals the Phone 4a ahead of schedule

Nothing has been slow-dripping news about the upcoming Phone 4a for a few days now, with a promise to reveal the handset on March 5. However, the company jumped the gun a bit and just posted an actual photo of the hardware. It looks pretty nifty, even if we don't have any real-deal specs just yet.

The image shows the handset from behind, displaying the company's trademark transparent design. The picture also features the redesigned Glyph Bar, which was first teased last week. This is a light-based notification system that features individually controlled mini-LEDs that light up in various ways to notify the user of missed calls and stuff like that. You can spot it next to the camera bump.

That's about all we know right now, though there are plenty of industry rumors. It's been reported that the Nothing Phone 4a will feature a Snapdragon 7-series chip and that the reveal will be accompanied by a Pro model with a more powerful camera. The Nothing Phone 3a was also launched alongside the 3a Pro.

We loved the 3a and 3a Pro, calling both "an easy recommendation." Let's hope this carries through for the 4a. Also, you didn't miss a release of the actual Nothing Phone 4. The company likes to release the a-series handsets before the flagship. Past as prologue, we'll likely see that one in early summer.

This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/nothing-reveals-the-phone-4a-ahead-of-schedule-181905011.html?src=rss

Ball x Pit will land on iOS and Android on March 12

Ball x Pit, a delightful roguelite that was one of our favorite games of last year, is on the way to mobile devices. The chaotic brick-breaking action is coming to iOS and Android on March 12. There will be a free trial with no ads, and you can unlock the full game with an in-app purchase. This is Ball x Pit “for your pants pocket,” according to the latest trailer.

For the uninitiated, Ball x Pit is sort of a mix of Breakout and Vampire Survivors with some base building (and elements of many other genres) blended in. It’s all about finding powerful synergies between the character(s) you select, passive abilities and the balls you use to take out enemies before they get too close to damage you. These balls are regular ones that deal damage on impact (aka baby balls) or special balls that are infused with a range of effects and powers, such as Lightning, Ghost and Poison. These special balls can be fused to combine their effects or evolved into more powerful versions.

On each run, you’ll collect blueprints and resources that you’ll use to reconstruct a fallen town. Buildings unlock new characters and abilities that can aid you on your next run. Everything synergizes beautifully in Ball x Pit.

Ball x Pit should work well with touch controls on mobile. You can set the balls to fire automatically, so all you really need to worry about is moving your character and aiming, as well as choosing your next upgrade when you earn enough experience gems.

The first of three planned updates for this year arrived in January. I’m still waiting for developer Kenny Sun to add cross-progression since I’ve already plowed dozens of hours into this game on PS5, PC and Xbox — it’s available on Nintendo Switch and Switch 2 as well. Ball x Pit is also currently on Game Pass Ultimate and PC Game Pass.

This article originally appeared on Engadget at https://www.engadget.com/gaming/ball-x-pit-will-land-on-ios-and-android-on-march-12-175159137.html?src=rss

Lamborghini ditches plans for its all-electric supercar due to ‘close to zero’ buyer interest

Looks like we won't get to hear the powerful hum of an all-electric Lamborghini on the streets anytime soon. According to a report from The Sunday Times, Lamborghini has abandoned making a production version of the Lanzador EV concept, which was expected to hit the market in 2029.

Stephen Winkelmann, chairman and CEO of Lamborghini, told The Sunday Times that there was "close to zero" interest from its customer base for battery-powered EVs. Winkelmann also revealed that the verdict to kill off the Lanzador was made late last year, but this is the first public confirmation of the decision after Lamborghini's grand reveal of the EV concept in August 2023. The automaker's CEO told The Sunday Times that "EVs, in their current form, struggle to deliver this specific emotional connection," adding that the lack of noise could have played a part in failing to attract customers.

Instead, Lamborghini will replace the Lanzador with another plug-in hybrid electric vehicle, like its Reveulto and Urus. With this change, Lamborghini's entire lineup will be hybrid EVs by 2030, with Winkelmann confirming that the company would continue making internal combustion engines "for as long as possible." Still, the CEO hinted to The Sunday Times that Lamborghini could pursue another all-electric car in the future, but "only when the time is right."

This article originally appeared on Engadget at https://www.engadget.com/transportation/evs/lamborghini-ditches-plans-for-its-all-electric-supercar-due-to-close-to-zero-buyer-interest-173441263.html?src=rss

These Solar Gazebos Have 4 Wind Turbines and Let You Charge Below

University campuses function like small cities. Students move between buildings, find outdoor spots to read or work, and constantly need power for phones and laptops. Sustainability tends to get communicated through plaques, rooftop panels, and annual reports, things you don’t interact with. There’s a gap between “this campus is reducing its carbon footprint” and “here’s a place where you can sit, charge your phone, and actually experience that in some tangible way.”

Michael Jantzen’s Solar Wind Gazebos are public pavilions designed to close that gap. Intended for university campuses, they function as gathering spaces while generating electricity from sun and wind, with the power feeding into the university’s grid. The proposal treats renewable infrastructure as a place to inhabit rather than a system to install, and it makes that infrastructure legible to anyone who walks up to one.

Designer: Michael Jantzen

The roof does most of the communicating. Four commercially available vertical-axis wind turbines sit at the corners, while a large circular solar panel occupies the center. That layout is easy to read at a glance: wind at the perimeter, sun at the core. You don’t need a label to understand what’s happening because the structure’s own geometry explains its energy logic, which is something most utility infrastructure completely fails to do.

The frame is predominantly stainless steel on concrete bases, which is a deliberate choice for outdoor public installations. Campuses need structures that handle weather, seasonal temperature swings, and constant use without requiring frequent maintenance windows. Stainless steel and concrete aren’t glamorous materials, but they’re honest ones for a building type that needs to outlast a decade of students without becoming an eyesore or a liability.

Inside, four cylindrical seating spaces are attached to the support columns, each with a receptacle at the top for plugging in devices. That detail is quiet but important, turning charging into a normal part of sitting down outdoors rather than a task that sends students hunting for an outlet inside a building. A large round central platform offers a shared surface for sitting or lying down, creating a mix of semi-private individual zones and an open communal gathering area.

A circular electric light mounted above the central platform runs off the same solar and wind generation, extending the pavilion’s usefulness into evening hours. The structure essentially powers its own ambience, which gives the whole thing a satisfying sense of completion, generation, use, and light running off the same rooftop.

The gazebos are designed to be reproduced as prefabricated structures in various sizes and installed across different landscapes. The same concept fits public parks, corporate campuses, and any open space where people gather and need shade, seating, and somewhere to plug in. The broader implication is that renewable energy infrastructure doesn’t always have to hide behind fences or sit on rooftops. Sometimes it can be the very thing you sit inside of on a Tuesday afternoon between classes.

The post These Solar Gazebos Have 4 Wind Turbines and Let You Charge Below first appeared on Yanko Design.

A new Evangelion series is coming from Studio Khara and Yoko Taro, creator of NieR

Anime fans rejoice, as there's a new Neon Genesis Evangelion series on the horizon. This was announced during a 30th anniversary event held in Japan. The bad news? Franchise creator Hideaki Anno won't be writing the scripts.

However, his replacement will be Yoko Taro, the guy who created the video game NieR. He also wears a giant and rather unsettling moon mask for some reason. The NieR franchise is known for rich and complex lore, with a story spanning thousands of years that occasionally dips into a parallel universe.

It's him in a moon mask.
Wikimedia Commons

Evangelion veteran Kazuya Tsurumaki will be on hand to direct episodes, which is nice for long-time fans. He directed the Rebuild of Evangelion films and the recent Mobile Suit Gundam GQuuuuuuX anime. Composer Keiichi Okabe, from the NieR franchise, is scoring the new show. The new series will be produced by Studio Khara and Cloverworks.

While we know a fair bit about who's behind the scenes of the upcoming show, we don't know anything about the plot. We don't know if it's yet another remake of the original story, a sequel or some kind of spin-off like the chibi-inspired Petit Eva: Evangelion@School. There's a trailer, but it's light on details.

With Taro on board, it could really go in any direction. It's worth remembering, after all, that NieR is actually a spin-off of a PS2 game called Drakengard. In one of the multiple endings of that game, a final boss is transported from a fantasy realm to modern-day Tokyo. Slaying this beast releases a virus that plagues humankind, which is what eventually leads to the post-apocalyptic setting of NieR. This is sort of like if the events of a Dragon Quest game somehow led to the world of Resident Evil.

If there's anyone who can breathe fresh life into the Evangelion franchise, it's Taro. Did I mention he wears a gigantic moon mask? Also, this isn't his first time penning TV scripts. He co-wrote the NieR: Automata anime spinoff.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/tv-movies/a-new-evangelion-series-is-coming-from-studio-khara-and-yoko-taro-creator-of-nier-170916543.html?src=rss

Two Artists Wrapped a Farm Greenhouse in a Giant Quilt

Every winter, Minneapolis does something the rest of the country quietly envies. Instead of hibernating indoors until spring shows up, the city drags its creativity out onto the frozen surface of Lake Harriet and builds a village. Not a regular village, though. An art village, made up of artist-built structures, performances, and interactive installations that take over the ice for four consecutive weekends. That’s the spirit behind Art Shanty Projects, now celebrating its 20th anniversary season, and it gets better with every passing year.

For 2026, one installation has been making the rounds online for all the right reasons. Artists Emily Quandahl and Madeline Cochran were commissioned to create a structure of their own, and what they came up with is genuinely one of the most charming things you’ll see all year. They called it the Quilt Shanty, and the name does exactly what it says.

Designers: Emily Quandahl and Madeline Cochran

The structure is a hoop house, the kind you’d typically find on a farm protecting crops from the cold, wrapped entirely in a patchwork quilt. Big, bold, colorful squares stretch across the curved surface of the frame, sitting right there on the frozen lake like someone dragged their grandmother’s most treasured blanket outside and built a room around it.

The concept is rooted in the tradition of barn quilts, those large painted quilt-pattern squares that farmers in rural America hang on the sides of their barns. Quandahl and Cochran took that idea and made it three-dimensional and tactile. The quilt itself measures 9 feet by 16 feet and is made from quilt squares that Quandahl designed and constructed by hand, pulling materials from her own studio: leftover painting scraps, drop cloth, and colored vinyl. Cochran contributed illustrated muslin pieces featuring folk-style drawings, as well as wood-burned quilt tiles that add another layer of texture and craft to the whole thing.

What makes it stand out beyond its visuals is the way it pulls people in. The installation is interactive. Visitors can sit inside, pick up quilt-square puzzle pieces, and assemble their own designs. Cochran designed the wood-burned puzzle pieces, and Quandahl created a colored vinyl trifold key to help guide the activity. It’s the kind of participatory experience that makes you slow down and actually engage, rather than just snap a photo and move on, though you will absolutely want to snap a photo.

The two artists bring complementary practices to the table. Quandahl works primarily in painting, while Cochran takes a multimedia approach that frequently incorporates textiles and weaving. Their collaboration feels natural because of that balance, one thinking in structure and surface, the other in fiber and folk tradition. Together, they’ve created something that doesn’t feel like a design project as much as it feels like an invitation.

There’s also something quietly meaningful in the choice of a hoop house as the base form. Hoop houses are agricultural structures, tied to growing seasons and the cycle of land. By covering one in a quilt and placing it on a frozen lake in the middle of winter, Quandahl and Cochran are drawing a line between rest and care, between the quiet dormancy of cold months and the warmth of human hands making things. The installation celebrates rural craft traditions like quilting, embroidery, woodcarving, and wood burning, while highlighting the seasonal cycles of rest and care when the land is quiet. These are old skills finding renewed appreciation in contemporary art and design circles, and seeing them applied to a public installation on a frozen lake feels exactly right.

This is exactly the kind of project that reminds you why public art matters. It doesn’t ask anything complicated of you. It just shows up on a frozen lake, colorful and open, and invites you to come inside. That accessibility, that warmth in the middle of all that ice, is no accident. It’s the whole point. If you haven’t heard of Art Shanty Projects before now, consider this your introduction. And if you’re anywhere near Minneapolis this winter, there’s a patchwork hoop house on Lake Harriet waiting for you.

The post Two Artists Wrapped a Farm Greenhouse in a Giant Quilt first appeared on Yanko Design.

The creators of Dark Sky have a new weather app

The team behind the beloved Dark Sky weather app has announced a new iPhone app called Acme Weather. The release comes after Apple's 2020 acquisition of Dark Sky, which it ultimately shut down in 2022 after integrating much of its tech into the native iOS Weather app.

Acme Weather is primarily designed to address the uncertainty inherent in most forecasts, as different models yield disparate results and no two weather apps seem to report the same thing. Acme’s answer to this issue is “Alternate Predictions,” which shows users a range of possible outcomes alongside the app's core forecast line throughout the day. If the lines are arranged together tightly, it means the app has high confidence in the forecast at that time. When those lines start to diverge, the app is signaling lower confidence while showing users alternate predictions for that time of day.

The app also supports community reporting, seeking to do for weather what Waymo did for traffic. Users can share real-time conditions in their area using icons or emojis, helping increase accuracy when conditions are changing quickly. Like most weather apps, there is also a map component with layers for radar, lightning, rain and snow totals, wind and more.

Acme leverages notifications to help make sure you don't miss important changes to the forecast or weather alerts. Grossman says they are comprehensive and should help you avoid getting caught in the rain unawares. Notifications also include community reports, government weather alerts and even experimental tools from "Acme Labs" like rainbow and beautiful sunset alerts.

Acme offers a two-week free trial, then costs $25 a year. The iOS version is available now and an Android is forthcoming.

This article originally appeared on Engadget at https://www.engadget.com/apps/the-creators-of-dark-sky-have-a-new-weather-app-155426063.html?src=rss