Mr. Resident Evil signs a deal with Mr. Stellar Blade

Resident Evil legend Shinji Mikami's new studio, Unbound Inc., has been acquired by Shift Up, the company behind Stellar Blade and Goddess of Victory: Nikke. Unbound's unannounced games will be fully supported and distributed by South Korean publisher Shift Up, which is led by CEO Hyung-Tae Kim.

Mikami is an icon of Japanese horror as the director of Resident Evil, its 2002 remake and Resident Evil 4, as well as a founder of PlatinumGames and Tango Gameworks. Tango was responsible for The Evil Within series, Ghostwire Tokyo and Hi-Fi Rush. Shift Up recently developed the hit action game Stellar Blade, with Kim as director.

Even with an adorably grotesque introduction video, it's unclear exactly what Unbound is working on at the moment, but the studio is targeting the global PC and console market. Its concepts involve plenty of monsters, as is tradition.

Consider even the surface-level possibilities here: The campy horror of Resident Evil blended with the melodramatic beauty of Stellar Blade. The frenzy of Hi-Fi Rush amped up by the anime stylings of Goddess of Victory: Nikke. The Evil Within III, but make it sexy. These are jokes, but the sentiment remains — this partnership makes a lot of sense and it'll be exciting to see what shakes out.

“We believe we can respect each other as creators and make games together,” Mikami said in a Shift Up blog post about the deal. “And I think with Hyung-Tae, we can even enjoy the hard parts.... Seeing my own vision and ideals come into focus like this, and finding someone whose direction aligns so closely is something I’ve rarely experienced before in my career. I hope we keep building together for a long time.”

It's also heartening to see stability for Mikami's new studio. His previous team, Tango Gameworks, was acquired by Microsoft in 2021, and Mikami left in 2023 after the release of Hi-Fi Rush. Microsoft shuttered Tango in 2024 during a period of mass game industry layoffs, and its remaining team was eventually sold to Krafton. Mikami has been quietly building up his own studio since 2022.

This article originally appeared on Engadget at https://www.engadget.com/gaming/mr-resident-evil-signs-a-deal-with-mr-stellar-blade-180158872.html?src=rss

What’s going on with Donut Lab?

In January, a Finnish-Estonian startup proclaimed it had developed a truly solid state battery, a holy grail for the technology industry. Donut Labs’ cell wasn’t just solid state, however. It claimed it was made from cheap and easily available materials, would charge to full in a few minutes and last for hundreds of years. If real, such a device would change the face of the world, which is why plenty of people don’t think it is. And, as the company makes more effort to demonstrate it is telling the truth, the more holes people are finding to poke their fingers into. So, what the hell is going on with Donut Labs’ battery? After many weeks of research, I’m throwing my hands in the air, tired of the endless dog and pony show the company is putting on.

Conventional batteries have improved a lot in the last few decades but remain imperfect in many ways. Cells found in electronics and EVs commonly use liquid or gel polymer as an electrolyte. These electrolytes are the cause of thermal runaway, where the heat of a battery increases exponentially, and can become a primary cause of battery failure and fire. Plus, they’re pretty fussy, requiring a consistent temperature for peak performance and to be treated pretty delicately. It’s why the industry has raced to develop a solid state battery that eliminates the liquid or gel polymer.

Because of their higher energy density, solid state batteries should be lighter and smaller per watt than conventional batteries. These benefits would be enjoyed widely but are vital for an EV where weight and size dictate so much of how it operates. Solid state batteries are at far less risk of thermal runaway, and should work in a much wider temperature window. Now, we are already seeing plenty of semi-solid batteries coming into the market, with fully-solid cells expected in the near future. Chinese battery giant CATL told BatteriesNews at the end of 2025 that its first small-scale production of solid state batteries is anticipated to begin in 2027. However, those first production runs are likely to be limited rather than global rollouts.

Enter Donut Lab. The startup is a subsidiary of Finnish motorcycle maker Verge Motorcycles, famous for its Tron-style hubless (in-wheel) rear-wheel motor. Verge says it has built the “world’s most powerful electric motor family,” and that it made “all the components needed to build an electric vehicle.” Verge’s motors have since been incorporated into Longbow Motors’ recently announced Speedster EV.

At CES 2026, Donut Lab announced it had built the world’s “first full all-solid-state battery.” It said this wasn’t just a prototype, but was “ready to power up production vehicles now.” In a glossy promotional video, the company said it had solved the issues the whole industry had been working to solve for decades. There was nothing but upside, with none of the trade-offs its competitors had been forced to make while developing their own solid state batteries. And, it was ready to be incorporated into EVs starting today. Verge Motorcycles announced it would add the battery into its TS Pro, with shipments expected to begin Q1 2026.

The company’s extensive list of claims begins by saying the cell has an energy density of 400Wh per kilogram, roughly twice the energy density of the best lithium ion battery on the market. Right now, you should expect to get around 1,000 charge and discharge cycles out of any half-decent battery. Donut Labs is promising its cell will last for a whopping 100,000 cycles, even if you’re fast-charging the cell. The company promises users will be able to reach an 80 percent charge from zero in around five minutes, and get to full in under six. Donut said the cell offers a “clay-like” freedom of design, adapting to the specific needs of a specific product, rather than the other way around.

Naturally, pumping all of that power into such a small cell will mean it’ll need a lot of babying, right? Not according to Donut Lab, which says its battery will operate in temperatures as low as -30 degrees Celsius (-22 Fahrenheit) or as hot as 100 degrees Celsius (212 Fahrenheit). And, to top it off, it’s made from common, easily-available and cheap materials which are “geopolitically safe,” rather than from rare-earth minerals sometimes held by rival nations. All of that means the cell will be cheaper to produce than the equivalent lithium ion cell and, best of all, Donut said the battery is ready for scaled production.

A battery that promised some of these features would be world-changing; one offering all of them would be world-shattering. It would upend supply chains, shift the global balance of power, potentially eliminate reliance on so-called rare earth minerals and supercharge EV adoption. But Donut Lab offered no proof for its claims, no hint as to what its process was based upon, and no sign it had the manufacturing capacity to deliver on its promises. Naturally, a lot of people just didn’t believe what they were seeing and hearing, and called BS.

Yang Hongqin, CEO of Chinese battery maker Svolt, was quoted by CarNewsChina as saying “any person with even a basic understanding of the technology would think it’s a scam.” Finnish newspaper Iltalehti reported that CATL’s venture capital head Ulderico Ulissi described the matter as “clearly fake.” That comment prompted Donut CEO Marko Lehtimäki to respond on LinkedIn, saying that Ulissi would “regret the arrogance.” Tom Bötticher, CEO of battery startup Litona, posted on LinkedIn his belief Donut’s technology is actually tied to a company Donut invested in, Nordic Nano. Bötticher found a pitch deck, which is no longer available (but is here at the Internet Archive) which described Nordic’s energy storage technology as a supercapacitor.

Some have pointed out that Lehtimäki has a track record of making strong claims about his products. On May 15, 2025, he announced an AI startup, ASILAB, and said in a similarly glossy launch video that his team had created a “synthetic counterpart” to the human brain. Its first product, ASINOID, Lehtimäki said, is a “dynamic self-developing organism designed to grow in capability and in consciousness.” The company said it would open up access to ASINOID, but I’ve been unable to find any evidence that any such access has been granted. ASILAB has not responded to our request for comment.

Similarly salty write-ups can be found in ElectronicDesign, MIT Tech Review, Interesting Engineering, InsideEVs and just about every Reddit, YCombinator and Hacker News thread discussing the technology.

In response to the minor social media backlash, Donut Labs went on the offensive. It launched the website IDonutBelieve.com promising a weekly drop of so-called evidence to support its claims. In a polished video introduction, Lehtimäki said the criticism comes from parties with vested interests, such as competitors. He addressed the above attack lines directly, saying people have been assembling theories from scraps of online data to create an untrue picture. He also denied claims the battery was a supercapacitor.

In the same video, Lehtimäki said the media has amplified “so-called experts” from the battery industry, taking their opinions at “face value.” Naturally, rival researchers who would stand to gain by taking down a potential challenger have a natural desire to rubbish Donut’s claims. But because many of them are credentialled experts in the field, their authority was elevated above his own.

Crucially, Lehtimäki said Donut didn’t publish validation tests at the time of announcement as it would have been similarly dismissed by those same biased voices. By holding the proof back, he said it forced Donut’s competitors to essentially show their hand, making it easier to refute them. To do so, Donut engaged VTT Finland, a government-owned research organization which offers testing services to third parties. VTT has conducted specific tests on cells supplied by Donut, the results of which the company has released piecemeal over several weeks.

It’s important to note that VTT’s reports don't make any statements which could be seen to support Donut’s claims. For instance, it says it was asked to “conduct independent charging performance tests on the energy storage devices supplied by the customer, which the customer identified as solid-state battery cells.”

Donut Lab published a test for five weeks, each one each one designed to show off one key feature of the battery. Test One saw VTT fast charge a cell beyond the limit of a regular battery, after which it still had close to 100% of its charge available for use. In Test Two, VTT charged the cell to full, and then discharged it in high-temperature environments. Once that was done, the cell was charged again at a normal temperature, but researchers noted that the pouch lost vacuum. Donut Lab later said the vacuum loss was caused by the packaging materials not being able to withstand the temperature, rather than an issue with the battery itself.

A VTT spokesperson told me “during the final stage of manufacturing, all gases are removed from the cell, and the cell is sealed tightly under vacuum conditions. The cell feels firm. If the cell loses its vacuum, it usually becomes slightly soft and swollen.” Essentially, if a battery loses its vacuum, it means it’s started swelling, which is visible in the photos from the report. Swelling is fatal to a traditional lithium ion battery and, potentially, the device it’s connected to.

Test Three purported to disprove the idea that Donut was secretly selling a supercapacitor, so VTT charged the cell to full and let it sit idle for 10 days. At the end of that time, the charge level of the battery appeared to hold steady, with a small drop commonly seen in all batteries. Which appeared to confirm the cell was a battery, rather than a capacitor which may struggle to hold its charge over longer periods of time. Test Four was conducted by Donut Lab itself, taking a prototype of its battery in a Verge motorcycle to a fast charger. The cell had a rated capacity of 18kWh and it was charged from 9 percent to 80 percent — around 14.5kWh — in 12 minutes.

Test Five focused on the cell from Test Two which lost its vacuum, to prove it was not broken. VTT’s report says it cycled the broken cell 50 times (up to 90 percent of its full charge) to see what happened. VTT’s researchers said it was possible to cycle the cell, but that its capacity began to degrade after the first few, and by the end of the process, it had fallen to nearly half of its original figure. The cell itself had swelled, however, with VTT saying “the cell thickness had increased by 17 percent, and the cell pouch was firm.” Donut Lab boasted that while a lithium ion battery in this condition would likely explode, its own cell still worked.

When contacted, VTT said it did complete an assignment for Donut Lab but declined to make any specific comment on confidential client assignments.

On March 31, Verge Motorcycles posted a video claiming the TS Pro Gen 2, the first to carry Donut’s solid state battery, was ready to ship. Given March 31 is the last day of Q1, it’s the latest possible day the company could announce this and say it has honored its promise. The accompanying write-up said the bike will ship with either a standard-range 20kWh battery with a range of 350km (217 miles) or a long-range 33kWh battery that should run for 600km (372 miles).

Then, on April 1, the company posted a video beginning with a fakeout scene of Lehtimäki admitting the whole thing had been a scam. One hard cut later, and the clip pivots into a Q&A, with an off-screen interviewer asking why anyone would believe Lehtimäki on April Fools Day. He dryly responded that people don’t believe him the rest of the time, but that the ambiguity provided by the occasion was a benefit. He would be able to speak more freely with less fear of censure, or so he claimed.

Lehtimäki said the series of I Donut Believe tests already published were another part of his “3D chess” strategy to get battery rivals to show their hand. And that the tests undertaken by VTT were on a first-generation battery while the company was already working on the second. He did concede that the claims around cycle life were based on estimates, and that if they wanted to prove it, they would have needed to start testing a decade or more ago. But he batted away questions about energy density, weight and size, saying you “wouldn’t ask a woman her age, and you never ask a battery its weight.” He added those questions would be answered in future, in more episodes of the I Donut Believe “complete multimedia experience.”

Image from Donut Lab's April 1, 2026 video, with a notebook showing details of a purported Gen 3 cell.
Donut Lab (YouTube)

Consequently, the weekly video series will continue until the full details of the first generation battery have been revealed. Lehtimäki then teased that this cell would be shipping, and the videos will shift focus to the second-generation cell with far better specs. But producing the I Donut Believe series — which, it’s worth mentioning is a marketing function of the company trying to sell us a new product — was costly, and had run over budget, which has led the company to open its own merch store, including $70 t-shirts and $141 hoodies.

If you’re already facing credible accusations of perpetuating a scam, and your big reveal is to double down on misdirection, it’s not a good look. Lehtimäki ended the video by talking about how much better Donut Labs’ second-generation battery was, with a staged outtake showing a notepad listing the specs for a third-generation battery with 1,000 Wh/kg energy density, 100C charge speed and durability for a million cycles — due to be announced at a future CES.

The release of these tests has seen interested parts of the internet engage in a near-Zapruder level of interrogation. People have pored over every facet of the reports and videos trying to work out what exactly is inside Donut Lab’s battery. A number of prominent YouTubers have produced deep dives on the matter, each one claiming the cell is real, or not. There are countless Reddit threads where people are picking apart the voltage graphs and claims in the reports. And it seems every week there is a new revelation about what Donut’s technology is and where it came from. Plenty of people online are chasing down threads tied to energy technology companies like Holyvolt and CT-Coating, or examining the charge graphs against a nickel manganese cobalt cell. I’ll spare you the details (for now). Finnish newspaper Kauppalehti decried the results of the fifth test, saying the cell didn’t lose its vacuum. It quoted Finnish battery expert Juho Heiska, who said the company has just used a traditional cell that is sufficiently hardy to withstand this abuse in the short term.

Image of a Verge TS Pro bike attached to a fast charger as part of Donut Lab's I Donut Believe series.
Donut Labs (YouTube)

Even to a non-expert, there’s clearly a gap between what Donut promised and what its tests are showing. For instance, the company said it would be able to fast charge a Verge TS to full in less than 10 minutes. But, in Test Four, it took 12 minutes to get from 9 percent to 80 percent — not a bad charging time, but certainly not as swift as the company pledged. That said, if we take the company’s claims at face value, then being able to fast charge a battery at that sort of speed with just air cooling is noteworthy. At least, it will be if you can do that regularly, and one or two trips to the charger don’t leave you with what Reddit likes to call a Spicy Pillow afterward.

Unfortunately, it’s been difficult to find battery researchers willing to go on the record about Donut Labs. I sought out experts in academia who were not tied to industry backing, and so wouldn’t be accused of having a vested interest in the matter. But all of them refused to go on the record. More than one I contacted said they were well aware of the saga, and had plenty of feelings about the matter. But they were unwilling to expose themselves to the potentially intensive social media scrutiny that comes from weighing in.

Personally, I’ve been suspicious of how Donut Labs has gone about demonstrating its technology. After all, if you were actually confident about your product and its technology, you would surely be able to share basic information about it. Table stakes stuff, like the weight and size of the battery cell you handed over for testing. As ElectronicDesign notes, data like that would help us all see if its energy density claims hold water. Instead, the company has engaged in an ornate kabuki which only serves to further undermine its case. You can go a long way on the back of very little trust, but the grander the promises get and the less eager you are to share evidence, the faster that trust evaporates.

And, you know how someone spends a lot of time talking around something, so as to not be caught in a deliberate lie? Donut Labs’ videos can feel a lot like that, since there are so many things it’s intentionally not making clear. Rather than taking the chance to offer even a small amount of substantive evidence to support its initial claims, it has instead moved the goalposts. So, rather than talking about the efficacy of its first-generation product, it’s dangling the second and third in front of us to hopefully distract us.

Look, I want to be even-handed, and give the company the fairest shake that I can, and obviously if the cell can deliver on its promises, I’ll be overjoyed. But we’ve all seen scams before, and until Donut Lab starts offering up a lot more data, it hasn’t earned anything close to the benefit of the doubt.

This article originally appeared on Engadget at https://www.engadget.com/transportation/evs/whats-going-on-with-donut-lab-173007121.html?src=rss

April’s PS Plus Monthly Games include Lords of the Fallen and a trio of remastered Tomb Raider ports

Sony just revealed a trio of PlayStation Plus Monthly Games for April and it's a pretty stacked lineup. These will all be playable on April 7 for subscribers on any tier. After downloading, the games will stay in a player's library as long as the subscription remains active.

First up, there's Lords of the Fallen for PS5. This is a sequel to 2014's Lords of the Fallen, despite having the same exact name. The 2023 release boasts a much larger world than the original, but similar fast-paced gameplay. It's an action RPG with nine character classes and hundreds of weapons to choose from. There's also a dual-world mechanic that's (sort of) like The Legend of Zelda: A Link to the Past. It was generally well-reviewed and a success with players. There's another sequel scheduled for release later this year.

Tomb Raider I-III Remastered is a collection of ports first released back in 2024. These updated versions of old-school PlayStation classics boast updated graphics, with the ability to instantly switch back to the retro polygonal look. There's a new challenge mode that offers players the ability to replay levels with customized modifiers to complete achievements. This is a great entry point for Lara Croft fans who never got to play the originals. The collection is available on PS4 and PS5.

Sword Art Online Fractured Daydream is a live-service action RPG for PS5 owners with a heavy emphasis on co-op gameplay. Around 20 players can adventure simultaneously in teams of five parties scattered throughout the world. The story is a bit of a mess, pulling in characters from across the franchise's many entries. This approach sort of reminds me of something like Persona Q: Shadow of the Labyrinth, which uses narrative trickery to allow characters from multiple games to team up.

As always, the introduction of new titles means that some old games have gotta go. PS Plus members have until April 6 to download March's lineup, which include PGA Tour 2K25, Monster Hunter Rise, Slime Rancher 2 and The Elder Scrolls Online Collection: Gold Road.

This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/aprils-ps-plus-monthly-games-include-lords-of-the-fallen-and-a-trio-of-remastered-tomb-raider-ports-172105756.html?src=rss

We Saw the AtomForm Palette 300 at CES, Now It Looks Even More Interesting

We first saw the Mova AtomForm Palette 300 at CES earlier this year, where its unusual approach to multicolor 3D printing immediately stood out. Seeing it again at AtomForm’s San Jose demo event left an even stronger impression, especially in a category where most launches tend to focus on speed, build volume, or software polish rather than rethinking the workflow itself.

That is what makes the Palette 300 so interesting. Instead of treating multicolor printing as a feature layered onto a conventional FDM machine, Mova seems to have built this printer around one of the biggest frustrations in the category. For anyone who has spent time with multicolor 3D printers, that pain point will feel very familiar.

Designer: MOVA

Switching between colors or materials usually means purging filament over and over again before printing can continue. It is messy, wasteful, and often slow, with purge towers piling up next to the final print. The end result can still look impressive, but the process behind it rarely feels elegant.

The Palette 300 is designed to tackle that problem in a more inventive way. Its headline feature is what Mova describes as the world’s first automatic 12-nozzle swapping system. Rather than constantly purging filament every time a color or material change is needed, the printer swaps to another nozzle that is already loaded. In theory, that means cleaner transitions, less wasted material, and a much smoother path to complex multicolor prints.

At the San Jose demo, that concept felt like the real story behind the machine. Plenty of 3D printers promise better quality or faster output, but the Palette 300 seems more focused on improving the actual experience of multicolor printing. That gives it a different kind of appeal. It is not just trying to be faster or bigger. It is trying to make a frustrating process feel smarter.

The rest of the hardware helps support that pitch. AtomForm says the system can support up to 12 materials and up to 36 colors in one print setup, which is far beyond what most consumer-level multicolor machines currently offer. The company also says nozzle swaps can be up to 50 percent faster and filament waste can be reduced by up to 90 percent compared with traditional purge-based systems. If those claims hold up in broader real-world use, the Palette 300 could become a very compelling option for makers, designers, and small creative studios that want more ambitious color work without the usual trade-offs.

There is also a serious performance story here. The Palette 300 is equipped with FOC step-servo motors and is rated for speeds up to 800 mm/s, with acceleration up to 25,000 mm/s². That puts it firmly in the high-speed conversation, but the machine is not just about raw pace. AtomForm is also emphasizing precision, thanks to a smart positioning system that identifies nozzle attributes and compensates for microscopic alignment variations in milliseconds. On paper, that should help maintain consistency even in more demanding prints.

Another detail that stands out is the RFD-6 filament management system, which combines drying, storage, and feeding in one setup. Its dual-zone design allows one section to dry filament while another feeds material into the printer. That may sound like a smaller feature compared with the nozzle-swapping system, but it speaks to the broader thinking behind the machine. The goal seems to be reducing friction across the entire printing workflow, not just solving one isolated issue.

So, is this the best multicolor 3D printer? Right now, it is probably more accurate to say it is one of the most intriguing. The Palette 300 brings a genuinely fresh idea to a space that can often feel iterative, and that alone makes it worth paying attention to. Its approach to nozzle swapping could prove to be a meaningful step forward for multicolor FDM printing, especially if it delivers on waste reduction and speed in everyday use.

After seeing it first at CES and then again in San Jose, my takeaway is that the MOVA AtomForm Palette 300 has the potential to be a standout machine for anyone who cares about multicolor printing. It is ambitious, technically interesting, and clearly designed around a real user pain point. Whether it becomes the best multicolor 3D printer will depend on long-term testing, software reliability, and how well the full system performs outside the demo environment. Even so, it already feels like one of the most promising new entries in the category.

The post We Saw the AtomForm Palette 300 at CES, Now It Looks Even More Interesting first appeared on Yanko Design.

The United app adds airport security wait times after lines return to normal

Here's a feature that would've been a lot more useful before this week. Amid recent hours-long airport lines, United is adding security wait times to its app. However, the feature arrives a few days after security lines began returning to normal. Hey, at least it'll be there for the next shutdown.

At launch, the feature is only available for United's hub airports. That includes Chicago O'Hare, Denver, Houston, LAX, Newark, San Francisco and Washington Dulles. Passengers traveling through any of those locations will find the feature in the Travel section of the United app. It will display separate wait times for standard security and TSA PreCheck lines.

However, timing is everything, and that's where United comes up short. This week, airport security lines finally returned to normal as TSA workers began receiving their first paychecks in over a month. Go figure: That led to better attendance and, therefore, short wait times.

Over 60,000 TSA employees had been working without pay since the partial government shutdown began in February. The DHS shutdown continues, but President Trump belatedly ordered the agency on Friday to begin processing back pay for TSA employees. When asked why he hadn't signed the order much earlier, White House spokesperson Karoline Leavitt cited an "existential crisis" at airports. (Translation: It contributed to an existential polling crisis for the president.)

This article originally appeared on Engadget at https://www.engadget.com/apps/the-united-app-adds-airport-security-wait-times-after-lines-return-to-normal-164315823.html?src=rss

When Your Sideboard Swallows Your Books (On Purpose)

Most furniture does exactly what it promises. A shelf holds things. A table provides surface. A sideboard stores what you don’t want to look at. Deniz Aktay, a Stuttgart-based designer, seems to find that level of literalism a little boring.

His latest piece, the “Slot” Sideboard, is a sleek metal sideboard that does something I haven’t seen before: it swallows your books whole. Or nearly whole. The top surface features book-shaped cutouts, slots sized just right to accept a few volumes that then slide partway through, hovering suspended between the top of the sideboard and the interior shelf below. Spines tilted at an angle, partially disappearing into the furniture itself, the books aren’t hidden. They’re put on stage.

Designer: Deniz Aktay

The visual effect is genuinely arresting. From straight on, it looks like the books are simply leaning through the sideboard, defying the expected logic of furniture. The steel body, finished in a dusty blue-grey, stays completely clean and minimal, which only makes the books pop harder. They become the focal point. The design knows this and leans into it.

Aktay trained as an architect at the University of Stuttgart before founding his own design studio, DEZIN, in 2020. You can feel the architectural thinking in the Slot Sideboard. The slots aren’t decoration. They are a structural decision that reorganizes how the object functions. By cutting through the plane of the top surface, Aktay collapses the boundary between storage and display. The books don’t live behind a door or on top of the piece as an afterthought. They are literally built into its architecture.

This matters more than it might seem. One of the persistent design problems with books is exactly this tension: do you store them, or do you show them? Traditional bookshelves say store, with display as a side effect. Coffee table styling says display, with access sacrificed. The Slot Sideboard says both, simultaneously, and solves the problem by making books a structural element rather than an accessory.

I appreciate that the piece doesn’t shout about this. It’s not a novelty object with an obvious gimmick printed on the side. At rest, without books, the sideboard is clean and almost brutally minimal, the stepped slot openings looking like an architectural section drawing. Add a few books, and the whole thing shifts register. It becomes warmer, more personal, more lived-in. That kind of dual identity in a single object is hard to pull off.

Aktay’s philosophy centers on finding the right balance between proportion, material, and functionality. The Slot Sideboard is a good example of that balance working. The proportions are long and low, giving the piece the kind of horizontal calm that makes a room feel settled. The metal construction is precise without feeling cold. And the function is genuinely expanded by the design, not just dressed up.

The one thing I keep thinking about is the practical question of how many books actually fit, and at what angle. The promotional images show a small cluster, maybe three or four volumes, tilted together in the slot. It reads beautifully. Whether it reads the same with a thicker, heavier hardback, or with books of wildly different heights, is a detail that a real-world test would answer. That’s not a criticism so much as natural curiosity. Good design always makes you want to live with it.

The broader trend here is worth noting. Furniture design has been slowly, quietly moving away from pure storage and toward what you might call narrative objects, pieces that make a room tell a story. The Slot Sideboard fits into that movement while having its own specific logic. It isn’t just pretty. It has a point of view about what books are for and where they belong. They belong where people can see them. Where they’re part of the room. Not filed away. Whether or not Aktay set out to make a statement about books and visibility, the piece makes one. And it makes it beautifully.

The post When Your Sideboard Swallows Your Books (On Purpose) first appeared on Yanko Design.

SpaceX has reportedly filed for the biggest IPO in history

SpaceX has reportedly taken the step many onlookers have long expected: filing paperwork to hold an initial public offering (IPO) on the stock market and become a publicly traded company. Rumors had long pointed toward the IPO taking place by July.

The company filed draft IPO registration paperwork with the US Securities and Exchange Commission confidentially, according to Bloomberg. As such, the public won’t get a chance to closely scrutinize SpaceX’s finances just yet. Taking the confidential approach means SpaceX can obtain feedback from the SEC before making the details public and announcing key factors like the price range and number of shares it’s planning to sell at the outset.

SpaceX is said to have designs on holding the largest IPO in history. It’s reportedly looking to raise $75 billion in the offering, which would far exceed the current record held by Saudi Aramco, which pulled in $24 billion in its 2019 IPO.

It’s expected that SpaceX will seek an IPO valuation of $1.75 trillion. When the Elon Musk-led business swallowed up the Elon Musk-led xAI earlier this year (which means SpaceX is now the parent of X and Grok), the entire company was valued at $1.25 trillion.

SpaceX is reportedly planning to use the funds it brings in from its IPO to turbocharge its various ambitions, including its struggling Starship program. The company also has designs on building a base on the moon, going to Mars and putting AI data centers in orbit.

This article originally appeared on Engadget at https://www.engadget.com/big-tech/spacex-has-reportedly-filed-for-the-biggest-ipo-in-history-154547537.html?src=rss

Lucid Motors recalls over 4,000 Gravity SUVs over seat belt defect

Lucid Motors has recalled over 4,000 Gravity SUVs after discovering a problem with seat belts. The company told the National Highway Traffic Safety Administration (NHTSA) that some of the anchors for the second-row seat belts weren't welded properly. This means that there's a chance they won't actually hold passengers during a collision.

The company blames the issue on a seat supplier changing its manufacturing process "without notice to or approval by Lucid." It says it has reverted to the original design and that newer models aren't impacted by the recall. Vehicles manufactured after February 14, 2026 are good to go.

Lucid will have to inspect each and every Gravity SUV affected by the recall and potentially install a new bracket or a whole new seat. Owners will receive instructions to bring their vehicles to service centers. The company hasn't reported any injuries related to the defect, which is good news.

4,000 may not sound like a particularly high number, but this isn't Toyota or Ford. The number accounts for nearly every Gravity SUV manufactured since it launched last year, according to The Tech Buzz. It's been reported that the company sold around 15,800 vehicles in 2025, but that accounts for every model in the lineup.

This isn't the first issue that has popped up regarding Lucid's Gravity SUV. The company had to recall many vehicles due to an issue with the airbags at the tail-end of last year. The model has also been plagued by software issues, though numerous patches seem to have cleared that up. The three-row electric SUV starts at $80,000.

The company has been burning through cash without too much to show for it, according to Autoblog. This would doom other manufacturers, but Lucid has an extremely wealthy benefactor. The majority stakeholder is The Saudi Public Investment Fund, which has invested billions in the company. Lucid's VP of Communications, Nick Twork, says the country "stands behind us as a long-term partner."

This article originally appeared on Engadget at https://www.engadget.com/transportation/evs/lucid-motors-recalls-over-4000-gravity-suvs-over-seat-belt-defect-155321460.html?src=rss

MindsEye will litigate its own launch ‘sabotage’ controversy in DLC form

MindsEye developer Build a Rocket Boy remains so convinced that corporate foul play contributed to the disastrous launch of its debut game that it’s now planning to prove it to its audience via in-game content.

In a wide-ranging interview with GamesBeat, BARB CEO and CTO Mark Gerhard said MindsEye will soon receive a multiplayer update, as well as a new mission called Blacklist in which the studio will "share some of the evidence of the sabotage with the community." Gerhard didn’t elaborate further, beyond revealing that the new mission will also introduce a playable female character, but promised further updates to the game in the coming months.

BARB hopes its DLC will inspire the MindsEye community to create their own user-generated content with its Arcadia platform, which was always the long-term plan for the troubled action game. "The end state we want to be at is where the community can make their own [content] and can dream up their own creations, and again, without being a studio or needing to program or anything," Gerhard told GamesBeat. "They can actually make really fun and compelling experiences for themselves and their friends. That’s our mission. And I think that’s going to be more and more evident over the next few months."

MindsEye was riddled with bugs and performance issues when it launched last June, resulting in players demanding refunds and the studio hurriedly attempting to patch things up. Layoffs soon followed, with BARB co-CEO Lezlie Benzies reportedly addressing the remaining staff to reassure them of the game’s future. According to an IGN report, the former president of Rockstar North and GTA producer told employees at the time that saboteurs both external and within the company were to blame for the game’s nightmarish rollout.

In his new interview with GamesBeat, Gerhard took responsibility for the bugs and crashes that led to what he admitted was "without doubt, the worst launch in history," but echoed Benzies’ previous comments about the reputational damage the game suffered. "Obviously, we were kind of caught flat-footed on that," he said. "We didn’t counter the negative narrative. We weren’t sophisticated enough to have done that. But, we’re aware. We’ve called that out. Some of the negativity has been orchestrated around this, and thankfully, as a result, it stopped."

Gerhard said that the studio has collected "very strong evidence" of the alleged leaks following months of "thorough investigations," adding that the case is now in the hands of authorities in the UK and US.

BARB recently parted ways with co-publisher IOI Partners (a subsidiary of Hitman developer IO Interactive), and will be solely responsible for publishing responsibilities on MindsEye going forward. As a result, the planned MindsEye and Hitman crossover event is no longer going ahead.

This article originally appeared on Engadget at https://www.engadget.com/gaming/mindseye-will-litigate-its-own-launch-sabotage-controversy-in-dlc-form-152344593.html?src=rss

Evercade Nexus upgrades retro gaming with widescreen play and refreshed modern controls

For retro gaming enthusiasts, few platforms have embraced nostalgia with the same dedication as the Evercade lineup. Developed by Blaze Entertainment, the Evercade ecosystem has steadily carved out a niche by doing something many modern gaming platforms have abandoned, delivering classic games through collectible physical cartridges.

Since the original Evercade gaming handheld console arrived in 2020, the brand has built a reputation for preserving classic titles while presenting them in a curated, officially licensed format. Now the company is taking a more ambitious step forward with the Evercade Nexus, a device designed to modernize the handheld experience without losing the retro soul that defines the platform.

Designer: Evercade

The Nexus is a significant leap in hardware compared to earlier Evercade devices. One of the most noticeable changes is the 5.89-inch IPS screen (with 840×512 resolution) having a wider 16:9 aspect ratio. Previous Evercade systems focused primarily on the classic 4:3 format used by older consoles, but the wider screen allows the Nexus to better support enhanced versions of classic games as well as titles that benefit from a broader viewing area. The larger display also improves overall comfort for handheld play, giving retro games more space while maintaining the pixel clarity enthusiasts expect.

Controls have also received a major update. For the first time in the Evercade lineup, the Nexus includes dual analog sticks alongside the traditional D-pad and face buttons. While retro gaming is often associated with simpler control layouts, the addition of analog sticks expands the handheld’s compatibility with early 3D titles and games that demand more precise movement. The system also introduces TATE mode, allowing the console to be rotated vertically. This feature is particularly useful for classic arcade shooters originally designed for upright cabinets, recreating their intended orientation on a handheld device.

Under the hood, the Evercade Nexus runs on a quad-core processor clocked at around 1.5GHz. Power comes from a 5,000mAh battery that provides roughly five hours of gameplay on a single charge, while modern conveniences such as wireless headphone support bring the device closer to contemporary handheld expectations without sacrificing portability. Another notable addition is EverSync, a wireless multiplayer feature that allows two Nexus systems to connect locally. With EverSync, players can temporarily share a game from a single cartridge so both devices can participate, offering a simple way to enjoy multiplayer titles without requiring multiple copies.

Like every Evercade device, the Nexus remains fully compatible with the platform’s growing library of physical cartridges. The ecosystem now includes more than 700 officially licensed retro games spread across dozens of curated collections from classic publishers and arcade developers. Instead of relying on digital downloads, the Evercade philosophy continues to center on physical ownership and preservation. At launch, the Evercade Nexus will include a special cartridge featuring enhanced versions of classic titles such as Banjo‑Kazooie and Banjo‑Tooie, optimized for the handheld’s widescreen display.

Evercade Nexus handheld is up for preorder at $199.99 with release set for October 2026, which is a long time away if you are already curious. You can also go for the $229.99 Nexus 64 Edition, which boasts an exclusive Hard Shell EVA Case themed with the Evercade Nexus 64 Edition style, screen protectors, and of course, the certificate of authenticity. It is going to be limited to 2,000 units with pre-order availability on Funstock.

The post Evercade Nexus upgrades retro gaming with widescreen play and refreshed modern controls first appeared on Yanko Design.