Inside the Espresso: Modern Tiny Living’s 20-Foot Tiny House on Wheels That Proves Small Can Be Bold

There’s a version of small living that doesn’t ask you to compromise. The Espresso, built by Ohio-based Modern Tiny Living on their popular Mohican platform, makes that case in just 20 feet. Bold and daring, the Espresso is a tiny house on wheels defined by deep blacks, warm wood accents, and a design sensibility that punches well above its square footage.

At its core, the Espresso is a study in restraint done right. The main floor clocks in at 160 square feet, with a 70-square-foot queen bedroom loft above, complete with custom built-ins and shelving. It’s a tight footprint by any measure, but the way the space is organized keeps it from ever feeling like it. The living room anchors one end of the home with a pull-out bench, built-in shelving, and a drop-down dining table that doubles as a desk, making it equally suited to a quiet morning or a dinner for two.

Designer: Modern Tiny Living

The kitchen is where the Espresso’s aesthetic really comes into focus. An undermount black granite sink pairs with a pull-down matte black faucet, solid wood countertops, a 9.9 cubic foot refrigerator, a two-burner propane cooktop, and a microwave, all working within a palette that feels deliberate rather than default. The matte black hardware package runs throughout the home, tying each room back to the same considered thread. Across from the kitchen, an open closet leads into the bathroom, which keeps things equally functional with a fiberglass insert shower, a flush toilet, and open shelving.

On the outside, the Espresso sits on a double-axle trailer and is finished in engineered wood with a steel roof, keeping maintenance low and durability high. A small exterior storage box handles propane bottles and similar items, quietly solving the off-grid practicalities without interrupting the clean lines of the exterior. The home weighs approximately 9,000 pounds, and its closed-cell spray foam insulation — three inches in the walls and ceilings, four in the floors — means it’s built to handle varied climates without compromise.

What makes the Espresso work isn’t any single feature. It’s the way everything adds up: the convertible furniture, the considered storage, the finish quality that makes the space feel lived-in rather than merely occupied. Modern Tiny Living designed it to deliver all the comforts of modern living in a compact, move-in-ready package, and the result is a tiny home that earns its name in more ways than one. Rich, concentrated, and hard to forget.

The post Inside the Espresso: Modern Tiny Living’s 20-Foot Tiny House on Wheels That Proves Small Can Be Bold first appeared on Yanko Design.

How to watch the Triple-i Initiative showcase on April 9

The latest Triple-i Initiative Showcase is nearly upon us, as the indie-focused event returns for its third consecutive year on Thursday, April 9 at 12PM ET / 9AM PT. We’re being promised announcements for 40 games, including eight world premieres, so it’s well worth tuning in if you like your indies.

You’ll be able to watch the stream on The Triple-i Initiative YouTube channel, as well as Twitch, bilibili, niconico and on Steam. Co-streaming partners IGN and Gamespot will also host their own streams. The showcase will run for 45 minutes, and nine featured studios will also have post-show deep dives on their games if you want to know more. As previously, the mantra here is "no hosts, no ads, just games," so rest assured your attention will be rewarded. 

Confirmed featured games so far include Risk of Rain 2, the open-world survival game Windrose and Castlevania: Belmont’s Curse. We also know that the studio behind the excellent sci-fi narrative adventure 1000xResist will be showing off what it’s been working on, and we can also expect news from Cairn developer The Game Bakers.

It sounds like a typically eclectic lineup, then, and given last year’s showcase gave us release dates for 2025 indie hits like The Alters and Rematch, you can be confident that plenty of notable news should come out of this one too.

This article originally appeared on Engadget at https://www.engadget.com/gaming/how-to-watch-the-triple-i-initiative-showcase-on-april-9-170353957.html?src=rss

The F1 Engineer Who Turned Time Into a Kinetic Sculpture

Most clocks are honest about what they are. They count. They tick. They remind you, with mild urgency, that you are late or almost late or about to be. Robert Spillner’s Luna is not a clock that measures time. It stages it. That’s a subtle but loaded distinction, and it’s exactly why this object is worth paying attention to.

Luna is a fluid wall object that translates the principle of the single-hand watch into a kinetic sculpture, making the moment between past and future perceptible. Behind the hand, a trace of turbulent patterns marks the touched past. Ahead of it stretches calm liquid: the untouched future. The present is the thin, moving line between them. It sounds poetic because it is, but it’s also technically precise, which is kind of the whole point.

Designer: Robert Spillner

Spillner trained as an engineer and initially developed components for Formula 1 cars, used by numerous teams, in a culture where speed, optimization, and victory are everything. With Luna, that paradigm is reversed. Instead of lap times, the focus is on mindful observation; instead of chasing the fastest, it is about pausing, about stillness. The pivot reads like a philosophical reversal, not just a career change, and that tension is embedded in the object itself.

At the heart of Luna is a specially developed fluid Spillner calls Zero Flow Technology. Its core consists of distilled water, additives, micro-particles, and a minimal quantity of genuine lunar dust. The exact composition remains deliberately undisclosed, part of the mystery that invites the observer to immerse themselves in the visual experience rather than merely explain it technically. I think that’s the right call. Part of what makes Luna compelling is that it resists easy explanation. You’re not supposed to look at it and think “clever fluid dynamics.” You’re supposed to feel like time has texture.

The lunar dust takes the cosmic concept to its logical conclusion. These are particles billions of years old that once fell from space to Earth, and they are now carriers of time. Each piece comes with a certificate of authenticity documenting the origin of this cosmic additive. That detail is not just a marketing flourish. It changes the nature of the object.

Aesthetically, Luna presents itself as a square wall or stand object, approximately 400 by 400 millimeters, with a black front and a cast acrylic glass pane at its centre that becomes the stage for the fluid time, framed by a solid, matte-black wooden frame. A small LCD touchscreen, 35 millimeters in diameter, merges the cosmic and digital realms. Time and display brightness can be adjusted easily. The screen is discreet enough that it doesn’t compete with the fluid for visual dominance. It supports the piece without stealing from it, and that balance isn’t easy to pull off.

Luna is handcrafted in Germany as a limited edition. The fluid mixture, developed over years in collaboration with a laboratory, requires weeks of fine-tuning for each unique piece. Every Luna carries an engraved serial number and year of manufacture, signed by the artist, and comes with a certificate for the meteorite dust. Only 99 pieces per year are planned, all made on demand. Luna defines itself clearly as an art object with a time function, not as an industrial small series. That self-awareness matters.

The question people tend to ask about objects like this is whether they’re worth it. I’d reframe the question. Luna isn’t competing with your iPhone or your smartwatch. It’s not trying to optimize anything in your day. It’s making an argument about how we relate to time, which is a thing most of us don’t think about until we’re running out of it. The fact that it’s beautiful while doing this isn’t a bonus. It’s the method. Design, when it’s working at its best, changes how you see the thing it’s describing. Luna does that with time. And for an object that started life inside Formula 1 engineering labs, that’s a remarkable distance to travel.

The post The F1 Engineer Who Turned Time Into a Kinetic Sculpture first appeared on Yanko Design.

Meta’s Muse Spark model brings reasoning capabilities to the Meta AI app

Following the icy reception to Llama 4, Meta is releasing the first in a new family of AI systems built by its recently formed Superintelligence team. The company is kicking off its new Muse era with Spark, a lightweight model geared toward consumer use. In the future, Meta plans to offer more capable versions of Muse, but for now, it's clear the company wants to nail the basics. 

To that point, many of Spark's capabilities are table stakes for a new model in 2026. For instance, it offers both "Instant" and "Thinking" modes. With the latter engaged, the model will take an extra few moments to reason through a prompt. Other consumer-facing AI systems have had this kind of flexibility for a while. Anthropic, for example, was one of the first AI labs to offer a "hybrid reasoning model" when it released Claude Sonnet 3.7 at the start of last year. That said, Meta plans to add an even more powerful "Contemplating" mode down the road.   

A GIF demonstrating Muse Spark's multi-agent capabilities.
Meta

Muse Spark can also coordinate multiple AI subagents to tackle a request. Meta suggests users will see this capability in action when they ask for help with tasks like family trip planning. In such a scenario, one agent might compile an itinerary, while another finds kid-friendly activities everyone can enjoy. At the same time, Meta has built Spark to be natively multimodal, meaning the model can process images, video and audio. Like Google Lens, this gives you the option to snap a photo with your phone and ask Meta AI questions about what you see. 

Of course, it wouldn't be a 2026 AI release if Muse Spark didn't include a built-in shopping assistant. Like ChatGPT, Spark can compare different items for you, listing the pros and cons of each, with links to make it easy to buy the product that appeals to you.

Muse Spark is available today in the Meta AI app and meta.ai website everywhere where the company offers those services. Meta will begin rolling out the new features the model powers starting in the US. In the coming weeks, the company plans to bring Muse Spark to more countries and places where people can access Meta AI, including Facebook, Instagram and WhatsApp. 

Additionally, Meta says it "hopes to open source future versions of the model." We'll see if the company ends up doing that; last year, Meta CEO Mark Zuckerberg appeared to flip flop on the company's open source stance, saying it would need to be more "rigorous" about such decisions moving forward.

This article originally appeared on Engadget at https://www.engadget.com/ai/metas-muse-spark-model-brings-reasoning-capabilities-to-the-meta-ai-app-161456684.html?src=rss

Greece will ban all kids under 15 from using social media

Greece will ban children under the age 15 from using social media starting next year. Prime Minister Kyriakos Mitsotakis made the announcement in a video posted to TikTok, in which he referenced anxiety, sleep problems and addictive design features as reasons for the ban.

Greece has been proactive in its approach to tackling excessive screen time for children, having already banned mobile phones in schools in 2024. While the PM chose not to name any platforms, he said he was concerned about children comparing themselves to others on social media and taking online comments to heart.

"Greece will be ​among the first countries to take ​such an initiative," Mitsotakis said. "I am certain, ​however, that it will not be the last. Our ⁠goal is to push the European Union in this direction as well."

As reported by The New York Times, Greece’s digital governance minister, Dimitris Papastergiou, said that social media companies would be legally required to uphold the new restrictions by verifying the ages of their users. Failure to comply would lead to fines under the EU’s Digital Services Act. Parents would also need to download an app called Kids Wallet, backed by the state, that could be paired to their child’s device and block access. The finer details of how the ban would be enforced are still being worked out by decision-makers.

The PM conceded that he would likely incur the wrath of his country’s young children, but there’s widespread support for the plans from Greece’s adult population, according to an opinion poll published by ALCO in February. Greece follows in the footsteps of Indonesia, Austria and Australia, all of which have introduced similar bans of their own in the last year. The UK is also considering bringing in tighter restrictions on children under the age of 16 using social media.

This article originally appeared on Engadget at https://www.engadget.com/social-media/greece-will-ban-all-kids-under-15-from-using-social-media-154850415.html?src=rss

Tank Pad Ultra is a rugged tablet that doubles as a short throw projector

8849tech introduced the Tank Pad last year, leaving the tech world in awe. With the ability to double as a projector, the rugged tablet leapt beyond the already highlighted multitasking capabilities of a normal tablet. Now the beast is back in an improved version to polish out the kinks of the OG version, adding more capabilities for users who demand that little extra.

The Tank Pad Ultra has the same promise of all-weather performance, reliability, and durability as its predecessor. If you’re hoping to buy a sleek, lightweight tablet, this one, weighing 1,345 grams and measuring 170.3×268.3×23.6 mm, is not for you. The device is targeted towards professionals and power users who are constantly exposed to challenging environments. Slated to launch two days from now, the rugged tablet is designed for a niche audience with a specific set of needs.

Designer: 8849tech

Specifications are the key here as the tab boasts a 10.95-inch, 1920 x 1200 pixel display, which is better than the previous version. Powering the gut is a MediaTek Dimensity 8200 processor, which is a tad slower than the Tank Pad, which has a Dimensity 8300 processor. To support multiple open apps, the 16GB RAM and storage capacity of 512GB (expandable via a microSD card) make things easy for users. Coming onto the integrated DLP projector, it has a 1920 x 1080 pixel resolution. 260 lumens of brightness and auto-focus support. These numbers are technically better than the Tank Pad, which has a 854 x 480 pixel resolution and 100 lumens maximum brightness.

The battery also gets a bump up to 23,400 mAh from the previous 21,000 mAh in the original model. However, both have support for 66W charging, which should be enough to juice up the device for short bursts or power usage in case charging options are limited out in the wild. The Tank Pad Ultra comes with a USB 2.0 Type-C port and the ability to reverse charge your other gadgets. For people who are all-in for a wired multimedia experience, the 3.5mm audio jack is a welcome addition. Since the tablet is going to be used out in unknown environments, it comes loaded with a gyroscope, accelerometer, compass, ambient light sensor, and distance sensor. It also comes with an independent camping light built in to explore in the dark hours.

Of course, a mobile device needs to have shooting capabilities, so the Tank Pad Ultra has a 50MP primary camera (with Sony IMX766 sensor) for daylight shooting and a 64MP night vision camera (OV64B) for more awareness of the environment in the dark hours. In the mix is a 32MP front-facing camera (IMX616 sensor), which is potent enough to take video calls in high quality. 8849 has included dual nano SIM card slots with support for 5G NR and 4G LTE networks, which is essential in inhospitable conditions. For a more laid-back connectivity when you arrive back home, the tab has WiFi 6, Bluetooth 5.3, and NFC support.

There’s no word yet on the pricing of this rugged tablet, but going by the price of the previous model, it should be around $550. That information should present itself in a couple of days when the tablet is finally launched.

The post Tank Pad Ultra is a rugged tablet that doubles as a short throw projector first appeared on Yanko Design.

The Nintendo Switch 2 version of 007 First Light is delayed until later this summer

Nintendo Switch 2 owners will have to wait a bit longer to check out IO Interactive's stab at a James Bond game on the console. The Hitman developer has delayed that version of 007 First Light until later this summer. The game is still slated to hit PS5, Xbox Series X/S and PC on May 27, which itself is a delay from the previous March release date.

"We're excited to see players discovering James Bond's reimagined origin story," IOI wrote on X. "[We] are looking forward to bringing you the best game experience possible across all platforms."

Earlier this year, IOI suggested that PC players would need quite a beefy rig to meet the recommended specs for 007 First Light. A week later, the publisher updated the specs with more modest requirements and apologized after eagle-eyed observers spotted inconsistencies in the original version. IOI said the error was "due to an internal miscommunication leading to an older version of the specs to be shared." Meanwhile, Sony has announced a limited-edition 007 First Light DualSense controller.

Developers and publishers have had difficulty in porting certain games to the Switch 2, as Kotaku notes. Gearbox Entertainment delayed — and ultimately shelved — a version of Borderlands 4 for the system. The long-awaited Switch 2 port of Elden Ring was delayed until sometime this year after the game had severe performance issues in a public demo at Gamescom 2025. Reports suggest the game is in better shape on Switch 2 now, but there's no firm release date for that version as yet.

This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/the-nintendo-switch-2-version-of-007-first-light-is-delayed-until-later-this-summer-151524487.html?src=rss

Konstantin Grcic Finally Designed the Office Desk We Needed

We’ve been designing office desks essentially the same way for decades. Four legs, a flat surface, maybe a drawer if you’re lucky, and an ergonomic chair that costs more than your first car. So when Vitra and German industrial designer Konstantin Grcic quietly dropped the Scout Work Mobile just last month, I paid close attention.

The Scout Work Mobile is part of a larger family of workstation and meeting tables simply called Scout, launched on March 19 of this year. The collection comprises five pieces ranging from stationary desks to mobile variants, and it’s Grcic’s response to how offices actually function today versus how they were designed to function twenty years ago. The Scout Work Mobile is the one that caught my eye: a compact, trapezoidal desk on wheels with a tubular steel frame that rises up and encircles the work surface.

Designer: Konstantin Grcic

That frame is the whole story, really. It’s not decorative. It’s not there to look good in a mood board (though it absolutely does). The frame acts as a grab handle when you’re rolling the thing across a room, a mounting point for privacy screens, and a place to hang accessories. Without any attachments, it still creates what Vitra describes as a “room-within-a-room” effect, a bit of visual and psychological separation from whatever chaos is happening around you. For those of us who’ve had to MacGyver focus time in open-plan offices using noise-cancelling headphones and pure denial, that feels like a genuine design insight rather than a marketing afterthought.

Grcic is known for what Vitra calls a “severely simple” aesthetic. He doesn’t add things for the sake of adding them, and the Scout Work Mobile reflects that clearly: the height adjustment and tilting function work entirely without electricity. No motors, no app, no firmware updates required. It adjusts by hand. That might sound unremarkable, but compared to the increasingly tech-dependent office furniture being released right now, it reads almost like a radical statement.

The mobile aspect of Scout is where the design really earns its name. Return-to-office mandates are reshaping how companies think about their physical spaces, and the rigid assigned-desk model is quietly becoming a liability. Hot-desking, collaborative hubs, project clusters, training rooms that double as focus spaces. Modern offices are being asked to do a lot more with the same square footage. Scout was built for exactly that kind of environment. You grab it, roll it where you need it, work, and move on. No teardown required. No reconfiguration meeting on the calendar.

Grcic put it plainly in an interview with Vitra Magazine: “The aim is not to replace what already exists. Rather, the system is an extension or complementary offering that responds to different levels and styles of work.” That kind of restraint is rare in product design, where the temptation is always to pitch your thing as the only thing. Scout doesn’t ask to own your whole office. It just wants to be useful wherever you put it.

Aesthetically, it sits in that satisfying middle ground between industrial and refined. The tubular steel frame reads as utilitarian at first glance, but the trapezoidal silhouette and deliberate proportions make it feel considered rather than clinical. It’s the kind of furniture that would look at home in a forward-thinking tech company, a design school studio, or a well-curated co-working space. It isn’t trying to disappear into the background, and it certainly doesn’t need to.

What makes Scout genuinely interesting is that it treats mobility as a first principle rather than a feature tacked on after the fact. Desks on wheels have existed forever, but most of them feel like an afterthought, as if someone just bolted casters onto a standard table and called it agile. Grcic designed the Scout Work Mobile from the ground up with movement in mind, and the difference is visible in every element. Office furniture rarely makes me stop and think twice. The Scout Work Mobile managed to.

The post Konstantin Grcic Finally Designed the Office Desk We Needed first appeared on Yanko Design.

No Man’s Sky now has Pokémon-style creature battles

The free No Man’s Sky updates are still flowing. With the latest one, dubbed Xeno Arena, Hello Games has added a completely original feature. Players have long been able to adopt wild animals as companions. But now these can be deployed in simulated, turn-based battles against rival teams. As you win more battles, you’ll increase your reputation and perhaps be invited to take on more difficult opponents. 

Among other things, the creatures can launch powerful attacks, use healing abilities, dodge incoming salvos, power up their own abilities and turn enemies into more vulnerable forms. They can earn experience that allows them to grow stronger and genetically mutate into new forms. An evolution, if you will. You can also modify the progeny of your squad, with their personalities and physical characteristics affecting how they fare in battle. 

There are eight affinities (some might call them "types") that the creatures belong to, including ones concerning fire, ice and radiation. A fire-based beast might fare well against an ice-based one, but struggle to be effective against radiation. So you’ll need to choose your creatures for each battle strategically. Gotta catch em’ all first, though!

This all seems really neat and such a novel concept. It would be quite a shocker if there were a brand-new game out today that also features turn-based creature battles. 

The No Man’s Sky battles take place on Holo-Arena tables that are found in a range of structures throughout the universe. The creatures look quite small on these tables, almost pocket-sized. 

Wait a second, pocket monsters? Now, there’s an idea…

This article originally appeared on Engadget at https://www.engadget.com/gaming/no-mans-sky-now-has-pokemon-style-creature-battles-142020310.html?src=rss

Samsung’s Secret Weapon: Why the Galaxy Z Fold 8 ‘Wide’ is a Game Changer

Samsung’s Secret Weapon: Why the Galaxy Z Fold 8 ‘Wide’ is a Game Changer Samsung Galaxy Z Fold 8 Wide

The Galaxy Z Fold 8 and its wide variant are poised to redefine the foldable smartphone landscape. By combining advancements in design, display technology and user experience, Samsung aims to deliver devices that seamlessly integrate innovation with practicality. The video below from GregglesTV explores the standout features, user benefits and broader implications of Samsung’s latest […]

The post Samsung’s Secret Weapon: Why the Galaxy Z Fold 8 ‘Wide’ is a Game Changer appeared first on Geeky Gadgets.

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