The First ‘Surveillance Smartphone’ with Thermal Imaging and Night-Vision Cameras: Ulefone Armor 27T Pro+

Ulefone has a knack for designing rugged phones tagged with unique features that make them unique. Case in point, the Armor 30 Pro with a 4W 118dB loudspeaker in the middle of the hexagonal camera bump. Now the Chinese manufacturer has come up with another durable phone that has a feature most of us would love out in the wild.

This is the Armor 27T Pro+ smartphone that boasts a triple camera setup that has more up its sleeve than most smartphones on the market. The device has a camera system capable of thermal imaging and infrared night vision, which should come in handy in a wide range of situations. Whether you are alone in the wild looking out for sneaky wild animals, tracking heat signatures in a complicated home vent system, or simply showing off some cool party tricks; the device stands out in the crowd. According to Ulefone, the FLIR thermal cam penetrates darkness, glare, fog, or dense smoke for a clear heat signature.

Designer: Ulefone

Armor 27T Pro+ extends its use beyond the daily driver use as it is the perfect fit for outdoor professionals, search & rescue personnel, or hobbyist hunters tracking their next elusive target. Built like a tank, the smartphone has P68 and IP69K water and dust resistance ratings, along with the MIL-STD-810H military durability certification. You can pressure wash it or simply shrug off the beat skipping drops that other phones would not survive. Clearly, the phone is meant for extreme outdoor conditions where your popular flagship will begin to show the signs of submission. With a weight twice that of a normal phone, the Armor 27T Pro+ creates a distinct niche for itself with the advanced camera system.

The 5G Android device is powered by the MediaTek Dimensity 6300 system-on-chip and paired with the 24 GB RAM (12GB virtual memory). The onboard storage of 256 GB is respectable, but can be extended to upto 2TB with the microSD card. 6.78-inch Corning Gorilla Glass Victus display is also impressive with the Full HD+ resolution (1,080 x 2,460 pixels), 120 Hz refresh rate and 680-nit peak brightness for viewing in bright outdoor conditions. The premium glass display gives you peace of mind against scratches and drops from as high as 6.6 feet on rock-hard surfaces.

Standout feature of the device is the 10,600-mAh solid-state battery, which offers higher energy density compared to a similar capacity Li-ion battery. On top of that, the battery also has a longer lifespan since it can perform well in extreme temperatures of -30 degrees Celsius. The phone supports wireless charging and reverse charging when needed. It comes with a uSmart 2.0 connector to tether the endoscope and microscope attachment for inspection tasks.

The post The First ‘Surveillance Smartphone’ with Thermal Imaging and Night-Vision Cameras: Ulefone Armor 27T Pro+ first appeared on Yanko Design.

Tunic publisher claims TikTok ran ‘racist, sexist’ AI ads for one of its games without its knowledge

Indie publisher and developer Finji has accused TikTok of using generative AI to alter the ads for its games on the platform without its knowledge or permission. Finji, which published indie darlings like Night in the Woods and Tunic, said it only became aware of the seemingly modified ads after being alerted to them by followers of its official TikTok account.

As reported by IGN, Finji alleges that one ad that went out on the platform was modified so it displayed a "racist, sexualized" representation of a character from one of its games. While it does advertise on TikTok, it told IGN that it has AI "turned all the way off," but after CEO and co-founder Rebekah Saltsman received screenshots of the ads in question from fans, she approached TikTok to investigate.

A number of Finji ads have appeared on TikTok, some that include montages of the company’s games, and others that are game-specific like this one for Usual June. According to IGN, the offending AI-modified ads (which are still posted as if they’re coming directly from Finji) appeared as slideshows. Some images don’t appear to be that different from the source, but one possibly AI-generated example seen by IGN depicts Usual June’s titular protagonist with "a bikini bottom, impossibly large hips and thighs, and boots that rise up over her knees." Needless to say (and obvious from the official screenshot used as the lead image for this article), this is not how the character appears in the game.

As for TikTok’s response, IGN printed a number of the platform’s replies to Finji’s complaints, in which it initially said, in part, that it could find no evidence that "AI-generated assets or slideshow formats are being used." This was despite Finji sending the customer support page a screenshot of the clearly edited image mentioned above. In a subsequent exchange, TikTok appeared to acknowledge the evidence and assured the publisher it was "no longer disputing whether this occurred." It added that it has escalated the issue internally and was investigating it thoroughly.

TikTok does have a "Smart Creative" option on its ad platform, which essentially uses generative AI to modify user-created ads so that multiple versions are pushed out, with the ones its audience responds more positively to used more often. Another option is the “Automate Creative” features, which use AI to automatically optimize things like music, audio effects and general visual "quality" to "enhance the user’s viewing experience." Saltsman showed IGN evidence that Finji has both of these options turned off, which was also confirmed by a TikTok agent for the ad in question.

After a number of increasingly frustrated exchanges in which TikTok eventually admitted to Saltsman that the ad "raises significant issues, including the unauthorized use of AI, the sexualization and misrepresentation of your characters, and the resulting commercial and reputational harm to your studio," the Finji co-founder was offered something of an explanation.

TikTok said that Finji’s campaign used a "catalog ads format" designed to "demonstrate the performance benefits of combining carousel and video assets in Sales campaigns." It said that this "initiative" helped advertisers "achieve better results with less effort," but did not address the harmful content directly. Finji seemingly also opted into this ad format without knowing it had done so. TikTok declined to comment on the matter when approached by IGN.

Saltsman was told the issue could not be escalated any higher, with communication not resolved at the time of IGN publishing its report. In a statement to the outlet, Saltsman said she was "a bit shocked by TikTok’s complete lack of appropriate response to the mess they made." She went on to say that she expected both an apology and clear reassurance of how a similar issue would not reoccur, but was "obviously not holding my breath for any of the above."

This article originally appeared on Engadget at https://www.engadget.com/gaming/tunic-publisher-claims-tiktok-ran-racist-sexist-ai-ads-for-one-of-its-games-without-its-knowledge-185303395.html?src=rss

Hot Water in 3 Minutes: The Garden Shower Fueled by Fire

If you’ve ever dreamed of taking a hot shower in the middle of your garden, off the back deck, or somewhere completely off the grid, an Austrian brand called Feuerwasser just made that dream look really, really good.

Feuerwasser, whose name literally translates to “fire water,” is a small manufactory based in Styria, Austria, and they’ve been quietly building a cult following with their line of wood-fired outdoor wellness products. Their latest spotlight moment? A patented garden shower that heats water using an integrated wood-burning stove, with zero electricity required.

Designer: Feuerwasser

The concept is almost ridiculously simple, and that’s exactly what makes it so clever. The shower is built around a stainless steel frame with a wood-fired heater at its center. You connect a garden hose to fill the pipes with water, load up the stove with small logs, and in about three minutes, you’ve got hot water flowing through a fully functional outdoor shower. That’s it. No solar panels, no electrical hookups, no waiting for the sun to cooperate.

The fact that it works in winter is the part that really gets people talking. Most outdoor showers are a warm-weather luxury that gets packed away the moment temperatures drop. Feuerwasser’s design doesn’t care about the season. As long as you have water and a few blocks of wood, you’re showering in comfort. It’s the kind of design thinking that makes you wonder why no one did this sooner.

Temperature control comes through a mixing valve, so you’re not just getting a blast of scalding water with no say in the matter. You can dial it in to exactly where you want it, which honestly makes it feel far more intentional and refined than you might expect from something fueled by an open fire.

The structure itself is all stainless steel, which means it’s rust-resistant, easy to clean, and built to last through years of outdoor exposure. It doesn’t need to be drilled into the ground either. The shower comes with a freestanding base designed to be anchored with four stone slabs, keeping it stable without any permanent installation. That portability detail is a bigger deal than it sounds. Want to move it to a different corner of the yard? Done. Taking it to a vacation cabin? Also doable. It’s the kind of flexibility that makes a luxury product actually useful.

Since gaining wider attention online, including a viral moment with over four million views, the shower has drawn a lot of curiosity from people who never thought they’d be interested in an outdoor shower. And that’s the thing about great design: it reaches people who weren’t looking for it. Someone who camps might see it as the ultimate basecamp upgrade. A homeowner with a pool or sauna setup might see it as the missing piece. A design lover might just want it because it looks absolutely striking in a backyard setting, like sculpture you can actually use.

Feuerwasser’s garden shower starts at €3,490, which puts it firmly in the premium category. But for what it offers, a fully self-sufficient, no-infrastructure-needed hot shower that works year-round, looks beautiful, and is built from high-quality stainless steel, that price tag starts to make a lot of sense. Especially when you factor in that there’s no ongoing energy cost beyond the occasional bundle of firewood.

It’s one of those products that quietly reframes what “outdoor living” can mean. Not just a folding chair and a citronella candle, but a full, thoughtful experience that doesn’t compromise on comfort just because you’re outside. Feuerwasser has been doing this with their hot tubs and outdoor bathing products for a while now, but the garden shower is the piece that feels most universally appealing. Hot water, fresh air, the smell of a wood fire, and no electricity bill. That combination is hard to argue with.

The post Hot Water in 3 Minutes: The Garden Shower Fueled by Fire first appeared on Yanko Design.

OpenAI will reportedly release an AI-powered smart speaker in 2027

OpenAI is reportedly hard at work developing a series of AI-powered devices, including smart glasses, a smart speaker and a smart lamp. According to reporting by The Information, the AI company has a team of over 200 employees dedicated to the project.

The first product scheduled to be released is reported to be a smart speaker that would include a camera, allowing it to better absorb information about its users and surroundings. According to a person familiar with the project, this would extend to identifying objects on a nearby table, as well as conversations being held in the vicinity of the speaker. The camera will also support a facial recognition feature similar to Apple's Face ID that would enable users to authenticate purchases.

The speaker is expected to retail for between $200 and $300 and ship in early 2027 at the earliest. Reporting indicates the company's AI-powered smart glasses, a space currently dominated by Meta, would not come until 2028. As for the smart lamp, while prototypes have been made, it's unclear whether it will actually be brought to market.

Last year OpenAI acquired ex-Apple designer Jony Ive's startup io Products for $6.5 billion. Ive is considered largely responsible for Apple's design aesthetic, having been involved in designing just about every major Apple device since joining the company in the '90s before his departure in 2019. The acquisition of his AI-focused design firm sets the stage for Ive to lead hardware product development now for OpenAI.

Since the partnership was forged, there have already been delays due to technical issues, privacy concerns and logistical issues surrounding the computing power necessary to run a mass-produced AI device. Regardless of the behemoths behind the project, the speaker and other future products may still face a consumer reluctant to buy a product that is always listening to and watching its users.

This article originally appeared on Engadget at https://www.engadget.com/ai/openai-will-reportedly-release-an-ai-powered-smart-speaker-in-2027-173344866.html?src=rss

Tired of To-Do Apps? This Desk Device Has One Simple Button

Modern desks are full of productivity tools that end up making work harder. Too many tabs, too many apps, too many systems competing for the same attention they were supposed to protect. Most productivity tools favor discipline over engagement, and the result is a familiar cycle of guilt, burnout, and a to-do list that just keeps moving from one app to another without anything actually getting done.

Plable is a hybrid workspace companion concept that tries to break that cycle by pulling tasks off the phone and onto the desk. Built around the tagline “Productivity meets playful rhythm,” it’s a small physical device that works alongside a companion app to create a calmer, more intentional workflow, one that builds focus through touch, rhythm, and gentle feedback instead of another notification.

Designer: Kaira Majahan

The concept calls the current situation the “Tool Trap,” the idea that users end up managing tools instead of focusing on their actual work. Plable identifies the specific gaps, cognitive overload from feature-heavy tools, missing positive feedback, fragmented workflows across disconnected apps, and static systems that don’t adapt to individual habits. The response is a single, compact desk presence that anchors everything without trying to replace every tool you already use.

The core interaction is satisfying by design. Daily tasks sit on a small, dedicated display on the desk, and a physical button press checks off the current task and advances progress. Each gesture is meant to feel like a small win rather than a chore, turning routine to-dos into encouraging moments instead of items being shuffled around a screen. That distinction between “pressing a button” and “tapping a phone” sounds minor until you realize how differently they feel.

The calm-tech choices reinforce that philosophy. An e-paper display keeps eye strain low and avoids the visual noise of a backlit screen sitting next to your monitor. The device is compact and angled for comfortable viewing, with a built-in Pomodoro timer for structured focus sessions and goal tracking to give the day some shape. It stays quiet and present rather than constantly pulling you back into an interface.

The companion app handles setup, broader planning, and organization across categories like deadlines, wellness, and priority tasks. That division matters because the app is where you plan, and the desk device is where you execute. Keeping those two layers separate means the phone stays in its lane instead of becoming another place where tasks disappear into the notification feed.

Plable was designed as a conceptual addition aligned with DailyObjects’ product language, soft geometry, playful minimalism, and bold color accents, though it’s an independent student project and not affiliated with or commissioned by the brand. What makes it worth paying attention to isn’t the brand reference but the underlying argument that productivity is an object-level problem as much as an app problem, and a small, tactile thing on your desk might do more for focus than another subscription ever will.

The post Tired of To-Do Apps? This Desk Device Has One Simple Button first appeared on Yanko Design.

13-hour AWS outage reportedly caused by Amazon’s own AI tools

A recent Amazon Web Services (AWS) outage that lasted 13 hours was reportedly caused by one of its own AI tools, according to reporting by Financial Times. This happened in December after engineers deployed the Kiro AI coding tool to make certain changes, say four people familiar with the matter.

Kiro is an agentic tool, meaning it can take autonomous actions on behalf of users. In this case, the bot reportedly determined that it needed to "delete and recreate the environment." This is what allegedly led to the lengthy outage that primarily impacted China.

Amazon says it was merely a "coincidence that AI tools were involved" and that "the same issue could occur with any developer tool or manual action." The company blamed the outage on "user error, not AI error." It said that by default the Kiro tool “requests authorization before taking any action” but that the staffer involved in the December incident had "broader permissions than expected — a user access control issue, not an AI autonomy issue."

Multiple Amazon employees spoke to Financial Times and noted that this was "at least" the second occasion in recent months in which the company's AI tools were at the center of a service disruption. "The outages were small but entirely foreseeable," said one senior AWS employee.

The company launched Kiro in July and has since pushed employees into using the tool. Leadership set an 80 percent weekly use goal and has been closely tracking adoption rates. Amazon also sells access to the agentic tool for a monthly subscription fee.

These recent outages follow a more serious event from October, in which a 15-hour AWS outage disrupted services like Alexa, Snapchat, Fortnite and Venmo, among others. The company blamed a bug in its automation software for that one.

This article originally appeared on Engadget at https://www.engadget.com/ai/13-hour-aws-outage-reportedly-caused-by-amazons-own-ai-tools-170930190.html?src=rss

NASA targets March 6 for Artemis 2 launch to take astronauts around the Moon

The Artemis 2 launch is edging closer as NASA has now set a target date for the 10-day mission to get underway. The agency is aiming to launch as soon as March 6 following a successful wet dress rehearsal on Thursday. The first attempt, which took place in early February, failed due to a hydrogen leak.

During Thursday's rehearsal, NASA was able to fuel the Space Launch System (SLS) rocket with more than 700,000 gallons of liquid propellant and complete two runs of terminal count — the final step of the launch countdown — at the Kennedy Space Center in Florida. While there was a hiccup due to a loss of ground communications, NASA was able to move to a backup system before the regular comms channels were back in operation. The agency said engineers pinpointed the equipment that caused the problem.

"Following that successful wet dress yesterday, we're now targeting March 6 as our earliest launch attempt," Dr. Lori Glaze, NASA's Moon to Mars program manager, said at a press conference on Friday. Glaze added that there's still much that has to be done before launch, including an analysis of the wet dress, a flight-readiness review and work on the launch pad.

The four Artemis 2 astronauts are expected to go into quarantine later on Friday in preparation for the launch, which will mark the Orion spacecraft’s first crewed mission. It will be the first time in more than 50 years that a crew will travel around the Moon and it will be humanity’s furthest-ever journey into space. The astronauts will test Orion’s critical life support systems as a precursor to lunar landings.

This article originally appeared on Engadget at https://www.engadget.com/science/space/nasa-targets-march-6-for-artemis-2-launch-to-take-astronauts-around-the-moon-170727116.html?src=rss

GameMT Pocket Super Knob 5000 handheld sacrifices joystick for a dial knob

Gaming handhelds and controllers for mobile devices have had so much innovation lately, it seems there’s not much more left to explore. We’ve seen controllers with a steering wheel, handhelds with dual screens, or one with a 3D display, and controllers with dual-orientation mode support. Now, there’s a handheld by GameMT with a knob for the second analog joystick, because why not?

The Android gaming handheld dubbed Pocket Super Knob 5000 has a knob that can be turned to select from one of the four performance profiles in games where the function is supported. One advantage that dedicated gaming handhelds have over a phone-controller setup is the freedom of a full-blown set of physical controls. This handheld is another example of a gaming console with a specific set of control inputs targeted at a niche set of gamers.

Designer: GameMT

GameMT’s super-thin handheld has been teased on X by user Retro Gaming With Deadfred, hinting at the most important specs and details that would pique the interest of gamers. Pocket Super Knob 5000 has a 5-inch display and is powered by the MediaTek Helio G85 processor. Definitely not the most powerful processing power in there, but it should be suited to play arcade titles and RPGs that are not demanding. On the left, there is the Hall Effect thumbstick for the customary control input for movement. On the right is where things get a little interesting, as the handheld has a twistable knob that can be cranked for linear game input to choose the options. By our assumption, it cannot be used for actual game input because it would be highly impractical and ergonomically challenging.

If we go by what they’ve released last year (the EX5 handheld), the Super Knob 5000 should have the same functionality. Having the freedom to toggle the power and performance balance with the twist of a knob should come in handy for gamers who love to change the settings frequently. However, this should sacrifice the input of directional panning in first person shooter or 3D games. Meaning, the handheld should only be good for playing a specific set of titles that don’t require the second thumbstick input for the major in-game controls.

Other than this novelty, the handheld has the other control inputs, like the shoulder buttons and triggers. GameMT claims the handheld has 5-8 hours of extra battery life when the battery saving mode is turned on. The metal backplate should keep things cool, and the lightweight form of 13.2mm thickness and 200 grams weight should make it an interesting buy.

For us, replacing the second thumbstick with a limited functionality knob doesn’t make much sense unless GameMT has a hidden feature that they’ll reveal when the handheld is launched in April.

The post GameMT Pocket Super Knob 5000 handheld sacrifices joystick for a dial knob first appeared on Yanko Design.

Esenes Worldwide Just Made a Bag That Looks Good Enough to Eat

Fashion has a way of sneaking up on you. One minute you’re scrolling through your feed, minding your own business, and the next you’re staring at a handbag that makes you want dim sum at 10 in the morning. That’s exactly what happened when Brooklyn-based label Esenes Worldwide dropped their latest piece: a dumpling bag made from real translucent leather.

Yes, you read that right. A dumpling. A bag. One object. And somehow, it completely works. While there are a lot of dumpling-like bags already in the market (think Uniqlo, Beyond the Vines, etc), they just imitated the shape of one of our favorite snacks. This one actually took almost literally. But of course you cannot really it. You just get some dumpling cravings while carrying it.

Designer: Esenes Worldwide

Esenes Worldwide, pronounced “SNS,” short for “sorry not sorry,” was founded in 2021 by Justin Son. The brand has spent the past few years building a reputation on turning everyday objects, pop culture references, and an unapologetic sense of humor into wearable, conversation-starting designs. They’ve had viral hits before, including the Cufant clogs and the “Loose Screw” hats, but this dumpling bag feels like a new level of commitment to the bit. A very good, very delicious-looking bit.

The bag is crafted from genuine translucent leather in a pale, almost golden yellow that does a convincing job of mimicking the cooked skin of a steamed dumpling. The leather is soft and smooth to the touch, and because it’s translucent, you can see straight through to the canvas lining inside. That lining is printed with images of chopped vegetables and filling, creating a visual illusion that’s almost unsettling in the best possible way. It genuinely looks like someone cooked a dumpling, hollowed it out, and decided to put a zipper on it.

What makes it more interesting is how the construction leans into the organic nature of the food it references. Each bag has its own soft, rounded form with creases and folds that closely mirror the pleating on a real dumpling. No two pieces are exactly alike, which gives every bag a sculptural, one-of-a-kind quality that lifts it beyond novelty territory and into something you’d actually want to collect. The short, string-like handles add to the overall aesthetic, though they’re better suited for carrying in your hand or looping around your wrist rather than throwing over your shoulder.

And before you write this off as a cute conversation piece with no practical value, consider this: the canvas lining means you can actually stash your everyday things inside. Keys, cards, a lip balm, the occasional receipt you swear you’ll throw away. And of course, actual snacks. The irony of carrying your snacks inside a bag that looks like a snack is not lost on anyone, but it’s a fully functional bag, and that matters.

The drop is also very much a collector’s situation. Only 150 units were ever made, and each one retails at $150. Given the brand’s track record and the amount of attention this bag has already generated online since its release on February 20, 2026, that limited run feels more like a countdown than a leisurely shopping window.

It’s worth zooming out here, because the food-inspired handbag moment is real and it’s picking up speed. Nik Bentel’s Lidl bag shaped like a miniature shopping cart made waves not long ago, and more brands are starting to lean into the idea that accessories don’t have to take themselves seriously to be desirable. If anything, the opposite is becoming true. The more unexpected and culturally loaded an object is, the more people want to carry it around town.

Esenes Worldwide understands this better than most. They aren’t chasing trends so much as setting the terms for what a “fun” brand can look like without sacrificing craft. The dumpling bag is made from real leather, constructed with genuine attention to form, and backed by a concept that actually holds up under scrutiny. It’s playful without being cheap. It’s strange without being alienating.

Fashion at its best has always had a sense of humor, and this bag is proof that the funniest ideas can also be the most technically thoughtful ones. Whether you’re carrying it to a gallery opening or a late-night noodle spot, it’s going to start a conversation. And that, really, is the whole point.

The post Esenes Worldwide Just Made a Bag That Looks Good Enough to Eat first appeared on Yanko Design.

Ubisoft lays off 40 staff working on Splinter Cell remake, says game remains in development

It has already been a depressingly busy year for layoffs at Ubisoft, and the French publisher’s Toronto studio is the latest workforce to be hit. Around 40 jobs have been cut at the studio, which is one of Ubisoft’s largest and has previously worked on games including Watch Dogs: Legion and Far Cry 6.

"This decision was not taken lightly and does not in any way reflect the talent, dedication, or contributions of the individuals affected," Ubisoft said in a statement to Mobile Syrup, which first reported the new layoffs. "Our priority now is to support them through this transition with comprehensive severance packages and robust career placement assistance."

Ubisoft Toronto is currently working on the long-awaited Splinter Cell remake, which was first announced in 2021. The publisher says the game remains in development, and the Canadian studio will continue to assist with development on other games.

The Toronto layoffs come after similar staff cuts at its Swedish studios, while up to 200 people could reportedly be let go at its Paris headquarters. The affected roles are casualties of a wider organizational restructuring at the troubled company, which recently canceled another high-profile remake in The Prince of Persia: The Sands of Time. Last week, 1,200 Ubisoft employees went on strike in reaction to the recent layoffs and sweeping cost-cutting measures.

This article originally appeared on Engadget at https://www.engadget.com/gaming/ubisoft-lays-off-40-staff-working-on-splinter-cell-remake-says-game-remains-in-development-151139753.html?src=rss