NATO approves the iPhone and iPad for classified use

Apple's mobile devices are secure enough for NATO. Following extensive testing by the German government, the iPhone and iPad are now considered secure enough for the NATO-restricted classified level.

Germany's Federal Office for Information Security (Bundesamt für Sicherheit in der Informationstechnik, or BSI) tested the devices. BSI first approved the iPhone and iPad for governmental use by German authorities in 2022. To take the additional step of NATO approval, Apple says BSI conducted exhaustive technical assessments, comprehensive testing and deep security analysis.

Unless you work for NATO, this won't mean a thing to you. But at least it appears to bolster some of Apple's marketing claims about security. (As for its privacy claims, well, that depends on which kind you mean.) Apple's press release emphasized that these are the first consumer devices to receive the certification, and they did so without any special software or settings. It applies to iPhones and iPads running iOS 26.

"Secure digital transformation is only successful if information security is considered from the beginning in the development of mobile products," BSI president Claudia Plattner is quoted as saying in Apple's press release. "Expanding on BSI's rigorous audit of iOS and iPadOS platform and device security for use in classified German information environments, we are pleased to confirm the compliance under NATO nations' assurance requirements."

This article originally appeared on Engadget at https://www.engadget.com/mobile/nato-approves-the-iphone-and-ipad-for-classified-use-200857276.html?src=rss

An AI-generated Resident Evil Requiem review briefly made it on Metacritic

Review aggregator Metacritic has removed a review of Resident Evil Requiem because it was AI-generated, Kotaku reports. The review was published by UK gaming site VideoGamer, but appears to be "written" by a fake AI journalist rather than a real person.

While it's unfortunately difficult to confirm with 100 percent accuracy whether a piece of text is AI-generated, you don't have to read VideoGamer's review for long to notice all the ways it feels off. The biggest giveaway, beyond heavy use of contrived metaphors, is a striking lack of detail beyond what you could glean from a trailer for the game. Embargoes covering what parts of a video game can come up in a pre-release review can be strict, but a good critic usually finds a way to describe their experience without being vague. VideoGamer's review, written by one "Brian Merrygold," really doesn't.

As at least one user on X has pointed out, it’s worth` being suspicious of Merrygold, too. The author's profile on VideoGamer is just as awkwardly written as the review, and the profile picture of the account appears to be AI-generated. When you try to save the image locally, its file name, "ChatGPT-Image-Oct-20-2025-11_57_34-AM-300x300," also seems like a dead giveaway. Kotaku looked at the X accounts of several other recent bylines at VideoGamer and found similar results. All their profile pictures appear to be AI-generated, and all the accounts were created around the same time in October 2025.

Metacritic relies on reviews written by real publications to create a score representing the overall critical sentiment towards a game or movie, not unlike Rotten Tomatoes. While there's disagreement whether it's a good thing that a popular site strips out the nuance of written reviews to make a number people can argue over, everyone can probably agree that Metacritic incorporating fake, AI-generated reviews is a bad idea.

In response to the discovery that VideoGamer's review is likely AI-generated, Metacritic has removed it from its Resident Evil Requiem page. "The RE Requiem review and a handful of other VideoGamer reviews from 2026 have been removed from Metacritic,” Marc Doyle, Metacritic's co-founder, told Kotaku. Metacritic has also emailed all games sites and publishers that it aggregates with information on its policy towards AI-generated reviews, according to Alex Donaldson, founder and publisher of RPG Site.

A Bluesky post from Alex Donaldson sharing Metacritic's email to publishers on how it will handle AI-generated reviews.
Alex Donaldson

“Our policy is that we will never include an AI-generated review on Metacritic,” the aggregator says, “and that if we subsequently discover that one has been posted we will remove it immediately and sever ties with that publication upon an investigation.”

A news site publishing an AI-written review is just as dire as Metacritic aggregating it, and that appears to be what VideoGamer is doing. ClickOut Media, the company that owns VideoGamer and a collection of other publications, reportedly laid off the staff of its gaming sites earlier this month to pivot to AI-generated content. Sifting through AI slop, whether on social media or Pinterest, is increasingly necessary online. Now apparently Metacritic is another place where readers should have their guard up.

Update, February 26, 2:58PM ET: Added information about Metacritic’s email to publishers on its policy for AI-generated reviews.

This article originally appeared on Engadget at https://www.engadget.com/ai/an-ai-generated-resident-evil-requiem-review-briefly-made-it-on-metacritic-194414929.html?src=rss

The new $25 action game from the creator of Just Cause arrives on April 8

We’re still waiting for releases dates for Remedy’s in-development Max Payne remakes, but if you’re in need of a noir fix sooner than that, keep an eye on Liquid Swords’ Samson: A Tyndalston Story, which just got a release date of April 8.

The debut game from a new studio formed by Just Cause creator Christofer Sundberg, Samson looks like a tighter, more narrative-led experience than Avalanche’s proudly ridiculous open-world series, but no less packed with over-the-top action. You play as the eponymous Samson McRay, a man down on his luck and seriously in debt in the punishing city of Tyndalston.

"Samson is built on a simple, brutal truth: every day has a cost," said the developer in a press release. "Debt grows with interest, and time is not on your side. Each job burns a limited pool of Action Points, and every decision shifts how the city treats you— there are no do-overs. Players have to move forward because standing still makes everything worse."

Sundberg, who by his own admission has spent much of his career making "massive" games and sounds a bit worn out by it all, says his studio set out to make a bloat-free experience for "fans of gritty ‘90s action flicks," which will be music to the ears of anyone who likes blasting through a game in a handful of weekends. For more on gameplay, check out this recent developer diary focused on combat and driving sections.

Samson’s brevity is seemingly also reflected in its $25 price tag. It will be a PC exclusive at launch (via Steam and the Epic Games Store), with no word on a console release right now.

This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/the-new-25-action-game-from-the-creator-of-just-cause-arrives-on-april-8-193058294.html?src=rss

Apple and Netflix are teaming up to share Formula 1 programming

Apple and Netflix have entered into a rather surprising partnership. The dynamic streaming duo will share Formula 1 programming, according to The Hollywood Reporter. The deal allows Netflix to stream the F1 Canadian Grand Prix in May, along with Apple TV. On the flipside, Apple TV and Netflix will both air season eight of the docuseries Drive to Survive.

The Netflix-created series spotlights various F1 drivers and their teams. The season premieres at midnight on both platforms. Eddy Cue, Apple’s senior VP of services, said that Netflix "has played a pivotal role in growing F1 since the launch of Drive to Survive, and we're thrilled to make F1 content more broadly available to new and existing US fans."

It seems like both companies stand to gain from this deal. Apple gets related F1 programming to air alongside the live races, and an expanded reach for these races. Netflix gets F1 races in the US, continuing the platform's strategy of frequently airing live events.

Apple secured the rights to stream F1 races last year in a deal believed to be valued at around $150 million per year. The company has since been trying to expand the reach of the sport, and this Netflix deal is part of that effort. Apple has inked a deal with IMAX to simulcast some races live in theaters. It's also been reported that Tubi, Comcast, DirecTV and Amazon Prime Video will all have some access to select F1 content.

This aggressive approach by Apple has led F1 CEO Stefano Domenicali to say that the sport will become bigger than it ever was while airing on ESPN. "It will allow us to enter in the houses of other people in a different way, in great quality that is very important for us. So, that is what I believe the Apple relationship will bring to us in the American market," he told Racer.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/apple-and-netflix-are-teaming-up-to-share-formula-1-programming-192829498.html?src=rss

eBay will lay off 800 workers, or 6 percent of its staff

eBay announced that it is cutting about 800 jobs from its global staff. "We are taking steps to reinvest across our business and align our structure with our strategic priorities, which will affect certain roles across our workforce," the retailer said in a statement as reported by Bloomberg. This move will see about 6 percent of eBay's current full-time workers laid off. Bloomberg noted that eBay would continue hiring in "key areas" but did not specify what those fields are.

The downsizing follows a week of business updates for eBay. On the same day it shared its latest financial results, the company announced that it would acquire Depop, a consumer-to-consumer secondhand fashion retailer, from Etsy. The Depop purchase carried a $1.2 billion price tag, which could put at least a small dent in the $11.1 billion it reported in 2025 full-year revenue.

This article originally appeared on Engadget at https://www.engadget.com/big-tech/ebay-will-lay-off-800-workers-or-6-percent-of-its-staff-191500844.html?src=rss

Everything you need to know about streaming F1 on Apple TV

We’ve known Apple would follow up its blockbuster film F1: The Movie with live coverage of F1 races in 2026. Now that we’re approaching the first grand prix weekend of the year, the company has provided details on what fans can expect to see inside the Apple TV app and beyond.

There’s already a dedicated F1 channel in the Apple TV app, which is where you’ll stream races live when the time comes. You can also watch practice sessions, sprint races and both pre- and post-race coverage. Apple offers a number of additional F1 videos there (I’d recommend watching the one on the new rules) and you’ll be able to stream the latest season of Drive To Survive on Apple TV as well.

Apple will offer the F1 TV feed as the main broadcast alongside the Sky Sports feed for all races. If you’ll recall, ESPN used to show the Sky Sports feed with Sky’s commentary team for its coverage of F1. Apple says it’ll broadcast every grand prix in 4K (Dolby Vision) with 5.1 audio (no mention of Dolby Atmos).

As part of Apple’s deal with F1, Apple TV subscribers get F1 TV Premium for the 2026 season. This gives you access to things like onboard cameras, team radios and live telemetry in addition to live coverage of the entire grand prix weekend. So, you can watch races on Apple TV or F1 TV, depending on your app preferences, or use the additional features of F1 TV Premium as a second (or third, etc.) screen setup. Netflix will also broadcast the Canadian Grand Prix in May as part of the deal that brought Drive To Survive to Apple TV.

F1 TV Premium
F1 TV Premium
F1

Full replays for all sessions will be available in the Apple TV app as well. Apple will offer a condensed race in 30 minutes replay option too, and the company says it’s working to hide spoilers in case users are watching after the race begins or concludes.

Apple has cooked up some new features for F1 grands prix as it takes over broadcast rights in the US. When you click on the F1 channel in the Apple TV app, the current grand prix week’s content is up top and you have the option to follow F1 so that you get notifications about the various events. Apple will provide a Driver Tracker, Driver Data and dedicated feeds for P1, P2 and P3. You can also watch the driver onboard cameras for each car in the Apple TV app. So, you don’t necessarily have to venture out to F1 TV for those things.

Apple will provide various Multiview options so you can put the main broadcast next to driver cams and race data. The company will offer some preset configurations, but you can make your own Multiview mix too. If you like Mercedes, for example, you can watch the main feed with driver cameras from Russell and Antonelli right beside it. Apple says Multiview will support up to five feeds at once (one main in the middle with two smaller ones on each side).

A photo showing the home page of the Formula 1 channel on Apple TV from February 2026
The Formula 1 channel on Apple TV
Billy Steele for Engadget

If you can only listen to races, you can hear live coverage and commentary in Apple Music through a dedicated radio streaming channel. There are also updated features for Apple News, Apple Sports and Apple Maps, the latter of which will have detailed info for fans attending in-person so they can hopefully avoid any surprises — like road closures — on race day.

The first race of the season is next week in Australia (March 6-8). Practice begins Friday with qualifying on Saturday and the grand prix on Sunday. Or if you live in the US, that will be Thursday night through Saturday night (race begins at 11PM ET).

This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/everything-you-need-to-know-about-streaming-f1-on-apple-tv-190600771.html?src=rss

Meta sues advertisers in Brazil and China over ‘celeb bait’ scams

Meta has sued the people and groups behind three scam operations that used images and deepfakes of celebrities to lure users to scam websites. According to the company, the three entities were based in China and Brazil and targeted people in the US, Japan and other countries. The ads promoted fraudulent investment schemes and fake health products.

Meta said that it had filed lawsuits against several people in Brazil who promoted fake or unapproved healthcare products and online courses promoting them. The company also sued a China-based entity it says used ads featuring celebrities "as part of a larger fraud scheme that lured people into joining so-called investment groups." The company didn't provide details on how many ads these groups had run on Facebook, how many social media users had seen or interacted with the ads or how long the scammers had been operating on the platform.

So-called "celeb bait" ads have been a long-running issue for the company. Engadget has previously documented celeb bait scams on Facebook, including ones that frequently use Elon Musk and Fox News personalities to hawk fake cures for diabetes. The Oversight Board has also criticized the company for not doing enough to combat such scams. In its update, Meta says that "because scam ads are designed to look real, they’re not always easy to detect." The company also noted that it has now enrolled "more than 500,000" celebrities and public figures into its facial recognition system that's meant to automatically detect scam ads using the faces of famous people. 

Meta's handling of scammy advertisers has come under increased scrutiny in recent months after Reuters reported that researchers at the company at one point estimated that as much as 10 percent of its ad revenue could be coming from scams. The fact that Meta has made billions of dollars from problematic advertisers has also caused the company to be slow to take action against repeat offenders.

In addition to the groups behind the celeb bait ads, Meta says that it's upgraded its ability to detect scam ads that use cloaking, which has at times hindered its internal review systems. The company also sued a Vietnam-based advertiser it says used scam ads to hawk "deeply discounted items from well-known brands," including Longchamp.

Meta also took legal action against eight former "Meta Business Partners," who promoted services that would "un-ban" or other "account restoration services." The company says it will "consider taking additional legal action, including litigation, if they don’t comply" with cease and desist orders.


This article originally appeared on Engadget at https://www.engadget.com/social-media/meta-sues-advertisers-in-brazil-and-china-over-celeb-bait-scams-190000268.html?src=rss

Ambient Dreamie bedside companion review: The best sleep I’ve had in years

How much would you pay for a good night's sleep? This is a question I've asked myself repeatedly over the last few weeks as I've been testing the Dreamie, a $250 alarm clock and "bedside companion" that I couldn't stop thinking about after I first encountered it at CES.

Ambient's Dreamie offers many of the conveniences of a smartphone-connected device — highly customizable alarm schedules, a library of soundscapes and noise masks, Bluetooth so you can connect earbuds and podcasts (soon). But it is phone-free every step of the way, with all controls and features built-in so you don't end up getting sucked into a doomscroll while you're trying to wind down. It also has a light ring for ambient lighting modes and sunrise wakeups. This spring, it's expected to start providing sleep insights as well for users who opt-in, using its microphone and motion sensors to get a reading on their nightly habits. 

All of that's meant to work together to, according to the website, "help you sleep better and break free from your phone," a goal I was eager to explore. This may be one of the least unique problems to have as an adult in today's world, but sleep has become a really complicated thing for me.

Falling asleep is hard because my brain is always racing, my quality of the sleep is trash and waking up every day feels like an act of torture. It's gotten so bad that at some point in the last couple of years, I started using three alarms to make sure I get out of bed in time for work: a dedicated sunrise alarm clock, my smartwatch and my phone as the final, 11th hour save in case the other two methods don't do the trick. As you might imagine, my partner, who is forced to also endure this horrid morning ritual, hates it.  

So if there's a device that can help fix this mess, I'm open to it. And after some time with the Dreamie, I think I've found a promising contender. 

There's no companion app with the Dreamie and no subscription service you need to sign up for, which feels like a breath of fresh air in 2026. (I'm so tired of subscriptions, free us from this hell!) Your one-time purchase gives you access to everything it offers now and the updates that are in the pipeline. 

After taking it out of the box and plugging it in, you'll have to connect to your home Wi-Fi. Then, the Dreamie presents you with a tutorial to walk you through navigating its menus and physical controls. There's a touch strip on the top of the device to turn on the lamp and adjust its brightness, as well as the brightness of any ambient color "scene" that's active. By dragging the dot at the center of the lamp screen, you can throw the light in any particular direction. Volume is adjusted by turning the dial that's around the clockface. To access the menu for alarms and other settings, swipe up. To cycle through the different content modes — ambient, wind down and noise mask — just swipe down from the top of the screen. Easy peasy. 

Setting up your actual Sleep Routine takes a little more time and intention. A Dreamie Sleep Routine consists of multiple steps, which you can use all, some or none of for your custom routine. Those include the Bedtime Cue, which lets you know it's the time to start getting ready for bed (you designate this time); the Wind Down, or the sounds you'll fall asleep to; and the Noise Mask, the sounds that keep you asleep. If you wake up in the middle of the night, there's a Back To Sleep option too. 

You can choose different sounds from Dreamie's library for each category. Some options come with ambient lighting effects, too. There's a decent selection of soundscapes, from the dramatic Aurora Borealis and the sounds of storms and rivers to different "colors" of noise

A Dreamie clock is shown with a ring of green light coming from around its display. The screen shows that it is in ambience mode, with Green Noise playing
Some noise masks, like Green Noise, coming with lighting effects.
Cheyenne MacDonald for Engadget

The quality of the Dreamie's sound is what initially sold me during my demo at CES, and it holds up in daily use. The Dreamie has a 50 millimeter speaker inside, and the 360-degree grille on the bottom of the device makes it so the sound seems to come from everywhere. (My cats were extremely confused when I first turned it on). It really fills a room, and you don't have to crank it up to achieve that. When Bedtime Cue comes on, I typically turn it down to about 25, and then raise it back up to 45 when I flip it to Wind Down mode. I've never once set it higher than 50, and the alarm in the morning has still been loud enough to wake me up. 

After taking a few days to tweak my choices and figure out what I like best, I've settled into a really nice routine: Aurora Borealis as the Bedtime Cue, an hour of Forest Wind as my Wind Down and a Noise Mask of Brown Noise to play throughout the night. I love how easy it is to set the nighttime routine in motion once it's established. When I hear the Aurora Borealis come on, I start making my preparations for bed. Brush teeth, take meds, lights out and, crucially (I'm trying really hard to be disciplined, here), my phone goes face-down on the nightstand until morning. If I want to stay up late that night and ignore the Bedtime Cue, I can just hit the little stop button on the display. But once I'm ready to actually try to fall asleep, all I need to do is swipe down on the display to initiate the Wind Down, and Forest Wind will start playing. 

I have my Wind Down set for one hour, after which the Noise Mask begins. And man, that Forest Wind knocks me out. So far, I haven't found myself still up and staring at the ceiling by the time Brown Noise comes on. I've only been able to confirm that it is indeed working and switching to the Noise Mask because my cats regularly wake me up in the middle of the night, and it's been on each time that's happened. But aside from those instances where my head is being used as a springboard by the creatures that share my home, I've been sleeping pretty well through the night. 

To minimize distractions when you're trying to sleep, the Dreamie's display will dim in response to the surrounding darkness. There's also a Redshift toggle to make the nighttime display easier on the eyes, a Dark Mode with a simplified appearance and the option to have the display turn off completely when you've been inactive for a while. I set the Dreamie on my nightstand close to where my face is at night, and I haven't had any problems with light from the display keeping me up. 

In the morning, the light begins to come on 20 minutes before I want to be awake, followed by the gradually increasing sound of the alarm. There are only a handful of alarm sounds at the moment, but the options are all fine. There are no jarring, grating alarms here — even the bird calls option sounds rich and natural, rather than the too-shrill, piercing recordings I've grown used to avoiding on other alarm clocks and sound machines. 

You can set multiple alarms with different bedtimes and wakeup times, which is really handy if your schedule is all over the place or you want to allow yourself to sleep in more on certain days. My only real complaint so far is that the sunrise feature isn't quite as strong as I want it to be. The Dreamie's sunrise goes from a warm glow to a bright blue-white, but it never gets big enough to wash over me in the way I expect a sunrise alarm to. Having the light on is helpful for orienting yourself when you're groggy and half-asleep, but it doesn't feel like it's having much effect on my actual wakeup process. 

Dreamie alarm clock displaying the time (12:27pm) with a ring of light around the display, beside a much larger Philips Wakeup Light, with the light on and time displayed
Dreamie next to a Philips Wake-Up Light.
Cheyenne MacDonald for Engadget

Part of the problem may be that none of the light is really directed forward and at the sleeper's face. Even the Dreamie's lamp mode at maximum brightness seems to have more reach than the sunrise feature. (And a note on the lamp, while it's decently bright, it's still a bit too dim for reading in bed unless I'm huddled up to it.)

Still, I've been sleeping well enough that I've been waking up alright most days even without being bathed in artificial sunlight. Don't get me wrong, I'm still hitting snooze a few times before dragging myself out of bed, but there's been a noticeable improvement in both the quality of my sleep and how miserable I feel come morning. I'm even down to using just two alarms: the Dreamie as my primary alarm, which is getting me up on its own for the most part, and my watch as a backup. At this point, I'm kind of attached to this thing. 

The Dreamie is refreshingly compact, too. It takes up significantly less real estate on my nightstand than the Philips Wake-Up Light I've been using forever, or something like a Hatch Restore. The smaller footprint is something I appreciate as a person always battling cluttered surfaces. That also makes it better for travel. Since podcasts and sleep insights aren't available yet, I haven't been able to test those out, but they're non-critical features for me. The company has shared an estimated timeline of Q1-Q2 for these features to arrive, with podcasts likely coming first. They'll be nice to have, podcasts especially, but the Dreamie is more than able to do its main job of creating an environment that supports better sleep without those things. 

All of this brings me back to the question that's been haunting me since discovering the Dreamie: Is it ridiculous to spend $250 on an alarm clock/noise machine? At a different time in my life, I would have said yes without hesitation. But the current version of me, who knows what it's like to move through each day like a zombie because I'm sleeping so terribly, would begrudgingly disagree. As I pack up this review unit to ship it back, I'll also be putting in an order for my own so I can keep my cherished new sleep routine going.

This article originally appeared on Engadget at https://www.engadget.com/home/ambient-dreamie-bedside-companion-review-the-best-sleep-ive-had-in-years-184019430.html?src=rss

5 Best Third-Party PlayStation Controllers That Actually Beat Sony’s DualSense in 2025

The DualSense arrived with something to say. Adaptive triggers, nuanced haptics, a tactile language that made games feel physically present in your hands — it raised the bar in ways the industry hadn’t anticipated. For a while, nothing else came close. That window has closed. The third-party market in 2025 is no longer playing catch-up. It’s producing controllers with drift-proof magnetic sensors, modular physical architectures, trigger calibration measured in millimeters, and battery lives that nearly triple what Sony ships as standard. The gap has flipped.

The Goo-inspired concept controller at the top of this page is a glimpse at where peripheral design is reaching — fluid, sculptural, unresolved in the best way. It hasn’t shipped. What’s below has. Every controller in this roundup is available now, purpose-built around a specific performance argument, and doing at least one thing the DualSense doesn’t. If you’ve stuck with the stock pad out of habit, these five make a clear case for reconsidering that.

1. Razer Raiju V3 Pro

Razer’s pitch with the Raiju V3 Pro is precise: take the sensor thinking behind their best gaming mice and transplant it into a PlayStation-compatible controller. The result is Tunnel Magnetoresistance thumbsticks — TMR —, and as of 2025, no other PS5 controller ships with them. Where the Hall Effect uses magnetic fields to read position, TMR uses weak electromagnetic waves to detect even finer movement with greater resolution. Drift is resolved at a hardware level, not managed in software. Hall Effect triggers cover the other high-wear surface, meaning every primary input on this controller is engineered against degradation from the start. At 258 grams, it sits lighter than the DualSense Edge without feeling hollow, and the wider grip reduces hand strain across longer sessions.

Six extra inputs are distributed across the frame — four removable back buttons in the rubberized handles and two claw-grip bumpers flanking the triggers — all fully remappable to whatever a specific game demands. Razer’s HyperSpeed 2.4GHz wireless holds latency tight, with a polling rate that climbs to 2,000Hz on PC, a number Sony’s controllers don’t approach. Battery life is rated at 36 hours, nearly triple the DualSense standard. It’s officially licensed for PlayStation 5, requires no adapters, and connects as a native peripheral. For competitive players who want every hardware advantage consolidated in one place, the Raiju V3 Pro is currently the ceiling.

What We Like

  • TMR thumbsticks are unique to this controller in the PS5 space, resolving drift at a sensor level that Hall Effect doesn’t reach.
  • A 36-hour battery life and 2,000Hz PC polling rate are specifications Sony’s lineup has no current answer to.

What We Dislike

  • Haptic feedback and adaptive triggers are absent — a real trade-off for anyone whose gaming skews toward immersive, story-led experiences.
  • The symmetrical thumbstick layout is a deliberate competitive choice that won’t feel native to players raised on PlayStation’s standard asymmetric positioning.

2. Nacon Revolution 5 Pro

The Revolution 5 Pro starts from a principle the DualSense never acted on: if magnetic sensor technology stops drift, why limit it to the thumbsticks? Nacon applies the Hall Effect to the triggers as well, covering every primary contact surface in a single design. No stick drift, no trigger wear, no gradually worsening feel over months of use. The asymmetric layout mirrors the DualSense’s familiar posture closely enough that the transition is immediate, and the premium materials wrapped around the modular frame feel considered rather than compensatory. It’s officially licensed for PlayStation 5 and built around the ergonomics of long sessions rather than short competitive bursts.

Customization is both deep and accessible. Four profiles can be switched directly on the controller without opening a companion app, though the app itself offers trigger sensitivity curves, deadzone tuning, and full button remapping with genuine precision. Interchangeable thumbstick sizes and adjustable internal weights let players calibrate the physical feel to their own preference. A standout feature that no other controller on this list includes is built-in Bluetooth audio output, letting players pair headphones directly to the controller rather than routing through the console. The Revolution 5 Pro was also designed around a reduced carbon footprint — a thoughtful distinction for a product category that rarely acknowledges it.

What We Like

  • Hall Effect across both sticks and triggers makes this one of the most mechanically durable pro controllers on the market right now.
  • Built-in Bluetooth audio pairing is a friction-reducing feature that no Sony controller — at any price — currently provides.

What We Dislike

  • Haptic feedback and vibration don’t function during PS5 gameplay, which strips out a meaningful portion of the DualSense’s native experience.
  • The profile and customization system has a learning curve that requires time to work through before its full value becomes accessible.

3. SCUF Reflex Pro

SCUF has spent years earning credibility with competitive console players, and the Reflex Pro is the most technically resolved version of that commitment. The 2025 lineup integrated Hall Effect anti-drift thumbsticks as standard hardware, closing the mechanical gap that had followed the Reflex series across previous generations. Wireless performance is clean, adaptive triggers function as expected on PS5, and vibration rumble stays intact — a combination that most third-party alternatives compromise somewhere along the way. The physical form follows the DualSense’s geometry closely enough that picking it up for the first time feels instinctive. It’s built for precision longevity first, familiarity second, and it delivers both.

The rear paddle system is where the Reflex Pro makes its case most directly. Four fully assignable paddles run along the underside of the controller, each mappable to any function that would otherwise require lifting a thumb from the sticks — jump, reload, slide, crouch, anything the game demands. Your aim stays unbroken at the exact moments it matters. Sony’s DualSense Edge, the first-party pro option, ships with two back buttons at a higher price. The Reflex Pro ships with four. SCUF also offers a Build Your Own path that opens TMR thumbstick selection at the point of purchase, giving players the option to match or exceed the Raiju V3 Pro’s sensor performance inside a controller that keeps full haptic and adaptive trigger compatibility.

What We Like

  • Four fully assignable rear paddles outperform the DualSense Edge’s two-button setup — more inputs, better placement, and a lower price.
  • Hall Effect thumbsticks are now standard across the line, making long-term stick accuracy a structural strength rather than a premium option.

What We Dislike

  • At $269.99, the base configuration is a steep ask for players whose gaming doesn’t warrant a competitive-grade investment.
  • Selecting TMR thumbstick upgrades through the Build Your Own path increases the total cost meaningfully from an already high starting point.

4. Victrix Pro BFG Wireless

The Victrix Pro BFG Wireless asks a question most controller manufacturers skip entirely: what if the hardware itself could physically reconfigure to match the way you play? The left module is reversible, allowing a shift between PlayStation’s asymmetric thumbstick layout and an Xbox-style offset arrangement by physically swapping a component. Three D-pad options, four interchangeable thumbsticks, four gate options, and a six-button fight pad module fitted with Kailh microswitches extend that physical adaptability into nearly every directional and action input on the controller. The Reloaded refresh, released ahead of EVO 2025, upgraded both sticks and triggers to Hall Effect simultaneously. No other officially licensed PS5 controller — from Sony or anyone else — offers this degree of physical reconfiguration.

The trigger system is one of the more thoughtfully executed on this list. Patented Clutch Triggers offer five discrete stop positions and a hair trigger mode, giving players direct control over how much travel occurs before an input registers. In shooters where response time separates outcomes, that level of calibration is a measurable variable, not a theoretical one. Four mappable back buttons extend the input count further, while the free Victrix Control Hub app handles button remapping, stick sensitivity, and deadzone adjustment without subscriptions or forced account creation. The controller supports wireless play via USB dongle and wired connection for tournament-legal, zero-latency use — two modes of play, one controller, no compromises on either.

What We Like

  • A reversible left module that physically changes thumbstick layout is a feature category that the DualSense and DualSense Edge both entirely ignore.
  • Five-stage Clutch Triggers with hair trigger mode offer trigger precision that Sony’s pro controller doesn’t come close to replicating.

What We Dislike

  • The breadth of customization options means real time must be invested in the companion app before the hardware’s full potential opens up.
  • Wireless operation runs through a USB dongle rather than Bluetooth, adding a setup step that console-first players may find less convenient.

5. HexGaming Phantom Pro

Most controllers on this list ask for a trade. Usually, it’s haptic feedback, adaptive triggers, or both — the two features most central to what makes the DualSense feel like a DualSense. The HexGaming Phantom Pro doesn’t make that trade. Built on genuine Sony DualSense internals, it keeps adaptive triggers and haptic feedback fully intact. What it layers on top is everything Sony declined to include: Hall Effect joysticks, four tactile back buttons with a precise clicky actuation, adjustable trigger stops, and a physical toggle that switches between adaptive and digital trigger modes on the fly — shifting the same controller between immersive single-player feel and FPS-optimized speed without any software interaction. It’s the controller Sony had the components to build and chose not to.

The detail work is thorough. Eight interchangeable thumbsticks — concave, domed, and extended — let players configure grip geometry to their actual hand shape rather than an assumed standard. Digital triggers travel 1.5 to 2mm before actuating, delivering mouse-click response times for FPS gameplay where that matters. Six swappable profiles handle game-specific configurations on the fly, and the standard version includes a DriftFix system that lets axis deviation be corrected within a 0.12 range without hardware replacement — a calibration tool no stock controller offers. The controller ships as a complete kit with a carrying case and a charging cable. For players unwilling to give up what makes the DualSense good, this is the only way to also gain what it consistently gets wrong.

What We Like

  • Sony internals mean adaptive triggers and haptics are fully preserved — the only controller on this list that doesn’t require trading them away.
  • A physical toggle between adaptive and digital trigger modes is a genuinely smart addition that no competitor, first-party or third, provides.

What We Dislike

  • The base price of $229 is a high entry point, and the Hall Effect configuration — the one worth choosing — costs more.
  • No dedicated 2.4GHz wireless connection is a gap for players who prioritize wireless performance above the Bluetooth standard.

The DualSense Didn’t Lose. It Just Has Real Competition Now.

Sony built something worth building. The DualSense’s haptic system and adaptive triggers still represent a design vision few peripherals have matched on those specific terms. But hardware doesn’t hold its position by standing still, and in 2025, the third-party market demonstrated it doesn’t have to wait for Sony to move first. TMR sensors, Hall Effect triggers, physical modular reconfiguration, multi-stage trigger calibration — these aren’t experimental features on concept renders. They’re in production, reviewed, and on shelves.

These five controllers are what’s available right now. Whether the priority is maximum input precision, mechanical longevity, total configurability, or keeping every DualSense feature while gaining everything it withholds, the answers exist. The default option is still a good one. It’s just no longer the only one worth considering.

The post 5 Best Third-Party PlayStation Controllers That Actually Beat Sony’s DualSense in 2025 first appeared on Yanko Design.

Burger King will use AI to monitor employee ‘friendliness’

Burger King, the chain that leans into creepy when others don't dare, is at it again. The Verge reported on Thursday that the company is rolling out a new voice-controlled AI chatbot for its workers. That may sound like business as usual in 2026, but this assistant doesn't just help with meal prep and monitor inventory. It also has an unsettling habit of surveilling employees' voices for "friendliness."

The voice-controlled chatbot will live inside employees' headsets. The company said the AI is trained to recognize when its low-paid workers utter phrases like "welcome to Burger King," "please" and "thank you." Managers can then keep tabs on their location's "friendliness" performance.

"This is meant to be a coaching tool," Thibault Roux, Burger King's chief digital officer, told The Verge. However, he added that the company is also "iterating" the system to detect tone in conversations. Is there a chatbot that can warn Burger King executives about off-putting ideas?

The Creepy King BK mascot standing outside a person's window, staring at them silently.
Burger King retired its Creepy King mascot in 2025.
Burger King / YouTube (Commercial Ads)

The OpenAI-powered assistant's other duties sound potentially useful (and decidedly less creepy). It can answer workers' meal prep questions, like how many strips of bacon to put on burgers or instructions for cleaning the shake machine. It's also integrated into the chain's point-of-sale system, so it can tell managers when items are out of stock or machines are down.

The "Patty" chatbot is part of a broader BK Assistant platform the company is launching. It will roll out to all US locations by the end of 2026. Meanwhile, its "restaurant maintenance with a side of mass surveillance" chatbot is currently being piloted in 500 restaurants.

This article originally appeared on Engadget at https://www.engadget.com/ai/burger-king-will-use-ai-to-monitor-employee-friendliness-173349148.html?src=rss