Ripple Shelf’s Wavy Wooden Sides Are Actually a Tool-Free Height System

Most adjustable shelving systems make a quiet trade-off. To offer flexibility, they rely on rail channels, pin holes, or brackets that work well enough but bring a decidedly utilitarian look to any room. The result is a shelf that adapts to your needs but rarely looks like it was designed with much intention beyond storage. Hiding the hardware means losing flexibility; keeping it means living with it.

The Ripple Shelf from Sarajevo-based Dilema Studio takes a different approach, one where the shelf’s most visually distinctive element is also its adjustment mechanism. The vertical supports on each side run the full height of the frame in an undulating rippled profile. Those waves aren’t decorative flourishes; they’re guides. The middle shelves slot into them and can be repositioned to different heights without any tools or additional hardware.

Designer: Ermin Alić (Studio Dilema)

The logic here is pretty satisfying. Instead of adding a separate tracking or pinning system, Dilema embedded the mechanism directly into the form. The rippled surface of each support creates natural stopping points along the length of the frame, so positioning a shelf is as intuitive as sliding it into place. There’s nothing to install, nothing to adjust, and nothing to lose at the back of a drawer.

That practicality matters more than it might seem. Someone styling a home office one season and reorganizing it as their book collection doubles doesn’t need to buy a new shelf; they just move the existing ones. A family using the same unit to hold kids’ toys and, later, a collection of records and plants has one piece that grows with the space. The shelf changes; the shelf unit doesn’t.

The frame’s fixed top and bottom shelves keep everything stable while the interior remains open to change. Made from beech wood and measuring 750 × 350 × 800 mm, it comes in several color options, including terracotta, sage green, slate blue, and a natural off-white, each with a solid stain that lets the grain show through. The compact footprint makes it workable in tighter rooms without sacrificing capacity.

The system shows up in multiple size configurations, from compact low units to taller multi-shelf towers, giving it range across different rooms and storage needs. That versatility suits living rooms particularly well, where displaying and organizing things often need to share the same piece of furniture. A shelf for ceramics, a lower one for books, a bottom slot for a basket; the spacing adjusts to whatever the situation asks for.

What keeps the Ripple Shelf from being just another clever-but-impractical furniture concept is that it’s genuinely usable. The ripple mechanism doesn’t require any special technique or learning curve; you move a shelf, and it sits where you put it. It’s the kind of furniture that gets better over time, not because it wears in any particular way, but because it stays genuinely useful as what you put on it changes.

The post Ripple Shelf’s Wavy Wooden Sides Are Actually a Tool-Free Height System first appeared on Yanko Design.

Amazon Luna ends support for third-party subscriptions and game purchases

Amazon is ending support for third-party integrations on its Luna cloud gaming service. The most immediate changes mean that it's no longer possible to buy Ubisoft+ and Jackbox Games subscriptions or standalone games through Luna. 

Amazon will automatically any cancel active subscriptions bought through Luna at the end of customers' next billing cycle. If you have a Ubisoft+ subscription that you bought directly from Ubisoft instead, you’ll still be able to access games on that service through Luna until June 10.

The Bring Your Own Library option — which allows users to play games they own on the likes of EA, GOG and Ubisoft on Luna — is going away too. You won't be able to access games from on those storefronts via Amazon's streaming service after June 3.

If you bought any games outright on Luna, you'll still be able to play them there until June 10. Unlike Google did when it shut down Stadia, Amazon isn’t offering refunds for those purchases. However, you'll still have access to them through the respective third-party platform that's linked to your account, be it the EA App, GOG Galaxy or Ubisoft Connect. 

That doesn't exactly help folks who don't have powerful-enough systems to play more demanding games and were relying on Luna. As such, some people might need to turn to the likes of GeForce Now in order to keep playing games they bought through Luna (and they’ll need to hope GFN actually supports their specific games). 

Amazon has been reshaping Luna over the last several months. It rolled out a revamped version of the service back in October, with more of a focus on GameNight party games that you can play with a smartphone.

Prime subscribers will still be able to claim PC games and stream games on the Luna Standard tier at no extra cost. The Luna Premium subscription, which includes a wider range of third-party games, is still available too. 

“We’re doubling down on a broad range of gaming experiences, including strong third-party titles, delivered in ways that make great games more accessible, as well as new and unique gaming experiences like GameNight,” Amazon wrote in an email to Luna users. The company also said it will offer some folks a free Luna Premium subscription.

This article originally appeared on Engadget at https://www.engadget.com/gaming/amazon-luna-ends-support-for-third-party-subscriptions-and-game-purchases-171329996.html?src=rss

French government says au revoir Windows, bienvenue Linux

America's Big Tech companies may soon learn that saddling up with Donald Trump doesn't tend to work out in the end. As the president sows chaos and distrust around the globe while taking aim at EU tech regulations, Europe is looking for ways to adopt its own alternatives. The latest example is France, which said it's dropping Microsoft Windows in favor of Linux.

On Wednesday, France said (via TechCrunch) it plans to move its workstations from Windows to the open-source Linux. It's part of a broader movement across Europe toward digital sovereignty, aimed at reducing reliance on foreign tech — especially American and Chinese. Although homegrown alternatives aren't available in many areas, the EU seems prepared to wean itself off where it can.

In January, France announced that it would move its videoconferencing from Zoom and Teams to the French-made Visio. As part of this week’s Linux announcement, France added that it would also migrate its health data to a new platform by the end of 2026.

Since taking office, Trump has used tariffs and other measures to try to bully European nations into dropping their regulations on America's tech industry. In August, he vowed to "stand up to Countries that attack our incredible American Tech Companies." (The strange capitalizations are his, not ours.) His administration has described laws like the EU's Digital Services Act as "censorship" and "a tax."

So far, Europe has stood firm. "I want to be very clear: our digital sovereignty is our digital sovereignty," European Commission President Ursula von der Leyen said at the Munich Security Conference in February. "We have a long tradition in freedom of speech. Actually, the Enlightenment started on our continent."

Christian Kroll, CEO of German search engine Ecosia, foresaw Europe's predicament soon after Trump's 2024 reelection. "We, as a European community, just need to make sure that nobody can blackmail us." He added that "if the US turned off access to search results tomorrow, we would have to go back to phone books." Granted, the guy is selling a European-made search engine, so his bias is clear. But the salience of his point stands.

Giorgos Verdi, policy fellow at the European Council on Foreign Relations, said the Trump administration's behavior underscores the need for Europe to break free. "Could the US use its dominance over AI chips, its dominance over cloud in Europe, its dominance over AI systems in order to exert more pressure?" Verdi asked CNN rhetorically in January. "In order to build more resilience for Europe… there is a geopolitical case for European innovations to emerge."

This article originally appeared on Engadget at https://www.engadget.com/big-tech/french-government-says-au-revoir-windows-bienvenue-linux-165407232.html?src=rss

French government says au revoir Windows, bienvenue Linux

America's Big Tech companies may soon learn that saddling up with Donald Trump doesn't tend to work out in the end. As the president sows chaos and distrust around the globe while taking aim at EU tech regulations, Europe is looking for ways to adopt its own alternatives. The latest example is France, which said it's dropping Microsoft Windows in favor of Linux.

On Wednesday, France said (via TechCrunch) it plans to move its workstations from Windows to the open-source Linux. It's part of a broader movement across Europe toward digital sovereignty, aimed at reducing reliance on foreign tech — especially American and Chinese. Although homegrown alternatives aren't available in many areas, the EU seems prepared to wean itself off where it can.

In January, France announced that it would move its videoconferencing from Zoom and Teams to the French-made Visio. As part of this week’s Linux announcement, France added that it would also migrate its health data to a new platform by the end of 2026.

Since taking office, Trump has used tariffs and other measures to try to bully European nations into dropping their regulations on America's tech industry. In August, he vowed to "stand up to Countries that attack our incredible American Tech Companies." (The strange capitalizations are his, not ours.) His administration has described laws like the EU's Digital Services Act as "censorship" and "a tax."

So far, Europe has stood firm. "I want to be very clear: our digital sovereignty is our digital sovereignty," European Commission President Ursula von der Leyen said at the Munich Security Conference in February. "We have a long tradition in freedom of speech. Actually, the Enlightenment started on our continent."

Christian Kroll, CEO of German search engine Ecosia, foresaw Europe's predicament soon after Trump's 2024 reelection. "We, as a European community, just need to make sure that nobody can blackmail us." He added that "if the US turned off access to search results tomorrow, we would have to go back to phone books." Granted, the guy is selling a European-made search engine, so his bias is clear. But the salience of his point stands.

Giorgos Verdi, policy fellow at the European Council on Foreign Relations, said the Trump administration's behavior underscores the need for Europe to break free. "Could the US use its dominance over AI chips, its dominance over cloud in Europe, its dominance over AI systems in order to exert more pressure?" Verdi asked CNN rhetorically in January. "In order to build more resilience for Europe… there is a geopolitical case for European innovations to emerge."

This article originally appeared on Engadget at https://www.engadget.com/big-tech/french-government-says-au-revoir-windows-bienvenue-linux-165407232.html?src=rss

Google adds E2E encryption to Gmail for iOS and Android enterprise users

Google has announced that end-to-end encryption (E2EE) for Gmail on Android and iOS is now rolling out for its enterprise users. Emails that require E2EE in Workspace can be composed and read within the Gmail app, so eligible users won’t need additional apps or portals.

The new feature expands Google’s client-side encryption (CSE) offering, a little more than a year after E2EE was introduced to Gmail on the web. According to a Google blog post, any encrypted message sent to a recipient who uses the Gmail app will appear in their inbox as any email thread would. If they don’t have the app, they’re still able to read and reply to the email in their browser securely, regardless of their email address.

Google says the new functionality "combines the highest level of privacy and data encryption with a user-friendly experience for all users, enabling simple encrypted email for all customers from small businesses to enterprises and public sector." Of course, "all users" applies only to Enterprise Plus members here, with the millions of people who use Gmail as their personal email service currently unable to take advantage of the highest level of privacy and data protection.

In order for Gmail users to start using E2EE in the app, an admin must first enable Android and iOS clients in the CSE admin interface, which is available in the Admin Console. When sending an email, you have to click the lock icon and select additional encryption before sending. Attachments can then be added as normal.

E2EE is available straight away in the Rapid Release and Scheduled Release domains. Enterprise users will need the Assured Controls or Assured Controls Plus add-on, which provides businesses and organizations that handle sensitive data with extra security and compliance-related tools.

This article originally appeared on Engadget at https://www.engadget.com/cybersecurity/google-adds-e2e-to-gmail-for-ios-and-android-enterprise-users-165345116.html?src=rss

Google adds E2E encryption to Gmail for iOS and Android enterprise users

Google has announced that end-to-end encryption (E2EE) for Gmail on Android and iOS is now rolling out for its enterprise users. Emails that require E2EE in Workspace can be composed and read within the Gmail app, so eligible users won’t need additional apps or portals.

The new feature expands Google’s client-side encryption (CSE) offering, a little more than a year after E2EE was introduced to Gmail on the web. According to a Google blog post, any encrypted message sent to a recipient who uses the Gmail app will appear in their inbox as any email thread would. If they don’t have the app, they’re still able to read and reply to the email in their browser securely, regardless of their email address.

Google says the new functionality "combines the highest level of privacy and data encryption with a user-friendly experience for all users, enabling simple encrypted email for all customers from small businesses to enterprises and public sector." Of course, "all users" applies only to Enterprise Plus members here, with the millions of people who use Gmail as their personal email service currently unable to take advantage of the highest level of privacy and data protection.

In order for Gmail users to start using E2EE in the app, an admin must first enable Android and iOS clients in the CSE admin interface, which is available in the Admin Console. When sending an email, you have to click the lock icon and select additional encryption before sending. Attachments can then be added as normal.

E2EE is available straight away in the Rapid Release and Scheduled Release domains. Enterprise users will need the Assured Controls or Assured Controls Plus add-on, which provides businesses and organizations that handle sensitive data with extra security and compliance-related tools.

This article originally appeared on Engadget at https://www.engadget.com/cybersecurity/google-adds-e2e-to-gmail-for-ios-and-android-enterprise-users-165345116.html?src=rss

The Kids’ Phone With No Screen, No Apps, and Only $100

The moment you see the Tin Can, you know exactly what it is and also what it isn’t. It’s a landline phone, complete with a handheld receiver and a curly cord, designed to sit on a countertop or mount on a wall. It isn’t a smartphone. It isn’t a tablet. It doesn’t have a screen. And that’s entirely the point.

Tin Can is the brainchild of three Seattle-based dads: Chet Kittleson, Max Blumen, and Graeme Davies, who created it after hitting the same wall millions of parents run into. Their kids were at that in-between age, old enough to want independence and social connection, but too young to be handed a device with unrestricted internet access. The options available were either too much or not enough. As the founders put it: “Everything out there felt like a compromise, too much tech, too much access, or just another screen to manage.” So they built something else entirely.

Designers: Chet Kittleson, Max Blumen, and Graeme Davies

The Tin Can works through Wi-Fi but without any browsing capability, social media, or texting. Children can only call and receive calls from a parent-approved list of contacts, managed through a companion app that only parents can access. Quiet hours and Do Not Disturb can be scheduled. Voicemails are supported. That’s it. That’s the whole phone. And it turns out, that’s more than enough.

From a design standpoint, the product is refreshingly considered. The cylindrical Tin Can model has a playful, almost cartoonish quality that looks deliberate rather than dated. Its colorful palette, with names like “Answer Me Aquamarine,” signals that this wasn’t designed to collect dust in a hallway. The other model, the Flashback, leans harder into nostalgia, styled after the wall-mounted phones of the 1980s and connecting via ethernet cable rather than Wi-Fi. Both feel like products made by people who actually thought about what a child’s first phone should feel like, not just what it should do.

I’ll be honest, my initial reaction to this was mild skepticism. We’ve seen “screen-free” devices for kids before, and they tend to be clunky, joyless compromises that kids tolerate for about two weeks before losing interest. Tin Can feels genuinely different. Part of that is the design, which doesn’t try to mimic a smartphone and fail. It commits fully to being a phone, a beautiful, strange little object that sits in your home and rings. Part of it is the clarity of the concept. The product makes no attempt to sneak in “just a little” content or add a casual app or two for good measure. That restraint is its biggest strength.

The market response has been telling. Since launching, Tin Can has reached users in all 50 US states and across Canada, raised $3.5 million in funding, and sold through its first batches fast enough to crash at Christmas. The founders have described the reception as overwhelming, and it’s not hard to see why. Parents have been waiting for exactly this, a middle ground between total dependence on mom’s phone and a fully connected smartphone, and no one had bothered to build it yet.

What also makes Tin Can compelling is that it re-centers something communication technologies quietly stripped away: the social ritual of calling someone. You pick up the receiver, you dial, you wait, and you talk. No typing, no video filters, no leaving someone on read. It’s a more focused, more present kind of connection, and kids who grow up with it might just develop a better instinct for actual conversation.

The Luddite movement has spent years arguing that smartphones reached kids too early and too fast. Tin Can doesn’t join that argument. It sidesteps it entirely by offering something genuinely useful, beautifully designed, and completely free of the features that make smartphones so hard to put down. Whether you call it nostalgia or just good design thinking, the result is the same: a phone worth answering.

The post The Kids’ Phone With No Screen, No Apps, and Only $100 first appeared on Yanko Design.

Google has reportedly started to add Polymarket data to News results

Google News has begun showing Polymarket bets and odds alongside actual stories, according to a report by Futurism. These look to appear as large blocks that include links to numerous ways for people to lose their money.

Bets tend to appear in the "For you" section of Google News, which is supposed to be tailored to a person's particular interests. Futurism notes that the platform actually placed a Polymarket bet as the top news result when inquiring about the price of Bitcoin.

The publication saw links to the prediction market all over Google News, including in searches. It popped up in queries regarding the Strait of Hormuz, which presents a link that lets people bet on the number of ships that would be allowed to pass through the critical passageway. The report even indicates that users were able to set the gambling platform as a source, which directs readers to an aggregate page of other Polymarket links.

There's a caveat here. I wasn't personally able to confirm most of these results. This could indicate that Google has quietly made some changes behind the scenes following Futurism's initial report.

Complaints from users on social media indicate that Google started doing this at the tail-end of March. However, one user noted all the way back in January that Polymarket results had started showing up in the news section of a traditional Google search. I was able to replicate that one.

Polymarket links on Google News.
Lawrence Bonk/Google News

Engadget has reached out to Google to see just what's going on here and if it plans to continue displaying Polymarket bets alongside actual news stories. The company did announce a partnership with both Polymarket and Kalshi back in November. This deal indicated the two gambling platforms would feed prediction data into Google's finance platform, but didn't say anything about News.

It's pretty easy to see why Polymarket would be attractive to Google's algorithms. The platform generates huge numbers on pages that are constantly updated. This could make these algorithms think the links are leading to valuable news stories and not, you know, a place to bet on human misery.

Prediction markets like Polymarket give users the ability to place bets on real world outcomes, which includes wars and other gruesome things. This has led to numerous scandals, which include an incident in which an unknown Polymarket user made more than $400,000 after "predicting" the capture of Venezuela's president Nicolás Maduro just hours before US troops invaded the country and abducted him. 

Polymarket has hosted bets on the use of nuclear weapons in current global conflicts, which is pretty dang chilling when you consider the possibility of government employees tipping the scales in their favor. President Trump did, after all, recently threaten to end an entire civilization

This article originally appeared on Engadget at https://www.engadget.com/big-tech/google-has-reportedly-started-to-add-polymarket-data-to-news-results-161708462.html?src=rss

Razer Hammerhead V3 HyperSpeed earbuds switch between devices, double as 2.4GHz wireless receiver

True wireless earbuds have come a long way from their early days of bulky, uncomfortable designs to today’s slim, ergonomic form factors built for extended use. The next phase in that evolution is specialized buds designed for specific use cases. Whether it’s high-fidelity listening for music or gaining a competitive edge in fast-paced shooters where directional audio can determine outcomes, gaming earbuds have carved out a distinct and rapidly growing category.

Razer sits firmly at the forefront of this shift, and its latest release pushes the idea further. The Hammerhead V3 HyperSpeed wireless earbuds refine the formula with a strong focus on cross-platform versatility and performance. Built to transition seamlessly between consoles, handhelds, PCs, and smartphones, the earbuds aim to eliminate friction in multi-device gaming setups while maintaining consistently low latency.

Designer: Razer

Unlike conventional true wireless options, the Hammerhead V3 HyperSpeed ships with a charging case that doubles as a 2.4GHz wireless receiver. This is a clever addition that significantly reduces latency compared to standard Bluetooth connections. The case houses a USB-C dongle that can be plugged directly into compatible devices, effectively turning the case into a bridge for high-speed wireless audio transmission. This setup ensures responsive sound delivery, which is critical in competitive gaming where even minor delays can disrupt timing and awareness.

Beyond hardware, the earbuds are engineered for fluid transitions between different usage scenarios. With Bluetooth 6.0 support alongside the HyperSpeed wireless connection, switching between devices is designed to be quick and intuitive. Razer’s SmartSwitch technology enables users to jump from a gaming session on a console or handheld to an incoming phone call without manual reconnection. This can be done via simple touch controls on the earbuds or through the companion app, making the experience feel cohesive rather than fragmented.

Audio performance remains central to the experience. The inclusion of THX-certified 7.1 spatial audio, supported through Razer Synapse 4 on PC, enhances positional awareness in games. This is particularly valuable in competitive titles where identifying the direction of footsteps or distant movement can provide a tactical advantage. The spatial processing aims to create a more immersive soundstage without overwhelming the listener, balancing clarity with depth.

Razer has also improved active noise cancellation, ensuring that external distractions are minimized during gameplay or media consumption. At the same time, ambient awareness modes allow users to stay conscious of their surroundings when needed, striking a balance between immersion and practicality. The earbuds are tuned to deliver a mix of gaming-focused precision and everyday usability, making them suitable for both intense sessions and casual listening.

Battery performance has seen a boost as well, with extended playback times supported by the charging case. Fast-charging capabilities ensure minimal downtime, aligning with the expectations of users who frequently switch between devices and activities. The earbuds also feature customizable touch controls and EQ settings, allowing users to tailor the experience based on their preferences or specific game requirements.

The Razer Hammerhead V3 HyperSpeed gaming earbuds are now up for grabs for a lucrative price of $130, which is very competitive given the features on offer. If you won’t use the dongle functionality, the V3 X version can be had for just $100 which is an even better deal.

 

The post Razer Hammerhead V3 HyperSpeed earbuds switch between devices, double as 2.4GHz wireless receiver first appeared on Yanko Design.

The iPhone Fold Delay: Is Apple’s First Foldable Really Pushed to 2027?

The iPhone Fold Delay: Is Apple’s First Foldable Really Pushed to 2027? Factory line image showing early iPhone Fold trial production units moving through assembly and inspection stations.

Apple is reportedly preparing to make its debut in the foldable smartphone market with the highly anticipated iPhone Fold. Currently in the trial production phase, this device has the potential to reshape the foldable technology landscape. Known for its meticulous attention to detail and innovation, Apple is expected to deliver a product that combines innovative […]

The post The iPhone Fold Delay: Is Apple’s First Foldable Really Pushed to 2027? appeared first on Geeky Gadgets.

Posted in Uncategorized