Here’s your first look at For All Mankind spinoff Star City

Apple’s excellent For All Mankind might be wrapping up after its recently confirmed sixth season, but as one big-budget alt-history sci-fi show departs, another is born. Apple TV has just dropped the first teaser for Star City, which focuses on the reimagined space race of the 1960s from the Soviet perspective.

ICYMI, For All Mankind has been running for nearly five seasons now (the fifth arrives later this week), with its debut season in 2019 asking, "what if Russia had beaten America to the moon?" For All Mankind has jumped a number of decades ahead since then, but Star City returns us to that initial premise, taking us behind the Iron Curtain to see how the Soviet Union orchestrated its fictional historical triumph.

The brief teaser doesn’t show us much in the way of plot, but you straight away get what vibe the streamer is going for with a show it describes as a "propulsive paranoid thriller." We also get a look at some of the cast, which includes House of the Dragon’s Rhys Ifans, Anna Maxwell Martin and Agnes O’Casey.

Interestingly, Star City’s two-episode premiere lands on Apple TV on May 29, right after the finale of For All Mankind season 5, which takes place in the 2010s. That could make for a pretty jarring backwards time jump if you watch both seasons back to back, but nobody can say that Apple isn’t serving its sci-fi audience.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/heres-your-first-look-at-for-all-mankind-spinoff-star-city-174359587.html?src=rss

Google’s Lyria 3 Pro can now generate AI music (slop) up to 3 minutes in length

Google just introduced Lyria 3 Pro, an updated version of its AI model that generates songs based on prompts. The biggest improvement here is the ability to make full three-minute songs, up from 30 seconds when the product launched last month.

The tool also brings a lot more customization into the mix. Users can now prompt the model to create specific elements within a song, like intros, verses, choruses and bridges. Google says "Lyria 3 Pro better understands musical composition" when compared to the previous model and that it's "great for experimenting with different styles or generating songs with complex transitions."

It's already available for paid Gemini users and for enterprise customers on Vertex AI. Additionally, developers have access to the tool via the Gemini API and Google AI Studio. The company is also integrating it into Google Vids, an AI-based video-generation platform.

Google says that "responsibility was foundational" when designing and training this model, so it only uses materials that the company has actual rights to. Additionally, all Lyria 3 Pro outputs are embedded with SynthID, which is a watermark for identifying AI-generated content.

That's all well and good, but do we need yet another AI music-making tool? Current estimates suggest that around 50,000 AI-generated tracks get uploaded daily to Spotify alone. The platform had to delete, and this is not a typo, 75 million of these tracks last year.

This article originally appeared on Engadget at https://www.engadget.com/ai/googles-lyria-3-pro-can-now-generate-ai-music-slop-up-to-3-minutes-in-length-172738752.html?src=rss

Rimowa Classic Aluminium Grid Revives a Forgotten 1969 Design

Most luggage brands don’t have a 127-year-old story to draw from. Rimowa does, and it seems to know exactly when it’s worth pulling from that history and when to let the present speak for itself. With the Classic Aluminium Grid, they’ve clearly decided the archive deserves a second act.

The Classic Aluminium Grid is the German brand’s latest limited-edition release, and it’s generating the kind of quiet excitement that reserved design circles usually save for restored mid-century furniture or a first-edition book that resurfaces at auction. The reason is simple: Rimowa didn’t just design something new. They reached back to 1969, pulled out a hand-carry case design that had been sitting in their archives, and asked what it would look like today if it were treated with the same reverence they give to the grooves.

Designer: Rimowa

That grooved shell, by the way, is practically synonymous with the brand itself. You know a Rimowa from across an airport terminal. Those parallel ridges running down the aluminium surface are one of the most recognizable design signatures in travel goods, and they’ve been that way for decades. So when the brand quietly steps away from them and replaces the lines with a grid, a structured, geometric, embossed pattern pressed right into the aluminium shell, it feels like a real statement. It’s not a gimmick. It’s a choice that speaks to a different kind of confidence.

The grid comes from a real place. In 1969, Rimowa was producing hand-carry cases featuring this geometric pattern: practical, modular, and rooted in the kind of technical precision that defined that era’s design thinking. There’s a reason so much design from that decade still holds up. It wasn’t chasing aesthetics for their own sake. Form followed function, and it did so elegantly. Reviving that spirit in 2026 doesn’t read as nostalgia pandering. It reads as a brand that knows exactly where its DNA lives and isn’t afraid to dig for it.

The collection comes in three sizes: the Classic Hand-Carry Case, the Classic Cabin, and the Classic Trunk. All three are made in Cologne, Germany, which matters more than it might seem. Manufacturing location is one of those details that’s easy to gloss over until you’re actually holding the product, and with Rimowa, the German-made quality is part of the whole point. The embossed grid pattern, the blue leather handles, the individually numbered serial number patch on each case: these aren’t details you’d notice in a thumbnail. They’re details you notice after living with the piece and realising it only gets better over time.

And yes, price matters here. The Classic Aluminium Grid sits in the $2,725 to $3,225 range, which puts it firmly in the territory of deliberate, considered purchasing. That’s not casual spending, and it shouldn’t be. This is the kind of purchase that functions as an heirloom more than a travel accessory, something you keep, care for, and eventually pass along. The lifetime guarantee Rimowa extends to all its suitcases reinforces that framing. They’re not selling you a bag built for a few trips. They’re selling you something built to outlast most things currently in your home.

What makes this collection feel genuinely compelling rather than just another limited drop is the restraint behind it. Rimowa didn’t add bright colour for the sake of attention. They didn’t partner with a streetwear brand or commission someone’s artwork across the shell. They went to their own archive, found something worth preserving, and let the design carry the weight. The grid is subtle enough that it won’t read as flashy at baggage claim, but anyone paying close attention will recognise it as something different. Something that doesn’t quite look like everything else on the carousel.

That’s a hard balance to strike in design. Loud enough to be interesting, quiet enough to be enduring. The Classic Aluminium Grid lands squarely in that space, and for a brand with over a century of aluminium behind it, that feels less like luck and more like a brand that knows exactly what it’s doing.

The post Rimowa Classic Aluminium Grid Revives a Forgotten 1969 Design first appeared on Yanko Design.

Meta lays off hundreds of workers, including more from Reality Labs

Meta is laying off more employees. Of the hundreds of cuts made on Wednesday, the Reality Labs division is one of the prime recipients. The layoffs come a day after news broke that Meta executives (sans Mark Zuckerberg) could be set for windfalls of up to $2.7 billion each under new pay packages.

Today's cuts of “hundreds” fall well short of its reported 20 percent workforce reduction plans that leaked earlier this month. At the end of 2025, Meta's workforce stood at around 79,000 people. However, this could simply be a smaller initial round before the larger cuts come into play.

Earlier in March, Meta reportedly asked some managers to prepare cost-cutting plans. The company is looking to offset its costly AI infrastructure investments, which include a plan to spend $600 billion on data centers by 2028.

Mark Zuckerberg wearing a Meta Quest headset
YouTube / Meta

The layoffs are also said to affect Meta's recruiting, sales, Facebook and global operations divisions. But the Reality Labs cuts further illustrate how the company's VR and metaverse bets failed to pay off. Today’s cuts follow layoffs in January that shed over 1,000 jobs from the division, which has lost over $70 billion since the beginning of 2021. Now, despite the 2021 rebranding that pivoted from social media to the metaverse, Zuckerberg now increasingly views Meta as an AI titan.

In January, the CEO forecast the AI world Big Tech is creating when he said he was beginning to see "projects that used to require big teams now [being] accomplished by a single very talented person." That sure sounds peachy for the dwindling few reaping the benefits. Those farther down the food chain may have different thoughts.

Speaking of that sweet, sweet C-suite life, Meta is taking a page from Tesla's Elon Musk pay package. SEC filings reveal that the company is planning a lucrative new incentive system for six executives: CTO Andrew Bosworth, CFO Susan Li, COO Javier Olivan and CPO Chris Cox. They're set to receive more stock-based compensation tied to performance. Bosworth, Cox, Li and Olivan could reportedly be looking at bounties of up to $2.7 billion apiece.

This article originally appeared on Engadget at https://www.engadget.com/big-tech/meta-lays-off-hundreds-of-workers-including-more-from-reality-labs-171536879.html?src=rss

The Afeela 1 came too late and now is gone too soon

One of the most overly hyped, unfortunately named and curiously positioned cars has been officially killed. It's the Afeela 1, better known as the PlayStation Car, and it was meant to be an ultimate intersection of personal mobility and digital media. It is, instead, dead, killed by a combination of headwinds that even the most pessimistic of mobility analysts couldn't have foreseen when it was first revealed six years ago.

That said, the six year interval might have been the biggest blow to the Afeela 1's chances.

What was to become the Afeela 1 debuted at CES 2020 as the Sony Vision S, a car that made headlines not so much for the way it looked (it was pretty plain) or the way it was supposed to drive (Sony didn't really talk feel). It was notable simply because it was a car from a company best known for TVs that looked amazing and video game consoles that were impossible to find.

A few years later, Sony paired up with Honda to show that this wasn't just a Gran Turismo fantasy made manifest. This was going to be an actual production car. In 2025, it was given a price tag: $100,000, along with a maximum range of about 300 miles. With cars like the Lucid Air already on the road, going 400 miles on a charge and costing less, Afeela 1 looked out of date well before it entered production.

Back then, I said it was already shaping up to be a PS4 in a PS5 era, and a year later, the unveiling of a slightly taller SUV version didn't exactly shift the fates in the Afeela's favor.

That incredibly long rollout, teasing a car for six full years, was pretty damning, but that was far from the only factor in the demise of the Afeela 1.

The interior display is one of a few interesting aspects of the Afeela 1.
The interior display is one of a few interesting aspects of the Afeela 1.
Tim Stevens for Engadget

Back in 2020, the future was looking electrified. Manufacturers around the world were gearing up for an anticipated European ban on internal combustion by 2035, many of them promising to have fully electrified fleets years ahead of schedule.

Government incentives were generous, free chargers were popping up all over the place, and the global cheerleader for emissions-free motoring, Elon Musk, was still mostly respectable.

In the years that followed, everything fell apart, especially here in the US. Electric cars became a political firestorm, with Trump’s campaign taking every opportunity to decry them. Our federal rebates were scrapped, incentives for charger deployments were terminated and suddenly, the global automotive landscape became mired in a turbulent web of tariffs that shifted with the winds of hot air billowing around Washington.

EVs were now seen as an incredible folly by a considerable percentage of American consumers. The CEO of the world's largest EV manufacturer goose-stepping along to the beat didn't help. What was a market ripe for electrified innovation in 2020 turned into a mobility landmine by 2026.

Afeela 1
Afeela 1
Tim Stevens for Engadget

One of the key selling points of the Afeela 1 was to be Sony deploying the full might of its digital empire onto four wheels. PlayStation gaming on the go! High definition movies in the dashboard! Ratchet & Clank on a weird little LCD on your bumper for some reason!

This was exciting stuff back in 2020 because autonomous cars were right around the corner. Waymo was doing incredible things, others were hot on its heels, and a significant chunk of industry analysts were predicting that hands-off, eyes-closed autonomy would be a tick of a box on vehicle configurators in just a few years' time.

Fast-forward to 2026 and, in many ways, we're no closer to that dream. Sure, we have a number of hands-off driver assistance systems available today, some more aspirationally named than others, but there are no mass-market, eyes-off autonomy systems on American roads.

That means the inclusion of Sony's media empire isn't quite the flex it was. Sure, your kids in the back seat can have a hell of a time, but chances are they already have enough devices to keep them well entertained without you having to drop six figures on a new car from a new company with a funny name.

Afeela 1
Afeela 1

Another key strike against the Afeela 1 was that it, quite simply, didn't look very good. That first Vision concept had a few striking lines about it. But by the time Sony Honda Mobility came about, they'd all been ironed out. A white, featureless sedan is something that's hard for anyone to get excited about.

Not every car needs to be exciting to behold, but the Afeela 1 didn't really deliver in other regards. I've sat in a few different versions of prototypes, and while they were all nice enough, none held a candle to the sorts of posh appointments you'd expect were you to drop $100,000 on a Mercedes-Benz or a BMW.

Sony was really betting on the car's media chops to deliver value to its hardcore fans, but there are plenty of amazing-sounding cars on the road today, cars that look better and cost less than the Afeela 1 would have. Sony cachet simply wasn't enough.

Honda 0 Series α EV
Honda 0 Series α EV
Honda

The final death knell of the Afeela 1 came at the hands of Honda. While the Afeela 1 was born of a Sony dream, it was to be produced in partnership with Honda. When I met with Honda CEO Toshihiro Mibe last year, he was already getting cool on the company's American EV prospects. "The volume initially will probably be less than we had envisioned earlier," he said.

Since then, Honda took things further, canceling its 0 Series EVs. That struck me as a real shame. Where the Afeela 1 looked anonymous and was set to cost too much, the 0 Series machines were stunning and intended to be affordable. They had a real chance.

Their death effectively ripped the platform right out from under the Afeela 1. It's conceivable that Sony could take its content, car and characters to a new platform, and indeed, the press release on the cancellation of the Afeela 1 leaves the door open, saying: "SHM will continue discussions with Sony and Honda regarding its future business plans." But, that seems extremely unlikely to me.

So the Afeela 1 is dead, and so too is the dream of the PlayStation car. If you've read my coverage of the thing in the past, you know that I was never bullish on it. Pessimistic is closer to the truth, yet I still feel incredibly bad about this turn of events. I spoke with and interviewed a fair few Sony Honda Mobility employees over the years, and all were extremely excited about what they were building.

And why not? They were trying to do something new, a radically different experience in a wholly new car from a wholly new brand. That’s not something that comes along very often. Sadly, the Afeela 1 will go down in history as a lesson of exactly why that is.

This article originally appeared on Engadget at https://www.engadget.com/transportation/evs/the-afeela-1-came-too-late-and-now-is-gone-too-soon-164845008.html?src=rss

Supreme Court rules ISPs aren’t liable for subscribers’ music piracy

The Supreme Court ruled unanimously on March 25 that Cox Communications is not liable for copyright infringement committed by its subscribers, reversing a 2024 appeals court decision that had upheld the ISP's liability.

Sony Music Entertainment and other major labels sued Cox in 2018, arguing the company failed to terminate internet service for subscribers repeatedly flagged for pirating copyrighted music. A jury awarded $1 billion in statutory damages after finding Cox willfully infringed all 10,017 copyrighted works at issue, though this was overturned on appeal and a new trial was ordered.

Writing for the court, Justice Clarence Thomas said a provider is not liable "for merely providing a service to the general public with knowledge that it will be used by some to infringe copyrights." A provider is liable only if it intended or actively encouraged the infringement, Thomas wrote. The decision applies the same framework the court used in 2005 when it found file-sharing service Grokster liable for promoting piracy.

Cox serves approximately six million subscribers and contractually prohibits them from using their connections to distribute copyrighted content. A firm enlisted by the labels to track piracy sent Cox 163,148 infringement notices over a roughly two-year period. Cox terminated just 32 subscribers for copyright infringement during that span.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/supreme-court-rules-isps-arent-liable-for-subscribers-music-piracy-163412791.html?src=rss

These Ceramic Lamps Look Like 90s Caramel Candy and Stack Any Way

The interiors most people aspire to these days tend to share a common trait: they’re clean, restrained, and almost aggressively neutral. Scandinavian minimalism, Japandi aesthetics, and muted palettes have dominated home design for years, and while there’s nothing wrong with a well-curated beige room, a lot of modern spaces have started to feel emotionally flat, like showrooms rather than places where people actually live.

That’s where the Caramel collection comes in. Designed by Moscow-based product designer Maxim Tatarintsev in collaboration with Russian brand Svoy Design, this new series of ceramic lighting and furniture takes a very different approach to interior objects. Rather than adding another understated piece to a polished shelf, it reaches back to a simpler, sweeter time, asking whether a lamp or a side table can carry something as intangible as joy.

Designer: Maxim Tatarintsev

Tatarintsev’s inspiration came from a period of deep personal reflection. Amid what he describes as the noise of contemporary life, he looked inward and found his answer in childhood, specifically in the candy that practically every kid growing up in the 90s and early 2000s would recognize. That small, glossy, jewel-toned caramel sweet became both his muse and his design vocabulary, shaping everything from the forms to the color palette.

The collection spans pendant lights, ceiling fixtures, and wall-mounted lamps, all crafted from semi-porcelain, as well as a low-profile side table made from a proprietary composite material. What stands out is the modular approach: each ceramic unit can be combined and reconfigured, letting you stack or cluster them into different lighting arrangements depending on the mood or corner of the room you’re working with.

Think of it like assembling your own arrangement from a jar of sweets. One configuration might call for a single pendant above a kitchen island; another might cluster a few units along the ceiling of a reading nook. The point isn’t to follow a prescribed layout but to put that creative decision in the hands of the person actually living in the space, not just the designer who furnished it.

The craftsmanship behind the lighting is traditional and deliberate. Each piece starts as a slip-cast semi-porcelain form, drying for several days before being fired at 1,100°C inside a muffle furnace. A coat of glaze and paint follows, giving the finished modules their signature smooth, candy-like sheen. It’s a fairly labor-intensive process for what might look like a simple geometric shape, but that’s precisely what gives each piece its quiet depth.

The side table takes a different manufacturing route altogether. Made from a proprietary composite rather than ceramic, it’s significantly more durable and comes in two versions, one for indoor use and one for covered outdoor settings. At first glance, it reads as a low, rounded ottoman, and people will probably be unable to resist using it as a delicious seat instead.

None of that is accidental. Tatarintsev’s stated goal wasn’t to produce pretty objects but to create what he calls “emotional anchors,” pieces capable of sparking a genuine reaction in whoever encounters them. A set of lamps you can rearrange on a whim, a table that moonlights as a seat, and a color palette borrowed from childhood treats make for a collection that gives any room a personality it actually earned.

The post These Ceramic Lamps Look Like 90s Caramel Candy and Stack Any Way first appeared on Yanko Design.

Spotify is testing a tool to help real artists deal with AI slop on their profiles

Low-quality, mass-produced AI songs have been flooding music streaming platforms like Spotify for a couple of years now. This is annoying, but relatively easy for fans to avoid. However, it leads to real problems for artists. There's so much slop coming in that some gets falsely attributed to actual musicians on these platforms.

This messes with brand identity and audience retention, but Spotify is testing a new tool to help real artists exercise more control over their profiles. The platform's Artist Profile Protection feature lets musicians review releases before they go live and become associated with their profiles.

The tool in action.
Spotify

This should prevent AI slop from creeping in, as the actual artist will have final say when 100 new songs show up out of the blue that sort of sound like them but with all of that pesky soul removed. It's in beta right now and if an artist denies a track, it won't be associated with their profile, won't contribute to stats and won't show up in user recommendations. This looks to be a simple and potentially effective solution to an ongoing problem.

"Music has been landing on the wrong artist pages across streaming services, and the rise of easy-to-produce AI tracks has made the problem worse," Spotify wrote in a blog post. "We know how frustrating this can be for both artists and fans alike."

This comes just a week after Sony requested the removal of more than 135,000 AI-generated songs from Spotify after it was discovered the tracks were impersonating real artists. This even happens to bands that have opted out of Spotify entirely. King Gizzard & the Lizard Wizard left the platform last year, to protest CEO Daniel Ek's investment in a weapons manufacturing company, but a deepfake artist quickly filled the vacuum.

Some of this isn't malicious. It's a numbers game for the "creators" of these tracks. Statistics vary, but it's been estimated that around 50,000 AI-generated songs get uploaded to Spotify each and every day. The platform deleted 75 million of these tracks last year. With this many uploads, it's easy for tracks to accidentally end up on the wrong artist's profile. Bad actors looking to attach their slop to a known quantity compounds the issue.

In any event, it's good that Spotify is doing something about this. We don't know when the tool will exit the beta phase and become available for all artists on the platform. That day can't come soon enough. 

This article originally appeared on Engadget at https://www.engadget.com/ai/spotify-is-testing-a-tool-to-help-real-artists-deal-with-ai-slop-on-their-profiles-161013653.html?src=rss

Reddit will prompt some accounts to ‘verify humanness’ in latest bot crackdown

Reddit CEO Steve Huffman has detailed the company's latest plan to fight bots and it means that some accounts will need to "verify humanness," though the company is stopping short of widespread identity verification. In an update, Huffman said that in "rare" cases accounts that seem "fishy" will be prompted for additional verification.

Such prompts "will not apply to most users," according to Huffman, but will apply to accounts where Reddit detects signs of automated posting or bot-like behavior. If the account doesn't pass the verification test, it may be "restricted" from the platform. For now, verification will take the form of on-device methods, including FaceID and passkeys. But the company is considering alternative methods, including World ID, the face-scanning orb company run by Sam Altman. "I think the internet needs verification solutions like this, where your account information, usage data, and identity never mix," Huffman writes. 

As part of the new policy, Reddit is also adding an "[APP]" label to existing "good" bots on the platform and making it easier for users to report suspected "bad" bots. The company is also grappling with a growing number of age verification laws. Reddit is “exploring” ways to “comply with these regulations without compromising user privacy,” Huffmans said.

The company is clearly trying to walk a careful line in how it approaches verification. Huffman notes that Reddit intends to "confirm humanness" rather than verify users' actual identities, which would erode the anonymity that Reddit is known for. But the rise of agentic AI has meant that Reddit is contending with the same sorts of bot-driven spam that took down the short-lived reboot of Digg.

Of course, Reddit is also filled with AI-generated material that's shared by actual humans but may be considered spammy by other users. The company has no plans to crack down on such content, at least for now, according to Huffman. "For better or worse, using AI to write is part of how people will communicate in the future (albeit annoying), so our current focus is to ensure there is a real, live human behind the accounts you’re seeing."


This article originally appeared on Engadget at https://www.engadget.com/social-media/reddit-will-prompt-some-accounts-to-verify-humanness-in-latest-bot-crackdown-161000181.html?src=rss

Sony’s upcoming Bravia 3 II is a mid-range LED TV available in sizes up to 100 inches

Sony just revealed the upcoming Bravia 3 II mid-range LED TV. It'll be available in sizes all the way up to 100 inches, for those in need of a home theater centerpiece. It's considered a mid-range device, but is still outfitted with plenty of tech typically reserved for the company's high-end displays.

First of all, these TVs ship with Sony's XR processor. This grants access to the company's proprietary Clear Image algorithm, auto HDR tone mapping and more. It's nice to see these features expand beyond flagship products.

The 4K LED display supports Dolby Vision, Atmos and DTS:X, with refresh rates up to 120Hz. It also features four HDMI 2.1 ports, so you can hook up a Switch 2, a PS5 and an Xbox Series X all at the same time with a port to spare.

The software here is integrated with Google Gemini, allowing for all kinds of voice commands. Finally, the TVs ship with Sony's new Inclusive Remote Control, which has been designed for accessibility.

The Bravia 3 II line will start showing up at retailers this spring. Prices start at $600 for a 43-inch model and go all the way up to $3,100 for that 100-inch monstrosity.

This article originally appeared on Engadget at https://www.engadget.com/home/home-theater/sonys-upcoming-bravia-3-ii-is-a-mid-range-led-tv-available-in-sizes-up-to-100-inches-160002697.html?src=rss