Co-op pirate survival game Windrose hits PC in early access on April 14

Windrose was a hit in a recent Steam Next Fest event, with more than 850,000 people checking out the demo. More than 1.5 million people have wishlisted the pirate survival-adventure title on Steam as well. So, it’s safe to say this game has some wind in its sails, and it’ll be arriving very soon. During Thursday’s Triple-i Initiative showcase, developer Windrose Crew revealed that it’s charted a course for an early access release on Steam, the Epic Games Store and Stove on April 14 for $30.

In Windrose, you can sail the high seas solo or explore the open world with friends. While the world is procedurally generated, the developers have handcrafted more than 90 points of interest, such as dungeons, temples and shipwrecks.

You and your buds can team up to take down rival ships by sharing command of your vessel's weapons. Once you get close enough, you can board enemy ships for close-quarters combat. A broad range of weapons (including swords and muskets) can help you in battle with adversaries such as sailors, monstrous creatures and bosses.

Windrose also features farming, fishing, crafting and trading, as well as a reputation system and base building. You can hire non-player characters for your crew as well. 

Windrose Crew expects the game to remain in early access for around 1.5 to 2.5 years. It plans to add 50 percent more content, such as new biomes (the early access version has three), enemies, ships and gear. The developers might introduce more gameplay systems as well. The team also said the main story should take players between 50 and 70 hours to complete.

This is a grittier alternative to Sea of Thieves and Skull and Bones for those who want to engage in a spot of piracy with some of their friends. If you’d like to sample what Windrose is all about, the demo remains available on all three PC platforms.

This article originally appeared on Engadget at https://www.engadget.com/gaming/co-op-pirate-survival-game-windrose-hits-pc-in-early-access-on-april-14-175842163.html?src=rss

Tesla may be working on a smaller and cheaper electric SUV

Tesla may be shifting strategy once again. Reuters reported that the company is working on a smaller and less expensive electric SUV. This would be a brand new vehicle rather than a variant of the existing Model 3 or Model Y, according to the publication's sources. The new EV would allegedly be about 14 feet long, shorter than the 15.7-foot Model Y. Reuters didn't have details about whether this would be an autonomous vehicle or a traditional one, but one source reportedly said that Tesla is generally looking to offer a driverless option in its vehicle lineup. 

The company had previously been working on a budget EV with a target price of $25,000, but Tesla appeared to abandon that effort in 2024 to work on robotaxis. And as recently as the start of 2026, Tesla discontinued two of its EV models in order to refocus the business on robotics. Perhaps the brand felt it needed to have a bigger auto imprint after cutting the Model S and X and relaunched the budget EV project. Or perhaps this is just the latest whim of the company's leadership and it won't actually come to pass. We'll have to wait and see.

This article originally appeared on Engadget at https://www.engadget.com/transportation/evs/tesla-may-be-working-on-a-smaller-and-cheaper-electric-suv-175230630.html?src=rss

Razer just released some new gaming earbuds with low latency and fast switching between devices

Razer just released the Hammerhead V3 HyperSpeed gaming earbuds, another entry in the recently-crowded field of gaming earbuds. These have been designed for low latency, which is a necessity when playing video games.

To that end, the earbuds integrate with Razer's proprietary HyperSpeed 2.4GHz streaming platform, which allows for "gaming-grade lag-free" audio. This works with plenty of devices, including smartphones, tablets, PCs, the Steam Deck, the PS5 and more. The earbuds can also connect via Bluetooth for devices that don't support Wi-Fi-based streaming audio.

The charging case includes a dongle that plugs into devices via USB-C, which doubles as a wireless transmitter. Razer promises that users can quickly switch between Wi-Fi and Bluetooth audio, which would be useful when going from a PC to, say, a smartphone to listen to music.

These earbuds include improved ANC, when compared to the previous generation. The battery here lasts for 40 hours, with the earbuds getting 10 hours per charge and the case offering four charges. 

Some earbuds connected to a PC.
Razer

The case can charge via USB-C, which means it charges as the transmitter is being used to stream audio. However, the dongle can also work on its own without the charging case. The earbuds also support THX spatial audio on PCs.

Razer's Hammerhead V3 HyperSpeed gaming earbuds are available right now and cost $130. The almost identically-named Hammerhead V3 X HyperSpeed earbuds run $100 and connect via Bluetooth 5.3 instead of Bluetooth 6.0, with a slightly reduced battery life.

This article originally appeared on Engadget at https://www.engadget.com/audio/headphones/razer-just-released-some-new-gaming-earbuds-with-low-latency-and-fast-switching-between-devices-172907717.html?src=rss

LEGO Finally Gives Tintin’s Moon Rocket Its Brick-Built Moment

The moon landing happened in 1969. Tintin got there in 1954. That’s the kind of detail that makes you stop, reconsider, and immediately want to tell someone about it. Hergé, the Belgian cartoonist behind The Adventures of Tintin, published Destination Moon and its sequel Explorers on the Moon in the early 1950s, a good fifteen years before Neil Armstrong ever set foot on the lunar surface. What makes that even more remarkable is how seriously Hergé took the science behind it. He corresponded with space experts, commissioned a physical rocket model to verify its accuracy, and drew every last detail with a level of rigor that would feel at home in an aerospace manual. The rocket he designed, that now-iconic red-and-white checkered tower, wasn’t just a narrative prop. It was a genuine vision of what a moon mission could look like, built from the best technical knowledge available at the time.

And now LEGO has turned it into 1,283 bricks. The LEGO Ideas Tintin Moon Rocket (Set #21367) is available now, priced at $159.99, and it is exactly as satisfying as you’d want it to be. Standing at 49cm tall with the red-and-white checkered pattern faithfully recreated in brick form, it works beautifully as a display piece, which is clearly the whole point. This is part of LEGO’s Ideas line, designed for adults 18 and up, and it carries that same particular energy as the Botanical Collection or the vintage typewriter set: you build it once, and then it earns a permanent spot on your shelf.

Designer: LEGO

The set includes six figures, Tintin, Captain Haddock, Professor Calculus, the twin detectives Thomson and Thompson, all in detailed space suits with helmets and oxygen tanks, plus Snowy. There’s also a removable panel on the nose cone that opens to reveal a miniature control room inside. That’s the kind of considered detail that makes a $159 price tag feel reasonable rather than indulgent.

But the more interesting story is really about the design of the rocket itself. The checkered pattern on Hergé’s original wasn’t just a visual choice. It was a functional one. The two-tone design was rooted in actual aerospace practice, used to track a rocket’s roll and rotation during launch. Hergé based the rocket’s overall silhouette on the German V-2, the most advanced rocket technology the world had seen at that point, developed under Wernher von Braun’s direction during World War II. The full-circle irony is that von Braun, the man whose V-2 work first inspired Hergé’s fictional rocket, later became NASA’s chief rocket architect and was instrumental in developing the Saturn V that carried Apollo 11 to the actual Moon. Fiction and history were chasing each other the whole time, and somehow Tintin was always a step ahead.

This is also the first LEGO Tintin set ever made, which, given how culturally massive the franchise is, feels like it took longer than it should have. Over two dozen albums, translations into dozens of languages, a presence spanning continents and generations. The set started as a fan submission from Portuguese designer Alexis Dos Santos, known online as Tkel86, who put it through the LEGO Ideas community voting process before it reached full production. That origin story is fitting. Tintin has always been driven by devotion rather than obligation.

The LEGO Ideas line has a reliable instinct for picking the right icons, and the Tintin Moon Rocket belongs here. It works on multiple levels at once: a display piece that’s genuinely beautiful, a nostalgic touchstone for anyone who grew up with the comics, and a design artifact with a richer backstory than most people expect. The checkered pattern that looks so striking on a shelf today is the same pattern that was quietly grounded in real rocket science more than seventy years ago. For anyone who appreciates when design, history, and storytelling land in the same object, this one is absolutely worth your attention.

The post LEGO Finally Gives Tintin’s Moon Rocket Its Brick-Built Moment first appeared on Yanko Design.

Indie game Neverway will launch this October, just in time for spooky season

Indie game studio Coldblood announced today that its debut project Neverway has been given a release window of October 2026. Billed as "nightmarish life-sim RPG," this is going right to the top of my spooky season game queue. It has a cozy-sounding premise, with protagonist Fiona starting a new life on an island, but things take a surreal turn when she becomes the immortal herald for a dead god. She'll be building relationships and making friends one minute and coping with psychological horrors the next. 

This game has been on our radar since it was introduced at last year's Triple-I Initiative event. The new trailer once more shows off the work of both pixel artist Pedro Medeiros, who also worked on Celeste and Towerfall, and composer Disasterpeace, whose past game credits include Fez and Hyper Light Drifter. The prologue is available to play for free starting today on Steam, and Neverway will launch both on that PC platform as well as on the Nintendo Switch.

This article originally appeared on Engadget at https://www.engadget.com/gaming/indie-game-neverway-will-launch-this-october-just-in-time-for-spooky-season-170000669.html?src=rss

1000xResist devs reveal their wild-looking second game about convincing an AI it’s not human

Developer Sunset Visitor just revealed its follow-up to the fantastic 1000xResist. It's called Prove You're Human and looks to wade in similar sci-fi waters as the team's first title.

Just like 10000xResist, the new game is a narrative adventure set in the far future. Prove You're Human tasks players with convincing an AI product that its not alive, but there's a rub. The protagonist is a digital clone of a person, so they aren't human either. This will no-doubt lead to all manner of ethical conundrums.

"An AI dares to dream she is human," a tagline reads. "You've been hired to put her in her place."

The gameplay looks to involve scanning the environment, talking to corporate employees and keeping up with the digital clone's corporeal body. There's also an emphasis on making and solving CAPTCHAs, which makes sense when trying to prove humanity or a lack thereof.

The graphics certainly look unique, as the dev team has weaved real-world footage of Vancouver and the surrounding areas into the virtual landscape. "Vancouver is a well-known film town," Remy Siu, Founder of Sunset Visitor said in a press release. "We’re accessing that infrastructure, along with our long-time collaborators, to bring a sense of tactility to human forms in the game."

We don't know when this is coming out, as the above trailer is just an announcement for the game. However, it's already available to wishlist on Steam.

This is actually a pretty big deal. 1000xResist was a bona-fide sensation and was nominated for a Hugo Award. It also managed to win a Peabody Award, which honors excellence in storytelling.

This article originally appeared on Engadget at https://www.engadget.com/gaming/1000xresist-devs-reveal-their-wild-looking-second-game-about-convincing-an-ai-its-not-human-170018986.html?src=rss

Amazon’s satellite internet service is scheduled for mid-2026 availability

Amazon Leo (formerly Project Kuiper) will launch mid-2026, according to Andy Jassy. On Wednesday, the Amazon CEO dropped the news in his annual letter to shareholders. The company says Leo will support download speeds up to 1 Gbps. By comparison, Starlink’s download speeds typically range between 45 and 280 Mbps.

Jassy didn't specify whether the mid-2026 launch date will include consumer availability. (An Amazon spokesperson told Engadget that the company doesn’t have more detail to add right now.) We do know that "select enterprise customers" began testing the high-speed satellite service late last year. Delta and JetBlue have already signed on to use Leo for in-flight Wi-Fi. Other businesses striking deals include AT&T, Vodafone, DirecTV Latin America and NASA.

Whenever it does arrive for consumers, Amazon Leo could offer several perks compared to Starlink. It will allegedly offer six to eight times faster uplink performance and double the download speeds than competitors (read: Starlink). Amazon says it will also cost less and offer native AWS integration for enterprise data storage, analytics and AI.

Despite those perks, it may be a while before Leo can deliver Musk-free satellite internet on a large scale. The service is currently behind schedule, with only 241 satellites operating in its constellation. (Starlink has over 10,000.) In January, Amazon asked the FCC for an extension on a July 2026 deadline requiring it to have 1,600 satellites in orbit. The company said at the time that it expected only around 700 to be operating by that deadline.

This article originally appeared on Engadget at https://www.engadget.com/big-tech/amazons-satellite-internet-service-is-scheduled-for-mid-2026-availability-164046305.html?src=rss

This Walnut Box Prints the News You’d Scroll For: Only 10 Were Made

The first thing most people reach for in the morning isn’t a glass of water or a cup of coffee; it’s the phone. From there, it’s a quick trip through news alerts, emails, and a social media feed that didn’t exist last night. Screen fatigue is well-documented at this point, and the solutions that have emerged tend to be more digital tools designed to manage other digital tools.

Designer and furniture maker Travis Miller decided to approach the problem differently. His Paper Console PC-1 doesn’t ask you to manage your screen time; it simply offers an alternative that doesn’t involve one. The device is about the size of a toaster and sits on a desk or nightstand, printing your news, weather, puzzles, and other personally selected content on demand, one strip of thermal paper at a time.

Designer: Travis Miller

The interaction is deliberately simple. A brass rotary dial on the front selects from up to eight customizable channels, and a single button triggers printing. No menus, no tap targets, no notifications pulling your attention away. The channels can be loaded with whatever content matters most to you, from top news headlines and RSS feeds to weather forecasts, email summaries, astronomy updates, and puzzles like Sudoku and mazes.

Each channel can hold multiple modules stacked in whatever order you prefer, so a single press can deliver a full morning digest: weather first, then headlines, then a journal prompt to think about over coffee. Scheduling is built in as well, so the device can print automatically at set times, silently delivering the day’s content without any input. It’s passive in the best sense.

Inside the walnut and brass enclosure is a Raspberry Pi Zero 2 W paired with a 58mm thermal printer. Miller designed and fabricated the case himself, drawing on six years of furniture making, and a 3D-printed internal sled keeps the electronics tidy and mounted. The brass faceplate gives the device the kind of weight and finish that puts it a long way from anything that comes in a retail box.

Miller made only 10 units in this first run, though the full project is open-sourced and documented on GitHub for anyone who wants to build one. That openness suits it well. The PC-1 isn’t a product category or a commercial platform; it’s a personal project that turned out well enough to share. The GitHub documentation is detailed enough to follow and honest about what the build actually involves.

There’s something genuinely refreshing about a device that asks nothing of you except a button press. The Paper Console PC-1 isn’t anti-technology; it’s just more selective about what earns a spot on the desk. Information printed on paper, held in your hand, and torn off when you’re done has a finality that a notification never manages, and for a growing number of people, that difference matters quite a lot.

The post This Walnut Box Prints the News You’d Scroll For: Only 10 Were Made first appeared on Yanko Design.

Rhythm Heaven Groove comes to Switch on July 2

A large chunk of Nintendo’s 2026 plans remain a mystery (that is, unless you take the insiders and leakers at their word), but we have been waiting on release dates for a couple of previously announced first-party titles, including Rhythm Heaven Groove, which officially arrives July 2.

Seemingly announced first on the Nintendo Today! app before making its way to the company’s various social channels, the first new entry in the Rhythm Heaven series in more than a decade is technically launching on the original Switch, but should also be fully playable on Switch 2. Currently the game’s Switch 2 compatibility status is listed as “Untested” on its official store page, but it’s hard to imagine there being any issues there.

If you’ve never played a Rhythm Heaven game before, the series is a bit like a (slightly) less wacky WarioWare, but all the minigames are based around rhythm and beat-matching. The challenges are rarely especially complex in terms of what's required of you, leaving you free to enjoy the always excellent original pop and electronic music.

Rhythm Heaven is one of Nintendo’s less prolific series’, with the upcoming Groove being only the fifth entry in two decades. The series debuted on the Game Boy Advance in 2006 in Japan as Rhythm Tengoku, with Rhythm Heaven arriving on the DS two years later in the US. That was followed by Rhythm Heaven Fever on the Wii, and the most recent entry was 2015’s Rhythm Heaven Megamix for the 3DS, which was something of a best-of collection.

Rhythm Heaven Groove is notable not only for being the first Rhythm Heaven game of the Switch generation, but also likely one of the console’s last games, as Nintendo prepares to shift its full focus to the Switch 2. Before then we’re also getting the typically charming Yoshi and the Mysterious Book (Switch 2-only) on May 21 and Tomodachi Life: Living the Dream, which launches on both platforms next week, April 16. 

Rhythm Heaven Groove is available to pre-order now for $40.

This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/rhythm-heaven-groove-comes-to-switch-on-july-2-155715068.html?src=rss

Roku will stream Savannah Bananas games, along with the entire Banana Ball Championship League

The Banana Ball World Tour is coming to Roku. The platform has signed a deal to stream free content from the Banana Ball Championship League. This, of course, includes Savannah Bananas games.

If that last paragraph didn't make a lick of sense to you, here's a primer. The Savannah Bananas are a wacky baseball team, playing something called Banana Ball. The team has been called the Harlem Globetrotters of baseball, and that's a fairly apt name. Players dress in funny costumes, step into ridiculously tall stilts, perform dance routines and do all kinds of things that could frustrate traditional baseball fans but tend to delight those looking for a unique night out.

To that end, Savannah Bananas games have become massive events. They've been traveling around the country the past few years doing exhibition matches, but the team's success led to the creation of the Banana Ball Championship League and the Banana Ball World Tour. There are now six teams involved and Roku will be streaming games from later this month until September.

First up, the Savannah Bananas face the Party Animals on April 26 at Yankee Stadium, which streams live at 3PM ET on the Roku Sports Channel. The Party Animals are Savannah's main rivals, making them the Washington Generals of Banana Ball.

Roku has published a calendar of streamed matches, but it doesn't include the actual championship game. This inaugural Banana Bowl is scheduled for October 10. Engadget has reached out to the platform to see what their plans are for the final game of the season. Many games are also available to stream on ESPN via Disney+.

The company also says it's working on some kind of "interactive platform" for Banana Ball fans. The matches have a lot of audience participation, so this could be some kind of riff on that. Roku promises to share more details at a later time.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/roku-will-stream-savannah-bananas-games-along-with-the-entire-banana-ball-championship-league-153329667.html?src=rss