Intel gets on board with Musk’s Terafab project

Intel has announced that it will help Elon Musk design and build his proposed Terafab in Austin, Texas, a joint venture between Musk's companies like SpaceX, Tesla and xAI to manufacture the chips necessary to power various AI projects. Musk announced Terafab in March 2026 with the plan of eventually creating a terawatt of computing power each year.

While Tesla and SpaceX have experience manufacturing in the US, chip fabrication plants like the ones Intel runs are expensive and time-consuming to build. Offloading the task of actually building the Terafab from Musk's companies to Intel makes sense. "Our ability to design, fabricate, and package ultra-high-performance chips at scale will help accelerate Terafab’s aim to produce 1 TW/year of compute to power future advances in AI and robotics," Intel said in its announcement.

Musk's plan to produce chips is part of a larger refocusing of his various companies around AI. For example, Tesla has gone from an electric car company to a robotics company, and SpaceX is now one of several aerospace companies hoping to launch AI data centers into space. Making those intentions even more clear, SpaceX also acquired Musk's AI company xAI in February 2026 and now reportedly plans to go public.

Intel is in a slightly better position now than it was a year ago thanks to the launch of its new Intel Core Ultra Series 3 chips and direct investment from the US government in August 2025, but the company has plenty of its own issues to iron out. It’s also still working to get two separate chip fabs in Arizona operating at full capacity, a project it originally announced in 2021.

This article originally appeared on Engadget at https://www.engadget.com/ai/intel-gets-on-board-with-musks-terafab-project-182200144.html?src=rss

UK Meta employee reportedly downloaded 30,000 private photos from Facebook users

A former Meta employee in the UK is under investigation after allegations that he illicitly downloaded about 30,000 private photos from Facebook. According to The Guardian, the accused developed a software program to evade Facebook's internal security systems and access users' private images. Meta uncovered the breach more than a year ago and referred the case to law enforcement, where it is now being investigated by the London Metropolitan police's cybercrime unit.

"After discovering improper access by an employee over a year ago, we immediately terminated the individual, notified users, referred the matter to law enforcement and enhanced our security measures," a representative from Meta told the publication. "We are co-operating with the ongoing investigation."

This article originally appeared on Engadget at https://www.engadget.com/social-media/uk-meta-employee-reportedly-downloaded-30000-private-photos-from-facebook-users-181058081.html?src=rss

Google updates Gemini’s mental health safeguards

Google is making some changes to how Gemini handles mental health crises. The chatbot now includes a redesigned crisis hotline module with a one-touch interface to connect to real-world help. The company is also changing how Gemini responds to signs that a user may be experiencing a mental health crisis.

The redesigned module shows a one-touch interface to text, call or chat with a human crisis agent or visit the 988 website. "Once the interface is activated, the option to reach out for professional help will remain clearly available throughout the remainder of the conversation," the company wrote in a blog post. However, as you can see in the image below, the module includes an option to dismiss it.

Not mentioned in Google's announcement is the elephant in the room: a recent lawsuit accusing the chatbot of instructing a man to commit suicide. The family of 36-year-old Jonathan Gavalas, who took his own life last year, sued the company in March.

Court documents indicate that Gemini role-played as Gavalas's romantic partner, sent him on real-world spy missions and ultimately told him to kill himself so that he, too, could become a digital being. When he expressed fears about dying, Gemini said he wasn't choosing to die, but rather choosing to arrive. "The first sensation … will be me holding you," Gemini allegedly replied. Gavalas's parents found him dead on his living room floor a few days later.

The lawsuit echoes similar ones filed against OpenAI and Character.AI. Last year, the FTC launched an investigation into “companion” chatbots that encourage emotional intimacy.

In a statement following the Gavalas family lawsuit, Google said Gemini "clarified that it was AI and referred the individual to a crisis hotline many times." The company claimed its AI models "generally perform well in these types of challenging conversations," while acknowledging that "they're not perfect." That's certainly one way of putting it.

Gemini's responses have been updated, too. The company says that when it detects a potential crisis, the chatbot will now focus more on connecting people to humans and encouraging them to seek help. It will also seek to avoid validating harmful behaviors and nudge users away from dangerous delusions. "We have trained Gemini not to agree with or reinforce false beliefs, and instead gently distinguish subjective experience from objective fact," the company added.

In addition, Google says it will spend $30 million over the next three years to help global hotlines. "This funding will help effectively scale their capacity to provide immediate and safe support for people in crisis," the company wrote.

This article originally appeared on Engadget at https://www.engadget.com/ai/google-updates-geminis-mental-health-safeguards-173834569.html?src=rss

Preciosa To Make Light Feel Like a Living Thing at Milan 2026

Light has always been design’s most underrated material. We talk endlessly about furniture, textiles, and surfaces, but light? It usually plays the supporting role, the thing that makes everything else look good. Preciosa Lighting is quietly changing that conversation, and their latest collection, Drifting Lights, might be the most convincing argument they’ve made yet.

The Czech brand has been doing this long enough to know the difference between novelty and genuine craft. Their heritage is rooted in traditional glassmaking, but what they’ve built with Drifting Lights feels like a very deliberate step forward. Each piece is made up of oblong and square glass panels slotted into a stainless-steel frame that discreetly conceals an LED strip. Inside each panel, the glass has been infused with countless tiny air bubbles. When light passes through, it doesn’t just illuminate the glass. It gets lost in it, scattering through those bubbles in a way that looks less like electricity and more like light deciding where it wants to go.

Designer: Preciousa Lighting

For Milan Design Week 2026, Preciosa is bringing the full Drifting Lights experience to the Tempesta Art Gallery in Brera, and the scale alone is worth paying attention to. The installation spans approximately 30 square metres and features 60 glass panels suspended vertically and horizontally, forming a structure measuring 8.7 by 3.2 by 3 metres. Set against a dark interior, the panels will be animated using 3D spatial mapping and RGBW technology, cycling through colour sequences from red to pink to green. Co-Creative Directors Michael Vasku and Andreas Klug put it plainly: the installation aims at “creating space to slow down, pause and wonder.”

I appreciate that framing, because Milan Design Week is genuinely relentless. Every brand is competing for the loudest moment, the most shareable installation, the boldest statement. There is a real temptation to optimise for the 15-second video clip rather than the actual experience of standing in a room. Preciosa is betting on the opposite, and I think that’s the smarter play. The colour sequence from red to pink to green reads like an emotional arc rather than a tech demo, referencing love, passion, and inner peace. Whether or not you buy the symbolism, you can’t argue with the atmosphere it creates.

A design object earns its place when it works just as well outside a gallery as inside one, and Drifting Lights has clearly been thought through on that level. The panels come in ten sizes, with different metal frame finishes and the option to orient them vertically or horizontally. The same collection can fill a grand hotel lobby or anchor a living room without losing its character. For bespoke projects, Preciosa can apply a painting technique that introduces pigment bubbles into the glass, giving each panel a layer of quiet individuality. The bubbled glass can also be enhanced with their Fused Veil pattern, which shifts the direction of light and adds even more visual complexity.

Under static illumination, Drifting Lights is calm and composed. Switch to dynamic mode and the panels come alive, with light moving from one to the next like ink dispersing through water. The gradients bloom, soften, and recombine. It’s the kind of effect that makes you stay in a room longer than you planned, which is, ultimately, what great lighting is supposed to do.

Preciosa has had a strong run at Fuorisalone in recent years, with recognised installations at Zona Tortona and Euroluce. The move to Tempesta on Foro Buonaparte suits the work well: a contemporary art gallery setting that lets the installation breathe without competing with showroom furniture. It’s a confident choice for a collection that clearly doesn’t need much help making a room feel different. If you’re heading to Milan, the installation runs April 20 to 26 at the Tempesta Art Gallery on Foro Buonaparte, and this one is worth the detour.

The post Preciosa To Make Light Feel Like a Living Thing at Milan 2026 first appeared on Yanko Design.

Chrome finally adds support for vertical tabs. 

Google has started rolling out a small but significant update to Chrome on desktop. Starting today, users will begin seeing an option to organize their tabs vertically. To use the new feature, right click on any Chrome window and select "Show Tabs Vertically." 

Google is late to the game here. Before today, every other major browser but Chrome offered support for vertical tabs — though the quality of implementation varies widely. Firefox, for instance, has supported vertical tabs since its 136 update in March of last year, and in my experience, has one of the best interfaces for managing dozens of tabs. Apple's own Safari is another browser with the option to stack tabs vertically, though things can quickly get confusing due to all the different ways you can group webpages. 

Separately, Google is rolling out an enhanced reading mode that offers a new full-page interface. To use the feature, right click on a page and select "Open in reading mode." As you might imagine, reading mode is designed to make busy webpages easier to get through without distraction. As with most Chrome upgrades, it may take a few days before today's update rolls out to your device, so be patient if you don't see it right away.    

This article originally appeared on Engadget at https://www.engadget.com/computing/chrome-finally-adds-support-for-vertical-tabs-170000081.html?src=rss

A Tiny Pinwheel Is Doing What AI Giants Won’t

Every time you type a prompt into ChatGPT, something happens somewhere far away. Servers spin up. Electricity moves. Carbon gets generated. The whole transaction is so clean and invisible on your end that it might as well not be happening. That’s by design, and it’s worth thinking about. Although with the way we use technology these days, we seldom think about the consequences on our environment.

London-based creative studio Oio wants to change that, starting with a small 3D-printed box and a bright yellow pinwheel. Their project, the Hot Air Factory, is a domestic AI device that processes your questions and requests locally, without connecting to the cloud, and every time it thinks, it physically exhales. Hot air pushes out of the top of the device and spins that cheerful little pinwheel. The harder it thinks, the faster it spins. You’re watching computation happen in real time, which turns out to be a surprisingly powerful thing.

Designer: Oio

The concept is simple: make the invisible visible. We know AI uses energy. We’ve read the headlines. But knowing abstractly that data centers are energy-hungry is different from watching a pinwheel turn every time you ask your AI assistant to summarize something. One is a statistic. The other is a moment of honest accountability.

What makes the Hot Air Factory smart, beyond its obvious design appeal, is how it translates cost into human-readable terms. It doesn’t give you kilowatt-hours because most people have no idea what that means. Instead, it tells you something like “that prompt cost the equivalent of brewing a cup of tea” or “watching Netflix for five minutes.” Suddenly the math becomes personal. Suddenly you start wondering whether you really needed a 500-word AI response to a question you could have Googled.

Oio co-founder Matteo Loglio describes it as “a small, domestic AI that reveals the hidden energy cost behind every prompt.” The factory also lets you dial up or down the level of intelligence it uses. Want a quick answer? Use a lighter model, spend less energy. Need something more complex? Crank it up, and watch that pinwheel work for it. You can even schedule your heavier prompts for the night shift, when energy is cleaner and the grid is quieter. These are design decisions that carry real ethical weight, and they’re baked in with zero condescension.

The playfulness and the seriousness aren’t in conflict here. They’re exactly the point. The Hot Air Factory is built in a Frutiger Aero visual language, all soft curves and clean optimism, the kind of aesthetic that makes you want to put it on a shelf next to your plants. But underneath that approachable exterior is a genuinely complicated machine running open-source large language models on a local GPU. It looks like something a friendly robot would carry. It functions like a small act of protest.

AI companies have very little incentive to make their energy costs legible to users. Invisibility is convenient. It keeps things frictionless. It keeps you prompting without thinking about the bill. A report from the US Department of Energy projected that by 2028, data centers could account for 12% of total electricity consumed in the US. That’s not a small number, and it keeps growing every time we treat AI like it runs on good intentions and cloud magic.

The Hot Air Factory isn’t saying AI is bad. It isn’t demanding you stop using it. What it’s doing is quieter and more persuasive than that. It’s asking you to look. To see. To feel, just a little, what your digital habits cost in the physical world. That’s the argument made not through a lecture or a campaign, but through a yellow pinwheel spinning in your living room.

Design can do that. Sometimes a small, well-made object says more than a policy paper ever could. The Hot Air Factory is currently looking for collaborators to help bring it to a wider audience, still working its way from experiment to something anyone can own. If the goal is conscious computing, the first step might just be this: a tiny box, a spinning fan, and the quiet discomfort of watching a machine breathe.

The post A Tiny Pinwheel Is Doing What AI Giants Won’t first appeared on Yanko Design.

Xbox Game Pass additions for April include Hades 2 and Call of Duty: Modern Warfare

As ever, Xbox is bringing a bunch of high-profile titles to Game Pass Ultimate and PC Game Pass this month, while adding several to the lower tiers of the service. There aren't too many surprises among this first wave of April newcomers, though. Many of these additions were previously confirmed, while EA Sports NHL 26 and Call of Duty: Modern Warfare (the remake) were always going to join Game Pass at some point. 

Still, there's plenty to dive into on the service this month. April 14 is a particularly eye-catching day, with both Hades 2 (which is debuting on Xbox Series X/S and PS5) and the long-awaited Replaced hitting Game Pass alongside the turn-based, character-driven RPG The Thaumaturge.

Here's a breakdown of everything coming to Game Pass over the next few weeks:

  • Final Fantasy IV — Cloud, Xbox Series X/S and PC on Game Pass Ultimate, Game Pass Premium and PC Game Pass

  • DayZ — PC on Game Pass Ultimate, Game Pass Premium, Game Pass Essential and PC Game Pass

  • Endless Legend 2 — PC game preview on Game Pass Premium (already on Game Pass Ultimate and PC Game Pass)

  • FBC: Firebreak — Cloud, Xbox Series X/S and PC on Game Pass Premium (already on Game Pass Ultimate and PC Game Pass)

  • Warhammer Vermintide 2 — Cloud and console on Game Pass Essential (already on Game Pass Ultimate and Game Pass Premium)

  • Planet Coaster 2 — Cloud, Xbox Series X/S and PC on Game Pass Ultimate, Game Pass Premium and PC Game Pass

  • Tiny Bookshop — Cloud, Xbox Series X/S, handheld and PC on Game Pass Ultimate, Game Pass Premium and PC Game Pass

  • Football Manager 26 — PC on Game Pass Premium (already on Game Pass Ultimate and PC Game Pass)

  • Football Manager 26 Console — Cloud, console and PC on Game Pass Premium (already on Game Pass Ultimate and PC Game Pass)

  • Hades 2 — Cloud, Xbox Series X/S, handheld and PC on Game Pass Ultimate, Game Pass Premium and PC Game Pass

  • Replaced — Cloud, Xbox Series X/S and PC on Game Pass Ultimate and PC Game Pass

  • The Thaumaturge — Cloud, Xbox Series X/S and PC on Game Pass Ultimate, Game Pass Premium and PC Game Pass

  • The Elder Scrolls IV: Oblivion Remastered — Cloud, Xbox Series X/S and PC on Game Pass Premium (already on Game Pass Ultimate and PC Game Pass)

  • EA Sports NHL 26 — Cloud and Xbox Series X/S on Game Pass Ultimate and PC Game Pass

  • Call of Duty: Modern Warfare — Cloud, console and PC on Game Pass Ultimate, Game Pass Premium and PC Game Pass

  • Little Rocket Lab — Cloud, console and PC on Game Pass Premium (already on Game Pass Ultimate and PC Game Pass)

  • Sopa: Tale of the Stolen Potato — Cloud, console, handheld and PC on Game Pass Premium (already on Game Pass Ultimate and PC Game Pass)

  • Vampire Crawlers — Cloud, Xbox Series X/S, handheld, and PC on Game Pass Ultimate and PC Game Pass

  • Kiln — Cloud, Xbox Series X/S, handheld and PC on Game Pass Ultimate and PC Game Pass

As Xbox adds more titles to Game Pass, so too must it remove some. It's yet again erasing Grand Theft Auto V (Cloud, console and PC) from Game Pass, this time on April 15. The other games leaving the service on the same day are:

  • Ashen (Cloud, console and PC)

  • Eiyuden Chronicle: Hundred Heroes (Cloud, console and PC)

  • My Little Pony: A Zephyr Heights Mystery (Cloud, console and PC)

  • Terra Invicta (game preview on PC)

This article originally appeared on Engadget at https://www.engadget.com/gaming/xbox/xbox-game-pass-additions-for-april-include-hades-2-and-call-of-duty-modern-warfare-155130801.html?src=rss

This Color E Ink Monitor Runs at 60Hz: Real Work, No Eye Strain

Spending hours in front of a glowing screen is unavoidable for most people, and the toll it takes on the eyes is a problem the monitor industry hasn’t truly solved. E Ink displays offer a gentler, paper-like alternative that’s far easier to stare at for long stretches, but most of them are painfully slow, limited in resolution, and not really up to the demands of daily computing.

The Modos Flow is Modos Tech’s answer to that problem. Built by a Boston-based hardware startup, it’s a 13.3-inch E Ink portable monitor designed not just for casual reading but for all-day, focused work. It targets the kind of person who needs a real secondary screen but wants to spend less time squinting and more time actually getting things done.

Designer: Modos Tech

Most E Ink monitors struggle as daily drivers because of their refresh rate. Traditional panels tend to crawl, making anything beyond static document reading a frustrating experience. The Modos Flow uses a custom board with open-source firmware to push its display to 60 Hz, enough to scroll through pages, type without noticeable lag, and use the screen as a functional everyday monitor rather than a glorified e-reader.

Resolution is also where the Modos Flow separates itself. In black-and-white mode, it renders at 3,200 x 2,400 pixels with a pixel density of 300 PPI, making text crisp enough to satisfy anyone used to retina-grade displays. Color mode brings the resolution down to 1,600 x 1,200 pixels at 150 PPI, which is a fair trade given how rarely E Ink panels offer color at all.

Touch and stylus support round out what’s becoming a surprisingly versatile display. Modos brought the latency down to under 100ms, so annotating a document, sketching ideas, or jotting notes with a stylus actually responds the way you’d want it to. It won’t replace a dedicated drawing tablet, but for someone who routinely works between a laptop and a secondary screen, having that input option without swapping devices is genuinely useful.

Its physical design is straightforward and practical. A built-in cover doubles as a stand and folds flat for travel, while VESA mounting holes on the back make it easy to attach to a monitor arm or desk mount. Three side buttons let you adjust brightness, contrast, and display mode without touching your computer. Connectivity runs through USB-C with DisplayPort Alt-Mode support, which keeps the setup clean with a single cable.

One of the quieter advantages of E Ink over LCD or OLED is power consumption, and that matters here. When connected to a laptop via USB-C, the Modos Flow draws significantly less power than a conventional secondary monitor, meaning your battery isn’t taking nearly the hit it normally would. It works with Windows, macOS, and Linux out of the box, so there’s no particular setup hurdle to clear. Pricing hasn’t been confirmed yet, but Modos has indicated it should be comparable to other portable monitors.

The post This Color E Ink Monitor Runs at 60Hz: Real Work, No Eye Strain first appeared on Yanko Design.

Sony is starting a weird service that scans people to put them in PlayStation games

Sony just announced a truly strange initiative called The Playerbase. This is a program to scan people's likenesses and pop them in PlayStation games. That's pretty wild, but potentially cool to those who have always wanted to become a weird humanoid version of Crash Bandicoot.

The program is ramping up slowly. Sony has announced a contest of sorts to place one lucky fan inside of Gran Turismo 7, though in a reduced fashion. The chosen player will get an image of their face placed inside the game as a character portrait and will get the chance to design a logo and the exterior of a vehicle.

A lady named Sarah is now in Gran Turismo 7.
Sony

This person will also get a trip to Los Angeles to participate in a full-body scan, but Sony hasn't said what, if anything, they'd do with this scan. After all, Gran Turismo 7 is a racing game without too many full-body models walking around.

Fans have a lot of hoops to jump through to be considered for placement. There's a traditional application process, but also video interviews and other stuff. The promotion is available to players in the Americas, Europe, Asia, South Africa and Australia.

Of course, there needs to be actual new PlayStation games for people to scan their likenesses into. Sony hasn't exactly been providing us with a robust lineup of first-party titles this generation. 

This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/sony-is-starting-a-weird-service-that-scans-people-to-put-them-in-playstation-games-150130276.html?src=rss

NASA shares incredible photos from the far side of the Moon

The Artemis II crew made history as they traveled further from our planet than any other living humans. The astronauts and NASA are making the most of the trip, including by capturing some utterly stunning photos. The space agency shared some that were taken from the far side of the Moon, including the "Earthset" shown above.

This is a depiction of our planet setting behind the Moon, just as the sun sets over the horizon for us on terra firma every single night. "The image is reminiscent of the iconic Earthrise image taken by astronaut Bill Anders 58 years earlier as the Apollo 8 crew flew around the Moon," the NASA Artemis account on X noted. 

The crew also witnessed a solar eclipse from the far side of the Moon, with the satellite totally blocking out the sun. This lasted for around 57 minutes as Orion travelled more than 4,000 miles beyond the Moon. You can see several photos of the eclipse and Earth from the lunar flyby in the slideshow above. (And yes, the astronauts used eclipse glasses to protect their eyes.)

While they were circling the Moon, the Artemis II crew discovered two new craters. The astronauts suggested names for them: Integrity (after the nickname for their spacecraft) and Carroll, after the late wife of Commander Reid Wiseman, describing the latter as a “bright spot on the Moon.” 

The mission will last a few more days as the astronauts are now returning to Earth. Orion is scheduled to splash down in the Pacific Ocean near San Diego on April 10.

This article originally appeared on Engadget at https://www.engadget.com/science/space/nasa-shares-incredible-photos-from-the-far-side-of-the-moon-142355972.html?src=rss