The UK government is expected to launch a parliamentary inquiry into the roll of social media in summer riots, particularly around the use of generative AI, The Guardian reported. As part of that, MPs (members of Parliament) wish to cross-examine X owner Elon Musk, along with senior executives from Meta and TikTok, as part of a Commons science and technology select committee social media inquiry.
"[Musk] has very strong views on multiple aspects of this," said Labour chair of the select committee, Chi Onwurah. "I would certainly like the opportunity to cross-examine him to see … how he reconciles his promotion of freedom of expression with his promotion of pure disinformation. [The committee will] get to the bottom of the links between social media algorithms, generative AI, and the spread of harmful or false content."
The government is looking into the use of fake images created by generative AI, often containing Islamophobic content, which were widely shared in social media posts on Facebook and X. Such posts may have inflamed riots last August that took place after three schoolgirls were murdered. MPs are also looking into big tech business models that "encourage the spread of content that can mislead and harm."
Musk, who may soon have a large role in the US government under incoming president Trump, has criticized the UK government and isn't likely to attend. During the riots in August he said: “Civil war is inevitable," and on Monday stated that "Britain is going full Stalin."
In December, UK regulator Ofcom will publish new rules as part of the Online Safety Act. With the new regulations, it's likely that social media platforms will be forced prevent the spread of illegal materials such as CSAM and survey activities that could stir up violence. Companies like X and Facebook will then be required to remove any illegal material.
This article originally appeared on Engadget at https://www.engadget.com/social-media/uk-government-will-summon-elon-musk-as-part-of-social-media-inquiry-130004409.html?src=rss
Back in January at the Consumer Electronics Show (CES), LG unveiled a 27-inch 480Hz OLED panel with some incredible specs, but didn't say when or even if it would build a monitor around it. Now, the company has announced the UltraGear GX7 (27GX790A), a 27-inch QHD (2,560 x 1,440) OLED gaming monitor with a 480Hz refresh rate and a .03-millisecond response time — the fastest of any QHD OLED monitor, LG claims.
The new display supports both NVIDIA's G-Sync and AMD's FreeSync technology to reduce screen tearing and flickering. It received VESA's DisplayHDR True Black 400 certification, meaning it's decently bright, supports a wide color gamut (DCI-P3 98.5 percent) and produces deep blacks. It also comes with an anti-glare and low reflection coating.
The UltraGear GX7 is equipped with a headphone jack and both HDMI 2.1 and DisplayPort 2.1 inputs. It should be noted that neither of those display technologies natively support 480Hz refresh rates at 1440p resolutions, so LG's new display will likely use DSC (display stream compression) technology that allows such a high refresh rate in conjunction with modern NVIDIA and AMD GPUs. Finally, it's perched on sleek, height-adjustable stand with 15 degrees of tilt and 30 degrees of swivel.
LG's new display isn't cheap at $1,000, but it does undercut rival Sony's InZone M10S (also a 1440p 480Hz OLED display) by $100. However, Sony's monitor has a few extra pro gaming features, including one that draws an outline around enemies and another that simulates older LCD monitors for players who prefer that. The UltraGear GX7 is live on LG's site, but there's no pre-order button or shipping date yet.
This article originally appeared on Engadget at https://www.engadget.com/gaming/lg-unveils-its-own-480hz-oled-gaming-monitor-131924601.html?src=rss
President-elect Donald Trump has named Brendan Carr as the new chairman of the Federal Communications Commission, The New York Times reported. Carr has previously argued in favor of punishing TV networks for political bias and regulating big tech firms like Google and Apple. The appointment doesn't require the usual senate approval, since Carr has sat on the commission since 2017.
Under a Trump administration, the FCC will have two Democrat and three Republican commissioners. Carr will take over from current FCC chair Jessica Rosenworcel.
Carr wrote the FCC section on the infamous Project 2025 document, proposing new social media restrictions that could benefit conservative viewpoints. He also wants to limit the Section 230 legal shield that allows social media and other platforms to host and moderate comments and other user-generated content.
"The censorship cartel must be dismantled," Carr wrote last week on X. He added that the FCC under his leadership will also go after TV networks. " Broadcast media have had the privilege of using a scarce and valuable public resource — our airwaves. When the transition is complete, the FCC will enforce this public interest obligation."
However, Carr won't have full powers to enact new rules. Since companies like Google and Meta aren't considered communications services, the FCC would have limited power to regulate them. That means an expansion of its powers would require new legislation. Brendan Carr has “proposed to do a lot of things he has no jurisdiction to do and in other cases he’s blatantly misreading the rules,” Free Press co-chief executive Jessica Gonzalez told the NYT.
That's not to say that Carr can't affect the way the internet operates. In 2017, he voted to repeal net neutrality rules, and in 2021, voted against restoring them.
This article originally appeared on Engadget at https://www.engadget.com/big-tech/trump-names-commission-member-brendan-carr-as-fcc-chairman-130041732.html?src=rss
GM's robotaxi unit Cruise has agreed to pay a $500,000 for submitting a false accident report as part of a deferred prosecution agreement. The US Justice Department (DoJ) said that Cruise failed to disclose vital details about a serious October 2023 accident in which one of its vehicles struck a pedestrian and dragged her 20 feet after she was hit by another vehicle.
"Federal laws and regulations are in place to protect public safety on our roads. Companies with self-driving cars that seek to share our roads and crosswalks must be fully truthful in their reports to their regulators,” said Martha Boersch, Chief of the Office of the U.S. Attorney’s Criminal Division. Uber has yet to comment on the matter.
Under the terms of the three-year settlement, Cruise must cooperate with the government, put a safety compliance program into place and provide annual reports to the US Attorney's office. The company could still be prosecuted if it fails to comply with those conditions. Cruise was previously fined $1.5 million by the National Highway Traffic Safety Administration (NHTSA) and reportedly reached a settlement with the victim worth at least $8 million.
According to the US Attorney's office, a Cruise driverless vehicle operating in San Francisco ran over a pedestrian who had been thrown into its path after being struck by a separate, human-operated vehicle. The Cruise vehicle initially stopped after running over the pedestrian, but its systems failed to detect that she was still under the vehicle. It then tried to pull over to the side, dragging the woman over 20 feet. In Cruise's report to the NHTSA, it said nothing about dragging the victim after it struck her. (Cruise also omitted this information in statements to the press at the time of the accident.)
Cruise was subsequently stripped of its license to operate self-driving vehicles in California. The company stopped all operations of both its driverless cars and its manned robotaxi service in order to engage in a comprehensive safety review. CEO Kyle Vogt resigned in November and GM announced plans to slash Cruise's funding and to restructure leadership based on external safety reviews. Nearly a quarter of the company's workforce was cut that in December.
Cruise vehicles stayed off roads for several more months but returned to Arizona in April and to Houston in June under the supervision of human drivers. In September this year, Cruise recommenced operations in California, again with human drivers at the wheel. In August, the company said its self-driving vehicles would come to Uber starting next year.
This article originally appeared on Engadget at https://www.engadget.com/transportation/gms-cruise-will-pay-a-500000-fine-for-submitting-a-false-accident-report-133041789.html?src=rss
The 2024 iMac looks the same as ever, but there’s an update that promises to dramatically transform the lineup. It’s not the M4 processor, though that’s nice. No, I’m talking about the boost in base memory that finally lifts the entry-level models from a deplorable 8GB to 16GB. That, along with the new chips, promises to finally make the $1,299 iMac cost effective for most buyers.
There are a few other tweaks, like an optional nano-coated display, an updated 12-megapixel webcam and an assortment of new colors. Otherwise, things are much the same as last year, which may make you wonder if it’s worth the upgrade. After testing one for content creation, gaming and productivity, I can tell you that the answer is definitely yes.
What’s new with the latest iMac?
Side-by-side, the 2023 and 2024 iMacs look about the same. The 24-inch 4.5K 500-nit display and the computer itself are housed in the same slim 0.43-inch (11.5mm) thick frame. It still sits on an elegant stand that tilts but lacks an adjustable height setting. While tilt-only is a common setup on all-in-one PCs, at this point it would be nice to see Apple do even a simplified height adjustment like it did on the Studio Display. Elsewhere, there are two Thunderbolt 4 ports on the base model and four on the more expensive versions, along with a magnetic power connector and 3.5mm headphone jack on the left side — all the same as before.
What is new is the higher-quality 12MP webcam that’s a massive leap up from past models. It finally delivers sharp and color-accurate video worthy of the rest of the computer, to help you look your best when on FaceTime or Zoom. It supports Apple’s Center Stage feature that auto-centers the subject during video calls, even if you’re moving around. The new webcam also works with the new Desk View feature that lets you show off objects below your screen.
You can now get the iMac with optional nano-textured display glass that blocks glare, even with a light pointing right at it. Though it does slightly reduce sharpness, I’d recommend it if you can afford the extra $200. Otherwise, it’s the same clear and colorful display with 500 nits of brightness, a wide P3 gamut and a resolution of 4,480 x 2,250, which are all the same as before. The 24-inch size may be too small for some, but I found it ample for most work, and I’m used to dual 32-inch screens. Still, given that the iMac is Apple’s only desktop model with an integrated display, it would be nice to see a 27- or even 32-inch option on future models, even if that makes it less compact and portable.
The iMac M4’s color palette also got a tiny refresh. Though it still comes in the same seven hues as before, they’re now in slightly paler shades that Apple calls “fresh.” Indeed, the model I tested is a very light green that is so subtle it’s hard to even see in dim light. I’m a fan of subdued hues, but anyone hoping for a shot of bright color may be disappointed.
The accessories have also been updated. Both the new Magic Mouse and Magic Keyboard (with optional Touch ID) now charge via USB-C rather than Lightning like the iMac M3, negating a major complaint in our previous review. As usual, all the accessories, including the cables, match the color of your iMac — a cute touch.
I love the feel of Apple’s keyboard for speed typing, as I’m not a mechanical keyboard guy. The Magic Mouse is an acquired taste, but the slightly firm click pressure and accuracy suit my taste and I love the ability to scroll side-to-side as well as up and down. Yes, the charging port is on the bottom, which is a bit of a design fail, but it can go a month between charges — and you only need to plug it in for a few minutes to get enough power to last a workday.
The key updates are inside with the M4 processor, which is available in two variants. The base $1,299 model comes with an 8-core CPU, 8-core GPU, 16GB of RAM, 256GB of storage and two Thunderbolt 4 ports. All other versions have 10-core CPUs, 10-core GPUs and four Thunderbolt ports, starting at $1,499 with 16GB of RAM and 256GB of storage. There’s no M4 Pro option, and therefore no Thunderbolt 5 ports on any 2024 iMac. Every version but the base model also has gigabit ethernet (on the power brick) and Touch ID on the Magic Keyboard.
The model I’m testing shows that Apple’s upgrades are still too expensive. It has a 10-core M4, 24GB of RAM, 1TB of storage and four Thunderbolt 4 ports, along with the nano-textured screen. Those three options (the extra 8GB of RAM, 1TB of storage and the updated screen) shoot the $1,299 price up to $2,299. The good news, though, is that not buying them won’t leave you with an unacceptable amount of memory as before.
In use: Outstanding performance and friendly features
Desktop PCs don’t get much more practical than the iMac M4. Installing it is as easy as placing it on a surface and plugging it in, then running through a relatively quick setup. With everything integrated in the display, you can install it on your desk, in a kid’s bedroom or anywhere else with a small amount of space. It’s easy to move, too, as there are no cables other than power and weighs just 9.74 pounds.
Performance was a pleasant surprise, better than I expected on tasks ranging from video editing to gaming. The key benchmarks show substantial gains over the iMac M3 in processing, graphics performance and AI, ranging from 20 percent on single CPU tests to over 30 percent on the GPU side.
The iMac M4 is actually a touch faster than the 14-inch MacBook Pro M4, but pokier than the 16-inch model with an M4 Pro chip, particularly when it comes to graphics. In fact, GPU performance is considerably lower than the Mac Mini and even the MacBook Pro M3 Pro models. Still, integrated graphics are far more powerful than they used to be, and the iMac M4 beats most rival Windows PCs in that regard, including the Surface with a Snapdragon X Elite chip. However, it sits well below PCs with discrete graphics from NVIDIA and AMD.
Computer
Geekbench 6
Geekbench 6 GPU
Cinebench 2024
Apple iMac (M4, 2024)
3,751/15,093
35,520
171/881 GPU 4,425
Apple iMac (M3, 2023)
3,125/11,818
25,922
137/659 GPU 3,340
Apple MacBook Pro 16-inch (M4 Pro, 2024)
3,925/22,456
70,197
178/1,689 GPU 9,295
Surface Laptop 7 (Snapdragon X Elite)
2,797/14,400
19,963
123/969 GPU N/A
Apple MacBook Pro 16-inch (M3 Max, 2024)
3,202/21,312
92,344
143/1,686 GPU 13,182
Gaming shows the iMac’s GPU deficiencies, with resolution limited to a maximum of 1080p for titles like Resident Evil 7 Biohazard and Baldur’s Gate 3 to have playable frame rates above 30 fps. Still, it’s not a bad gaming machine for an AIO that’s mostly designed to run Excel spreadsheets or make Zoom calls.
It’s surprisingly solid for content creation, too. That’s aided by the rapid storage speeds (2.94/5.14 GB/s read/write), integrated video decoding and faster processor. For instance, I don’t expect a lot of iMac users to edit 8K 24p clips on Blackmagic’s DaVinci Resolve, but you can totally do that. It also handled Premiere Pro, Photoshop and Lightroom Classic projects well. The only place it stuttered was on RAW 8K video playback, which is a very big ask for an all-in-one. My 16-inch MacBook Pro with an M3 Pro can handle that thanks to the extra cores, but it’s nearly $1,000 more.
With that bright, sharp display, the iMac M4 is also great for entertainment. It can play 4K HDR content and supports Dolby Atmos and Spatial Audio thanks to the six speaker setup with two force-canceling woofers. Of course it’s better to use high-quality headphones, but the sound straight out of speakers is better than any AIO I’ve used before. When watching movies and series on Netflix and Prime Video (The Diplomat and Don’t Look Up), the iMac M4 provided a colorful, immersive viewing experience.
Finally, AI was a big selling point of the M4 Macs at its unofficial Mac Week event. The iMac M4 fared well in that regard with a 51,421 Geekbench 6 quantized AI score, closely matching results from the M4 Pro and M4 Max (all M4 CPUs have 16 “Neural Engine” AI cores). As a more practical test, I transcribed a 69-minute Engadget podcast episode using the Whisper Transcription app, which took three minutes and four seconds. That was the same as the MacBook Pro M4, but a minute slower than the M4 Pro model.
Should you buy the iMac M4?
With an unchanged design, there might seem to be no justification to buy or upgrade to the iMac M4. I disagree for one reason: Apple’s change to 16GB of base memory allows you to do more than ever on an entry-level iMac, including taxing activities like 4K video editing and AAA gaming. In fact, I would only consider getting an M3 or older model if getting one with 16GB of RAM is cheaper than the iMac M4.
I would still avoid the base model if at all possible, though. For me, the sweet spot is now the $1,499 option that comes with 256GB of storage, four Thunderbolt 4 ports (to easily add extra storage) and the Magic Keyboard with Touch ID. That’s still not cheap, but gives you a very capable and expandable machine for $400 less than the minimum price we recommended last year.
This article originally appeared on Engadget at https://www.engadget.com/computing/apple-m4-imac-review-the-best-all-in-one-gets-a-lot-faster-173055294.html?src=rss
With its biggest update to Final Cut Pro (FCP) in years, Apple may be re-embracing the professional video creator crowd it has neglected since the launch of FCP X in 2011. The company finally unveiled its successor, Final Cut Pro 11 (FCP 11), an update that leans heavily on AI tools. At the same time, it introduced spatial video editing to produce content for the Vision Pro headset.
The key AI feature is Magnetic Mask, which lets you cut out people and other moving subjects, then stylize them or put them in another location altogether. "This powerful and precise automatic analysis provides additional flexibility to customize backgrounds and environments," Apple wrote. "Editors can also combine Magnetic Mask with color correction and video effects, allowing them to precisely control and stylize each project."
The other key new AI feature is Transcribe to Captions, which automatically analyzes interviews and other timeline audio, transcribes it and places the captions directly on the timeline — effectively automating the entire process. That feature uses an Apple-trained large language model (LLM) designed to transcribe spoken audio, the company said.
Final Cut Pro 11 also joins other pro editing apps like Premiere Pro and DaVinci Resolve in offering VR/AR video editing. "Spatial video editing" allows users to import and edit AR/VR video directly in the app, while adding effects, color correction and more. Footage can be captured from an iPhone 15 Pro or iPhone 16 models, along with Canon's R7 mirrorless camera paired with the new RF-S 7.8mm F/4 lens. Users can choose from different viewing modes to preview left- and right-eye angles, or bring their edit directly in to Apple Vision Pro to get a 3D preview.
Apple also unveiled Final Cut Pro for iPad 2.1, further optimizing it for Apple silicon. The app also offers enhancements to the "light and color" feature that let you quickly improve the color, contrast and overall look of your video. And finally, the company released a new version of Final Cut Camera, which includes the ability to shoot in compact but high-quality HEVC files with Apple Log, rather than using storage-gobbling ProRes.
As a professional tool, Final Cut Pro 11 is still missing features found in Resolve and Premiere Pro like text-based editing and certain advanced color correction tools. Still, the new version and features will no doubt be welcomed by FCP diehards. It's now available to download for $299 for new users (following a free 90-day trial) and is free to existing Final Cut Pro owners.
This article originally appeared on Engadget at https://www.engadget.com/apps/apples-ai-infused-final-cut-pro-11-is-now-available-140030992.html?src=rss
Apple and art house film company A24 are in early development on a film about convicted crypto scammer Sam Bankman-Fried with a script written by Lena Dunham, Variety reported. The project will be based on the Michael Lewis book Going Infinite: The Rise and Fall of a New Tycoon that many critics found overly deferential to Bankman-Fried.
The book describes the dizzying rise and equally vertiginous fall of Bankman-Fried and his FTX crypto exchange and Alameda hedge fund. However, it paints the FTX founder as a benevolent prodigy and glosses over the fact that he embezzled billions of dollars from customers and spent it on things like celebrity endorsements, political donations and high-end real-estate purchases.
FTX was worth billions at its peak, but the exchange eventually collapsed and Bankman-Fried was convicted of fraud and sentenced to 25 years in prison. Most FTX customers will get their original investments back, plus interest, but that's based on a bitcoin price of around $17,000 — and the current price is nearly five times that.
Basing the film on Lewis's fawning hagiography isn't a promising start. Hopefully, Dunham or other writers will also draw on far better books (like Numbers Go Up by Zeke Faux) that show the dark, scammy side of crypto promoters like Bankman-Fried and the entire industry in general.
Apple Original Films and A24 have announced other collaborations recently, including the Spike Lee and Denzel Washington film High and Low. Other scripted FTX projects are also in the works, including a limited Amazon Prime series from the Russo brothers based on the 2022 FTX collapse.
This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/apple-and-a24-are-developing-a-sam-bankman-fried-movie-written-by-lena-dunham-133022680.html?src=rss
Rode has announced the Wireless Micro, a two-mic kit with a smartphone receiver and charging case that costs just $149. The idea is to help TikTok and other creators capture much better-quality audio than their smartphone's microphone can offer.
The receiver unit connects to the bottom of your smartphone via a USB-C or lightning port. Meanwhile, the microphones (aka transmitters) attach to the subject via integrated clips or magnetic attachments, then capture what Rode calls "pristine" quality sound. Specifically, they offer a 20-20 kHz frequency range and 73 dB signal-to-noise ratio, with a transmission range around 330 feet.
To use it, simply connect the receiver to your iOS or Android device and it will take over as the system microphone. From there, everything is automatic, as the transmitter mics are automatically paired to the receiver and sound will be captured to your camera app of choice. Levels are automatically controlled with the company's GainAssist technology.
The omnidirectional transmitters weigh just 12 grams (0.42 ounces) and are tiny enough to be discreet when clipped onto your subject. The built-in microphones use what Rode calls "acoustic chambers" with a patent-pending design. That supposedly lets you capture clear and intelligible audio while reducing wind noise, though a pair of windmuffs is also included in the kit.
The Wireless Micro also includes a charging case that delivers two full recharges for up to 18 hours of battery life, while giving you a secure place to store everything.
There are a few things missing, though. You can't connect an external mic to the transmitters, unlike with other Rode wireless mics or the DJI Mic 2. There's no smartphone Bluetooth capability, and it doesn't offer a 3.5mm connection for cameras — a feature that will supposedly exist on the rumored DJI Mic Mini. Still, this looks like a great option for creators who primarily use smartphones. It's now available in a two mic kit with a receiver and charging case for $150.
This article originally appeared on Engadget at https://www.engadget.com/audio/rodes-tiny-149-wireless-micro-kit-is-designed-for-smartphone-users-150040695.html?src=rss
Fujifilm is developing a medium-format, 102-megapixel cinema camera, the company said in a surprise announcement. Due next year, the GFX Eterna will carry a boxy, modular design reminiscent of Sony's FX6 or the new Blackmagic Pyxis and will likely be launched with a top handle, electronic viewfinder and other optional accessories.
The new camera will have a medium format GFX 102-megapixel (MP) CMOS II HS sensor, the same one used on the GFX100 II. That sensor is 43.8mm x 32.9 mm in size, or 1.7 times larger than the full-frame sensor found on the aforementioned FX or Pyxis. That will be one of the largest cinema camera sensors available, even bigger than RED's V-Raptor XL sensor.
The benefits will be extra dynamic range, potentially high resolution and a very shallow depth of field that should allow for cinematic shots when paired with the right lens. That does bring up the fact that Fujifilm currently has no GFX glass designed specifically for film production. However, the company said it's developing a 32-90mm power zoom lens (24-70mm full-frame equivalent) and will have a mount adapter for GFX to PL lenses, which are widely used in cinema.
One other concern might be rolling shutter distortion. RED's V-Raptor XL uses a global shutter that has zero distortion, but the sensor Fujifilm will employ has a fair bit of it . In addition, the GFX100 II captures 8K with a 1.53x crop, negating many of the benefits of a medium format sensor — so, hopefully Fujifilm will resolve those issues with its cinema camera.
Fujifilm will show off the GFX Eterna starting tomorrow at the InterBEE 2024 media exhibition in Chiba City, Japan. It's set to be released sometime in 2025, with an exact date and pricing yet to be announced.
This article originally appeared on Engadget at https://www.engadget.com/cameras/fujifilm-is-developing-a-102mp-medium-format-cinema-camera-130027537.html?src=rss
Nintendo is set to show off the Donkey Kong Country expansion of its Super Nintendo World theme park today (Monday, November 11) at 5PM ET, the company revealed in a post on X. That means the new Universal Studios Japan area might finally open soon, after being delayed from the previously announced launch window of Spring 2024.
The new park attraction featuring Mario's barrel-throwing nemesis was first revealed in 2021. The centerpiece is a ride called Mine Cart Madness, named after the best level in the 1994 SNES game Donkey Kong Country. After being blasted out of a barrel cannon, you'll take a mine cart ride through the jungle that includes a "leap across a collapsed track" as Nintendo showed in a render earlier this year.
Tune in on 11/11 at 2 p.m. PT for a SUPER NINTENDO WORLD Direct livestream! The stream will be roughly 10 minutes and showcase Donkey Kong Country of #SuperNintendoWorld at Universal Studios Japan. No game information will be featured. #NintendoDirect
The direct livestream appears to be focused on Donkey Kong world alone, and Nintendo specifically pointed out that "no game information will be featured" — so don't expect any news on the next-gen Switch 2 console either.
Donkey Kong Country will expand the park size by up to 70 percent, Nintendo said when it was announced. Current attractions at the Japan park are the Mario Kart: Kuppa's Challenge rollercoaster and Yoshi Adventure. Nintendo recently announced that it would open a Super Nintendo World attraction at Universal Studios Orlando on May 22nd, 2025 with the same attractions as the park in Osaka.
This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/nintendo-will-show-off-donkey-kong-country-theme-park-expansion-at-live-event-today-130015655.html?src=rss