ChargePoint’s new adapter claims to work with all EVs, regardless of make or model

ChargePoint has released a new EV connector designed to work with "any" EV, regardless of its charging architecture without requiring drivers to have a specialized adapter. In a press release announcing the development, ChargePoint said Omni Port is "designed to support vehicles that are already on the road as well as EVs coming to market."

ChargePoint said it will begin rolling out Omni Port to select new models of its AC and DC charging stations at no cost. The technology can also be retrofitted into existing ChargePoint stations at an unspecified, "nominal" cost. To use Omni Port, customers can enter their vehicle model into the ChargePoint app or pick the appropriate connector from the charging station screen if they don't use the app.

The United States doesn't have a formal standard for electric vehicle charging, but informally, Tesla's North American Charging Standard (NACS) has become the default for many companies on the manufacturing side. ChargePoint began rolling out support for the NACS connector in 2023.

This article originally appeared on Engadget at https://www.engadget.com/transportation/evs/chargepoints-new-adapter-claims-to-work-with-all-evs-regardless-of-make-or-model-182107079.html?src=rss

Fortnite Battle Pass rewards may appear in the shop under new Epic Games policy

Fortnite is reversing a long-held policy for its Battle Passes. Previously, developer Epic Games had treated Battle Pass items as limited-time rewards that would never show up in the in-game shop. Going forward, Epic Games may make Battle Pass rewards available in the shop, but not until at least 18 months after the pass expires. The company said that the updated policy will not have any impact on battle pass pricing.

"This change lets us continue investing in new and exciting Battle Pass rewards while enabling players down the road to also enjoy the content, including Outfits based on popular licensed characters," Epic Games said in a blog post published on Wednesday.

This policy covers every item type that might show up in a Fortnite Battle Pass. The shop may offer alt styles of a Battle Pass reward as well as the original. The 18-month wait time will also apply to any items from the game's Bonus Reward and Quest Reward tabs.

The chance to buy a cosmetic later on takes some of the exclusivity pressure off each season for players. Epic said there was no guarantee that a Battle Pass cosmetic would become available in the shop at a later date, so playing enough to obtain unlocks is still the most reliable way to get an item you really want. However, the studio said it would notify players if an item would be exclusively available via Battle Pass.

Battle passes are a common way for game developers to maintain revenue for games-as-a-service. The latest one for Fortnite has a post-apocalyptic theme, with tie-ins to the Mad Max and Fallout franchises. Or if cute and colorful is more your jam, check out the limited time integration with Fall Guys.

This article originally appeared on Engadget at https://www.engadget.com/gaming/fortnite-battle-pass-rewards-may-appear-in-the-shop-under-new-epic-games-policy-220355795.html?src=rss

Senators Elizabeth Warren and Bernie Sanders call for an antitrust investigation into Venu Sports

Venu Sports appears poised to offer a one-stop shop for streaming all kinds of athletic events. However, the extensive amount of sports content controlled by Disney (which owns ESPN), Fox and Warner Bros. Discovery, has  raised questions about the upcoming streaming service. Three members of Congress have called on the Department of Justice and the Federal Communications Commission to investigate whether Venu violates antitrust laws.

"If this JV [joint venture] is permitted to proceed, competitors would be forced to negotiate with Fox, Disney, and Warner Bros. for access to over half of the major sporting licensing rights while simultaneously competing against these companies to offer the best product to broadcast or stream these programs," Sen. Elizabeth Warren (D-MA), Sen. Bernie Sanders (I-VT) and Rep. Joaquin Castro (D-TX) wrote in an open letter. They also questioned whether Venu could lead to increased prices for consumers. (And the prices for Venu are already looking pretty steep, with a launch price of $43 a month.)

This group isn't the first to question this sports streaming venture. Shortly after the joint venture between the three companies was announced, FuboTV filed a lawsuit alleging that Venu would fall afoul of antitrust laws.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/senators-elizabeth-warren-and-bernie-sanders-call-for-an-antitrust-investigation-into-venu-sports-203458843.html?src=rss

Roku is launching the Roku Sports Channel on August 12

Streaming provider Roku is adding a new free channel for sports content on August 12. The ad-supported Roku Sports Channel will go live with content both owned and licensed by the company. No subscription or sign-up will be required to access the channel.

The Roku Sports Channel will offer round-the-clock programming, such as live Major League Baseball games, live Formula E car races, The Rich Eisen Show and GMFB: Overtime. Partner programming on the channel will include classic boxing matches from Top Rank, combat sports from Swerve Sports and poker content from PokerGO.

Sports viewership can be a notable revenue source for streaming services. The Disney-owned ESPN+ has a streaming subscription (and its price is going up). Max also has an add-on called the Bleacher Report (that's no longer free). And an upcoming service called Venu could aggregate lots of games and talk content under one umbrella (and it's expected to have a hefty price tag). Roku could stand out from the pack by taking the free, ad-supported streaming television route.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/roku-is-launching-the-roku-sports-channel-on-august-12-130041121.html?src=rss

macOS Sequoia may require weekly permissions for screen recording apps

macOS Sequoia will require regular permissions updates to use screen recording and screen-sharing capabilities. The software is in its public beta, and the new Apple operating system has added pop-up notifications that will ask users to confirm that software has access to the device's video and audio. For now, there doesn't appear to be a way to permanently grant permissions to third-party apps. Developers confirmed with 9to5Mac that this is a feature, not a bug. We've reached out to Apple for more information and will update this post with any additional details we receive.

These permissions alerts in Sequoia will pop up weekly, as well as the first time a relevant app is opened after a reboot. This security feature will be triggered by both third-party apps focused on screen recording and general programs that have screen-sharing capabilities, such as Zoom, Slack or Discord.

This feature might remind you of the User Account Controls from the Windows Vista days. We haven't run into this permissions issue in our time with the beta version of macOS Sequoia, so it's hard to say if the Apple version will be quite as infuriating as the Microsoft pop-ups.

macOS Sequoia does bring other useful updates to the computing experience. As well as introducing AI features with Apple Intelligence, the update will let users see their iPhone screen mirrored on their Macbooks, and can block distracting pop-ups in Safari.

This article originally appeared on Engadget at https://www.engadget.com/computing/macos-sequoia-may-require-weekly-permissions-for-screen-recording-apps-215854870.html?src=rss

Disney is increasing prices (again) for standalone streaming plans

In what seems to be an annual tradition, Disney announced that the costs for standalone plans of its video streaming services will get more expensive, starting on October 17.

The ad-supported Disney+ Basic plan will increase from $8 a month to $10, while the ad-free Disney+ Premium plan jumps from $14 a month or $140 annually to $16 a month or $160 annually. For Hulu, the plan with ads is changing from $8 a month or $80 a year to $10 a month or $100 a year and the ad-free plan will go from $18 a month to $20 a month. ESPN+ is getting pricing updates as well, with monthly costs going from $11 monthly or $110 annually to $12 monthly or $120 annually.

Recall that Disney+ was a mere $7 a month, without ads, when it launched less than five years ago.

Only one combo plan seems to be getting a change. The Disney Bundle Duo Basic, which includes ad-supported access to both Disney+ and Hulu, is increasing from $10 a month to $11 a month. The Hulu + Live TV plans are also hiking costs: $83 a month for ad-supported, and $96 a month for ad-free.

The increased subscription costs were included in a feature announcement that had been rumored earlier this year. Disney+ will start offering viewers continuous playlists starting September 4. There will be two playlists to start: a channel for ABC News Live, and one with videos for preschoolers. Four more playlists will debut later in the fall: Seasonal Content, Epic Stories (featuring franchises like Marvel and Star Wars), Throwbacks ("nostalgic pop culture content") and Real Life (biopics and documentaries).

This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/disney-is-increasing-prices-again-for-standalone-streaming-plans-183518837.html?src=rss

AI startup argues scraping every song on the internet is ‘fair use’

When most tech companies are challenged with a lawsuit, the expected defense is to deny wrongdoing. To give a reasonable explanation of why the business' actions were not breaking any laws. Music AI startups Udio and Suno have gone for a different approach: admit to doing exactly what you were sued for.

Udio and Suno were sued in June, with music labels Universal Music Group, Warner Music Group and Sony Music Group claiming they trained their AI models by scraping copyrighted materials from the Internet. In a court filing today, Suno acknowledged that its neural networks do in fact scrape copyrighted material: "It is no secret that the tens of millions of recordings that Suno’s model was trained on presumably included recordings whose rights are owned by the Plaintiffs in this case." And that's because its training data "includes essentially all music files of reasonable quality that are accessible on the open internet," which likely include millions of illegal copies of songs. 

But the company is taking the line that its scraping falls under the umbrella of fair use. "It is fair use under copyright law to make a copy of a protected work as part of a back-end technological process, invisible to the public, in the service of creating an ultimately non-infringing new product," the statement reads. Its argument seems to be that since the AI-generated tracks it creates don't include samples, illegally obtaining all of those tracks to train the AI model isn't a problem.

Calling the defendants' actions "evading and misleading," the RIAA, which initiated the lawsuit, had an unsurprisingly harsh response to the filing. "Their industrial scale infringement does not qualify as ‘fair use’. There’s nothing fair about stealing an artist’s life’s work, extracting its core value, and repackaging it to compete directly with the originals," a spokesperson for the organization said. "Defendants had a ready lawful path to bring their products and tools to the market – obtain consent before using their work, as many of their competitors already have. That unfair competition is directly at issue in these cases."

Whatever the next phase of this litigation entails, prepare your popcorn. It should be wild.

This article originally appeared on Engadget at https://www.engadget.com/ai/ai-startup-argues-scraping-every-song-on-the-internet-is-fair-use-233132459.html?src=rss

AI startup argues scraping every song on the internet is ‘fair use’

When most tech companies are challenged with a lawsuit, the expected defense is to deny wrongdoing. To give a reasonable explanation of why the business' actions were not breaking any laws. Music AI startups Udio and Suno have gone for a different approach: admit to doing exactly what you were sued for.

Udio and Suno were sued in June, with music labels Universal Music Group, Warner Music Group and Sony Music Group claiming they trained their AI models by scraping copyrighted materials from the Internet. In a court filing today, Suno acknowledged that its neural networks do in fact scrape copyrighted material: "It is no secret that the tens of millions of recordings that Suno’s model was trained on presumably included recordings whose rights are owned by the Plaintiffs in this case." And that's because its training data "includes essentially all music files of reasonable quality that are accessible on the open internet," which likely include millions of illegal copies of songs. 

But the company is taking the line that its scraping falls under the umbrella of fair use. "It is fair use under copyright law to make a copy of a protected work as part of a back-end technological process, invisible to the public, in the service of creating an ultimately non-infringing new product," the statement reads. Its argument seems to be that since the AI-generated tracks it creates don't include samples, illegally obtaining all of those tracks to train the AI model isn't a problem.

Calling the defendants' actions "evading and misleading," the RIAA, which initiated the lawsuit, had an unsurprisingly harsh response to the filing. "Their industrial scale infringement does not qualify as ‘fair use’. There’s nothing fair about stealing an artist’s life’s work, extracting its core value, and repackaging it to compete directly with the originals," a spokesperson for the organization said. "Defendants had a ready lawful path to bring their products and tools to the market – obtain consent before using their work, as many of their competitors already have. That unfair competition is directly at issue in these cases."

Whatever the next phase of this litigation entails, prepare your popcorn. It should be wild.

This article originally appeared on Engadget at https://www.engadget.com/ai/ai-startup-argues-scraping-every-song-on-the-internet-is-fair-use-233132459.html?src=rss

Intel will cut over 15,000 jobs in a sweeping cost-cutting effort

In a crushing quarterly update, Intel disclosed that it will cut more than 15 percent of its workforce. The layoffs, which could impact over 15,000 jobs, are part of the company's $10 billion cost-reduction plan to recover financial stability. Intel posted a second-quarter net loss of $1.6 billion, plunging from the net income of $1.5 billion it reported in the same period of 2023.

CEO Pat Gelsinger addressed employees with a memo acknowledging the scope of today's announcements. "This is painful news for me to share," he said. "I know it will be even more difficult for you to read. This is an incredibly hard day for Intel as we are making some of the most consequential changes in our company’s history."

As well as the job cuts, the cost-reduction plan includes creating separate financial reporting for Intel Products and Intel Foundry. The Intel Foundry branch saw an operating loss of $2.8 billion in Q2, even more than the $1.8 billion operating loss it saw during the second quarter last year. Intel has been in the process of overhauling its foundries to make them more competitive. In the interim, it has had to rely on other companies for some production. TSMC, the same manufacturer used by Apple, Qualcomm and AMD, is producing its new Lunar Lake chips.

The company took an additional hit in the public eye when its 13th- and 14th-generation desktop CPUs began experiencing instability issues. While a fix is expected this month to prevent any further problems, any damage that the microcode errors caused to CPUs appears to be permanent.

This article originally appeared on Engadget at https://www.engadget.com/intel-will-cut-over-15000-jobs-in-a-sweeping-cost-cutting-effort-220951016.html?src=rss

Intel will cut over 15,000 jobs in a sweeping cost-cutting effort

In a crushing quarterly update, Intel disclosed that it will cut more than 15 percent of its workforce. The layoffs, which could impact over 15,000 jobs, are part of the company's $10 billion cost-reduction plan to recover financial stability. Intel posted a second-quarter net loss of $1.6 billion, plunging from the net income of $1.5 billion it reported in the same period of 2023.

CEO Pat Gelsinger addressed employees with a memo acknowledging the scope of today's announcements. "This is painful news for me to share," he said. "I know it will be even more difficult for you to read. This is an incredibly hard day for Intel as we are making some of the most consequential changes in our company’s history."

As well as the job cuts, the cost-reduction plan includes creating separate financial reporting for Intel Products and Intel Foundry. The Intel Foundry branch saw an operating loss of $2.8 billion in Q2, even more than the $1.8 billion operating loss it saw during the second quarter last year. Intel has been in the process of overhauling its foundries to make them more competitive. In the interim, it has had to rely on other companies for some production. TSMC, the same manufacturer used by Apple, Qualcomm and AMD, is producing its new Lunar Lake chips.

The company took an additional hit in the public eye when its 13th- and 14th-generation desktop CPUs began experiencing instability issues. While a fix is expected this month to prevent any further problems, any damage that the microcode errors caused to CPUs appears to be permanent.

This article originally appeared on Engadget at https://www.engadget.com/intel-will-cut-over-15000-jobs-in-a-sweeping-cost-cutting-effort-220951016.html?src=rss