AI startup argues scraping every song on the internet is ‘fair use’

When most tech companies are challenged with a lawsuit, the expected defense is to deny wrongdoing. To give a reasonable explanation of why the business' actions were not breaking any laws. Music AI startups Udio and Suno have gone for a different approach: admit to doing exactly what you were sued for.

Udio and Suno were sued in June, with music labels Universal Music Group, Warner Music Group and Sony Music Group claiming they trained their AI models by scraping copyrighted materials from the Internet. In a court filing today, Suno acknowledged that its neural networks do in fact scrape copyrighted material: "It is no secret that the tens of millions of recordings that Suno’s model was trained on presumably included recordings whose rights are owned by the Plaintiffs in this case." And that's because its training data "includes essentially all music files of reasonable quality that are accessible on the open internet," which likely include millions of illegal copies of songs. 

But the company is taking the line that its scraping falls under the umbrella of fair use. "It is fair use under copyright law to make a copy of a protected work as part of a back-end technological process, invisible to the public, in the service of creating an ultimately non-infringing new product," the statement reads. Its argument seems to be that since the AI-generated tracks it creates don't include samples, illegally obtaining all of those tracks to train the AI model isn't a problem.

Calling the defendants' actions "evading and misleading," the RIAA, which initiated the lawsuit, had an unsurprisingly harsh response to the filing. "Their industrial scale infringement does not qualify as ‘fair use’. There’s nothing fair about stealing an artist’s life’s work, extracting its core value, and repackaging it to compete directly with the originals," a spokesperson for the organization said. "Defendants had a ready lawful path to bring their products and tools to the market – obtain consent before using their work, as many of their competitors already have. That unfair competition is directly at issue in these cases."

Whatever the next phase of this litigation entails, prepare your popcorn. It should be wild.

This article originally appeared on Engadget at https://www.engadget.com/ai/ai-startup-argues-scraping-every-song-on-the-internet-is-fair-use-233132459.html?src=rss

Intel will cut over 15,000 jobs in a sweeping cost-cutting effort

In a crushing quarterly update, Intel disclosed that it will cut more than 15 percent of its workforce. The layoffs, which could impact over 15,000 jobs, are part of the company's $10 billion cost-reduction plan to recover financial stability. Intel posted a second-quarter net loss of $1.6 billion, plunging from the net income of $1.5 billion it reported in the same period of 2023.

CEO Pat Gelsinger addressed employees with a memo acknowledging the scope of today's announcements. "This is painful news for me to share," he said. "I know it will be even more difficult for you to read. This is an incredibly hard day for Intel as we are making some of the most consequential changes in our company’s history."

As well as the job cuts, the cost-reduction plan includes creating separate financial reporting for Intel Products and Intel Foundry. The Intel Foundry branch saw an operating loss of $2.8 billion in Q2, even more than the $1.8 billion operating loss it saw during the second quarter last year. Intel has been in the process of overhauling its foundries to make them more competitive. In the interim, it has had to rely on other companies for some production. TSMC, the same manufacturer used by Apple, Qualcomm and AMD, is producing its new Lunar Lake chips.

The company took an additional hit in the public eye when its 13th- and 14th-generation desktop CPUs began experiencing instability issues. While a fix is expected this month to prevent any further problems, any damage that the microcode errors caused to CPUs appears to be permanent.

This article originally appeared on Engadget at https://www.engadget.com/intel-will-cut-over-15000-jobs-in-a-sweeping-cost-cutting-effort-220951016.html?src=rss

Intel will cut over 15,000 jobs in a sweeping cost-cutting effort

In a crushing quarterly update, Intel disclosed that it will cut more than 15 percent of its workforce. The layoffs, which could impact over 15,000 jobs, are part of the company's $10 billion cost-reduction plan to recover financial stability. Intel posted a second-quarter net loss of $1.6 billion, plunging from the net income of $1.5 billion it reported in the same period of 2023.

CEO Pat Gelsinger addressed employees with a memo acknowledging the scope of today's announcements. "This is painful news for me to share," he said. "I know it will be even more difficult for you to read. This is an incredibly hard day for Intel as we are making some of the most consequential changes in our company’s history."

As well as the job cuts, the cost-reduction plan includes creating separate financial reporting for Intel Products and Intel Foundry. The Intel Foundry branch saw an operating loss of $2.8 billion in Q2, even more than the $1.8 billion operating loss it saw during the second quarter last year. Intel has been in the process of overhauling its foundries to make them more competitive. In the interim, it has had to rely on other companies for some production. TSMC, the same manufacturer used by Apple, Qualcomm and AMD, is producing its new Lunar Lake chips.

The company took an additional hit in the public eye when its 13th- and 14th-generation desktop CPUs began experiencing instability issues. While a fix is expected this month to prevent any further problems, any damage that the microcode errors caused to CPUs appears to be permanent.

This article originally appeared on Engadget at https://www.engadget.com/intel-will-cut-over-15000-jobs-in-a-sweeping-cost-cutting-effort-220951016.html?src=rss

Google’s School time feature is coming to Android smartphones

Google is adding support for its School time feature to more hardware. School time allows parents to limit functionalities on a child's devices during predetermined hours. That might be the time they are in classes or for any period where an adult wants to limit screen time. Parents will be able to use the Family Link parental controls app to set School time hours on their kids' select Android phones, tablets and Samsung Galaxy Watches. However, Google hasn't shared any further specifics about which devices in those categories will receive this update. The tool was originally launched on the Fitbit Ace LTE smartwatches in May.

School time is designed to help limit a mobile device's distractions for a young user. When enabled, it sets a dedicated home page with limited notifications. Parents can select which apps remain available, and can allow texts and calls to come through from particular individuals. This encourages focus when it's needed, while still allowing for emergency contact if needed.

Family Link, Google's portal for parents to manage their kids' mobile activity, received a redesign in 2022. And if you're looking for similar features in the Apple ecosystem, check out the Schooltime feature.

This article originally appeared on Engadget at https://www.engadget.com/googles-school-time-feature-is-coming-to-android-smartphones-204621597.html?src=rss

Google’s School time feature is coming to Android smartphones

Google is adding support for its School time feature to more hardware. School time allows parents to limit functionalities on a child's devices during predetermined hours. That might be the time they are in classes or for any period where an adult wants to limit screen time. Parents will be able to use the Family Link parental controls app to set School time hours on their kids' select Android phones, tablets and Samsung Galaxy Watches. However, Google hasn't shared any further specifics about which devices in those categories will receive this update. The tool was originally launched on the Fitbit Ace LTE smartwatches in May.

School time is designed to help limit a mobile device's distractions for a young user. When enabled, it sets a dedicated home page with limited notifications. Parents can select which apps remain available, and can allow texts and calls to come through from particular individuals. This encourages focus when it's needed, while still allowing for emergency contact if needed.

Family Link, Google's portal for parents to manage their kids' mobile activity, received a redesign in 2022. And if you're looking for similar features in the Apple ecosystem, check out the Schooltime feature.

This article originally appeared on Engadget at https://www.engadget.com/googles-school-time-feature-is-coming-to-android-smartphones-204621597.html?src=rss

Venu is the new sports streaming service likely to drain your bank account

ESPN, Fox and Warner Bros. Discovery announced in February that they would jointly launch a sports-focused streaming service, and today they've shared some pertinent details. Subscriptions to the Venu service will cost $43 a month. The platform will have three broad categories of content: live games and events, on-demand sports programming and talk content such as studio shows. Venu will launch at an unspecified time this fall.

The linear networks included in Venu are ESPN, ESPN2, ESPNU, SECN, ACCN, ESPNEWS, ABC, FOX, FS1, FS2, BTN, TNT, TBS, truTV and ESPN+. Viewers will have access to lots of major events across the world of athletics. The World Series of Major League Baseball, the four Grand Slams of tennis, the Stanley Cup finals for the National Hockey League, and a wide spread of college athletics will all be represented in Venu's programming.

When people sign up at the launch price, that monthly cost will be locked in for twelve months. Considering how often we see prices going up in the streaming landscape, it's safe to assume that $43 won't be the fee indefinitely.

Watching sports is a fragmented and expensive activity today. Different leagues might have media rights deals with multiple different networks and streaming platforms, meaning fans have to check carefully where to find their favorite teams each night. Having so many providers together under one umbrella would streamline the experience, especially for people who like to follow multiple sports. But the joint effort has drawn criticism. FuboTV filed a lawsuit after the initial announcement, claiming the new streaming package would violate antitrust practices.

This article originally appeared on Engadget at https://www.engadget.com/venu-is-the-new-sports-streaming-service-likely-to-drain-your-bank-account-190011555.html?src=rss

Venu is the new sports streaming service likely to drain your bank account

ESPN, Fox and Warner Bros. Discovery announced in February that they would jointly launch a sports-focused streaming service, and today they've shared some pertinent details. Subscriptions to the Venu service will cost $43 a month. The platform will have three broad categories of content: live games and events, on-demand sports programming and talk content such as studio shows. Venu will launch at an unspecified time this fall.

The linear networks included in Venu are ESPN, ESPN2, ESPNU, SECN, ACCN, ESPNEWS, ABC, FOX, FS1, FS2, BTN, TNT, TBS, truTV and ESPN+. Viewers will have access to lots of major events across the world of athletics. The World Series of Major League Baseball, the four Grand Slams of tennis, the Stanley Cup finals for the National Hockey League, and a wide spread of college athletics will all be represented in Venu's programming.

When people sign up at the launch price, that monthly cost will be locked in for twelve months. Considering how often we see prices going up in the streaming landscape, it's safe to assume that $43 won't be the fee indefinitely.

Watching sports is a fragmented and expensive activity today. Different leagues might have media rights deals with multiple different networks and streaming platforms, meaning fans have to check carefully where to find their favorite teams each night. Having so many providers together under one umbrella would streamline the experience, especially for people who like to follow multiple sports. But the joint effort has drawn criticism. FuboTV filed a lawsuit after the initial announcement, claiming the new streaming package would violate antitrust practices.

This article originally appeared on Engadget at https://www.engadget.com/venu-is-the-new-sports-streaming-service-likely-to-drain-your-bank-account-190011555.html?src=rss

Taco Bell will add voice AI ordering to hundreds of drive-thrus this year

Next time you're craving a chalupa supreme, you might not be ordering from a person. Taco Bell is expanding its program for using AI voice recognition in drive-thrus. After testing the technology in more than 100 locations in 13 states, the fast food chain's parent company aims to add voice-powered AI capabilities to hundreds more Taco Bell drive-thrus in the US by the end of the year.

"With over two years of fine tuning and testing the drive-thru Voice AI technology, we’re confident in its effectiveness in optimizing operations and enhancing customer satisfaction," said Lawrence Kim, chief innovation officer for Yum! Brands. The company also owns KFC and is currently testing Voice AI in five locations for that chain in Australia.

It sounds a little goofy, but in practice, this is an application of AI that people who aren't early adopters might encounter in the wild. There are lots of splashy headlines about chatbots that sound like celebrities, but this type of practical use case shows where and how voice AI might appear in a person's routine and workplace. The press release centers the employee experience as one of the reasons for pursuing the technology. "Tapping into AI gives us the ability to ease team members’ workloads, freeing them to focus on front-of-house hospitality. It also enables us to unlock new and meaningful ways to engage with our customers," Taco Bell Chief Digital & Technology Officer Dane Mathews said.

That's the positive side. On the negative side, there are still plenty of imperfections yet to be resolved in the tech. McDonald's ran a similar effort exploring drive-thrus powered by AI, but called off its program earlier this summer. Customers had encounters that were equal parts frustrating and hilarious with the AI ordering options during the testing phase. There's also a concern that if the kinks in these AI systems do get worked out, the easing of team members' workloads could turn into losing some team members' jobs.

This article originally appeared on Engadget at https://www.engadget.com/taco-bell-will-add-voice-ai-ordering-to-hundreds-of-drive-thrus-this-year-141110768.html?src=rss

US Copyright Office calls for better legal protections against AI-generated deepfakes

The US Copyright Office has published a report recommending new and improved protections against digital replicas. "We have concluded that a new law is needed," the department's report states. "The speed, precision, and scale of AI-created digital replicas calls for prompt federal action. Without a robust nationwide remedy, their unauthorized publication and distribution threaten substantial harm not only in the entertainment and political arenas, but also for private individuals."

The Copyright Office's assessment reveals several areas where current laws fall short of addressing digital replicas. It describes the state level as "a patchwork of protections, with the availability of a remedy dependent on where the affected individual lives or where the unauthorized use occurred." Likewise, "existing federal laws are too narrowly drawn to fully address the harm from today’s sophisticated digital replicas."

Among the report's recommendations are safe harbor provisions to encourage online service providers to quickly remove unauthorized digital replicas. It also notes that "everyone has a legitimate interest in controlling the use of their likenesses, and harms such as blackmail, bullying, defamation, and use in pornography are not suffered only by celebrities," meaning laws should cover all individuals and not just the famous ones.

The timing of this publication is fitting, considering that the Senate has been making notable moves this month to enact new legal structures around the use of digital replications and AI-generated copycats. Last week, the legislators passed the DEFIANCE Act to offer recourse for victims of sexual deepfakes. Today saw the introduction of the NO FAKES Act to more broadly allow any individual to sue for damages for unauthorized use of their voice or likeness.

Today's analysis is the first in several parts of the Copyright Office's investigation into AI. With plenty more questions to explore around the use of AI in art and communication, the agency’s ongoing findings should prove insightful. Hopefully legislators and courts alike will continue to take them seriously.

This article originally appeared on Engadget at https://www.engadget.com/us-copyright-office-calls-for-better-legal-protections-against-ai-generated-deepfakes-215259727.html?src=rss

Senators introduce bill to protect individuals against AI-generated deepfakes

Today, a group of senators introduced the NO FAKES Act, a law that would make it illegal to create digital recreations of a person's voice or likeness without that individual's consent. It's a bipartisan effort from Senators Chris Coons (D-Del.), Marsha Blackburn (R-Tenn.), Amy Klobuchar (D-Minn.) and Thom Tillis (R-N.C.), fully titled the Nurture Originals, Foster Art, and Keep Entertainment Safe Act of 2024.

If it passes, the NO FAKES Act would create an option for people to seek damages when their voice, face or body are recreated by AI. Both individuals and companies would be held liable for producing, hosting or sharing unauthorized digital replicas, including ones made by generative AI.

We've already seen many instances of celebrities finding their imitations of themselves out in the world. "Taylor Swift'' was used to scam people with a fake Le Creuset cookware giveaway. A voice that sounded a lot like Scarlet Johannson's showed up in a ChatGPT voice demo. AI can also be used to make political candidates appear to make false statements, with Kamala Harris the most recent example. And it's not only celebrities who can be victims of deepfakes.

"Everyone deserves the right to own and protect their voice and likeness, no matter if you’re Taylor Swift or anyone else," Senator Coons said. "Generative AI can be used as a tool to foster creativity, but that can’t come at the expense of the unauthorized exploitation of anyone’s voice or likeness."

The speed of new legislation notoriously flags behind the speed of new tech development, so it's encouraging to see lawmakers taking AI regulation seriously. Today's proposed act follows the Senate's recent passage of the DEFIANCE Act, which would allow victims of sexual deepfakes to sue for damages. 

Several entertainment organizations have lent their support to the NO FAKES Act, including SAG-AFTRA, the RIAA, the Motion Picture Association, and the Recording Academy. Many of these groups have been pursuing their own actions to get protection against unauthorized AI recreations. SAG-AFTRA recently went on strike against several game publishers to try and secure a union agreement for likenesses in video games.

Even OpenAI is listed among the act's backers. "OpenAI is pleased to support the NO FAKES Act, which would protect creators and artists from unauthorized digital replicas of their voices and likenesses," said Anna Makanju, OpenAI's vice president of global affairs. "Creators and artists should be protected from improper impersonation, and thoughtful legislation at the federal level can make a difference."

This article originally appeared on Engadget at https://www.engadget.com/senators-introduce-bill-to-protect-individuals-against-ai-generated-deepfakes-202809816.html?src=rss