Roku is launching the Roku Sports Channel on August 12

Streaming provider Roku is adding a new free channel for sports content on August 12. The ad-supported Roku Sports Channel will go live with content both owned and licensed by the company. No subscription or sign-up will be required to access the channel.

The Roku Sports Channel will offer round-the-clock programming, such as live Major League Baseball games, live Formula E car races, The Rich Eisen Show and GMFB: Overtime. Partner programming on the channel will include classic boxing matches from Top Rank, combat sports from Swerve Sports and poker content from PokerGO.

Sports viewership can be a notable revenue source for streaming services. The Disney-owned ESPN+ has a streaming subscription (and its price is going up). Max also has an add-on called the Bleacher Report (that's no longer free). And an upcoming service called Venu could aggregate lots of games and talk content under one umbrella (and it's expected to have a hefty price tag). Roku could stand out from the pack by taking the free, ad-supported streaming television route.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/roku-is-launching-the-roku-sports-channel-on-august-12-130041121.html?src=rss

macOS Sequoia may require weekly permissions for screen recording apps

macOS Sequoia will require regular permissions updates to use screen recording and screen-sharing capabilities. The software is in its public beta, and the new Apple operating system has added pop-up notifications that will ask users to confirm that software has access to the device's video and audio. For now, there doesn't appear to be a way to permanently grant permissions to third-party apps. Developers confirmed with 9to5Mac that this is a feature, not a bug. We've reached out to Apple for more information and will update this post with any additional details we receive.

These permissions alerts in Sequoia will pop up weekly, as well as the first time a relevant app is opened after a reboot. This security feature will be triggered by both third-party apps focused on screen recording and general programs that have screen-sharing capabilities, such as Zoom, Slack or Discord.

This feature might remind you of the User Account Controls from the Windows Vista days. We haven't run into this permissions issue in our time with the beta version of macOS Sequoia, so it's hard to say if the Apple version will be quite as infuriating as the Microsoft pop-ups.

macOS Sequoia does bring other useful updates to the computing experience. As well as introducing AI features with Apple Intelligence, the update will let users see their iPhone screen mirrored on their Macbooks, and can block distracting pop-ups in Safari.

This article originally appeared on Engadget at https://www.engadget.com/computing/macos-sequoia-may-require-weekly-permissions-for-screen-recording-apps-215854870.html?src=rss

Disney is increasing prices (again) for standalone streaming plans

In what seems to be an annual tradition, Disney announced that the costs for standalone plans of its video streaming services will get more expensive, starting on October 17.

The ad-supported Disney+ Basic plan will increase from $8 a month to $10, while the ad-free Disney+ Premium plan jumps from $14 a month or $140 annually to $16 a month or $160 annually. For Hulu, the plan with ads is changing from $8 a month or $80 a year to $10 a month or $100 a year and the ad-free plan will go from $18 a month to $20 a month. ESPN+ is getting pricing updates as well, with monthly costs going from $11 monthly or $110 annually to $12 monthly or $120 annually.

Recall that Disney+ was a mere $7 a month, without ads, when it launched less than five years ago.

Only one combo plan seems to be getting a change. The Disney Bundle Duo Basic, which includes ad-supported access to both Disney+ and Hulu, is increasing from $10 a month to $11 a month. The Hulu + Live TV plans are also hiking costs: $83 a month for ad-supported, and $96 a month for ad-free.

The increased subscription costs were included in a feature announcement that had been rumored earlier this year. Disney+ will start offering viewers continuous playlists starting September 4. There will be two playlists to start: a channel for ABC News Live, and one with videos for preschoolers. Four more playlists will debut later in the fall: Seasonal Content, Epic Stories (featuring franchises like Marvel and Star Wars), Throwbacks ("nostalgic pop culture content") and Real Life (biopics and documentaries).

This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/disney-is-increasing-prices-again-for-standalone-streaming-plans-183518837.html?src=rss

AI startup argues scraping every song on the internet is ‘fair use’

When most tech companies are challenged with a lawsuit, the expected defense is to deny wrongdoing. To give a reasonable explanation of why the business' actions were not breaking any laws. Music AI startups Udio and Suno have gone for a different approach: admit to doing exactly what you were sued for.

Udio and Suno were sued in June, with music labels Universal Music Group, Warner Music Group and Sony Music Group claiming they trained their AI models by scraping copyrighted materials from the Internet. In a court filing today, Suno acknowledged that its neural networks do in fact scrape copyrighted material: "It is no secret that the tens of millions of recordings that Suno’s model was trained on presumably included recordings whose rights are owned by the Plaintiffs in this case." And that's because its training data "includes essentially all music files of reasonable quality that are accessible on the open internet," which likely include millions of illegal copies of songs. 

But the company is taking the line that its scraping falls under the umbrella of fair use. "It is fair use under copyright law to make a copy of a protected work as part of a back-end technological process, invisible to the public, in the service of creating an ultimately non-infringing new product," the statement reads. Its argument seems to be that since the AI-generated tracks it creates don't include samples, illegally obtaining all of those tracks to train the AI model isn't a problem.

Calling the defendants' actions "evading and misleading," the RIAA, which initiated the lawsuit, had an unsurprisingly harsh response to the filing. "Their industrial scale infringement does not qualify as ‘fair use’. There’s nothing fair about stealing an artist’s life’s work, extracting its core value, and repackaging it to compete directly with the originals," a spokesperson for the organization said. "Defendants had a ready lawful path to bring their products and tools to the market – obtain consent before using their work, as many of their competitors already have. That unfair competition is directly at issue in these cases."

Whatever the next phase of this litigation entails, prepare your popcorn. It should be wild.

This article originally appeared on Engadget at https://www.engadget.com/ai/ai-startup-argues-scraping-every-song-on-the-internet-is-fair-use-233132459.html?src=rss

AI startup argues scraping every song on the internet is ‘fair use’

When most tech companies are challenged with a lawsuit, the expected defense is to deny wrongdoing. To give a reasonable explanation of why the business' actions were not breaking any laws. Music AI startups Udio and Suno have gone for a different approach: admit to doing exactly what you were sued for.

Udio and Suno were sued in June, with music labels Universal Music Group, Warner Music Group and Sony Music Group claiming they trained their AI models by scraping copyrighted materials from the Internet. In a court filing today, Suno acknowledged that its neural networks do in fact scrape copyrighted material: "It is no secret that the tens of millions of recordings that Suno’s model was trained on presumably included recordings whose rights are owned by the Plaintiffs in this case." And that's because its training data "includes essentially all music files of reasonable quality that are accessible on the open internet," which likely include millions of illegal copies of songs. 

But the company is taking the line that its scraping falls under the umbrella of fair use. "It is fair use under copyright law to make a copy of a protected work as part of a back-end technological process, invisible to the public, in the service of creating an ultimately non-infringing new product," the statement reads. Its argument seems to be that since the AI-generated tracks it creates don't include samples, illegally obtaining all of those tracks to train the AI model isn't a problem.

Calling the defendants' actions "evading and misleading," the RIAA, which initiated the lawsuit, had an unsurprisingly harsh response to the filing. "Their industrial scale infringement does not qualify as ‘fair use’. There’s nothing fair about stealing an artist’s life’s work, extracting its core value, and repackaging it to compete directly with the originals," a spokesperson for the organization said. "Defendants had a ready lawful path to bring their products and tools to the market – obtain consent before using their work, as many of their competitors already have. That unfair competition is directly at issue in these cases."

Whatever the next phase of this litigation entails, prepare your popcorn. It should be wild.

This article originally appeared on Engadget at https://www.engadget.com/ai/ai-startup-argues-scraping-every-song-on-the-internet-is-fair-use-233132459.html?src=rss

Intel will cut over 15,000 jobs in a sweeping cost-cutting effort

In a crushing quarterly update, Intel disclosed that it will cut more than 15 percent of its workforce. The layoffs, which could impact over 15,000 jobs, are part of the company's $10 billion cost-reduction plan to recover financial stability. Intel posted a second-quarter net loss of $1.6 billion, plunging from the net income of $1.5 billion it reported in the same period of 2023.

CEO Pat Gelsinger addressed employees with a memo acknowledging the scope of today's announcements. "This is painful news for me to share," he said. "I know it will be even more difficult for you to read. This is an incredibly hard day for Intel as we are making some of the most consequential changes in our company’s history."

As well as the job cuts, the cost-reduction plan includes creating separate financial reporting for Intel Products and Intel Foundry. The Intel Foundry branch saw an operating loss of $2.8 billion in Q2, even more than the $1.8 billion operating loss it saw during the second quarter last year. Intel has been in the process of overhauling its foundries to make them more competitive. In the interim, it has had to rely on other companies for some production. TSMC, the same manufacturer used by Apple, Qualcomm and AMD, is producing its new Lunar Lake chips.

The company took an additional hit in the public eye when its 13th- and 14th-generation desktop CPUs began experiencing instability issues. While a fix is expected this month to prevent any further problems, any damage that the microcode errors caused to CPUs appears to be permanent.

This article originally appeared on Engadget at https://www.engadget.com/intel-will-cut-over-15000-jobs-in-a-sweeping-cost-cutting-effort-220951016.html?src=rss

Intel will cut over 15,000 jobs in a sweeping cost-cutting effort

In a crushing quarterly update, Intel disclosed that it will cut more than 15 percent of its workforce. The layoffs, which could impact over 15,000 jobs, are part of the company's $10 billion cost-reduction plan to recover financial stability. Intel posted a second-quarter net loss of $1.6 billion, plunging from the net income of $1.5 billion it reported in the same period of 2023.

CEO Pat Gelsinger addressed employees with a memo acknowledging the scope of today's announcements. "This is painful news for me to share," he said. "I know it will be even more difficult for you to read. This is an incredibly hard day for Intel as we are making some of the most consequential changes in our company’s history."

As well as the job cuts, the cost-reduction plan includes creating separate financial reporting for Intel Products and Intel Foundry. The Intel Foundry branch saw an operating loss of $2.8 billion in Q2, even more than the $1.8 billion operating loss it saw during the second quarter last year. Intel has been in the process of overhauling its foundries to make them more competitive. In the interim, it has had to rely on other companies for some production. TSMC, the same manufacturer used by Apple, Qualcomm and AMD, is producing its new Lunar Lake chips.

The company took an additional hit in the public eye when its 13th- and 14th-generation desktop CPUs began experiencing instability issues. While a fix is expected this month to prevent any further problems, any damage that the microcode errors caused to CPUs appears to be permanent.

This article originally appeared on Engadget at https://www.engadget.com/intel-will-cut-over-15000-jobs-in-a-sweeping-cost-cutting-effort-220951016.html?src=rss

Google’s School time feature is coming to Android smartphones

Google is adding support for its School time feature to more hardware. School time allows parents to limit functionalities on a child's devices during predetermined hours. That might be the time they are in classes or for any period where an adult wants to limit screen time. Parents will be able to use the Family Link parental controls app to set School time hours on their kids' select Android phones, tablets and Samsung Galaxy Watches. However, Google hasn't shared any further specifics about which devices in those categories will receive this update. The tool was originally launched on the Fitbit Ace LTE smartwatches in May.

School time is designed to help limit a mobile device's distractions for a young user. When enabled, it sets a dedicated home page with limited notifications. Parents can select which apps remain available, and can allow texts and calls to come through from particular individuals. This encourages focus when it's needed, while still allowing for emergency contact if needed.

Family Link, Google's portal for parents to manage their kids' mobile activity, received a redesign in 2022. And if you're looking for similar features in the Apple ecosystem, check out the Schooltime feature.

This article originally appeared on Engadget at https://www.engadget.com/googles-school-time-feature-is-coming-to-android-smartphones-204621597.html?src=rss

Google’s School time feature is coming to Android smartphones

Google is adding support for its School time feature to more hardware. School time allows parents to limit functionalities on a child's devices during predetermined hours. That might be the time they are in classes or for any period where an adult wants to limit screen time. Parents will be able to use the Family Link parental controls app to set School time hours on their kids' select Android phones, tablets and Samsung Galaxy Watches. However, Google hasn't shared any further specifics about which devices in those categories will receive this update. The tool was originally launched on the Fitbit Ace LTE smartwatches in May.

School time is designed to help limit a mobile device's distractions for a young user. When enabled, it sets a dedicated home page with limited notifications. Parents can select which apps remain available, and can allow texts and calls to come through from particular individuals. This encourages focus when it's needed, while still allowing for emergency contact if needed.

Family Link, Google's portal for parents to manage their kids' mobile activity, received a redesign in 2022. And if you're looking for similar features in the Apple ecosystem, check out the Schooltime feature.

This article originally appeared on Engadget at https://www.engadget.com/googles-school-time-feature-is-coming-to-android-smartphones-204621597.html?src=rss

Venu is the new sports streaming service likely to drain your bank account

ESPN, Fox and Warner Bros. Discovery announced in February that they would jointly launch a sports-focused streaming service, and today they've shared some pertinent details. Subscriptions to the Venu service will cost $43 a month. The platform will have three broad categories of content: live games and events, on-demand sports programming and talk content such as studio shows. Venu will launch at an unspecified time this fall.

The linear networks included in Venu are ESPN, ESPN2, ESPNU, SECN, ACCN, ESPNEWS, ABC, FOX, FS1, FS2, BTN, TNT, TBS, truTV and ESPN+. Viewers will have access to lots of major events across the world of athletics. The World Series of Major League Baseball, the four Grand Slams of tennis, the Stanley Cup finals for the National Hockey League, and a wide spread of college athletics will all be represented in Venu's programming.

When people sign up at the launch price, that monthly cost will be locked in for twelve months. Considering how often we see prices going up in the streaming landscape, it's safe to assume that $43 won't be the fee indefinitely.

Watching sports is a fragmented and expensive activity today. Different leagues might have media rights deals with multiple different networks and streaming platforms, meaning fans have to check carefully where to find their favorite teams each night. Having so many providers together under one umbrella would streamline the experience, especially for people who like to follow multiple sports. But the joint effort has drawn criticism. FuboTV filed a lawsuit after the initial announcement, claiming the new streaming package would violate antitrust practices.

This article originally appeared on Engadget at https://www.engadget.com/venu-is-the-new-sports-streaming-service-likely-to-drain-your-bank-account-190011555.html?src=rss