Venu is the new sports streaming service likely to drain your bank account

ESPN, Fox and Warner Bros. Discovery announced in February that they would jointly launch a sports-focused streaming service, and today they've shared some pertinent details. Subscriptions to the Venu service will cost $43 a month. The platform will have three broad categories of content: live games and events, on-demand sports programming and talk content such as studio shows. Venu will launch at an unspecified time this fall.

The linear networks included in Venu are ESPN, ESPN2, ESPNU, SECN, ACCN, ESPNEWS, ABC, FOX, FS1, FS2, BTN, TNT, TBS, truTV and ESPN+. Viewers will have access to lots of major events across the world of athletics. The World Series of Major League Baseball, the four Grand Slams of tennis, the Stanley Cup finals for the National Hockey League, and a wide spread of college athletics will all be represented in Venu's programming.

When people sign up at the launch price, that monthly cost will be locked in for twelve months. Considering how often we see prices going up in the streaming landscape, it's safe to assume that $43 won't be the fee indefinitely.

Watching sports is a fragmented and expensive activity today. Different leagues might have media rights deals with multiple different networks and streaming platforms, meaning fans have to check carefully where to find their favorite teams each night. Having so many providers together under one umbrella would streamline the experience, especially for people who like to follow multiple sports. But the joint effort has drawn criticism. FuboTV filed a lawsuit after the initial announcement, claiming the new streaming package would violate antitrust practices.

This article originally appeared on Engadget at https://www.engadget.com/venu-is-the-new-sports-streaming-service-likely-to-drain-your-bank-account-190011555.html?src=rss

Taco Bell will add voice AI ordering to hundreds of drive-thrus this year

Next time you're craving a chalupa supreme, you might not be ordering from a person. Taco Bell is expanding its program for using AI voice recognition in drive-thrus. After testing the technology in more than 100 locations in 13 states, the fast food chain's parent company aims to add voice-powered AI capabilities to hundreds more Taco Bell drive-thrus in the US by the end of the year.

"With over two years of fine tuning and testing the drive-thru Voice AI technology, we’re confident in its effectiveness in optimizing operations and enhancing customer satisfaction," said Lawrence Kim, chief innovation officer for Yum! Brands. The company also owns KFC and is currently testing Voice AI in five locations for that chain in Australia.

It sounds a little goofy, but in practice, this is an application of AI that people who aren't early adopters might encounter in the wild. There are lots of splashy headlines about chatbots that sound like celebrities, but this type of practical use case shows where and how voice AI might appear in a person's routine and workplace. The press release centers the employee experience as one of the reasons for pursuing the technology. "Tapping into AI gives us the ability to ease team members’ workloads, freeing them to focus on front-of-house hospitality. It also enables us to unlock new and meaningful ways to engage with our customers," Taco Bell Chief Digital & Technology Officer Dane Mathews said.

That's the positive side. On the negative side, there are still plenty of imperfections yet to be resolved in the tech. McDonald's ran a similar effort exploring drive-thrus powered by AI, but called off its program earlier this summer. Customers had encounters that were equal parts frustrating and hilarious with the AI ordering options during the testing phase. There's also a concern that if the kinks in these AI systems do get worked out, the easing of team members' workloads could turn into losing some team members' jobs.

This article originally appeared on Engadget at https://www.engadget.com/taco-bell-will-add-voice-ai-ordering-to-hundreds-of-drive-thrus-this-year-141110768.html?src=rss

US Copyright Office calls for better legal protections against AI-generated deepfakes

The US Copyright Office has published a report recommending new and improved protections against digital replicas. "We have concluded that a new law is needed," the department's report states. "The speed, precision, and scale of AI-created digital replicas calls for prompt federal action. Without a robust nationwide remedy, their unauthorized publication and distribution threaten substantial harm not only in the entertainment and political arenas, but also for private individuals."

The Copyright Office's assessment reveals several areas where current laws fall short of addressing digital replicas. It describes the state level as "a patchwork of protections, with the availability of a remedy dependent on where the affected individual lives or where the unauthorized use occurred." Likewise, "existing federal laws are too narrowly drawn to fully address the harm from today’s sophisticated digital replicas."

Among the report's recommendations are safe harbor provisions to encourage online service providers to quickly remove unauthorized digital replicas. It also notes that "everyone has a legitimate interest in controlling the use of their likenesses, and harms such as blackmail, bullying, defamation, and use in pornography are not suffered only by celebrities," meaning laws should cover all individuals and not just the famous ones.

The timing of this publication is fitting, considering that the Senate has been making notable moves this month to enact new legal structures around the use of digital replications and AI-generated copycats. Last week, the legislators passed the DEFIANCE Act to offer recourse for victims of sexual deepfakes. Today saw the introduction of the NO FAKES Act to more broadly allow any individual to sue for damages for unauthorized use of their voice or likeness.

Today's analysis is the first in several parts of the Copyright Office's investigation into AI. With plenty more questions to explore around the use of AI in art and communication, the agency’s ongoing findings should prove insightful. Hopefully legislators and courts alike will continue to take them seriously.

This article originally appeared on Engadget at https://www.engadget.com/us-copyright-office-calls-for-better-legal-protections-against-ai-generated-deepfakes-215259727.html?src=rss

Senators introduce bill to protect individuals against AI-generated deepfakes

Today, a group of senators introduced the NO FAKES Act, a law that would make it illegal to create digital recreations of a person's voice or likeness without that individual's consent. It's a bipartisan effort from Senators Chris Coons (D-Del.), Marsha Blackburn (R-Tenn.), Amy Klobuchar (D-Minn.) and Thom Tillis (R-N.C.), fully titled the Nurture Originals, Foster Art, and Keep Entertainment Safe Act of 2024.

If it passes, the NO FAKES Act would create an option for people to seek damages when their voice, face or body are recreated by AI. Both individuals and companies would be held liable for producing, hosting or sharing unauthorized digital replicas, including ones made by generative AI.

We've already seen many instances of celebrities finding their imitations of themselves out in the world. "Taylor Swift'' was used to scam people with a fake Le Creuset cookware giveaway. A voice that sounded a lot like Scarlet Johannson's showed up in a ChatGPT voice demo. AI can also be used to make political candidates appear to make false statements, with Kamala Harris the most recent example. And it's not only celebrities who can be victims of deepfakes.

"Everyone deserves the right to own and protect their voice and likeness, no matter if you’re Taylor Swift or anyone else," Senator Coons said. "Generative AI can be used as a tool to foster creativity, but that can’t come at the expense of the unauthorized exploitation of anyone’s voice or likeness."

The speed of new legislation notoriously flags behind the speed of new tech development, so it's encouraging to see lawmakers taking AI regulation seriously. Today's proposed act follows the Senate's recent passage of the DEFIANCE Act, which would allow victims of sexual deepfakes to sue for damages. 

Several entertainment organizations have lent their support to the NO FAKES Act, including SAG-AFTRA, the RIAA, the Motion Picture Association, and the Recording Academy. Many of these groups have been pursuing their own actions to get protection against unauthorized AI recreations. SAG-AFTRA recently went on strike against several game publishers to try and secure a union agreement for likenesses in video games.

Even OpenAI is listed among the act's backers. "OpenAI is pleased to support the NO FAKES Act, which would protect creators and artists from unauthorized digital replicas of their voices and likenesses," said Anna Makanju, OpenAI's vice president of global affairs. "Creators and artists should be protected from improper impersonation, and thoughtful legislation at the federal level can make a difference."

This article originally appeared on Engadget at https://www.engadget.com/senators-introduce-bill-to-protect-individuals-against-ai-generated-deepfakes-202809816.html?src=rss

Samsung is marketing Galaxy Z Flip phones as police bodycams

A new blog post from Samsung highlights how its Galaxy Z Flip series devices are being adopted by law enforcement. The line of foldable mobile devices was part of a pilot program at the Kimberling City Police and the Indian Point Police in Missouri two years ago to test how the electronics could improve the forces' daily operations. According to Samsung, the program was the first time a foldable device was used by police as a bodycam. After the end of the pilot program, two more police departments signed on to use the Flip devices as bodycams. The solutions from those pilot tests are also being extended to 25 metro police departments in five states.

The Flip devices used for the police testing were customized in a collaboration with Visual Labs, a company that repurposes mobile devices for use as body and dash cameras. The modifications, like remapping the volume button to start the camera, were intended to make it easier and faster to begin recording in the field, according to Samsung.

It's a surprising use case for Samsung to emphasize for its US audience. The Verge picked up on the blog post and was also quick to cite an investigation from ProPublica and The New York Times that demonstrated how local policies can negate the positive value of bodycams, either delaying or preventing footage from being released.

That said, Samsung is hardly the only tech company that has gotten involved with making its products part of law enforcement. Amazon-owned smart doorbell company Ring had (and reversed) policies of how and what footage it would share with officers. There are also broader stories still unfolding around how law enforcement are using technologies such as facial recognition and drones.

This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/samsung-is-marketing-galaxy-z-flip-phones-as-police-bodycams-233310531.html?src=rss

CPSC says Amazon is responsible for hazardous items from third-party sellers

The US Consumer Product Safety Commission has determined that Amazon is responsible for hazardous or defective products sold by third-party retailers through its platform. The CPSC unanimously decided that more than 400,000 products sold through the Fulfilled by Amazon program represent a "substantial product hazard," and that the tech giant is legally responsible for their recall. It also said that Amazon failed to properly notify buyers about the faulty products and did not encourage buyers to return or destroy those items.

Today's decision is several years in the making, with the CPSC initially suing Amazon in July 2021. This investigation centered on carbon monoxide detectors that did not function correctly, hair dryers that did not have electrocution safeguards and children's sleepwear that did not meet federal flammability standards. Under the decision and order issued by the agency, Amazon must submit plans to notify customers about these faulty products and take steps for getting them returned or destroyed.

We've reached out to Amazon for comment and will update this post if we hear from the retailer.

The Department of Justice took similar actions against eBay in recent months. In September 2023, the department sued eBay after environmentally unsafe materials were put up for sale on the retailer, and in January 2024, the company paid $59 million for a DoJ settlement over pill press machines.

This article originally appeared on Engadget at https://www.engadget.com/cpsc-says-amazon-is-responsible-for-hazardous-items-from-third-party-sellers-213334907.html?src=rss

OpenAI rolls out advanced Voice Mode and no, it won’t sound like ScarJo

OpenAI has started rolling out its advanced Voice Mode feature. Starting today, a small number of paying ChatGPT users will be able to have a tete-a-tete with the AI chatbot. All ChatGPT Plus members should receive access to the expanded toolset by the fall of this year.

In an announcement on X, the company said this advanced version of its Voice Mode "offers more natural, real-time conversations, allows you to interrupt anytime, and senses and responds to your emotions."

Support for voice conversations arrived last September in ChatGPT and the more advanced version got a public demo in May. ChatGPT-4o uses a single multimodal model for the voice capabilities rather than the three separate models used by its previous audio solution, decreasing the latency in conversations with the chatbot.

OpenAI drew a lot of criticism at the May demo for debuting a voice option that sounded uncannily like Scarlett Johansson, whose acting career included voicing AI character Samantha in Spike Jonze's film Her. The release date for advanced Voice Mode was delayed shortly after the backlash. Even though the company insisted that the voice actor was not imitating Johansson's performance, the similar-sounding voice was since taken out.

This article originally appeared on Engadget at https://www.engadget.com/openai-rolls-out-advanced-voice-mode-and-no-it-wont-sound-like-scarjo-200426358.html?src=rss

Comic-Con leak sparks rumors of two remastered Soul Reaver games

San Diego Comic-Con is a popular time to announce any big news for the geekdom, but it's also a popular time for big news to accidentally get revealed early. Today, an attendee took a photo of the booth for comic publisher Dark Horse that may have leaked plans for a remaster of two Soul Reaver games. The image shows a statue of characters Raziel and Kain, and the artwork is accompanied by a sign with branding that reads Legacy of Kain: Soul Reaver I and II Remastered. The sign has since been removed from the display.

Dark Horse Comics Vice President of Product Development and Sales Randy Lahrman spoke to GameSpot at the convention about the leak. He said the statue in question would be available in August and that more details would be forthcoming, but he did not comment on the possible game remasters.

The Soul Reaver games were made by Crystal Dynamics. Legacy of Kain: Soul Reaver initially came out in 1999 for the original PlayStation, and sequel Soul Reaver II came out two years later. Both projects were helmed by director Amy Hennig, who went on to work at Naughty Dog on the Uncharted and Jax and Daxter franchises. Crystal Dynamics may be best known for its work on the rebooted Lara Croft series, and the company was acquired by Embracer Group alongside Eidos-Montréal and Square Enix Montréal in 2022.

It does seem plausible that remasters are in the works. Earlier this month, news dropped about a planned prequel graphic novel titled Legacy of Kain: Soul Reaver - The Dead Shall Rise. It will be a Kickstarter project by Bit Bot and Crystal Dynamics.

We've reached out to Crystal Dynamics about today's leak and will update the story if we receive any official information.

This article originally appeared on Engadget at https://www.engadget.com/comic-con-leak-sparks-rumors-of-two-remastered-soul-reaver-games-223906020.html?src=rss

Video game performers will strike over AI concerns

The SAG-AFTRA union today called for a strike against several major video game publishers after failing to reach an accord over AI use. The action will take effect at 12:01 am on July 26.

"We're not going to consent to a contract that allows companies to abuse A.I. to the detriment of our members," SAG-AFTRA President Fran Drescher said."Enough is enough. When these companies get serious about offering an agreement our members can live – and work – with, we will be here, ready to negotiate."

SAG-AFTRA performers working in games "deserve and demand the same fundamental protections as performers in film, television, streaming, and music: fair compensation and the right of informed consent for the A.I. use of their faces, voices, and bodies," said the union's National Executive Director & Chief Negotiator Duncan Crabtree-Ireland.

The union has been lobbying the video game industry to agree to protections against its members' likenesses and voices being recreated with AI. SAG-AFTRA entered negotiations with the companies for the Interactive Media Agreement in October 2022. Other studios, such as Replica Games, have agreed to the union's contract. The union also secured a similar deal for animated TV shows earlier this year.

A spokesperson for the gaming companies included in the Interactive Media Agreement, Audrey Cooling, provided a statement on behalf of the businesses. ​​“We are disappointed the union has chosen to walk away when we are so close to a deal, and we remain prepared to resume negotiations," she said. "We have already found common ground on 24 out of 25 proposals, including historic wage increases and additional safety provisions. Our offer is directly responsive to SAG-AFTRA’s concerns and extends meaningful AI protections that include requiring consent and fair compensation to all performers working under the IMA. These terms are among the strongest in the entertainment industry."

The strike includes the following studios:

  • Activision Productions Inc.

  • Blindlight LLC

  • Disney Character Voices Inc.

  • Electronic Arts Productions Inc.

  • Formosa Interactive LLC

  • Insomniac Games Inc.

  • Llama Productions LLC

  • Take 2 Productions Inc.

  • VoiceWorks Productions Inc.

  • WB Games Inc.

This article originally appeared on Engadget at https://www.engadget.com/video-game-performers-will-strike-over-ai-concerns-201733660.html?src=rss

NBA TV rights go to ESPN, NBC and Amazon as TNT is rejected

The NBA and WNBA have inked deals for where games will be aired and streamed for the next eleven years. The NBA deals run from the 2025-2026 season through the 2035-2036 season. For the WNBA, the agreement covers the 2026 through 2036 seasons.

Pro basketball has been an ESPN mainstay for years and that will continue, with the Disney-owned network remaining the primary media rights owner for both leagues. ESPN will be the exclusive home for the NBA finals for all eleven years of the new deal, as well as five out of the eleven years of the WNBA finals. The games covered by ESPN's deal will be part of the sports network's direct-to-consumer platform and a package of NBA and WNBA games will also be made available to stream on Disney+ in select international markets.

While the bulk of the games will go to ESPN, basketball is going to have more of a streaming presence thanks to two new partnerships. NBC and Peacock will have access to 100 NBA national games during each regular season. About 50 games will be exclusive to the Peacock streaming platform, including national Monday night games and doubleheaders. The rest of the games go to Amazon. Prime Video will be the home for 66 regular-season NBA games and 30 regular-season WNBA games each year of the deal.

Regular basketball viewers may notice that TNT Sports is not part of this lineup. The NBA's deal with that network does not appear to be getting an extension after next year, with those games mostly going to Amazon. But the situation may yet go into overtime. TNT Sports claims that it matched Amazon's offer for the games and seems to be challenging whether the NBA can switch partners. NBA's statement counters that the offer from parent company Warner Bros. Discovery did not match Amazon's, leaving them free to shop elsewhere.

The long-awaited agreements for both basketball leagues aren't a complete slam dunk for fans. On the positive side, the next decade marks a notable shift toward streaming. After so long with the sport closely tied to broadcast shows, having access as part of your existing streaming plans is great. But on the negative side, multiple media partners mean that you'll have to double- and triple-check where to watch each game. Major League Baseball, for instance, has games scattered across ESPN, Fox, Apple TV+, TNT Sports, and MLB Network on any given night.

This article originally appeared on Engadget at https://www.engadget.com/nba-tv-rights-go-to-espn-nbc-and-amazon-as-tnt-is-rejected-230811550.html?src=rss