This configurable remote control is the one remote to rule them all that your fingers might love

This ingenious remote control almost solves all the hangups people have with complicated remote and flat smartphones while giving your finger an almost familiar sensation.

Smart home products are invading our houses, be it in the living room or in our personal sanctuaries. From lights to speakers to TVs to even ovens, almost anything can be controlled with a smartphone these days. That’s not always the most convenient way to control all these devices, even when they’re located in a single place. A dedicated remote control can free your phone for other uses, and this configurable device could be the only one your fingers will ever need.

Designer: Ruwido

Traditional TV remotes are often considered to be the bane of usability and simplicity with their dozens of buttons, but few would deny the benefits that tactile and haptic feedback has on our minds, especially when it comes to developing muscle memory. Some smart TV remotes have ditched all but the most essential buttons but at the cost of flexibility.

Smartphones seem to offer the best of those two worlds since controls can change at a moment’s notice to control almost any smart device, but it sacrifices the physicality of control in the process. Additionally, using the phone as a remote means not using the phone as a phone, which cuts into the time you might otherwise spend on social media. A dedicated remote is still a better option, and the Ruwido Liza might actually have the perfect blend of all three worlds.

It doesn’t have the dizzying number of buttons as a typical remote, but the Liza easily has three or four times the “buttons” as an Apple TV remote. What’s special about these concave buttons is that they are actually tiny touch screens that provide haptic feedback when pressed. Unlike a phone’s screen, the vibration of each “button” gives better tactile feedback, even if they’re not exactly like a physical button that you can feel when it goes down at each press.

Unlike many programmable remote controls, the Liza does show the icons that you assigned for each button, including cover art for your favorite albums or playlists, for example. This takes away the guesswork when switching between different smart appliances and helps develop the muscle memory that conventional remotes are best known for. All that’s left now is for the Liza to support more smart home products and services beyond Spotify, Sonos, Philips Hue, and some TVs, and it will truly be the one remote you’ll ever need.

The post This configurable remote control is the one remote to rule them all that your fingers might love first appeared on Yanko Design.

MLB The Show is coming to Switch for the first time

MLB The Show 22 will arrive on April 5th and, for the first time in the series, you'll be able to play on Nintendo Switch. There will be full cross-platform support between Switch, PlayStation and Xbox. You'll be able to transfer Road to the Show or Franchise save files between platforms and have access to items across various consoles (though Xbox Series X/S and PS5-exclusive content will remain locked to those systems).

As with last year's edition, which was the first to land on Xbox, MLB The Show 22 is coming to Xbox Game Pass on its release day. That continues an unusual arrangement where a Sony-published title is available to Game Pass members at no extra cost. Subscribers can play via the cloud as well as on consoles.

This year's cover athlete is Los Angeles Angels megastar Shohei Ohtani. The pitcher and designated hitter had an incredible 2021 season, racking up 46 home runs and 156 strikeouts. It's pretty hard to imagine anyone else gracing MLB The Show 22's cover.

MLB The Show is coming to Switch for the first time

MLB The Show 22 will arrive on April 5th and, for the first time in the series, you'll be able to play on Nintendo Switch. There will be full cross-platform support between Switch, PlayStation and Xbox. You'll be able to transfer Road to the Show or Franchise save files between platforms and have access to items across various consoles (though Xbox Series X/S and PS5-exclusive content will remain locked to those systems).

As with last year's edition, which was the first to land on Xbox, MLB The Show 22 is coming to Xbox Game Pass on its release day. That continues an unusual arrangement where a Sony-published title is available to Game Pass members at no extra cost. Subscribers can play via the cloud as well as on consoles.

This year's cover athlete is Los Angeles Angels megastar Shohei Ohtani. The pitcher and designated hitter had an incredible 2021 season, racking up 46 home runs and 156 strikeouts. It's pretty hard to imagine anyone else gracing MLB The Show 22's cover.

This minimalist furniture set can keep your stuff germ-free and charge your phones, too

Minimalist-looking furniture doesn’t always mean they serve a single purpose only, especially if they can hide their other functions in plain sight.

There are quite a few trends in the past few years that have sent ripples through different industries, changing the ways things are traditionally made or how things usually function. For example, there has been an increase in devices that claim to sanitize your belongings at home with UVC light. The ubiquity of smartphones inside the house has also pushed even the likes of IKEA to adopt new features to accommodate these electronic devices. Another example is this furniture set that, at first glance, is both minimalist and minimal, but actually hide their smart features in an ingenious way.

Designers: Martin Poon and One Object Design Studio

We have gotten used to seeing a lot of minimalist products, especially as furniture or even appliances for the home. There is an undeniable appeal in the cleanliness and purity of these objects, and their simple or singular use also almost has this liberating feeling that frees the mind from having to think twice about what something does. That said, there’s always the possibility of incorporating more features in what looks like a simple design, like what this WITS collection on home furniture demonstrates.

ROLL, for example, looks like a simple fabric-covered stool, though the seam at the top clearly indicates that it can be opened. Rather than being a hidden container, however, it can accommodate a detachable UV light module that can clean larger objects like toys, books, or even bags. It’s something handy to have around the house, especially during these days when people tend to worry alot about indoor sanitation.

FLOAT definitely has a simple cabinet feel to it, one that’s designed to stand by your bed for easy access to your things. However, a portion of its top surface actually acts as a wireless charging area for your phone so you won’t have to worry about forgetting to plug your phone in every night. Pull the top drawer, however, and you’ll be greeted by a soft LED light that could save you a lot of pain at night.

BOX is like a smaller version of ROLL, though clearly not to be sat on. Its body is wrapped in the same soft fabric as the stool, conveying feelings of comfort and warmth for the home. The wooden cover, however, comes off to reveal plenty of room inside for keys, wallets, and even your phone. It is also compatible with the same UV light module to disinfect your things while they lie in wait for their next use.

Last but not least is the LAYER sofa table, admittedly the most complex among these minimalist pieces of furniture. Its wooden top can swivel to any position to maximize or minimize the area the side table occupies, while its foot can stand inside a basket that serves as additional storage. And like its wooden sibling, the FLOAT, the LAYER also has a wireless charging area for your phone while you take your dinner and binge on your favorite show.

The post This minimalist furniture set can keep your stuff germ-free and charge your phones, too first appeared on Yanko Design.

Sony is buying Destiny studio Bungie

Sony has plans to acquire Bungie, the studio behind the hit sci-fi MMO Destiny, in a deal worth $3.6 billion. Bungie will join the Sony Interactive Entertainment family, which includes Insomniac Games, Naughty Dog, Guerrilla Games, Sucker Punch Productions, Bluepoint Games and a handful of other prominent studios.

Bungie is positioning the acquisition as the start of a new era for the company — one focused on global multimedia entertainment, not just games. Bungie will retain creative control over its franchises and continue to develop for multiple platforms, not just PlayStation, according to a blog post by CEO Pete Parsons.

"We will continue to independently publish and creatively develop our games," he wrote. "We will continue to drive one, unified Bungie community. Our games will continue to be where our community is, wherever they choose to play.​"

The deal follows news on January 18th that Microsoft is buying Activision Blizzard for $69 billion, and it's the latest sign that the video game industry has entered the consolidation stage. Massive companies including Microsoft, Sony and Tencent are in the process of sweeping up as many studios as they can in a battle for exclusive experiences. As console makers, Sony and Microsoft hold particular power in these negotiations, with built-in audiences of millions on the PlayStation and Xbox platforms.

These deals give the acquired studios financial stability, production support and wide-reaching marketing plans, though they'll have to operate within a corporate ecosystem and potentially tie their games to specific platforms. Bungie, it seems, has plans to publish outside of Sony's PlayStation universe, though time will tell what that looks like in practice.

Sony's purchase of Bungie is surprising, given where the studio started. Bungie is the original home of the Halo franchise, and it was part of the Microsoft family from 2000 to 2007. Halo was (and is) a pivotal series for Xbox consoles, and Bungie was its arbiter for nearly a decade under Microsoft. The studios split in 2007 and Bungie went private, and in 2010 it signed a publishing agreement with Activision for the Destiny franchise. That deal lasted through 2019, when Bungie moved its publishing process in-house.

Just two weeks ago, Microsoft announced it was acquiring Activision Blizzard, bringing the two former Bungie publishers under one roof. And now, Bungie has Microsoft's biggest rival, Sony, in its back pocket. These relationships are only going to get more complicated as the consolidation era runs its course through the video game industry, so buckle up for more multibillion-dollar deals and exclusivity clauses over the coming years.

Update 5:01PM ET: Well, that didn't take long. Shortly after news of the Bungie acquisition went wide, SIE CEO Jim Ryan told GamesIndustry.biz that there are definitely more acquisitions in the company's future. 

"We should absolutely expect more," he told GI. "We are by no means done."

Additionally, Ryan confirmed Destiny 2 and Bungie's future games will continue to be published on platforms outside of the PlayStation brand. For Sony, the goal is to deliver more live, online, multi-platform experiences, Ryan said.

"Everybody wants the extremely large Destiny 2 community, whatever platform they're on, to be able to continue to enjoy their Destiny 2 experiences," he told GI. "And that approach will apply to future Bungie releases. That is unequivocal."

‘It Takes Two’ is being adapted for film or TV

Hazelight Studios and Sonic the Hedgehog production company dj2 Entertainment are aiming to turn It Takes Two into a movie or TV show. Pat Casey and Josh Miller, who wrote both Sonic movies, are onboard to adapt the co-op game for the big or small screen. Although no studio or network has snapped up the project just yet, Variety reports that a bidding war is underway.

“Creating the world and story in It Takes Two was so much fun for me and the team,” Hazelight founder and creative director Josef Fares said in a statement. “Since it has a strong narrative with many crazy characters and just as crazy co-op action moments, the potential is huge for a great adaption to film or television.”

At the 2021 Game Awards, It Takes Two won three honors, including the game of the year gong. EA published it last March and more than three million copies were sold by October. Along with It Takes Two and the Sonic movies, dj2 is working on a Tomb Raider anime for Netflix. It's also developing a Disco Elysium series and a Sleeping Dogs movie.

Although It Takes Two received widespread plaudits for its platforming and asynchronous split-screen gameplay, several critics took issue with the "stay together for the kids" story and an "awful" character called The Book of Love. With some finding the plot to be the weakest aspect of the game, it'll be interesting to see how that translates to a movie or TV show.

Here’s why your Apple two-factor texts include strange tags

If you've noticed that Apple's two-factor authentication texts include much more extra text than you're used to, don't fret — there's a good reason for it. As Macworldexplains, Apple has implemented a previously proposed system that uses domain-bound codes for sign-ins. The extra tags (such as "@apple.com #123456 %apple.com") are meant to improve the trustworthiness of autofilling text codes in platforms starting with iOS 14, iPadOS 14 and macOS Big Sur.

The technique theoretically discourages more sophisticated phishing attacks that try to intercept and redirect two-factor verification messages. If you're using one of those more recent operating systems, you'll only get a code autofill suggestion if the domain of the site requesting a code matches the one in the text. A phishing site can't simply prompt Apple for a code and expect an autofill prompt, then. If you don't get an autofill prompt, there's a good chance the site is bogus.

Apple quietly started delivering codes in the new format around November 2021. The concept isn't necessarily limited to Apple's ecosystem, but it has yet to be widely adopted elsewhere. Still, don't be surprised if these lengthy 2FA texts become more commonplace and potentially thwart some phishing campaigns.

Sony is buying Destiny studio Bungie

Sony has plans to acquire Bungie, the studio behind the hit sci-fi MMO Destiny, in a deal worth $3.6 billion. Bungie will join the Sony Interactive Entertainment family, which includes Insomniac Games, Naughty Dog, Guerrilla Games, Sucker Punch Productions, Bluepoint Games and a handful of other prominent studios.

Bungie is positioning the acquisition as the start of a new era for the company — one focused on global multimedia entertainment, not just games. Bungie will retain creative control over its franchises and continue to develop for multiple platforms, not just PlayStation, according to a blog post by CEO Pete Parsons.

"We will continue to independently publish and creatively develop our games," he wrote. "We will continue to drive one, unified Bungie community. Our games will continue to be where our community is, wherever they choose to play.​"

The deal follows news on January 18th that Microsoft is buying Activision Blizzard for $69 billion, and it's the latest sign that the video game industry has entered the consolidation stage. Massive companies including Microsoft, Sony and Tencent are in the process of sweeping up as many studios as they can in a battle for exclusive experiences. As console makers, Sony and Microsoft hold particular power in these negotiations, with built-in audiences of millions on the PlayStation and Xbox platforms.

These deals give the acquired studios financial stability, production support and wide-reaching marketing plans, though they'll have to operate within a corporate ecosystem and potentially tie their games to specific platforms. Bungie, it seems, has plans to publish outside of Sony's PlayStation universe, though time will tell what that looks like in practice.

Sony's purchase of Bungie is surprising, given where the studio started. Bungie is the original home of the Halo franchise, and it was part of the Microsoft family from 2000 to 2007. Halo was (and is) a pivotal series for Xbox consoles, and Bungie was its arbiter for nearly a decade under Microsoft. The studios split in 2007 and Bungie went private, and in 2010 it signed a publishing agreement with Activision for the Destiny franchise. That deal lasted through 2019, when Bungie moved its publishing process in-house.

Just two weeks ago, Microsoft announced it was acquiring Activision Blizzard, bringing the two former Bungie publishers under one roof. And now, Bungie has Microsoft's biggest rival, Sony, in its back pocket. These relationships are only going to get more complicated as the consolidation era runs its course through the video game industry, so buckle up for more multibillion-dollar deals and exclusivity clauses over the coming years.

Update 5:01PM ET: Well, that didn't take long. Shortly after news of the Bungie acquisition went wide, SIE CEO Jim Ryan told GamesIndustry.biz that there are definitely more acquisitions in the company's future. 

"We should absolutely expect more," he told GI. "We are by no means done."

Additionally, Ryan confirmed Destiny 2 and Bungie's future games will continue to be published on platforms outside of the PlayStation brand. For Sony, the goal is to deliver more live, online, multi-platform experiences, Ryan said.

"Everybody wants the extremely large Destiny 2 community, whatever platform they're on, to be able to continue to enjoy their Destiny 2 experiences," he told GI. "And that approach will apply to future Bungie releases. That is unequivocal."

Apple Watch-inspired battery-powered microwave oven helps heat food while camping

When you’re out camping or enjoying a picnic, the convenience of preparing a meal and the ease of heating a beverage/food are two important aspects for a good time. Portable microwave ovens have to an extent made this possible for us, but the traditional options have their own demerits: Unappealing design and power consumption for instance. Stepping up with a stylish new form factor and battery-powered design, the Campo is a fine solution to our requirements in the great outdoors.

Portable microwave ovens that work without electricity have made a huge difference to how we travel and camp. They make it convenient to cook a meal briskly or defrost frozen foods and heat beverages during the outing. The market is flooded with low-wattage microwaves for camping that include all the important elements of making a camper happy. Despite their minimum power requirement, however, these ovens tend to drain your car’s battery quickly.

Designer: Siyun Bae

Before you plug your microwave into the vehicle’s battery and end up draining it down to the point where your vehicle refuses to start; spare a thought for the Campo microwave oven. This is microwave powered by a rechargeable battery to let you do the heating and cooking without requiring continuous juice up from your car. It would be a good idea to just carry your microwave like a helmet and place it on a flat surface to begin preparing the meal instantly.

The Campo, inspired by the curves of an Apple Watch and the concept of a portable EV battery, is made in nature-friendly colors. Its helmet-like design, where the visor (the lid in this case) can be rolled up with a handle. Inside you have a magnetically fastened plate, over which you can keep the item you want to cook or heat and set the timer (which is displayed on the handle you can roll back down to start the microwave). The ease of portability is ensured by a locking mechanism on the side of the unit, which locks in place when the handle is rolled up or pushed down flat.

Given its appealing shape and design, the Campo could easily fit in the center console of your vehicle, so you can even enjoy a piping hot cup of joe while driving. In addition to its application in the outdoors, a microwave of this sort can come in handy during unexpected power outages or an uncalled backyard party, which turns a normal day into a surprising camping event.

The post Apple Watch-inspired battery-powered microwave oven helps heat food while camping first appeared on Yanko Design.

Meta’s upgraded 3D avatars work across Facebook, Instagram and VR

If the company formerly known as Facebook is going to help establish the metaverse, it's going to need virtual personas that are consistent across its apps — and it now has just that. As of today, Meta is rolling out updated 3D avatars to Facebook, Messenger and Instagram (via DMs and Stories). The new design lets you bring the same avatar across Meta's platforms, including VR — you can maintain your look as you switch to your Quest 2 and back.

The avatars themselves promise to be truer to your style with more faces, skin tones and expressions. You can also add Cochlear implants, over-the-air hearing aids and wheelchairs. Meta is also being more adventurous with clothing. You can now pick up official NFL apparel (shown above) to flaunt your love of football ahead of the Super Bowl.

You can still create different avatars for Facebook, Instagram and VR, so you can have a more realistic persona for VR meetings and a more fantastical one for your social media profiles. Meta has also promised to "eventually" simplify moving avatars across places, and already lets you sync avatar changes between Facebook and Instagram.

Meta acknowledged the unified avatars were an "early step" in creating the metaverse. This doesn't suddenly create a truly cohesive and immersive digital space. It's a start, though. If nothing else, it provides consistency that might encourage you to try an avatar instead of sticking to a favorite photo.