Beats has a solid track record when it comes to wireless earbuds. The company consistently offers good audio performance with a comfy fit and a nice list of features for both Android and iOS users. In fact, the Beats Fit Pro are our current top pick for best workout earbuds. The one thing the company doesn't have in its lineup is a budget-friendly option, but that will change soon. Today, Beats revealed the Solo Buds: an $80 set of wireless earbuds that offer 18 hours of use on a single charge. There are some caveats on the spec sheet, but you might be willing to overlook them for that battery life at that price.
The Solo Buds have the longest battery life on a set of Beats earbuds ever. 18 hours is way more than you'll probably ever use in one go, but there's a catch. The Solo Buds case doesn't have a battery, so the earbuds won't top up when you're not using them. The case is essentially a dock and will only charge the buds when it's plugged in with a USB-C cable. You'll be able to charge it with your phone, laptop or tablet though, and Beats' Fast Fuel feature gives your an hour of use in five minutes. The upside to the non-charging case is that accessory is significantly smaller since it doesn't hold a battery.
Beats has designed the Solo Buds to be worn for long periods of time. More specifically, ergonomic acoustic nozzles and vents assist with audio performance while relieving pressure. Four sizes of ear tips are included in the box so you can find the best option for your ears in terms of both comfort and passive noise isolation. There's no active noise cancellation (ANC) here, so a secure fit will be your only defense against environmental distractions.
Inside, dual-layer transducers are designed to reduce distortion across the frequency curve which should lead to "uncompromising clarity and detail," according to Beats. The company describes call quality as "exceptional," thanks to the combination of a custom-designed mic and a noise-learning algorithm. Onboard controls are customizable, putting music, call and voice assistant functions a press or multiple presses away. Beats also includes the option for volume controls on the Solo Buds with an optional press-and-hold action.
Native compatibility in Android and iOS delivers one-touch pairing, automatic setup and support for Find My and Find My Device. Everything you'll need on iPhone is built into iOS while Beats offers a standalone app on Android for things like onboard control customization.
The Solo Buds will be available in June in black, gray, purple and transparent red color options for $80.
This article originally appeared on Engadget at https://www.engadget.com/beats-announces-solo-buds-80-wireless-earbuds-with-18-hour-battery-life-140054881.html?src=rss
Beats has a solid track record when it comes to wireless earbuds. The company consistently offers good audio performance with a comfy fit and a nice list of features for both Android and iOS users. In fact, the Beats Fit Pro are our current top pick for best workout earbuds. The one thing the company doesn't have in its lineup is a budget-friendly option, but that will change soon. Today, Beats revealed the Solo Buds: an $80 set of wireless earbuds that offer 18 hours of use on a single charge. There are some caveats on the spec sheet, but you might be willing to overlook them for that battery life at that price.
The Solo Buds have the longest battery life on a set of Beats earbuds ever. 18 hours is way more than you'll probably ever use in one go, but there's a catch. The Solo Buds case doesn't have a battery, so the earbuds won't top up when you're not using them. The case is essentially a dock and will only charge the buds when it's plugged in with a USB-C cable. You'll be able to charge it with your phone, laptop or tablet though, and Beats' Fast Fuel feature gives your an hour of use in five minutes. The upside to the non-charging case is that accessory is significantly smaller since it doesn't hold a battery.
Beats has designed the Solo Buds to be worn for long periods of time. More specifically, ergonomic acoustic nozzles and vents assist with audio performance while relieving pressure. Four sizes of ear tips are included in the box so you can find the best option for your ears in terms of both comfort and passive noise isolation. There's no active noise cancellation (ANC) here, so a secure fit will be your only defense against environmental distractions.
Inside, dual-layer transducers are designed to reduce distortion across the frequency curve which should lead to "uncompromising clarity and detail," according to Beats. The company describes call quality as "exceptional," thanks to the combination of a custom-designed mic and a noise-learning algorithm. Onboard controls are customizable, putting music, call and voice assistant functions a press or multiple presses away. Beats also includes the option for volume controls on the Solo Buds with an optional press-and-hold action.
Native compatibility in Android and iOS delivers one-touch pairing, automatic setup and support for Find My and Find My Device. Everything you'll need on iPhone is built into iOS while Beats offers a standalone app on Android for things like onboard control customization.
The Solo Buds will be available in June in black, gray, purple and transparent red color options for $80.
This article originally appeared on Engadget at https://www.engadget.com/beats-announces-solo-buds-80-wireless-earbuds-with-18-hour-battery-life-140054881.html?src=rss
When Beats introduced the Solo 3 in 2016, the headline feature was the inclusion of Apple’s W1 audio chip. This delivered seamless pairing with Apple devices, which made life much easier for iPhone, Mac and iPad owners. Besides the noise-canceling Solo Pro in 2019, Beats hadn’t updated the Solo line in nearly eight years, and it’s now bringing its popular on-ear headphones up to today’s standards. Beats announced the Solo 4 today, a $200 set of familiar-looking cans with significant updates to audio quality and battery life. But as it has done on other devices, the company has chosen its own audio platform over Apple’s AirPod chip.
What’s new on the Beats Solo 4?
Beats says it re-engineered the audio on the Solo 4 for “incredible, high-fidelity acoustics.” This includes new, custom-built 40mm transducers that it says offer “extraordinary clarity and range” due to minimal latency and distortion. The company explained that the change also led to improved high-frequency response compared to the Solo 3. Beats says the Solo 4 is its only passively-tuned headphone, so you’ll get the same audio quality when listening wirelessly as you do when your battery dies and you have to employ the 3.5mm jack.
Spatial Audio was available on the Solo 3, but Beats took things a step further on the Solo 4 by adding Personalized Spatial Audio with dynamic head tracking. This is the process Apple developed for its AirPods that uses your iPhone’s camera to create a custom audio profile tailored to the shape of your ears. The effectiveness of head tracking in enhancing Spatial Audio might depend on your personal preferences and the content, but the addition brings the Solo 4 up to date with other Beats (and Apple) audio products.
Another big upgrade is battery life. The Solo 3 already offered 40 hours of play time on a charge, but Beats managed to squeeze another 10 hours out of the Solo 4. Of course, that’s with a volume level of about 50 percent with Spatial Audio off (45 hours with it on). The quick-charge feature, Fast Fuel, now gives you up to five hours of use in 10 minutes. That’s two hours more than the Solo 3.
Like Apple has done with most of its products, Beats made the switch to USB-C for charging on the Solo 4. That wired connection also delivers lossless audio, so long as you’re listening to compatible content with a supported device. Similar to other recent Beats products, the Solo 4 swaps Apple’s chips for the company’s own platform. In this case, the W1 on the Solo 3 has been replaced, but there’s still deep integration with iOS, macOS and iPadOS. And the company’s recent efforts to better cater to Android users continues on the Solo 4.
Beats upgraded the microphones on the Solo 4, though they’re used solely for calls since there’s no active noise cancellation (ANC) here. Specifically, the company says it swapped out analog mics for digital, beam-forming MEMS ones, leading to increased quality when it comes to voice capture across various environments. Beats also added a noise-learning algorithm that can target your voice while combating background roar and wind.
What’s good
The steps Beats took to improve the sound quality on the Solo 4 truly delivered. The company has employed a more even-handed tuning for several years now, ditching the overly bass-heavy EQ that dominated the sound on its early headphones. I can also hear the added clarity in tracks like Justice’s “Neverender,” where details like synth sounds had brought an atmospheric texture that enhanced the song. This is most prominent when you have Spatial Audio activated, and in my experience, the Solo 4 were at their best with Dolby Atmos content in Apple Music.
The 50-hour battery life claim holds out, too. After 37 hours of testing at around 50-percent volume, macOS was still showing the Solo 4 had 35 percent left in the tank. That’s pacing ahead of Beats’ stated figure. During my test, I was streaming spatial Dolby Atmos content from Apple Music, mostly from a MacBook Pro.
Beats says the Solo 4 has the same memory foam ear pads as the over-ear Studio Pro headphones, but with a new cover material for that component to further boost comfort. I do feel like there’s less of a vice-like pressure when I’m wearing the Solo 4, but after a couple of hours, each passing minute felt more laborious.
What’s bad
While we’re on the topic of comfort, I’ve never been a fan of the on-ear style of headphones. Most of them, the Beats Solo included, feel like they’re clamping down on my head. GrantedI have a large dome; I take my New Era caps in 7 ⅝. But I can appreciate that this design is very popular, so this is less of a con and more of an observation for my fellow large-domed homies. The slight changes to the ear pads definitely help make it more comfortable, but it’s still too snug a fit for me.Clearly, though, the Solo line is a hit: Beats says it has sold over 40 million pairs of these on-ear cans.
I also wish the company did a bit more with the Solo 4’s design. I understand “if it ain’t broke” and all that, but this feels like a missed opportunity. Beats opted to keep almost entirely the same look from the Solo 3, except that the “Solo” branding on the headband is now just a “4.” The company changed things up a bit on the Solo Pro, but that model isn’t around anymore, so a design update on the non-ANC Solo headphones would’ve been a welcome change.
While there are some obvious updates to the audio profile, the Solo 4 sounds a bit thin at times. When listening on an iPhone, audio performance is consistent across genress, but there’s a noticeable difference when listening to the same songs on Apple Music on a Mac. That Justice album, Hyperdrama, doesn’t have the same oomph streaming from my MacBook Pro as it does from my iPhone.
The Solo 4 is also missing multipoint Bluetooth support on iOS. It isn’t the first Beats audio device that lacks this, but that doesn’t make it any less frustrating. The ability to automatically switch between your computer and your phone when you get a call is a handy feature most headphones offer these days. And if you’re used to having it, it’s something you’ll miss on the Solo 4.
Wrap-up
There’s no denying the updates Beats made on the Solo 4 in terms of sound quality and battery life. The company also made tweaks to modernize it, including the switch to USB-C. Small changes to the ear pads make the Solo 4 more comfortable for those of us with big heads, but the fit is still far from ideal. And overall, the familiar design could use a refresh, especially now that we’re nearly eight years on from the Solo 3. Still, the Solo 4 is a clear upgrade from the Solo 3, but it’s likely not significant enough to entice more than the Beats faithful.
The Beats Solo 4 is available today for $200 from Apple. The headphones come in black, blue (pictured) and pink color options.
This article originally appeared on Engadget at https://www.engadget.com/beats-solo-4-review-upgraded-audio-extended-battery-life-and-familiar-design-140034968.html?src=rss
When Beats introduced the Solo 3 in 2016, the headline feature was the inclusion of Apple’s W1 audio chip. This delivered seamless pairing with Apple devices, which made life much easier for iPhone, Mac and iPad owners. Besides the noise-canceling Solo Pro in 2019, Beats hadn’t updated the Solo line in nearly eight years, and it’s now bringing its popular on-ear headphones up to today’s standards. Beats announced the Solo 4 today, a $200 set of familiar-looking cans with significant updates to audio quality and battery life. But as it has done on other devices, the company has chosen its own audio platform over Apple’s AirPod chip.
What’s new on the Beats Solo 4?
Beats says it re-engineered the audio on the Solo 4 for “incredible, high-fidelity acoustics.” This includes new, custom-built 40mm transducers that it says offer “extraordinary clarity and range” due to minimal latency and distortion. The company explained that the change also led to improved high-frequency response compared to the Solo 3. Beats says the Solo 4 is its only passively-tuned headphone, so you’ll get the same audio quality when listening wirelessly as you do when your battery dies and you have to employ the 3.5mm jack.
Spatial Audio was available on the Solo 3, but Beats took things a step further on the Solo 4 by adding Personalized Spatial Audio with dynamic head tracking. This is the process Apple developed for its AirPods that uses your iPhone’s camera to create a custom audio profile tailored to the shape of your ears. The effectiveness of head tracking in enhancing Spatial Audio might depend on your personal preferences and the content, but the addition brings the Solo 4 up to date with other Beats (and Apple) audio products.
Another big upgrade is battery life. The Solo 3 already offered 40 hours of play time on a charge, but Beats managed to squeeze another 10 hours out of the Solo 4. Of course, that’s with a volume level of about 50 percent with Spatial Audio off (45 hours with it on). The quick-charge feature, Fast Fuel, now gives you up to five hours of use in 10 minutes. That’s two hours more than the Solo 3.
Like Apple has done with most of its products, Beats made the switch to USB-C for charging on the Solo 4. That wired connection also delivers lossless audio, so long as you’re listening to compatible content with a supported device. Similar to other recent Beats products, the Solo 4 swaps Apple’s chips for the company’s own platform. In this case, the W1 on the Solo 3 has been replaced, but there’s still deep integration with iOS, macOS and iPadOS. And the company’s recent efforts to better cater to Android users continues on the Solo 4.
Beats upgraded the microphones on the Solo 4, though they’re used solely for calls since there’s no active noise cancellation (ANC) here. Specifically, the company says it swapped out analog mics for digital, beam-forming MEMS ones, leading to increased quality when it comes to voice capture across various environments. Beats also added a noise-learning algorithm that can target your voice while combating background roar and wind.
What’s good
The steps Beats took to improve the sound quality on the Solo 4 truly delivered. The company has employed a more even-handed tuning for several years now, ditching the overly bass-heavy EQ that dominated the sound on its early headphones. I can also hear the added clarity in tracks like Justice’s “Neverender,” where details like synth sounds had brought an atmospheric texture that enhanced the song. This is most prominent when you have Spatial Audio activated, and in my experience, the Solo 4 were at their best with Dolby Atmos content in Apple Music.
The 50-hour battery life claim holds out, too. After 37 hours of testing at around 50-percent volume, macOS was still showing the Solo 4 had 35 percent left in the tank. That’s pacing ahead of Beats’ stated figure. During my test, I was streaming spatial Dolby Atmos content from Apple Music, mostly from a MacBook Pro.
Beats says the Solo 4 has the same memory foam ear pads as the over-ear Studio Pro headphones, but with a new cover material for that component to further boost comfort. I do feel like there’s less of a vice-like pressure when I’m wearing the Solo 4, but after a couple of hours, each passing minute felt more laborious.
What’s bad
While we’re on the topic of comfort, I’ve never been a fan of the on-ear style of headphones. Most of them, the Beats Solo included, feel like they’re clamping down on my head. GrantedI have a large dome; I take my New Era caps in 7 ⅝. But I can appreciate that this design is very popular, so this is less of a con and more of an observation for my fellow large-domed homies. The slight changes to the ear pads definitely help make it more comfortable, but it’s still too snug a fit for me.Clearly, though, the Solo line is a hit: Beats says it has sold over 40 million pairs of these on-ear cans.
I also wish the company did a bit more with the Solo 4’s design. I understand “if it ain’t broke” and all that, but this feels like a missed opportunity. Beats opted to keep almost entirely the same look from the Solo 3, except that the “Solo” branding on the headband is now just a “4.” The company changed things up a bit on the Solo Pro, but that model isn’t around anymore, so a design update on the non-ANC Solo headphones would’ve been a welcome change.
While there are some obvious updates to the audio profile, the Solo 4 sounds a bit thin at times. When listening on an iPhone, audio performance is consistent across genress, but there’s a noticeable difference when listening to the same songs on Apple Music on a Mac. That Justice album, Hyperdrama, doesn’t have the same oomph streaming from my MacBook Pro as it does from my iPhone.
The Solo 4 is also missing multipoint Bluetooth support on iOS. It isn’t the first Beats audio device that lacks this, but that doesn’t make it any less frustrating. The ability to automatically switch between your computer and your phone when you get a call is a handy feature most headphones offer these days. And if you’re used to having it, it’s something you’ll miss on the Solo 4.
Wrap-up
There’s no denying the updates Beats made on the Solo 4 in terms of sound quality and battery life. The company also made tweaks to modernize it, including the switch to USB-C. Small changes to the ear pads make the Solo 4 more comfortable for those of us with big heads, but the fit is still far from ideal. And overall, the familiar design could use a refresh, especially now that we’re nearly eight years on from the Solo 3. Still, the Solo 4 is a clear upgrade from the Solo 3, but it’s likely not significant enough to entice more than the Beats faithful.
The Beats Solo 4 is available today for $200 from Apple. The headphones come in black, blue (pictured) and pink color options.
This article originally appeared on Engadget at https://www.engadget.com/beats-solo-4-review-upgraded-audio-extended-battery-life-and-familiar-design-140034968.html?src=rss
I found myself in a variety of odd situations while solving puzzles in Lorelei and the Laser Eyes. I spent some time staring at a mid-century movie poster for a documentary about a decomposing cat, wondering if I should focus on the runtime or the date it came out. I pulled up old hotel blueprints and deciphered the math of dead architects. I played a handful of ASCII-style PC games to receive messages from a 19th-century magician who calls me his sister. I found some toy blocks and shoved them into the walls of a secret cathedral. I slipped between realities and traversed a maze that shattered under my feet. I watched a woman fall to her death. I wondered if that woman was me.
Lorelei and the Laser Eyes is a third-person noir detective game set in a haunted hotel with impossible architecture and a gruesome history. Its hallways are dense with logic-melting puzzles about magicians, mazes, astrology, filmmaking, mausoleums and physics, and it isn’t even clear why the protagonist is there in the first place. With artifacts from the 1800s, set pieces from the 1960s and technology out of the 2010s, it’s barely clear when she’s there. Lack of direction is a key tenet of the game, resulting in a sense of solitude that’s oppressive and supremely unsettling.
It’s also empowering. The hotel in Lorelei is a playground of secrets with no set path for players, and there’s a rich density of riddles and lore to untangle in every scene. Though I still have no idea where I’m heading in the game, I’ve rarely felt lost. It's kind of like Tunic in that regard, but it also feels like something directed by David Lynch, and visually, the game resembles Kentucky Route Zero or Sin City. There’s really no direct comparison for Lorelei and the Laser Eyes. Playing it feels like nothing I’ve experienced before.
The actual gameplay in Lorelei is straightforward: Walk around and press a button (on a gamepad, literally any button) to interact with objects that glow when you’re near. Otherwise, pressing a button pulls up a menu with the protagonist’s stats, inventory, reference materials, unsolved puzzles and handheld gaming system. Her stats include caffeine, stress, temperature, cash and bladder trackers, her inventory comes with a tampon and the hotel provides both coffee machines and bathrooms that she can actually use. I haven’t discovered a gameplay reason for the bathrooms or the tampon yet, but I’ve enjoyed the fact that they exist, and I will keep trying to insert the tampon into every statue and keyhole until it finally works. If it ever does. With Lorelei and the Laser Eyes, you just don’t know until you know.
Lorelei’s world is built on Roman numerals, Greek letters, zodiac signs and 24-hour clocks, and it’s filled with puzzle boxes, keypad codes, logic riddles, mazes, image reconstructions, memory tests and other ultra-satisfying mystery-solving mechanics. Even then, part of the game’s genius lies in the actions that take place off-screen. Lorelei and the Laser Eyes is meant to be played with a notebook and pen close by, and I do not suggest starting without these tools. Yes, even you, the person who just scoffed and thought, “I won’t need to write anything down.” I promise, you will.
Lorelei definitely has puzzles with straightforward solutions, but the bulk of its queries are challenging, relying on previous answers, significant amounts of reading, object manipulation, deduction and creative thinking. The simple riddles supply a steady cadence of endorphin hits, especially in the early game. They also provide a guide for approaching the trickier puzzles: Trust your instincts. If you think of something, try it, no matter how outlandish it may seem. Lorelei and the Laser Eyes rewards curiosity and the game is incredibly adept at planting the seeds of concepts that’ll be useful hours later.
I hit my first mental wall around hour seven, and that’s when Lorelei’s pacing shifted downward for a spell. I went from consistently — but not effortlessly — solving puzzles and unlocking new areas of the hotel, to lingering on a handful of rooms I simply couldn’t figure out, pacing among them and scouring my notes for hidden clues. After 45 minutes or so, I remembered I still had a simple puzzle from my first hour waiting to be solved; I returned to it, completed it, and the game expanded beautifully in response, offering up an entirely new area of the hotel to explore and increasing the tempo once again.
Each eureka moment in Lorelei introduces more questions, and the secrets pile up as a grand, overarching narrative elegantly unfurls around the protagonist. There are classic horror elements here: children in owl masks giving advice from beyond the grave, hell-dark hallways, spooky phonograph music, ghosts with no eyes. A man with a maze for a head floating right behind you, reaching for the back of your neck. The game seamlessly introduces various visual styles at regular intervals, breaking its own reality in perfectly orchestrated ways.
All of this weirdness forms a cohesive experience because Simogo knows how to make a damn fine puzzle game. This is the studio behind Device 6, an iOS title that played with text and physical input methods in trippy ways,and Year Walk, a haunting adventure about Swedish mythology and death. Lorelei feels like a magnum opus for Simogo, an atmospheric powerhouse of a puzzle game that proves how deeply its developers understand these systems, and pushes the genre into strange and unchartered territory.
Lorelei and the Laser Eyes is a rat king of riddles. It’s a game composed entirely of mysteries, with each puzzle twisted around the previous one and strangling the next, solutions knotted with concealed information. Mark my words, the game guides for this thing are going to look like House of Leaves.
I’m ten hours in and plenty of mysteries remain. There’s a six-handed clock with zodiac signs and Roman numerals in the west wing that I still can’t figure out, and there’s a journal with a lock based on moon phases that’s been slowly driving me batty. More than a dozen puzzles are waiting to be solved in my character’s on-screen scratchpad. In real life, the pages of my notebook look similar, covered in hastily scribbled numbers, letters, dates, arrows and symbols, solutions sprinkled among the chaos.
Lorelei and the Laser Eyes is due to hit Steam and Switch on May 16.
This article originally appeared on Engadget at https://www.engadget.com/lorelei-and-the-laser-eyes-preview-this-may-be-my-goty-140030011.html?src=rss
I found myself in a variety of odd situations while solving puzzles in Lorelei and the Laser Eyes. I spent some time staring at a mid-century movie poster for a documentary about a decomposing cat, wondering if I should focus on the runtime or the date it came out. I pulled up old hotel blueprints and deciphered the math of dead architects. I played a handful of ASCII-style PC games to receive messages from a 19th-century magician who calls me his sister. I found some toy blocks and shoved them into the walls of a secret cathedral. I slipped between realities and traversed a maze that shattered under my feet. I watched a woman fall to her death. I wondered if that woman was me.
Lorelei and the Laser Eyes is a third-person noir detective game set in a haunted hotel with impossible architecture and a gruesome history. Its hallways are dense with logic-melting puzzles about magicians, mazes, astrology, filmmaking, mausoleums and physics, and it isn’t even clear why the protagonist is there in the first place. With artifacts from the 1800s, set pieces from the 1960s and technology out of the 2010s, it’s barely clear when she’s there. Lack of direction is a key tenet of the game, resulting in a sense of solitude that’s oppressive and supremely unsettling.
It’s also empowering. The hotel in Lorelei is a playground of secrets with no set path for players, and there’s a rich density of riddles and lore to untangle in every scene. Though I still have no idea where I’m heading in the game, I’ve rarely felt lost. It's kind of like Tunic in that regard, but it also feels like something directed by David Lynch, and visually, the game resembles Kentucky Route Zero or Sin City. There’s really no direct comparison for Lorelei and the Laser Eyes. Playing it feels like nothing I’ve experienced before.
The actual gameplay in Lorelei is straightforward: Walk around and press a button (on a gamepad, literally any button) to interact with objects that glow when you’re near. Otherwise, pressing a button pulls up a menu with the protagonist’s stats, inventory, reference materials, unsolved puzzles and handheld gaming system. Her stats include caffeine, stress, temperature, cash and bladder trackers, her inventory comes with a tampon and the hotel provides both coffee machines and bathrooms that she can actually use. I haven’t discovered a gameplay reason for the bathrooms or the tampon yet, but I’ve enjoyed the fact that they exist, and I will keep trying to insert the tampon into every statue and keyhole until it finally works. If it ever does. With Lorelei and the Laser Eyes, you just don’t know until you know.
Lorelei’s world is built on Roman numerals, Greek letters, zodiac signs and 24-hour clocks, and it’s filled with puzzle boxes, keypad codes, logic riddles, mazes, image reconstructions, memory tests and other ultra-satisfying mystery-solving mechanics. Even then, part of the game’s genius lies in the actions that take place off-screen. Lorelei and the Laser Eyes is meant to be played with a notebook and pen close by, and I do not suggest starting without these tools. Yes, even you, the person who just scoffed and thought, “I won’t need to write anything down.” I promise, you will.
Lorelei definitely has puzzles with straightforward solutions, but the bulk of its queries are challenging, relying on previous answers, significant amounts of reading, object manipulation, deduction and creative thinking. The simple riddles supply a steady cadence of endorphin hits, especially in the early game. They also provide a guide for approaching the trickier puzzles: Trust your instincts. If you think of something, try it, no matter how outlandish it may seem. Lorelei and the Laser Eyes rewards curiosity and the game is incredibly adept at planting the seeds of concepts that’ll be useful hours later.
I hit my first mental wall around hour seven, and that’s when Lorelei’s pacing shifted downward for a spell. I went from consistently — but not effortlessly — solving puzzles and unlocking new areas of the hotel, to lingering on a handful of rooms I simply couldn’t figure out, pacing among them and scouring my notes for hidden clues. After 45 minutes or so, I remembered I still had a simple puzzle from my first hour waiting to be solved; I returned to it, completed it, and the game expanded beautifully in response, offering up an entirely new area of the hotel to explore and increasing the tempo once again.
Each eureka moment in Lorelei introduces more questions, and the secrets pile up as a grand, overarching narrative elegantly unfurls around the protagonist. There are classic horror elements here: children in owl masks giving advice from beyond the grave, hell-dark hallways, spooky phonograph music, ghosts with no eyes. A man with a maze for a head floating right behind you, reaching for the back of your neck. The game seamlessly introduces various visual styles at regular intervals, breaking its own reality in perfectly orchestrated ways.
All of this weirdness forms a cohesive experience because Simogo knows how to make a damn fine puzzle game. This is the studio behind Device 6, an iOS title that played with text and physical input methods in trippy ways,and Year Walk, a haunting adventure about Swedish mythology and death. Lorelei feels like a magnum opus for Simogo, an atmospheric powerhouse of a puzzle game that proves how deeply its developers understand these systems, and pushes the genre into strange and unchartered territory.
Lorelei and the Laser Eyes is a rat king of riddles. It’s a game composed entirely of mysteries, with each puzzle twisted around the previous one and strangling the next, solutions knotted with concealed information. Mark my words, the game guides for this thing are going to look like House of Leaves.
I’m ten hours in and plenty of mysteries remain. There’s a six-handed clock with zodiac signs and Roman numerals in the west wing that I still can’t figure out, and there’s a journal with a lock based on moon phases that’s been slowly driving me batty. More than a dozen puzzles are waiting to be solved in my character’s on-screen scratchpad. In real life, the pages of my notebook look similar, covered in hastily scribbled numbers, letters, dates, arrows and symbols, solutions sprinkled among the chaos.
Lorelei and the Laser Eyes is due to hit Steam and Switch on May 16.
This article originally appeared on Engadget at https://www.engadget.com/lorelei-and-the-laser-eyes-preview-this-may-be-my-goty-140030011.html?src=rss
MSI has made significant performance improvements to its MSI Claw gaming device. The introduction of a new BIOS version, E1T41IMS.106, and a GPU driver, 31.0.101.5445, has apparently now transformed the gaming experience on the Claw, offering substantial improvements in performance and compatibility. These updates have empowered the device to handle the top 100 popular games […]
In this guide we cover a wider range of ChatGPT tips to help you improve productivity. Maximizing productivity with ChatGPT entails a deep understanding of its extensive features and mastering the art of effective communication with AI. This process is critical whether you are a professional aiming to enhance your workflow efficiencies, a researcher in […]
Sticky Keys is a feature in Windows that allows modifier keys like Shift, Ctrl, Alt, or the Windows key to remain active even after being released, which can be helpful for those with physical disabilities. If you find this feature activated unintentionally or it’s not useful for your needs, here’s how you can turn it […]
The EZVIZ SD7 wireless security monitor exemplifies the perfect blend of convenience and efficiency. This sleek and intuitive device serves as a central hub for managing various security devices, eliminating the need for multiple control points and the clutter of wires. With its comprehensive compatibility, the SD7 seamlessly integrates with a wide range of EZVIZ […]