What is Postmodern Architecture?

Postmodern architecture emerged as a significant architectural style of the late 20th century that blends classic and modern styles to create unconventional architectural designs. This style of architecture is eclectic and colorful and emerged in the late 1960s and early 1970s as a reaction against the belief that architecture could address societal issues. Architect Robert Venturi is the founding father of Postmodernism and his 1966 book, “Complexity and Contradiction in Architecture,” signaled the shift towards a new style and celebrated classicism, color, and pop-cultural references in the design of postmodern building design.

Designer: The Crystal Cathedral Philip Cortelyou Johnson

Some of the notable postmodern architects include Philip Johnson, Charles Moore, Terry Farrell, James Stirling, Helmut Jahn, Frank Gehry, and Michael Graves. In essence, postmodernism embodies fresh perspectives on architecture. To illustrate this, Robert Venturi famously countered Mies van der Rohe’s “Less is more” with “Less is a bore,” a telling anecdote that encapsulates the essence of this architectural style.

Key Features of Post-Modern Architecture Buildings

The primary difference between modern and postmodern buildings is that modern architecture introduces modern elements into the design while postmodern buildings infuse an element of uniqueness into the design. Another difference is that while modern architects rejected ornamentation, postmodern architects had an affinity towards classical architecture and integrated it with modern design elements to create a unique look.

• Postmodern architecture is driven by the desire to utilize architecture as a means of cultural expression. In contrast to rigid rules, Postmodernism encourages architects to embrace creativity and intricate designs and transform the building into an interesting composition.

Image courtesy of: Nehrams2020

Designer: One American Plaza by Helmut Jahn

• Postmodern architecture is an Eclectic fusion of architectural styles that are borrowed from history and different eras. For instance, classical architectural features like arches and columns were mixed with materials like steel and glass.
• The postmodern buildings incorporate sculptural elements and forms over rigid and clean lines. Some of the postmodern buildings include curves and asymmetrical angles in an unusual combination of materials.
• These buildings embrace vibrant colors, including ceramic tiles and colored glass which were contrasted with natural hues of sandstone or marble. Some architects incorporated pastel shades and bright neon colors.
• There is a liberal utilization of classical ornamental motifs from historical architectural movements, often combined with unconventional design features.
• Postmodern buildings emphasize abstraction.
• These buildings are also marked by playfulness, whimsy, humor, and irony.
• Some building designs use unconventional forms that challenge the strict doctrines of Modernism.
• The use of trompe l’oeil techniques made flat surfaces look multidimensional and added an element of whimsy to the building design.

Top Ten Examples of Post-Modern Architecture

Some of the notable examples of postmodern architecture include:

1. Neue Staatsgalerie in Stuttgart, Germany

Designer: James Stirling

The Neue Staatsgalerie Museum in Stuttgart combines traditional and modern architecture, using vibrant colors and classical elements on a sloping site. Its entrance features a blue steel trellis, glass roof, and orange doors, leading to a green-floored space with curved steel components. The atrium features classical elements while the museum blends past and future architecture.

2. Team Disney Building, Orlando

Designer: Arata Isozaki

Disney’s corporate office is a renowned example of postmodern architecture where its external façade blends geometry and colors, inspired by a wristwatch, with a central sundial surrounded by Tennessee River rock. Harmonized colors were used inside the building to create a tranquil working space that contrasts with its chaotic exterior to achieve a balance of conflict and calmness.

3. City of Wine Complex Marques De Riscal Hotel, Spain

Designer: Frank Gehry

This building is a museum and luxurious hotel that is nestled amidst a lush vineyard and its seamless, wine-like appearance is achieved through the support of three super columns. Frank Gehry’s postmodernist approach pays homage to both 19th-century and contemporary architecture, incorporating free-flowing elements. The structure primarily comprises two distinct components where over twenty titanium canopies are suspended above large sandstone blocks that constitute the front facade, while a vibrant pink hue, reminiscent of wine, enlivens the surface when the sun shines, creating a vibrant atmosphere. The contrasting surfaces of the stone exterior and wooden windows foster a connection with the traditional surroundings.

4. Ting1 in Ornsköldsvik, Sweden

Designer: Gert Wingårdh

Ting1 is a residential project in Sweden that was constructed in 1961, using a concrete courthouse as its foundation, and the new design intentionally contrasts with the old concrete structure. Inspired by painter Bengt Lindstrom’s art, the building spans the width of the old courthouse’s courtyard and creates a connection between the two.

5. Groninger Museum, Netherlands

Designers: Philippe Starck, Alessandro Mendini, Coop Himmelb(l)au

This building houses collections from the 16th Century to Contemporary Art, featuring multiple levels for visitor enjoyment. It connects three exhibition halls with notches and recesses. The elevation displays abstract art, appearing random and chaotic, akin to an artist’s palette explosion with scattered shapes, embodying postmodern architectural traits. The structure is constructed with double-wall steel plates and hardened glass that barely touch, and some rooftop portions extend over the surrounding water, beckoning the entire city to the museum. Employing deconstructivism, the architects imbued the structure with emotions, making walls serve as ceilings, windows, or floors.

6. Piazza d’Italia, New Orleans

Designers: Charles Moore, Perez Architects

Piazza d’Italia in New Orleans was designed by Charles Moore and Perez Architects and embodies Moore’s belief in inclusive and site-specific architecture. Unlike modernists seeking a universal architectural language, this monument celebrates the city’s Italian influence with vivid classical elements. Initially controversial, it became a “Postmodern ruin” due to nearby project failures but was later restored and is now appreciated as a unique and enjoyable public space.

7. Portland Municipal Services Building, Oregon

Designer: Michael Graves

The Portland Municipal Services Building is a prominent example of Postmodern architecture, designed by Michael Graves. The vibrant colors and playful geometric shapes on the facade distinguish it, deviating from universal design rules and adding a unique, recognizable element to the skyline. The triangular facade prioritizes enjoyment over adherence to “form follows function,” diverging from the building’s internal program or function. For Postmodernists, fun and distinctiveness take precedence.

8. M2 (Mazda) Building

Designer: Kengo Kuma

Kengo Kuma, renowned for his distinct style, notably diverged from it with the M2 Building. Unlike his typical work, it exemplifies the collage style often associated with Postmodern architecture and serves as an iconic “duck.” Originally designed as a Mazda showroom in Tokyo, it has since been repurposed as a funeral hall.

9. The Guggenheim Museum, Spain

Designer: Frank Gehry

Frank Gehry, a prominent architect, is renowned for the iconic Guggenheim Museum in Bilbao. His designs represent a contemporary evolution of Postmodernism, giving rise to the Deconstructivist sub-movement. These designs break away from Modernism’s rationality by incorporating unconventional, non-rectilinear forms and shapes that seemingly deform the building’s exterior.

10. MI6 building, UK

Designer: Terry Farrell

The SIS (MI6) building in London has served as the UK’s secret service headquarters since 1994. Designed by Terry Farrell in the late 1980s, the architecture draws inspiration from industrial structures like power stations and incorporates elements reminiscent of Aztec and Mayan temples. These contrasting influences harmoniously blend to create a distinct and unique structure.

Postmodernism thrived during the economic prosperity of the 1980s, extending into the 1990s, and leaving behind a collection of bold and unconventional architectural landmarks. Initially taking root in the United States, its impact spread globally to regions such as Europe, Japan, and Australia. Postmodernism continues to influence contemporary architecture to this day.

The post What is Postmodern Architecture? first appeared on Yanko Design.

LUA Lighting By Woodendot Brings The Charm Of The Moon Into Your Home For A Cozy Ambiance

Experience the perfect blend of artistry and functionality with LUA, a moon-inspired lighting design from the Madrid-based furniture brand Woodendot. This innovative lighting collection transforms any space with its soft, ethereal glow, offering a unique way to create a cozy and inviting ambiance.

Designer: Woodendot

With its delicate shapes, LUA is designed to reflect light softly, instantly making any space feel cozy and inviting. Drawing inspiration from the celestial beauty of the moon, Woodendot has crafted LUA to replicate the serene experience of gazing at the cosmos. This new addition follows up on Woodendot’s ALBA table collection, which launched in 2019 and captures the essence of sunlight on rippling waters. While ALBA, meaning “sunrise” in Spanish, brings the warmth of dawn, LUA, translating to “moon,” offers a subtle luminance that creates a tranquil atmosphere.

The intention behind LUA’s design extends beyond mere functionality. Raquel Hernandez, the designer of LUA, stated that their aim was to create a lamp that not only provides illumination but also enhances the atmosphere of any space. She explained that by incorporating unique textures and a front panel with a strategic fold, they achieved a balance between soft illumination and captivating design.

LUA consists of two wooden panels that enhance its aesthetic appeal. The back panel is corrugated, adding a textured element to the design. In front of it, a smaller panel with a slight fold casts an eclipse-like light onto the background, creating a captivating visual effect. This thoughtful design process involved collaborative participation from Woodendot’s users, who helped decide the three distinctive shapes of the LUA collection. Available in seven colorways and three sizes, LUA is the missing element for creating a room that is warm, inviting, and cozy.

When placed on a similarly finished wooden table, LUA looks like an extension of the table, blending seamlessly and enhancing the space’s overall design. Its aesthetic appeal and functionality make it the perfect way to achieve the room ambiance you’ve been dreaming of. Thanks to its delicate shapes, LUA reflects light softly, complementing your room and creating an instantly cozy environment.

LUA’s ethereal look offers a unique perspective on room lighting. Designed to create a cozy ambiance in the busiest rooms of a home, like the living room, LUA combines shapes and pieces that complete the space and invite you in. The lighting pieces are composed of three carefully positioned panels that portray light organically, forming a halo effect. This, combined with its light intensity, creates the perfect atmosphere for any room.

Woodendot’s LUA lighting collection is a masterpiece that brings the soft glow of the moon into your home. Its blend of art and functionality, combined with thoughtful design and user collaboration, makes LUA an essential addition to any space, transforming it into a cozy, inviting haven.

The post LUA Lighting By Woodendot Brings The Charm Of The Moon Into Your Home For A Cozy Ambiance first appeared on Yanko Design.

No, a video game spin-off of The Batman is not in the works, James Gunn says

If this week’s rumor about a video game set in the universe of 2022’s The Batman got your hopes up, I have some bad news: no such thing is in development at the moment. Responding to a question on Threads about whether Warner Bros. has a game in the works based on the Robert Pattinson-led film, DC Studios’ co-head James Gunn said, “Sadly there is no truth to this whatsoever.” The rumor stems from a Puck report that was published on Friday.

The Batman, directed by Matt Reeves, popped back up in theaters on Wednesday as part of AMC’s celebration of the 85th anniversary of Batman. Work on a sequel is currently underway, and an HBO limited series focusing on The Penguin is slated to come out this fall. We aren’t getting a video game spin-off any time soon, though. And, in case you were wondering, “There is also no truth to Tubthumping by Chumbawamba being played on the set of Superman (this is a real rumor on Reddit someone just sent me!),” Gunn posted.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/no-a-video-game-spin-off-of-the-batman-is-not-in-the-works-james-gunn-says-211149164.html?src=rss

Portable & Easily-Towable Tiny Home With A Space-Saving Layout Is Perfect For A Life On The Road

France has pretty tough towing laws, which probably explains why French tiny homes are smaller and more compact as compared to the ones made in the US. French tiny homes are known to be little and portable, but the Tiny house du Lac by Plume takes that portability to a whole new level. Measuring a length of 17.8 feet, the home accommodates two people, or even a family of three – though that could be a bit of a tight fit.

Designer: Plume

As you enter the home, you truly understand how compact it is. Most of the floor space is occupied by one large room. You are instantly welcomed by the kitchen, which is pretty compact, but includes an induction stove, small fridge, sink, and some cabinetry. Although the available floor space is limited, the home includes a living room as well. The living room holds a two-person sofa and a small drop-down wall-mounted dining table that seats two people. Wooden furniture and light hues dominate the space, creating a living environment that is soft and warm, making one feel instantly at ease.

The opposite end of the home contains the bedroom, which is quite an interesting room, as it is arranged like a loft bed, instead of a conventional mezzanine bedroom. You can access the double bed via some wooden steps, and the space beneath the bed is used as a storage space. Plume also recommends that the space below can be used for a child’s bed or as a cozy reading nook. The adorable and comfortable home is a perfect fit for those who like a life on the go. The home is well-equipped with essential furniture and has enough space for a small family of three. The tiny home is currently up for sale, although we are unaware of the pricing. Interested parties can contact Plume directly for more information!

The post Portable & Easily-Towable Tiny Home With A Space-Saving Layout Is Perfect For A Life On The Road first appeared on Yanko Design.

Dragon’s Dogma director Hideaki Itsuno says he’s leaving Capcom to start a new project

Hideaki Itsuno, who directed the Dragon’s Dogma series and other major games for Capcom, announced on Saturday that he’s leaving the company. “From September, I will start developing a new game in a new environment,” he wrote in a post on X. Itsuno has been with Capcom since the '90s, and worked on a slew of popular series, including Devil May Cry, starting with the second game. He created Dragon’s Dogma, and the most recent title under his belt, Dragon’s Dogma 2, sold over 2.5 million units within 10 days of its release earlier this year. It also reportedly broke Capcom’s Steam record for concurrent players on launch day.

“I hope you will continue to support Capcom’s games and characters,” Itsuno wrote on Saturday, adding, “I hope to create fun, beautiful games that are as memorable as, or even more memorable than, the ones I have created so far. Please stay tuned for my next creation!”

This article originally appeared on Engadget at https://www.engadget.com/gaming/dragons-dogma-director-hideaki-itsuno-says-hes-leaving-capcom-to-start-a-new-project-194511310.html?src=rss

Office furniture tries to find balance between rest and productivity

A lot of offices and workplaces now have realized that the furniture and the design in their spaces can contribute to the productivity and the stress release of their employees. We’re seeing some add subtle and not-so-subtle touches to their offices to help people destress or at least have some sense of rest and relaxation while at the same time contribute to the eventual productivity of these employees.

Designers: PD Group X design studio

Cortina is a concept for a series of office furniture that gives users in the office their personal time and space and at the same time, increase work concentration. It is made up of three different pieces that are also multi-functional. Of course we’re fans of designs that can serve more than just one purpose to its users. The three items in this concept series are: the Pause Lounge Stand, the Peep Desk Wall, and the Tab Document Rack, which their names show off what their main functions are. They are meant to have multiple functions so as to save space and your office’s budget as well.

The Pause Lounge Stand lets users take a pause at work while also not overstaying in the rest area. Before you settle in your lounge chair or rest area, pull the handle that will set the time and as the minutes tick by, the shade parts of the tower-like stand goes down and the subtle lighting slowly disappears. Once the shades are all down, it’s a sign to go back to work. It also doubles as a phone charging station so you can let your device rest. The Peep Desk Wall is a divider placed on your table which is able to control the field of view between you and the other occupants of the table and the degree of light diffusion as well. You can also attach magnets and sticky notes on the metal plates so you can reach them easily.

Lastly, the Tab Organizer sorts papers of different sizes when you close the “blinds” after placing the different pieces into the tabs. The product renders don’t really show how the sorting happens but at the very least, it lets you store different documents into a standing piece of furniture and lessen clutter on your table. These carefully designed piece of office furniture would be an interesting addition to your workspace if these are functionalities that you need to implement, working on both rest and productivity.

The post Office furniture tries to find balance between rest and productivity first appeared on Yanko Design.

What to read this weekend: Rural horror infused with Chinese mythology, and the lush alien world of Convert

New releases in fiction, nonfiction and comics that caught our attention.

The cover for the novel Sacrificial Animals, featuring a bright red fox illustration against a black background

There’s something about the idea of coming home and reawakening dormant familial trauma that just makes for great horror stories, and Sacrificial Animals is no exception. In the novel, brothers Nick and Joshua Morrow return to their family’s farm in Nebraska after many years estranged from their abusive father, reopening old wounds and allowing supernatural forces to take root. Sacrificial Animals bounces between “Then” and “Now” perspectives, painting a picture of the boys’ childhoods under the violent and racist man, and the gravity of returning once they learn he is dying.

The slow burn horror story weaves in Chinese mythology, using flowery language and a Cormac McCarthy-like lack of quotation marks (and McCarthy-like brutality) to really give it a folkloric feel. But do yourself a favor and skip the blurb if you plan on reading this one, as it betrays a bit too much about the direction the story will go.

The cover for the book Trash Talk, showing illustrations of different forms of garbage piled on top of Earth

Humanity’s trash problem is one so massive and complex it can be difficult to even comprehend, especially for those of us who are more or less removed from the reality of it. I mean, it feels like every other week I learn that an item I’ve long been told is recyclable is, in fact, not recyclable, and garbage is even piling up in space. Iris Gottlieb’s Trash Talk: An Eye-Opening Exploration of Our Planet's Dirtiest Problem breaks the whole issue down, diving into the many facets of global trash production and management, and exploring how we got to where we are.

It’s filled with illustrations and insight to help contextualize a problem that, unfortunately, isn’t going away any time soon, and is a great read for anyone who wants to know more about what really happens to your garbage when you throw it “away.”

The cover for issue #1 of the comic Convert, showing a man wearing a space suit on the lower half of his body and holding a helmet and a large gun, standing in a field with colorful flora

The first thing that popped into my mind when I saw the cover for issue #1 of Convert was Jeff VanderMeer’s Southern Reach Trilogy. A man in a space suit — with the helmet removed — stands in a field holding a huge gun, surrounded by strange flora that almost seems like it’s trying to consume him. The mental comparisons to the Area X of VanderMeer’s series only continued as I read through it, but a development its final few panels affirms that Convert has its own unique story to tell.

The first issue of the new science fiction/fantasy series from Image Comics was released this week, and visually, it’s stunning. In the opening pages, “Science Officer Orrin Kutela finds himself stranded on a distant planet, starving and haunted by the ghosts of his dead crew,” per the description. “On the verge of death, he makes an astonishing discovery.” Convert was written by John Arcudi, with art by Savannah Finley, colors by Miguel Co and lettering by Michael Heisler. The second issue drops September 25.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/what-to-read-recommendations-new-horror-sacrificial-animals-trash-talk-science-fiction-comics-convert-173001712.html?src=rss

Engadget review recap: The Pixel 9 phones are surprisingly great, in spite of their price

Welcome back to another Engadget Review Recap (or as I prefer to call it, ERR). This is the second edition of a mostly bi-weekly series rounding up the reviews that our team has published, as well as some insight on what's coming, what we skipped and how we do our testing. Plus, fun team trivia! If you missed a review in the last two weeks or simply didn't have the time to read every single thing we publish (how dare you), let this roundup be your quick catch-up. 

This week, we're looking back at the Pixel 9 and Pixel 9 Pro reviews, as well as the Dell XPS 13 Copilot+ PC, which is a mouthful of a name if I ever saw one. Other Pixel devices are also being tested as we speak, and the reviews team is pretty busy behind the scenes. On Monday, Apple announced an "It's Glowtime" event for September 9, which means we're also expecting new iPhones and Apple Watches to play with soon.

For now, though, here's what's been happening on the Engadget reviews team. 

by Sam Rutherford

First of all, huge news from the Engadget team: Our senior writer Sam Rutherford just had a baby! Sam will be off on parental leave for a bit, and has managed to keep himself extremely busy right down to the wire, filing hands-ons and helping with reviews up until he went off to the hospital. We will be lost without Sam, but are extremely happy for him and his family as they welcome the lovely addition to their lives. 

The Pixel 9 review is the last full review you'll see from Sam for a while, and in it he clearly explains how impressed he is by Google's premium-ish handset. To him, it's the go-to Android phone, overshadowing Samsung's S24 and any other Android flagship worth considering. It's got a grown-up vibe to it like the Pixel 9 Pros, and has great camera and battery performance. At $799, it delivers plenty for the money.

It's a little tricky to consider the Pixel 9 in the shadow of its Pro counterparts, since there's also the Pixel 8a or the future Pixel 9a possibly nipping at its toes with a great set of features for a lower price. If you have the $200 or so to spare, you might be considering the Pros, which we also reviewed last week.

by Mat Smith

I kid you not: My jaw dropped when I saw the score that Mat Smith, UK bureau chief, proposed for the Pixel 9 Pro. It's possibly the highest we've ever given any Google-made phone, not to mention also arguably the first time a Pixel has been scored in iPhone territory. In fact, both Mat and myself found ourselves mistaking the Pixel 9 Pro for our own iPhones by touch and when their screens were facing up. Sam also thought the Pixel 9 looked and felt remarkably similar to Apple's flagships, which is, in a weird way, a compliment to Google. 

These phones feel grown up, refined and classy. Gone is the glossy finish that the Pixel 6 and newer came in, and with it also went the tendency for these devices to slide off any non-stable surface. The camera bar also looks more elegant, and the straight edges give the Pixel 9 Pros that iPhone vibe that older models lacked.

I love how Google was able to give its latest flagships the iPhone treatment while retaining its character with the camera bar. I adore the new colors, too, especially the pair of pink Pros I received. 

A huge part of why we scored the Pixel 9 Pro as high as we did is the fact that the new smaller Pro doesn't have many compromises due to its size. The Pixel 9 Pro XL and the smaller version both have the same camera setup and are really only different in display and battery size. The larger flagship charges slightly faster, but the baby Pro lasts so. danged. long. It beat pretty much every recent phone we've on our video rundown battery test.

As usual, Google's cameras beat the competition (especially at night), and while we don't know if we'd pay to use its Gemini AI services ourselves, the fact that they're available for free for now means it's not a downside. Some of the new software, like the Pixel Screenshots app or the Add Me tool in the camera, are nifty and generally effective. Others, like Pixel Studio and Reimagine in the photo editing tools, are somewhat problematic, as detailed by Allison Johnson at The Verge.

If you can avoid using those features, which I think is remarkably easy to do, then you'll find the rest of the Pixel 9 Pro satisfying. Its upgraded display is bright and beautiful, though Mat, who only slightly bragged in his review that he had larger-than-average hands, didn't like that the Pro XL had a bigger screen than last year's model. He's not wrong, that thing is hard to maneuver, especially for those of us cursed with smaller extremities. For that reason, we took a point off the Pro XL's score compared to last year's Pixel 8 Pro. We also wish Google had kept its flagships more competitively priced for one more year, since the Pixel 9 lineup costs pretty much the same as the corresponding devices from Samsung and Apple, instead of a hundred or so dollars cheaper in prior years.

Go on over to Mat's review for the details and camera samples. For now, suffice to say that the Engadget team is very impressed with the Pixel 9 lineup, and we eagerly await our own verdicts on the other products in the family, like the Pixel 9 Pro Fold, the Pixel Watch 3 and Pixel Buds Pro 2. 

by Devindra Hardawar

Feels like we might be getting several iterations of the Dell XPS 13 soon. The XPS 13 Copilot+ PC that Devindra reviewed this week feels like one such variant, as if we're in the Marvel Cinematic Universe. It's the XPS 13 we reviewed earlier this year but instead of an Intel Core Ultra processor, it uses an Arm-based Snapdragon X Elite chip. That means it lasts a lot longer than your typical PC using x86 system architecture, but also is more likely to encounter potential compatibility issues. 

If you don't plan on gaming on your laptop or need it to run obscure apps, a Snapdragon notebook might work for you, especially if you want long battery life. Gamers who plan on playing Fortnite or League of Legends will need to opt for an x86 system. because the anti-cheat features on those titles will prevent them from working on Arm-based machines. 

Considering we'll likely be getting an XPS 13 with Intel's Lunar Lake CPU later this year, those who want greater software compatibility in an AI PC with Dell's premium design won't have long to wait. The Lunar Lake processors also have neural processing units (NPUs) that are faster than the Snapdragon X Elite's, too. If you don't mind waiting, you'll likely find a variant that satisfies your needs (or your prime timeline) soon enough.

Speaking of AI PCs powered by Intel, let's not forget AMD. Devindra had a chat with AMD's product leads for Ryzen AI and published an article last week around the company's AI PC strategy. This type of interview informs our coverage and reviews of devices with these components, and they're a great opportunity for us to unleash our inner nerds (innerds? never mind).

We also got the chance to nerd out with Bloomberg's Mark Gurman on the Engadget Podcast this week, getting an inside look at what Apple might be unveiling at its event on September 9. 

Gamescom took place last week, and the Engadget team covered the event live, with news around titles from franchises like Dune, Indiana Jones, Marvel, Call of Duty and Civilization. Sam published a hands-on with "King of Meat," which he called a "monstrous mash-up of a co-op platformer."

Not enough gaming coverage? We've got you. Mat published a piece on Clair Obscur: Expedition 33, which looks like a beautiful RPG from French studio Sandfall Interactive. Our team also produced a series of lists and roundups of various types of games, from the best Apple Arcade options and Netflix games to titles for specific consoles like the Playdate and puzzle and word games you can play daily.

Senior reporter Jess Conditt checked out Razer's new Wolverine V3 Pro controller for Xbox and PC this week, which is the company's first fully wireless controller for Xbox consoles and also its first with Hall effects joysticks. Jess spent a few days with the V3 Pro, mostly playing Overwatch 2, and she found it "snappy and surprisingly compact." She said "the joysticks are precise — they require a little more force than the wireless Forza Horizon 5 Xbox controller I generally use, but they’re nice and accurate."

We continue to test Pixel devices that are becoming available to the public later in September, while working on testing more AI PCs, leftover Samsung Galaxy products and more. I'm personally extremely excited to check out the new Barbie flip phone from HMD, because I can type so much more quickly on a T9 keypad than on a touchscreen. I think I can, anyway.

Many products are announced every week, not to mention every year, and just this week we saw new gadgets like that Barbie phone, as well as a new AI wearable called the NotePin. Whether we review these devices depends largely on how important they are to our audience (which is usually determined by our understanding of reader interest and how likely they are to want to buy something). Whether a product is ever going to make it to a larger market also matters, so vaporware or mini personal projects on Kickstarter aren't things we typically review. 

Finally, our individual staff members' workload and desire to test these things also contribute to the decision-making process — if someone on the team liked something so much they bought it with their own money, they are always welcome to write up their experience for the site, as part of our ongoing series around things we bought.

As always, it is shaping up to be a busy few weeks ahead for our team, so please send good thoughts and vibes. Thank you as always for giving us your time, and have a fantastic weekend!

This article originally appeared on Engadget at https://www.engadget.com/engadget-review-recap-the-pixel-9-phones-are-surprisingly-great-in-spite-of-their-price-140056442.html?src=rss

How to watch Boeing Starliner’s uncrewed flight back to Earth

The Starliner is scheduled to undock from the International Space Station and to make its way back to Earth at 6:04PM Eastern time today, September 6. If the weather cooperates and the spacecraft leaves the ISS as planned, it will be landing at White Sands Space Harbor in New Mexico with the help of parachutes to slow its descent and inflated airbags at around 12:03AM ET on September 7. While the ground teams at Starliner Mission Control in Houston and at Boeing Mission Control Center in Florida can control the spacecraft remotely if needed, it will be an uncrewed, fully autonomous flight for the Starliner. 

NASA recently announced that Butch Wilmore and Suni Williams, the astronauts that headed to the ISS aboard the Starliner for its first crewed flight, will be coming home on a SpaceX Crew Dragon instead. Wilmore and Williams flew to the ISS in June and were only supposed to spend a little more than a week on the orbiting laboratory. On the way there, however, five of the spacecraft's maneuvering thrusters had failed, and its helium leak problem that previously caused its launch to be pushed back had worsened. Engineers on the ground conducted tests with help from the astronauts on the ISS to determine whether the Starliner was safe for the crew to ride back to Earth. In the end, NASA decided that it's safer for Wilmore and Williams to come home on a SpaceX vehicle, because "there was too much uncertainty" around the Starliner's thrusters. 

The space agency will cover Starliner's return live on NASA+, the NASA app, its website, and you can also watch it below. Coverage of the undocking procedure will start at 5:45PM ET, while coverage for the spacecraft's deorbit burn, entry and landing will start at 10:50PM. NASA will also livestream Starliner's landing on September 7, starting at 12AM ET.

As for the SpaceX Crew-9 mission that's replacing the Boeing's vehicle on the ISS, it's scheduled to launch no earlier than September 24. Instead of flying with four astronauts as planned, it will fly with two — NASA astronaut Nick Hague and Roscosmos cosmonaut Aleksandr Gorbunov — to leave two seats empty for its return flight with Wilmore and Williams in February 2025. 

This article originally appeared on Engadget at https://www.engadget.com/science/space/boeings-starliner-is-coming-back-without-a-crew-on-september-6-140023545.html?src=rss

Apple’s New Vitals App in watchOS 11 in Action (Video)

watchOS 11 Vitals App

Apple’s upcoming watchOS 11, currently in beta, introduces an innovative feature for health enthusiasts: the Vitals app. This innovative application serves as a centralized hub for monitoring and analyzing crucial health metrics during sleep, empowering you to gain deeper insights into your overall well-being and fitness.  The video below from Matt LeGrand gives us a […]

The post Apple’s New Vitals App in watchOS 11 in Action (Video) appeared first on Geeky Gadgets.