Tag Archives: Satoru Iwata
Dismal Wii U Sales Move Nintendo Closer To ‘Game Over’
Nintendo will not host a big keynote at E3 2013
Nintendo president ‘very sorry’ for the Wii U’s frustrating set-up process
Nintendo's Satoru Iwata has apologized for the Wii U's time-consuming day one update -- a compulsory patch that takes as long as an hour to download and which prevents users from accessing the Miiverse, play Wii Games or use Hulu Plus. In an interview with IGN, the company president said that he was "very sorry," and that he feels users should be able to "use all of the functions [of a console] as soon as they open the box." He added that people can expect further, incremental software bumps that'll add functionality to the system over time, and that new Mario and Zelda games would be announced just as soon as the company had worked out how to produce games that utilize the console's unique hardware.
Via: Electronista, The Verge
Source: IGN
Nintendo president ‘very sorry’ for the Wii U’s frustrating set-up process
Nintendo's Satoru Iwata has apologized for the Wii U's time-consuming day one update -- a compulsory patch that takes as long as an hour to download and which prevents users from accessing the Miiverse, play Wii Games or use Hulu Plus. In an interview with IGN, the company president said that he was "very sorry," and that he feels users should be able to "use all of the functions [of a console] as soon as they open the box." He added that people can expect further, incremental software bumps that'll add functionality to the system over time, and that new Mario and Zelda games would be announced just as soon as the company had worked out how to produce games that utilize the console's unique hardware.
Via: Electronista, The Verge
Source: IGN
Wii U sold below Cost
Satoru Iwata talks Wii U design, guts a console for context
Nintendo's top dog Satoru Iwata recently sat down with some of his R&D crew to talk about designing the Wii U, and unfortunately, a console was sacrificed in the process. The discussion focuses on what changes they've made this time 'round, including the new multi-core CPU and GPU module, and how they fitted more cooling gear in a body smaller than the Wii as a result. In addition to some nice teardown pics for illustrative purposes, they muse on moving to HD, part testing, case design and how the GamePad is more of a companion than a controller. We don't want to spoil the whole bit, so head to the source link for the full transcript, or check out the gallery below if you just want the visuals.
Satoru Iwata talks Wii U design, guts a console for context originally appeared on Engadget on Thu, 11 Oct 2012 12:34:00 EDT. Please see our terms for use of feeds.
Permalink | | Email this | CommentsNintendo Wii U gets December 8th release date for Japan: 26,260 yen for basic set, 31,500 yen for premium
The Nintendo Wii U arrives on Japanese shores on December 8th starting at 26,260 yen (around $340), Nintendo president Satoru Iwata announced this morning via Nintendo Direct's video stream. A presentation later today in New York City starring Nintendo of America prez Reggie Fils-Aime will reveal pricing and release dates for the rest of the world, but you'd be right in guessing it won't be too far from the Japanese launch.
A basic set (only in white) and premium set (only in black) were revealed, with the darker option adding more storage; 32GB, up from 8GB on the cheaper bundle. The Premium set (priced at 31,500 yen, or about $405) consists of the console, GamePad, a charging stand, play stand, and yet another stand for the Wii U itself. Those GamePads will also be available standalone for 13,440 yen, which could see American gamers paying around $173 for the luxury of a spare.
The Wii U pro controllers are priced at 5,040 yen ($65) each, while the Wiimote will continue to be priced at 3,800 yen (around $50), now in a range of colors. Likewise, the nunchucks will come in three color palettes. The GamePad charging stand will also be available to buy separately -- setting you back around 1,870 yen -- around $25. Naturally, there's going to be some international variance in these prices so we'll be updating once we get those global prices cemented.
We've been given a little more detail on the technical specifics too, with the Wii U packing 1GB of its own ("main") memory alongside 1GB for running games. Two titles, New Super Mario Bros. U and Nintendo Land will both debut alongside the console -- we're expecting to hear even more software details later today.
Ben Gilbert contributed to this post.
Filed under: Gaming
Nintendo Wii U gets December 8th release date for Japan: 26,260 yen for basic set, 31,500 yen for premium originally appeared on Engadget on Thu, 13 Sep 2012 03:21:00 EDT. Please see our terms for use of feeds.
Permalink | | Email this | CommentsNintendo’s Iwata says being first in next-gen race is ‘not important at all,’ pricing is
Nintendo president Satoru Iwata recently talked about how the Wii U's second screen was nearly scrapped due to cost concerns, so it shouldn't come as too much of a surprise to once again hear him talk about the importance of pricing. While unfortunately not divulging a specific number, Iwata tells Gamasutra that the "pricing of Wii U is going to be one of the most important elements when it is going to be launched," adding that "the environment is different. Wii U is going to be launching in a different environment than when the Wii was launched." He also talked about the timing of the console's release (coming well before Microsoft's and Sony's next-gen consoles), saying that "being first in the next generation race is not important at all." So why now? Iwata says somewhat immodestly that "one of the reasons we believe this is the time for Nintendo to launch the Wii U is it's going to be important for the world," adding that its "focus is on how we can make our new console different" than its competitors.
Filed under: Gaming
Nintendo's Iwata says being first in next-gen race is 'not important at all,' pricing is originally appeared on Engadget on Fri, 20 Jul 2012 16:12:00 EDT. Please see our terms for use of feeds.
Permalink | | Email this | CommentsNintendo announces $199 3DS XL with 4.88-inch top screen, available August 19th
Folks holding their breath for a "3DS Lite" might want to exhale -- Nintendo has decided to go a different route. Company head honcho Satoru Iwata revealed the 3DS LL this evening on Nintendo Direct, featuring a 4.88-inch and 4.18-inch top and bottom screens, respectively. The new hardware adds over an inch to the current 3DS' display, and ships with a 4GB SD card, to boot. The oversized handheld doesn't adopt the Circle Pad Pro's second analog input, however, retaining just a single thumbpad on the console's port side. Japanese gamers will be able to pick up a 3DS LL in white, as well as in two-tone red / black or silver / white on July 28th for ¥18,900 (about $235). In the US, of course, the handheld will be rebranded as the 3DS XL, just like its predecessor's supersized variant, hitting Yankee shores (in red and blue, no less) on August 19th for $200.
Nintendo announces $199 3DS XL with 4.88-inch top screen, available August 19th originally appeared on Engadget on Thu, 21 Jun 2012 23:54:00 EDT. Please see our terms for use of feeds.
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