After introducing many Americans to Formula One racing with the docuseries Drive to Survive, Netflix is spotlighting one of the motorsport’s greats. Senna will show the roots, drive and tragic passing of Ayrton Senna (Gabriel Leone) as he goes from racing go-karts in São Paulo, Brazil, to international superstardom and 41-time Grands Prix winner. You can watch the trailer below a month before the limited series’ debut.
“Fascinated by cars since childhood, Brazilian racer Ayrton Senna became a sports legend — until tragedy struck, changing Formula 1 forever,” Netflix’s description reads. Showrunner Vicente Amorim (Yakuza Princess) helms the six-part series. In addition to Leone (Ferrari) in the starring role, its cast includes Kaya Scodelario (The Maze Runner) and Matt Mella (The Bureau).
The trailer below showcases Senna’s determination in the face of adversity, his uncanny ability to drive in the rain and his love of his home country. The LA Timesreports that the series was produced in Brazil, filmed mainly in Portuguese and is supported by F1’s governing body.
You can stream Senna exclusively on Netflix after you wrap up your Black Friday shopping on November 29.
This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/netflixs-senna-showcases-the-rise-and-untimely-death-of-the-brazilian-f1-legend-175721183.html?src=rss
The free-to-play mobile game Animal Crossing: Pocket Campis going the way of the dodo on November 28. However, it’s being replaced by a paid, (mostly) offline version called Animal Crossing: Pocket Camp Complete. This refresh drops on December 3, giving mobile Animal Crossing players just a few days without access to their beloved campsites.
Animal Crossing: Pocket Camp Complete won’t be cheap. It’ll be $10 from December 2 until January 25. After that, the price doubles to $20. Tom Nook doesn’t mess around. However, it will allow existing players to transfer save data and progress via their Nintendo accounts. This should be a boon for those who have been on board with the title since 2017. These players have until June 1 to transfer data from the old version to the new game.
The paid version will be different from the original in some ways. First of all, Leaf Tickets are being replaced by Leaf Tokens, likely because the tickets were purchased using real money and this is no longer a freemium game. There’s also something called Camper Cards, which Nintendo calls “customizable in-game cards that each player can create and trade through a QR Code, and that includes information like your personal favorite animal pal.” QR codes? Everyone loves those.
Animal Crossing: Pocket Camp Completeis also losing gift-sharing and the Market Box. There are a couple of other caveats for pre-existing players. First of all, there are no discounts available for current campers, even those who have regularly paid a monthly subscription fee. Some people have been paying those subs for years.
Finally, it looks like Nintendo plans on discontinuing support for the game next October, according to Kotaku. I’m no economist, but spending $20 on a mobile title that will likely stop receiving updates in less than a year doesn’t sound like fiscal responsibility. In any event, Animal Crossing: Pocket Camp Complete will be available for both iOS and Android come December.
This article originally appeared on Engadget at https://www.engadget.com/gaming/the-paid-version-of-animal-crossing-pocket-camp-arrives-on-december-3-175248073.html?src=rss
The free-to-play mobile game Animal Crossing: Pocket Campis going the way of the dodo on November 28. However, it’s being replaced by a paid, (mostly) offline version called Animal Crossing: Pocket Camp Complete. This refresh drops on December 3, giving mobile Animal Crossing players just a few days without access to their beloved campsites.
Animal Crossing: Pocket Camp Complete won’t be cheap. It’ll be $10 from December 2 until January 25. After that, the price doubles to $20. Tom Nook doesn’t mess around. However, it will allow existing players to transfer save data and progress via their Nintendo accounts. This should be a boon for those who have been on board with the title since 2017. These players have until June 1 to transfer data from the old version to the new game.
The paid version will be different from the original in some ways. First of all, Leaf Tickets are being replaced by Leaf Tokens, likely because the tickets were purchased using real money and this is no longer a freemium game. There’s also something called Camper Cards, which Nintendo calls “customizable in-game cards that each player can create and trade through a QR Code, and that includes information like your personal favorite animal pal.” QR codes? Everyone loves those.
Animal Crossing: Pocket Camp Completeis also losing gift-sharing and the Market Box. There are a couple of other caveats for pre-existing players. First of all, there are no discounts available for current campers, even those who have regularly paid a monthly subscription fee. Some people have been paying those subs for years.
Finally, it looks like Nintendo plans on discontinuing support for the game next October, according to Kotaku. I’m no economist, but spending $20 on a mobile title that will likely stop receiving updates in less than a year doesn’t sound like fiscal responsibility. In any event, Animal Crossing: Pocket Camp Complete will be available for both iOS and Android come December.
This article originally appeared on Engadget at https://www.engadget.com/gaming/the-paid-version-of-animal-crossing-pocket-camp-arrives-on-december-3-175248073.html?src=rss
It's finally happening, Overwatch 2 fans: as Blizzard indicated back in July, it will test out a return to six-player teams. When the transition from the original game took place just over two years ago, Blizzard switched to a 5v5 format, dropping one tank from each side. But after countless requests from the community, the team is ready to trial new spins on the old format with different approaches to team compositions.
Two 6v6 tests will take place in the next season of Overwatch 2. The first of these will get under way a week into season 14. Based on when the current season is expected to end (December 10, given the battle pass countdown), that means the first 6v6 test should start around December 17.
Blizzard is looking to avoid some of the pain points that persisted with the 2-2-2 setup of two tanks, two supports and two damage (or DPS) heroes in the original Overwatch. The first test will offer something in between that rigid role queue format and letting players have whatever combination of heroes they want without duplicating the same character (the current open queue option).
Each team of six will have between one and three heroes from each role. So you could opt to run with three tanks, two supports and one DPS in a set up that's similar to the infamous GOATS meta. But since this is a spin on the open queue format, teams will also be able to switch up their composition mid-match.
"There are a few different combinations here that you will be able to try, but this opens up many different team compositions that we haven’t seen before in Overwatch 2," game director Aaron Keller wrote in a blog post. "Besides experimenting with a format that could be seen as a middle ground to Role Queue and Open Queue, this will also give us a look at how Overwatch 2 heroes, abilities and updates work in a 6v6 environment before we expand to other types of tests."
The second test will take place at some point later in season 14 (which is also slated to introduce a new Scottish hero). This will be a step back in time of sorts to 2-2-2. However, it will "incorporate some new principles we introduced with Overwatch 2," such as hero reworks and fewer crowd control abilities.
Blizzard will make significant balance changes just for these two tests. For instance, tanks will have reduced power and survivability. Many passive abilities, such as self-healing over time for all heroes, may be tuned down or ditched.
"These format tests are all about understanding if we can make the core game even stronger," Keller wrote. "Every day, millions of players jump into the core 5v5 format and the last thing we want is to negatively impact that experience. The exciting thing about these tests is the potential to introduce something that could appeal to another group of players, ones that might have felt uncertain about the move to 5v5 when Overwatch 2 launched. Part of this series of tests is to not only judge our player’s appetite for larger team sizes, but for us to explore different ways that we might implement a change without running into the same problems we had previously."
Before the big 6v6 tests, Blizzard will try out a couple of composition-based experiments in season 13. The first will allow players to run with any spin on 2-2-1 that they like, but tanks will have reduced health, just like in open queue modes. You won't be locked to a given role here, either — for instance, you can switch from support to damage as long as your team doesn't have two DPS heroes already. The second 5v5 test — dubbed "Kingmaker" — will be a spin on that, but the player who is flying solo in their given role will receive some kind of bonus.
"We’re exploring more freedom in 5v5 while enabling more types of compositions to succeed," Keller noted. These two tests are set to "provide an excellent benchmark and framework for us going into the 6v6 tests," and Blizzard is hoping that players will provide feedback on them.
The future of 6v6 really depends on how much enthusiasm there is. "In the world where a surge of players join this mode and continuously play it, then we have the signal we need to do more with it," Keller wrote. The game's director notes that as recently as a few months ago, it was hard for him to foresee a situation in which 5v5 and 6v6 coexisted for the long term, but if the latter is a hit among fans, "we know our players can want more than one experience, and it would be something we'd need to consider."
So, there you have it. If you're yearning for a return of 6v6, you'll probably want to spend quite a bit of time playing these tests. These experiments seem like a smart way to go about things and could mark a return to the days when it was easier to swap between roles, giving players much more flexibility to pull off great plays.
Any permanent return of 6v6 is likely to be a while away, though. Overwatch 2 has been tuned entirely for 5v5 in terms of hero abilities, reworks and balance changes. The maps have been designed with 5v5 in mind as well, with the team updating many maps from the original Overwatch to add more cover. As such, it may take some time to tweak things to make 6v6 happen, but its return is no longer a pipe dream for players.
This article originally appeared on Engadget at https://www.engadget.com/gaming/overwatch-2s-long-awaited-6v6-tests-start-in-december-180100100.html?src=rss
The Federal Communications Commission (FCC) could go all the way with a proposed fine against ESPN.
The proposal calls for a penalty of $146,976 against ESPN for violating the Emergency Alert System (EAS) rules when the network aired ads to promote the 2023-2024 NBA season. The FCC said the tones were used “in the absence of an actual emergency.”
Penalty! ESPN faces a proposed FCC fine for using an emergency alert tone in a promo ad. Using this tone is out of bounds - it's a public safety hazard to confuse or desensitize viewers to actual emergency alerts. As the refs for these important systems, we made the call.
The offending ads contained the unauthorized EAS tune and were aired six times from October 20 to 24, 2023. Several complaints were filed on October 20 about the TV spots. The cable network admitted in response to a letter of inquiry that it used the EAS attention signals in the ads.
ESPN will have an opportunity to respond to the proposed fine. The Commission will examine all the evidence and legal arguments surrounding the alleged illegal tone use before making a final decision on the matter.
This is the third time the network misused an emergency tone on air. The FCC issued a $1.12 million fine as part of a forfeiture order in 2015 when ESPN used EAS tones a total of 13 times across three of its cable networks. ESPN violated EAS tone usage rules a second time during an airing of one of its 30 for 30 documentaries Roll Tide/War Eagle, leading to a $20,000 fine in 2021.
This article originally appeared on Engadget at https://www.engadget.com/big-tech/espn-faces-146k-fine-for-using-emergency-alert-tones-in-nba-ads-200054993.html?src=rss
Phasmophobia was one of the chief reasons a lot of gamers lost so much sleep during the pandemic. Now it’s finally headed to consoles after four years of frightening the hell out of us.
Kinetic Games’ ghost hunting game is heading to PlayStation 5, PS VR2 and Xbox Series X/S on October 29. Players on consoles and PCs through Steam can explore haunted places together in online sessions and discover the highest octave their voices can hit. Kinetic announced the game’s console release last year but unforeseen delays forced the studio to push back the date.
Since the game is launching on consoles just before Halloween, Kinetic Games is also holding a special in-game event. Teams will receive a special Halloween goal in which all teams playing on all platforms will work together to “permanently unlock the Blood Moon weather.” The achievement comes with a special badge and trophy and more reasons to scream your head off in future matches.
Phasmophobia is an addictive and horrifying four-player exploration game that came to life on PCs in 2020. As part of a team of ghost hunters, you’re dispatched to a haunted location to investigate and determine what type of horrifying soul is dispatching the living to the realm of the dead. Each team member uses various pieces of ghost hunting equipment and ethereal artifacts to determine the type of spirit doing the haunting and other required criteria about the entity, capture evidence of its presence and sometimes even make contact with the entity.
These ghosts and otherworldly creatures don’t just make doors slam shut and yell “Boo!” before scurrying off into the shadows. There are 20 different types of entities like banshees, demons wraiths and revenants that can call out your name in the darkness, drive down your sanity and even kill your ghost hunter if you're not careful.
This article originally appeared on Engadget at https://www.engadget.com/gaming/aaaaaah-phsamophobia-haunts-consoles-this-month-182546124.html?src=rss
2K and developer 31st Union just unveiled Project: Ethos, a free-to-play 3rd-person hero shooter. It’s entering a crowded and fraught marketplace, but the publisher says this is an “exciting evolution” of the genre.
That evolution seems to take the form of some light roguelike mechanics. The playable characters evolve throughout each match, via semi-randomized upgrades unique to each hero. The publisher gives an example of evolving a sniper into a “close-range skirmisher” or a “support role into a powerful lone wolf.”
The “abilities, stakes and challenges” change from match to match and players can eventually unlock powerful Augments to further enhance runs. It remains to be seen if these mechanics can set it apart from the pack, but you can find that out for yourself. There’s a community playtest going on right now.
Players can test out the game’s signature Trials mode, which is an “ongoing, persistent fight” or check out the Gauntlet. This is your standard head-to-head tournament mode, with teams and brackets.
This community playtest goes until October 20 in the US, Canada, Mexico and much of Europe. There is a fairly annoying hurdle to jump through to access the early build. You have to complete a Twitch Drop and stream 30 minutes of content from one of 2K’s partner creators. There’s no information yet regarding an actual release date for people who don’t want to sit through a 30-minute stream.
This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/2k-games-wades-into-risky-waters-and-announces-a-free-to-play-hero-shooter-160059725.html?src=rss
Arcane season 2 is coming to Netflix on November 9, and Riot Games is drumming up the hype by releasing various content in its current and upcoming video game titles. All of this content will come out within the coming months.
Riot will release Ambessa Medarda, the Noxian general first seen in the show’s first season, as an upcoming Champion in League of Legends, Teamfight Tactics (TFT), League of Legends: Wild Rift, Valorant, and Legends of Runeterra.
In standard League of Legends news, the Bridge of Progress will become available in the ARAM game mode as part of an Arcane-themed update. Other additions include a Jinx skin of a new “Exalted” tier that will allow players to experience her Arcane story. It’s not the only skin as there will be an Arcane Brawler Vi skin and more.
TFT will introduce several Arcane characters as Champions, including Powder, with abilities based on what they have in the show. There will also be some cosmetics, including Arenas and Tacticians like Chibi Caitlyn. As for players who look forward to the PvE game mode Tocker’s Trials, they can rejoice as it’s making a return.
Singed and Warwick, two Champions available in Wild Rift, will receive gameplay updates. Previously announced Champion Heimerdinger will be made playable in Wild Rift after being playable in League of Legends and Legends of Runeterra. Warwick will also be playable in Legends of Runeterra. There won’t be much content beyond an Arcane-themed cosmetic bundle for Valorant.
While Riot’s fighting game 2XKO isn’t out yet, it will feature an Arcane-inspired Jinx skin. Said skin is coming on November 11. 2XKO will be released next year.
Of course, Riot isn’t confining the hype to its games. There will be merch coming out soon as November 9 approaches. Some of the products include apparel from Uniqlo and Blackmilk, collectibles from Funko and Tokidoki and Fenty Beauty makeup. If these aren’t enough to satisfy you, Riot promises plenty more is arriving.
Arcane season 2 is set to debut on Netflix on November 9, with Act One coming first. Act Two comes out on November 16, while Act Three will arrive on November 23. Keep your popcorn close at hand when the days come.
This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/riot-games-is-hyping-up-arcanes-second-and-final-season-across-its-various-titles-170501998.html?src=rss
Riot Games is cutting jobs from its League of Legends team. Marc Merrill, the studio's co-founder, co-chairman and chief product officer, announced the cuts today on X. "This isn’t about reducing headcount to save money—it’s about making sure we have the right expertise so that League continues to be great for another 15 years and beyond," Merrill said. A rep from Riot Games told Engadget that 32 jobs will be eliminated across the company in this move.
The spin seems to be that the developer is trying to reprioritize behind the scenes, especially with Merrill's insistence that "we’re not slowing down work on the game you love" and that the team "will eventually be even larger than it is today as we develop the next phase of League." He didn't add any more details about what that new focus would be or which departments will bear the brunt of the cuts.
It's a bold move for Riot to make now, especially since League of Legends is right in the middle of its much-viewed World Championships. We received confirmation that the esports team would not be impacted by the cuts. The company also downsized at the start of 2024, eliminating 11 percent of its global workforce. That move mostly impacted employees "outside of core development," so the League of Legends team likely didn't see any changes at that time. The company also separately announced in January that it would shutter the Riot Forge publishing project.
All these changes point toward a bigger picture of changing and narrowing focus for Riot. The company has tried a lot of new ideas since the explosive success of League of Legends; a first person team shooter, a mobile auto chess battler, a fighting game and an animated TV show, to name a few. But it seems like Riot's time for experimentation may be ending.
This article originally appeared on Engadget at https://www.engadget.com/gaming/riot-makes-more-cuts-this-time-to-crown-jewel-league-of-legends-192548888.html?src=rss
NBA League Pass is getting some cool new features for the 2024-25 season. This includes multiview, which is an oft-requested tool. Multiview allows basketball fans to watch up to four games at once on the same screen.
The feature works on TVs, smartphones and tablets, and will likely be a mainstay of bookies everywhere. It’s actually available right now to subscribers, for those keeping track of preseason developments. The season officially starts on October 22, so that’ll be when multiview really starts to prove its worth.
There’s a new smart rewind tool that’ll automatically pick out key highlights and plays to check out. Subscribers will also be able to download full games for offline viewing, which could be a boon for flights and the like. Just stay away from spoilers.
NBA League Pass is an app that exists in the year 2024. That means it’s getting stuffed with a whole lot of AI. There’s something called NBA Insights, which features an algorithm trained on “deep basketball understanding.” The algo will use its knowledge to “identify key narratives, player performances and notable milestones, providing fans with a continuous feed of text-based updates that go beyond the box score.” Here’s hoping it keeps hallucinations to a minimum.
The league is also using generative AI to localize content, offering translations and automated recaps in French, Portuguese and Spanish. Finally, there’s something called the “Dunk Score.” As the name suggests, this is an AI-calculated grade for dunks. The calculations happen in real time based on a “player’s jumping distance, style and force at the rim and defensive efforts from the opposing team.”
For the uninitiated, NBA League Pass provides access to hundreds of out-of-market games throughout the season. The premium ad-free version costs $25 per month, or $160 per season. The standard ad-filled subscription costs $17 per month or $110 per season. NBA TV, which is a more limited service to watch out-of-market games, is still available via cable providers.
This article originally appeared on Engadget at https://www.engadget.com/entertainment/nba-league-pass-gets-multiview-just-in-time-for-the-season-to-start-191016755.html?src=rss