NPD: Xbox 360 ruled a steadily declining video game empire in July

Xbox 360 slim review

Microsoft must sometimes feel like its lead in the game market is a Pyrrhic victory. The Xbox 360 once again topped the NPD Group's hardware charts in July, claiming a near-majority 49 percent market share of consoles -- but the 203,000 units sold were a steep drop from the 257,000 units that traded hands in June, and a far cry from the glory days that would have given a victory more meaning. Nintendo and Sony haven't shared their own figures, although the analyst group notes that only Nintendo's 3DS and DSi had any kind of increase in the month. The industry as a whole was unmistakably feeling the combined effects of the pre-holiday doldrums and a console generation that's long in the tooth: hardware revenue was down 32 percent in the month to $150.7 million, while the games in question saw revenue dip 23 percent to $260.7 million. If you need a culprit, earlier reports for the second quarter had credited similar shifts to sales of physical game copies declining faster than digital sales could replace them. Hope remains in the usual fall spike; even so, the July figures suggest the big three platforms might be living on borrowed time.

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NPD: Xbox 360 ruled a steadily declining video game empire in July originally appeared on Engadget on Fri, 10 Aug 2012 16:26:00 EDT. Please see our terms for use of feeds.

Permalink   |  sourceOfficial Microsoft Blog, Joystiq  | Email this | Comments

OUYA, XBMC sitting in a tree, media s-h-a-r-i-n-g (update: TuneIn, new pics)

OUYA and XBMC sitting in a tree, media sharing

OUYA's slew of collaborations isn't letting up, even with less than two days to go before its fundraising round is over. The XBMC team has just pledged that its upcoming Android app will be tailored to work with the upcoming console. While the exact customizations aren't part of the initial details, the media center app developers will have early access to prototypes of the OUYA hardware. There's suggestions that there won't be much of a wait for the Android port of XBMC, whether or not you're buying the cuboid system -- XBMC's developers note that Android work should be merged into the master path once "final sign-offs" are underway. All told, though, the OUYA is quickly shaping up into as much of a go-to media hub as it is a game system.

Update: OUYA itself has also posted word that TuneIn's radio streaming is also on its way. And just to top off its efforts, the company has posted rendered images that better show the scale of the console: our Joystiq compatriots note that it's really a "baby GameCube" in size, and its gamepad looks gigantic by comparison.

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OUYA, XBMC sitting in a tree, media s-h-a-r-i-n-g (update: TuneIn, new pics) originally appeared on Engadget on Tue, 07 Aug 2012 09:28:00 EDT. Please see our terms for use of feeds.

Permalink   |  sourceXBMC  | Email this | Comments

Minecraft creator warns locked down Windows 8 could be ‘very bad’ for indies, stays wary of Steam too

Notch with Lego Minecraft

Microsoft just isn't getting much Windows 8 love from the game community, full stop. Following Blizzard and Valve anxieties, Minecraft developer Notch (the man on the left) is himself cautious about the shift to the Windows Store and the seeming discouragement of third-party outlets. Despite sharing an affinity with Microsoft for square-shaped worlds, he sees any further lockdown of Windows 8 as potentially "very very bad" for indie game developers and overall competition in the gaming business. Not that Notch is singling out the OS for concern: he's also maintaining his resistance to Valve's Steam and doesn't want the Portal creator to "rent games" instead of selling titles that buyers can keep forever. While Notch isn't adverse to producing games for closed systems when it's the only choice, he's joining a growing chorus of those worried that openness is on the endangered list.

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Minecraft creator warns locked down Windows 8 could be 'very bad' for indies, stays wary of Steam too originally appeared on Engadget on Wed, 01 Aug 2012 14:16:00 EDT. Please see our terms for use of feeds.

Permalink GamesIndustry  |  sourceReddit, Twitter (1), (2)  | Email this | Comments

Ubisoft UPlay may accidentally contain web plugin exploit, Ezio would not approve (update: fixed)

Assassin's Creed 2 - Ezio Auditore da Firenze

If you've played Assassin's Creed 2 (or other Ubisoft games), you may have installed more stealthy infiltration than you bargained for. Some snooping by Tavis Ormandy around Ubisoft's UPlay looks to have have discovered that the service's browser plugin, meant to launch locally-stored games from the web, doesn't have a filter for what websites can use it -- in other words, it may well be open season for any maliciously-coded page that wants direct access to the computer. Closing the purported, accidental backdoor exploit is thankfully as easy as disabling the plugin, but it could be another knock against the internet integration from a company that doesn't have a great reputation for online security with its copy protection system. We've reached out to Ubisoft to confirm the flaw and learn what the solution may be, if it's needed. For now, we'd definitely turn that plugin off and continue the adventures of Ezio Auditore da Firenze through a desktop shortcut instead.

Update: That was fast. As caught by Geek.com, the 2.0.4 update to UPlay limits the plugin to opening UPlay itself. Unless a would-be hacker can find a way to compromise the system just before you launch into Rayman Origins, it should be safe to play.

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Ubisoft UPlay may accidentally contain web plugin exploit, Ezio would not approve (update: fixed) originally appeared on Engadget on Mon, 30 Jul 2012 10:02:00 EDT. Please see our terms for use of feeds.

Permalink TechDirt  |  sourceSeclists.org  | Email this | Comments

Droid X360 goes for the KIRF prize, antagonizes Microsoft, Motorola and Sony at the same time (video)

Droid X360 PS Vita clone goes for the KIRF prize, antagonizes Microsoft, Motorola and Sony at the same time

Can we establish a KIRF award for Most Likely to Invite Multiple Lawsuits? If so, Long Xun Software would have to claim the statuette for its Droid X360, at least if it dared set foot in the US. This prime example of keepin' it real fake is even more of a PS Vita clone than the Yinlips YDPG18, but goes the extra mile with a name that's likely to irk Microsoft, Motorola, Verizon and George Lucas all at once. That's even discounting the preloaded emulators for just about every pre-1999 Nintendo, Sega and Sony console. Inside, you'll at least find a device that's reasonably up to snuff: the 5-inch handheld is running Android 4.0 on a 1.5GHz single-core Quanzhi A10 processor, 512MB of RAM, 8GB of built-in space, a 2-megapixel camera at the back and a VGA shooter at the front. If the almost gleeful amount of copyright and trademark violation isn't keeping you from wanting this award-winner, you'll have to ask Long Xun for pricing and availability.

Continue reading Droid X360 goes for the KIRF prize, antagonizes Microsoft, Motorola and Sony at the same time (video)

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Droid X360 goes for the KIRF prize, antagonizes Microsoft, Motorola and Sony at the same time (video) originally appeared on Engadget on Tue, 24 Jul 2012 15:44:00 EDT. Please see our terms for use of feeds.

Permalink MIC Gadget, Talk Android  |  sourceShanzhaiben  | Email this | Comments

Editorial: Ouya’s success is opportunity missed for Microsoft, Nintendo and Sony

Editorial Ouya's success is opportunity missed for Microsoft, Nintendo and Sony

While today's videogames are bigger, flashier and more impressive than ever, it's hard not to think that the golden era of console gaming is behind us. Back in the late '80s and early-to-mid '90s, when a new console came out every couple of years to cut its predecessors off at the knees and brutally savage the bank accounts of the hardcore gamer who had to have them all, there was genuine excitement. Now, with modern consoles showing their age and throwing on more and more gimmicks like so much makeup to compensate, it's hard to really get properly enthused about any of them.

Out of nowhere came Ouya and, based on the $2.6 million it raised in 24 hours alone, it's safe to say it has succeeded in renewing that excitement. That's a stark contrast to the general feeling of malaise at this year's E3. I'm excited too -- but cautiously so.

Continue reading Editorial: Ouya's success is opportunity missed for Microsoft, Nintendo and Sony

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Editorial: Ouya's success is opportunity missed for Microsoft, Nintendo and Sony originally appeared on Engadget on Wed, 11 Jul 2012 13:49:00 EDT. Please see our terms for use of feeds.

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Editorial: Sony needs more than Sorcery to resurrect the PlayStation Move

Editorial: Sony needs more than Sorcery to resurrect the PlayStation Move

The first time we saw Sony's PlayStation Move, it didn't even have a name: we only knew it as the PS3 motion controller. The newfangled prototype was Sony's response to the success Nintendo found in the Wii, a motion-sensitive "me-too" that hoped to one up the competition with better tracking, more "core" games and a curious glowing ball perched on its top. Its first outing showed a handful of tech demos, flaunting gameplay concepts that we'd eventually see in Sports Champions and Medieval Moves: Deadmund's Quest. Since then, the Move has seen its fair share of exclusive and compatible titles, but none quite engaging enough to make the peripheral a must-have accessory. With the next generation just around the corner and Sony's portable cards already on the table, E3 2012 is looking a little light on the hardware front. If Sony's going to give the Move one final push, now is the time.

Continue reading Editorial: Sony needs more than Sorcery to resurrect the PlayStation Move

Editorial: Sony needs more than Sorcery to resurrect the PlayStation Move originally appeared on Engadget on Tue, 29 May 2012 13:01:00 EDT. Please see our terms for use of feeds.

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