Possibly the most-delayed video game in history is finally available on the Game Boy Advance

Making a video game on any platform takes hard work, and even if a game is finished it’s still not immune to delays (see: Duke Nukem Forever, L.A. Noire and Diablo III.) A group of Italian programmers had to wait 22 years to finally see the release of their fantasy hack ‘n slasher Kien for the Game Boy Advance (GBA) — a console whose last units went into production in 2009. It's likely the most-delayed game in history, according to a feature in The Guardian.

Kien first started its long development in 2002. A small group of Italian programmers formed AgeOfGames, the first company in the country to start production on a GBA title. Two years later, they had a finished product, but the game never saw store shelves because its publisher deemed it too much of a financial risk to release.

In the interim, AgeOfGames switched to making educational games to stay in business,and the life cycle of the GBA came and went. Then the retro gaming boom gave the Italian studio an opportunity: a new publisher that specializes in classic console games, incube8 Games, took interest. Now Kien is available in cartridge form, and playable on original hardware.

Retro gaming in general is big business these days and more accessible than ever. There are all kinds of new consoles designed to play hundreds of thousands of different titles from yesteryear. The iPhone finally began allowing apps that emulate all sorts of classic consoles in its online stores earlier this year. There’s even been a renaissance of new games using old fashioned graphics. You’re never far away from the games and experiences that defined your childhood.

Kien is available to purchase from incube8's website for the (only slightly shocking) price of $60.

This article originally appeared on Engadget at https://www.engadget.com/possibly-the-most-delayed-video-game-in-history-is-finally-available-on-the-game-boy-advance-205150837.html?src=rss

Japan’s government says goodbye to floppy disks

Floppy disks may seem like a relic from an ancient time of computers but there are still places and even governments in the world that still use them to run its most basic functions. Japan is no longer one of those countries.

Japan’s Digital Agency announced on Wednesday it has rid its use of outdated floppy disks to operate its government computer systems. The only system still in place that requires the use of floppy disks is an environmental system that monitors vehicle recycling, according to Reuters.

Digital Minister Taro Kono declared in a statement to the news agency, “We have won the war on floppy disks on June 28!” Presumably, the statement wasn’t printed on that annoying dot matrix printer paper with the edges that never tear straight.

Kono’s agency started his crusade against ‘90s era computer technology in 2022 shortly after his appointment to the Digital Agency. Around 1,900 of Japan’s government procedures used floppy disks and other outdated technology such as fax machines, CDs and MiniDiscs. He famously declared “a war on floppy discs [sic]” to his 2.5 million followers on X.

Of course, Japan isn’t the only country that used to rely on floppy disks long after the rest of the world moved on to more efficient forms of data storage. The US military was still using 8-inch floppy disks to operate its Strategic Automated Command and Control System (SACCS), a 1970s computer system that received nuclear launch codes and sent emergency messages to military centers and field sources. The world learned the scary truth about SACCS thanks to CBS’s 60 Minutes and reporter Lesley Stahl. The Defense Department finally phased out the system in 2019. Let’s hope they also removed the shag carpeting and velvet upholstery.

This article originally appeared on Engadget at https://www.engadget.com/japans-government-says-goodbye-to-floppy-disks-214449682.html?src=rss

The Watch Dogs movie has finally started filming after 10 years

Ever since the open world hacker adventure game Watch Dogs captured the attention of 2012’s E3, there were rumors circulating of a movie remake before the game even got a release date. Now more than 10 years later, the film version is finally happening. Ubisoft announced today on X that filming has begun on the Watch Dogs movie with a picture of a clapboard and the caption “Lights_Camera_Action.exe.”

The Watch Dogs movie was first announced in 2016 at Sony’s GamesCon press conference, according to IGN. Sony announced that Ubisoft Partners teamed up with New Regency to make a film adaptation of Aiden Pearce’s data-hacking adventure in a metropolis overseen by an intrusive server.

Since then, drips and hints of the movie’s status came and went for years until last month, when Ubisoft posted a press release announcing that production on Watch Dogs would start sometime this summer. The press release also announced that actor Tom Blyth from The Hunger Games: The Ballad of Songbirds and Snakes and Sophie Wilde from the sleeper horror hit Talk to Me will star in the Watch Dogs film. The movie is being directed by Mathieu Turi based on a script written by Christie LeBlanc (who wrote the 2021 Netflix sci-fi film Oxygen) with rewrites by Victoria Bata.

A few years ago, there was also talk of turning Watch Dogs and Far Cry, another big Ubisoft franchise, into an animated TV series following a run of the Rabbids Invasion cartoons. However, there’s been nothing but radio silence from those projects ever since then. Maybe if the Watch Dogs movie becomes a hit, the animated series will follow it into production.

This article originally appeared on Engadget at https://www.engadget.com/the-watch-dogs-movie-has-finally-started-filming-after-10-years-201040830.html?src=rss

A new Resident Evil game is in the works from the director of Resident Evil 7

It’s been a hot minute since we’ve had a brand new Resident Evil game. Then again, it’s hard to blame Capcom for that — Resident Evil: Village created such a high bar for future sequels to limbo under or jump over, depending on which hypothetical bar-based sport you’re playing in your head.

Capcom has finally confirmed that Resident Evil 9 is on the way and they’ve tapped a veteran director to oversee the tenth zombie adventure shooter. IGN reported that Capcom confirmed the news of the sequel during its Next Summer 2024 stream. 

Director Koshi Nakanishi will be in charge of the new Resident Evil game. Nakanishi has over a decade of experience directing Resident Evil games including The Mercenaries 3D for the Nintendo 3DS, Resident Evil Revelations and Resident Evil 7: Biohazard. "We're making a new Resident Evil," Nakanishi said. "It was really difficult to figure out what to do after 7, but I found it, and to be honest it feels substantial. I can't share any details just yet, but I hope you're excited for the day I can."

Capcom has unleashed a deluge of remasters of some of its biggest game classics. During the same stream, Capcom also announced a re-release of the first Dead Rising called Dead Rising Deluxe Remaster for the PlayStation 5 and Xbox Series X/S. The emaster of the mall zombie slayer will feature a new voiceover for the game’s journalist protagonist Frank West, updated HD graphics and fluffier poodles.

Capcom also announced a demo for the Japanese-inspired, strategy action game Kunitsu-Gami: Path of the Goddess and a re-release of Resident Evil: Biohazard for Apple mobile devices and Apple computers.

This article originally appeared on Engadget at https://www.engadget.com/a-new-resident-evil-game-is-in-the-works-from-the-director-of-resident-evil-7-235543024.html?src=rss

Michigan is building the nation’s first smart highway

A three-mile stretch of Interstate 94 in Michigan will be converted into America’s first smart highway.

Axios reports that the Alphabet-backed startup Cavnue has started constructing the smart highway as part of a new pilot project that could spur other construction projects across the country. Another project, a "Smart Freight Corridor" on State Highway 130 by Austin, Texas, is also being developed.

The new smart road is big, long tracking system for Michigan’s Department of Transportation (MDOT) and for drivers on the highway. The smart highway is designed to inform both MDOT and drivers about potential issues ahead, such as obstacles in the road, accidents or traffic jams. It's hoped that the project will help relieve traffic congestion, prevent accidents and help authorities provide efficient responses to roadway emergencies.

The pilot program of the highway is located between Ann Arbor and Detroit, Michigan. There are future plans to extend the smart highway to 40 miles in six more phases that would connect to both cities once the pilot program is complete.

The smart highway works with a series of poles placed every 200 meters (about 655 feet) along the road that hold sensor pods, compute pods and communication equipment. There are also cameras along the highway that monitor every stretch of roadway and take images that are analyzed by AI and machine learning algorithms to identify hazardous driving conditions. Alerts are sent to MDOT and drivers connected to the roadway.

Cavnue says its technology can connect with "any vehicle that has connectivity features." A spokesperson said "Most modern cars with built-in navigation features fit into this category — a vintage old-timer would not." 

America has some catching up to do when it comes to building and implementing smart highways. Great Britain, for instance, started working on its first internet-connected road in 2014.

Update, July 2, 7:20PM: This article was updated with additional information from a Cavnue spokesperson, and also to clarify that one additional project, rather than two, is currently under way in Texas.

This article originally appeared on Engadget at https://www.engadget.com/michigan-is-building-the-nations-first-smart-highway-213004576.html?src=rss

The AI prison of the future is just an Outer Limits episode

According to the Prison Policy Institute, the US has a higher incarceration rate per 100,000 people in its population than any other NATO country and it’s even higher than the next five member states combined (the UK, Portugal, Canada, France and Belgium).

So what’s the solution? Hashem Al-Ghaili, a molecular biologist and science communicator from Yemen, claims he’s got it in an interview with Wired: build a virtual prison instead. He’s not talking about stapling a bunch of Meta Quest 3’s to prisoners' heads for years at a time, but it’s also not far off from that concept.

Al-Ghaili is proposing a new neurological prison system that he calls Cognify. He posted a proposal video of the virtual justice system on his Instagram and YouTube channel and it looks downright horrifying.

Here’s how Cognify works in a theoretical nutshell — Instead of locking prisoners up for long periods of time, prisoners would be subjected to artificial memories in a virtual environment. The system creates customized AI-generated content that’s converted to visual information and delivered to the prisoner’s brain as well as the parts of their DNA and RNA linked to memory formation to establish a long term memory pattern.

Currently, such technology does not exist and Cognify is only a proposal. However, Al-Ghaili claims that experiments conducted on animals prove this process could work on humans at some point in the future. For instance, a study published in March in the scientific journal Nature in March that used mice as its test subjects found that memories are possibly formed by broken and repaired strands of DNA.

Of course, there are ethical implications and effects that would need to be addressed if such a system were to become a reality. Al-Ghaili says Cognify could happen within a decade from now but only “if we could overcome the ethical restrictions that limit testing such technology.”

If that doesn’t send a shiver up your spine, then check your wrist for a pulse. Horror anthology fans like me will remember an episode from the 1990s reboot of The Outer Limits on Showtime called “The Sentence” in which a scientist played by David Hyde Pierce invents a very similar virtual prison system that simulates an entire life sentence within a matter of minutes. He, of course, subjects himself to his own invention that makes him believe he committed a murder and served an entire lifetime in prison. He wakes up only to start denouncing the very system he championed just a few minutes earlier.

You can watch the whole thing on YouTube for free. Someone should send it to this guy.

This article originally appeared on Engadget at https://www.engadget.com/the-ai-prison-of-the-future-is-just-an-outer-limits-episode-200937257.html?src=rss

Dune director throws shade at the Deadpool & Wolverine popcorn bucket

There’s a war brewing in Hollywood and we’re not talking about how AI will inevitably kill us all by plagiarizing The Joker’s chaos plans from The Dark Knight. We’re talking about the popcorn bucket war.

The latest shot came from Dune director Denis Villeneuve in a red carpet interview in which he called the Wolverine & Deadpool popcorn bucket “horrific” and called the Dune buckets “unmatchable.”

Villeneuve did an impromptu interview with eTalkCTV where a reporter asked him about the feud that’s been brewing between him and Deadpool star Ryan Reynolds over their respective popcorn receptacles. The reporter showed Villeneuve a picture of the Deadpool & Wolverine bucket featuring the yellow Wolverine’s head and his gaping maw full of some of Orville Redenbacher’s finest. Villeneuve said he doesn’t have anything against the bucket but he thinks they are just riding the coattails he unfurled when the Dune sandworm popcorn bucket blew up the Internet.

“I’m not saying I don’t like the bucket,” Villeneuve said. “I’m just saying it was difficult to beat the Dune bucket. It was like one of a kind.”

He’s got a point. Popcorn buckets weren’t even a movie going craze until the release of the Dune 2 sandworm bucket, a popcorn tub that looks like a sex toy punishment designed by Pinhead from the Hellraiser movies. It sparked a whole new marketing trend for the struggling movie theater industry that’s been trying to fight the convenient onslaught of streaming media. Theaters and studios produced special buckets for other movies like Ghostbusters: Frozen Empire’s ghost trap and ECTO-1 buckets, Wonka’s Willy Wonka hat bucket and Inside Out 2’s core memory receptacle bucket.

This article originally appeared on Engadget at https://www.engadget.com/dune-director-throws-shade-at-the-deadpool--wolverine-popcorn-bucket-225500203.html?src=rss

Paramount’s strategy of purposeful digital rot doesn’t even make sense

Sometimes as we navigate our way through the daily doom scroll that is our current news cycle, it’s nice to go back and remember how things used to be. Those times sucked too but a distraction is still a distraction. One of my favorite ways to look at the past was by going through old clips of The Daily Show with Jon Stewart and The Colbert Report on Comedy Central’s website.

Paramount went on a content teardown this week and pulled old clips and episodes of its signature satire shows from the Comedy Central website, as well as content from cable channels like TV Land, CMT and the Paramount Network, according to the Hollywood Reporter. Those sites now contain a notice that tells views the clips are unavailable there, but that they can "sign up for Paramount+ to watch many seasons of Comedy Central shows."

It’s a bizarre move because most of those old episodes aren’t available on its Paramount+ streaming service. Essentially, there's no longer a free, legal means to consume the archive of these shows. It wouldn’t be so insulting if you also couldn’t watch all of Carlos Mencia’s comedy specials on the platform.

If you’re itching to watch some of Comedy Central’s older shows, some are available on the streaming service and you can still purchase some episodes of The Colbert Report on AppleTV or the iTunes store. If you’re also like me and you still use DVDs, you can buy used copies of The Best of the Colbert Report and The Daily Show’s Indecision 2004 coverage of the presidential election from online retailers. Paramount can’t take away physical media… yet. But it seems likely some portion of these shows — as well as the entire MTVNews archive — are now effectively lost to time for no good reason.

This article originally appeared on Engadget at https://www.engadget.com/paramounts-strategy-of-purposeful-digital-rot-doesnt-even-make-sense-204613382.html?src=rss

Toys ‘R’ Us uses OpenAI’s Sora to make a brand film about its origin story and it’s horrifying

The rise of artificial intelligence in our media and entertainment industries has raised a lot of concerns about programs like Open Al’s text-to-video maker Sora replacing the artistic endeavors and aspirations of humans. If those AI made movies are anything like a new brand film about the Toys 'R' Us toy store chain's origin story, the only thing we’ll have to fear is watching them.

Toys ‘R’ Us’s current owner WHP Global worked with the Emmy nominated creative agency Native Foreign to create a short brand film called The Origin of Toys ‘R’ Us using OpenAI’s text-to-video creator Sora. The film premiered at the 2024 Cannes Lions International Festival of Creativity and can currently be viewed on the toy retailer’s website.

The Origin of Toys ‘R’ Us is only a little over a minute long but it’s a mix of confusing and eerie. The film features the young version of the toy store chain’s founder Charles Lazarus coming up with the idea for his signature retail creation and its giraffe mascot Geoffrey but almost the entire thing takes place in some kind of cosmic fever dream. It’s like someone tried to take the hollow behavior of M3GAN, dressed her up like Opie Taylor from The Andy Griffith Show and let it loose in the remnants of a toy store that blew up near the edge of the universe.

In the movie, Mini-Charles is a starry eyed kid hanging out in a bicycle shop owned by his father who looks like a cross between Billy Eichner and John Denver. Little Charlie falls asleep and has a weird dream about some of kind of Dr. Seuss planetarium where every kind of generic toy you can dream of sits on shelves and floats above his head. This magical place is where he meets Geoffrey the giraffe, the store’s iconic mascot, that looks like Sona used a different AI to generate it.

The film leaves out the part where Lazarus wakes up in an emergency room after accidentally doing “all the mushrooms” that caused him to have his retail fever dream.

Sora is a generative AI model that creates “realistic and imaginative scenes from text instructions,” according to the OpenAI website. OpenAI premiered its video generating model in February. Sora can generate videos that are about a minute long from text prompts. It’s not available to the public yet.

The current state of Toys ‘R’ Us isn’t as rosy as its brand film makes it out to be. The toy store chain filed for bankruptcy in 2018 closing all of its stores in one fell swoop. The acquisition firm WHP Global took over the brand’s parent company Tru Kids Inc. in 2021. Two years later, the firm announced plans to expand the toy store brand with new locations in airports and cruise ships starting with a location in Dallas-Fort Worth international Airport and locations of the department store chain Macy’s.

This article originally appeared on Engadget at https://www.engadget.com/toys-r-us-uses-openais-sora-to-make-a-brand-film-about-its-origin-story-and-its-horrifying-214730500.html?src=rss

Hamish Linklater is the new voice of Batman

Replacing a talent like the late Kevin Conroy, the man who voiced Batman in fan favorites like Batman: The Animated Series and the Arkham game trilogy, must be a monumental feat. Conroy’s deep, steady voice defined the character for decades — it’s a challenge just to think of a cartoon Batman and not hear Conroy’s voice behind the mic. Sadly, Conroy passed away in 2022 and Batman must carry on without him.

A new series is coming to Amazon Prime starting on August 1 called Batman: Caped Crusader and Vanity Fair revealed that actor Hamish Linklater will provide the voice for Batman/Bruce Wayne on the new noirish animated series. Linklater is best known for roles in movies including The Big Short and Midnight Mass, and shows like the recent Apple+ limited series Manhunt, where he played President Abraham Lincoln.

Batman: Caped Crusader aims to be more of an old-fashioned detective story with the art style of the original 1939 comics. Linklater’s take on the character seems more subdued to match the tone, and it’ll be interesting to see how a Batman show will work in the style of a Mickey Spillane-esque story.

No Batman movie or show is complete without his menagerie of villains. Only three of the voice actors have been revealed so far: Christina Ricci will voice Catwoman/Selina Kyle, Diedrich Bader will voice Two-Face/Harvey Dent and Jamie Chung will play Harley Quinn.

Based on the full cast list, there should be more villains on the roster. The series will also feature the voices of McKenna Grace, Minnie Driver, Gary Anthony Williams, Tom Kenny, John DiMaggio and Michelle C. Bonilla, according to the Internet Movie Database.

Fans of Batman: The Animated Series and Batman: The Brave and the Bold will also be happy to know that some of those shows’ original writers and creators are joining the new Amazon Prime series. Bruce Timm, the artist and co-creator of Batman: The Animated Series, and James Tucker, the producer and one of the writers of Batman: The Brave and the Bold, are the showrunners and executive producers of Batman: Caped Crusader.

This article originally appeared on Engadget at https://www.engadget.com/hamish-linklater-is-the-new-voice-of-batman-214608627.html?src=rss