This ergonomic Nintendo Switch concept was inspired by a classic video game baddie

Although it was hardly the first portable gaming console, the Nintendo Switch undeniably re-ignited a gaming market that was ready for something novel and mobile. In terms of raw power, it couldn’t stand up against its Xbox and PlayStation contemporaries, but its portability and flexibility quickly endeared it to the current generation of gamers and their more itinerant lifestyles. Over the years, however, the design flaws of the Switch’s form surfaced, particularly when it came to the comfort and ergonomics of the handheld device. Since Nintendo itself doesn’t seem keen on addressing those pain points, third-party manufacturers and designers have taken upon themselves the task of coming up with solutions, some more unconventional than others. This concept, for example, retains the basic Switch design but puts a unique twist that also ends up making it look a little bit more interesting.

Designer: Duncan Crosse

The innovation that the Nintendo Switch brought to the gaming world was its ability to be a handheld gaming device as well as a home console in one. The secret sauce is, of course, the removable Joy-con controllers that opened a whole new world of use cases, including a pair of exercise equipment. For all the advantages that they brought, the Joy-cons lacked that final polish when it came to ergonomics. It wasn’t exactly terrible, but gamers could definitely feel the strain after a few hours.

Third-party accessory makers started pushing out Joy-con alternatives, some with Nintendo’s blessing even, that tried to improve that aspect of usability. The designs vary slightly, but the basic concept remains the same. By changing the shape of the Joy-cons to match the shape of typical game controllers, the Switch’s comfort can be improved significantly. This concept design, however, challenges that assumption by changing not the shape of the Joy-con but only its vertical position.

Named after one of the enemies of the iconic Invaders computer game, the Small Invaders design concept only makes a single adjustment to the Switch’s structural design. It adds an additional “Session” mode where the Joy-cons can sit lower down the side rails of the main Switch body. This creates a way for the player’s fingers to wrap around the Joy-cons, similar to how they would wrap around the bulges of conventional gamepads. That said, the device could still be used normally in a “Casual” mode where all three parts are aligned perfectly. The design also throws in small details that will delight Nintendo fans, like the use of element icons for the buttons, a nod to Pokemon’s four basic types.

With this concept, there is no need to change the somewhat flat design language of the Nintendo Switch. In fact, the Small Invader design takes that even further by applying some design cues inspired by Teenage Engineering, particularly with the use of clean geometric shapes. Of course, Small Invader would require a re-engineering of how the Joy-cons physically connect to the Switch, so it’s never going to happen. Still, it’s a worthwhile thought exercise that actually resulted in an interesting and fun design that we do wish would become a reality.

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This gamepad concept looks like a vacuum cleaner chopped and reassembled

Gamepads or game controllers have evolved over the decades to accommodate more controls as well as apply new lessons in ergonomics. That said, their core design hasn’t exactly changed that much. It’s still a horizontal piece of plastic held in both hands with buttons and whatnot on each side. That leaves the design a bit open for experimentation, with some more successful than others when it comes to hitting the sweet spot of power and comfort. There are also a few unusual designs that deviate from the norm, like this game controller concept that tries to apply Dyson’s distinct design language, whether it actually works or not.

Designer: Shivendu Verma

Dyson is a brand best known for appliances revolving around spinning fans, whether it’s for sucking up dirt or blowing your hair dry. More than just the kind of appliances it makes, however, it is known for the design style that its modern products embrace. These products are marked by their elegant industrial design and a penchant for using plenty of cylinders in their forms.

That’s exactly what this gamepad design concept looks like, even if it adheres to that design language in a rather odd way. The overall shape of the controller is formed from the intersection of three cylinders, almost as if you chopped a Dyson vacuum’s tube into three pieces and glued them together. It admittedly looks like it would be at home in Dyson’s catalogue, especially with its shiny glass surface and accents that lie on the blue to purple range of hues. It might, however, not be the most usable gamepad design if it were to be sold in the market.

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Instead of “wings,” the two cylinders on each side act as grips, but they might not be the most comfortable nor the most stable, especially considering the slippery glass material of this design. The extruded parts of the horizontal cylinder that join the parts together could also get in the way of reaching the controls that might it be far too high. There are also no visible shoulder or trigger buttons that have become standard by now.

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Still, it’s an admittedly interesting design, at least visually speaking. It does, however, drive home the fact that products like these aren’t supposed to just look good. In fact, older game controllers might look hideous by today’s standards and are unsurprisingly less comfortable to use as well. Even today’s gamepads, though, still have a lot of room for improvement, and hopefully, designers won’t quit challenging the status quo to come up with something that is both usable and attractive even to a non-gamer.

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Orbit PC mouse gives your upper body an exercise to avoid strain injuries

The computer mouse today may look a bit different compared to its first incarnation, but the fundamental design of this important input device hasn’t exactly changed over the decades. That, unfortunately, also means that the problems associated with this old design haven’t really disappeared either, especially those that cause physical injury over time. There has been a great deal of interest lately in redesigning the mouse to be more ergonomic, but not everyone agrees that changing the shape is enough. This design concept, for example, takes a very different approach to resolving the problem of repetitive strain injury or RSI, mostly by shifting the movement away from the arm and wrists and giving your upper body a workout instead.

Designer: Simon Hochleitner

The computer mouse and even the computer keyboard are very unnatural interfaces as far as our bodies are concerned. Especially with the mouse, the hand and the arm it’s attached to are forced into an unnatural position, whether it is in motion or at rest. The movements associated with prolonged and repeated use of the mouse eventually lead to what is sometimes called “mouse arm,” as well as the injuries that come with it. You might think that your arm is getting some exercise, but it’s really the wrong kind of movement and resting position that actually causes those injuries.

Ergonomic mice can only do so much since it simply shifts the tension and strain to other parts of the hand and arm. Orthopedists and physiotherapists might have a different idea on how to solve this problem, and it unsurprisingly involves using correct movements and posture. What may come as a surprise, however, is how this can be done by simply changing the way we use the mouse.

James Dyson Award national winner Orbit redesigns the mouse not by changing its shape but by changing the way we move it across a flat surface. Instead of simply sliding over a mouse pad, Orbit has three resistance bands that hold the “mouse” in the center. To move the mouse, you have to exert a bit of effort to counter the resistance, which, in turn, shifts the force to other muscle groups, particularly the ones responsible for posture. With this system, the body is forced not to slouch and use those upper body muscles instead of relying on wrist and forearm muscles to move the mouse.

Orbit actually does change the design of the mouse by turning it into a joystick. Unlike a typical joystick, however, you still have to move it across the surface, much like a mouse. The only difference is that the joystick shape keeps the arm in a more natural position to reduce stress. The touch-sensitive ring on top acts as a mouse wheel so that you don’t have to change your hand’s position or stop the movement just to use it. There is also a “flat” version that more closely resembles a traditional mouse that’s designed for gamers.

Whether it’s changing the shape of the mouse or adding some resistance, it’s encouraging to see designers challenging the status quo when it comes to this input device. It might still take some time before the industry embraces these ideas, but increasing awareness about the problems with computer mice is an important first step in changing people’s perceptions.

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This ergonomic mouse concept tries to break free of traditional designs

Sticking to a familiar product design carries some benefits, such as inspiring confidence that you don’t have to retrain your brain on how to use the product. At the same time, though, it also carries a risk of making a product stagnate and refusing to fix flaws in the design for fear of the unknown. The tech industry has many examples of these, particularly with things like keyboards and mice that are critical to using computers. The mouse, in particular, hasn’t seen a major redesign every since its conception, even if its core form has been known to lead to wrist injury over time. It’s probably time to rethink ye olde mouse design into something that takes into account today’s needs, just like this take on an ergonomic mouse that looks nothing like your typical mouse.

Designer: Dongjun Choi

Ever since it was first unveiled in 1964, the fundamental design of the computer mouse hasn’t changed significantly. You still have a block-like shape with buttons on top and a mechanism underneath for moving the screen cursor. A few more buttons have been added on top or on the sides, but the core design has remained the same. Unfortunately, the same ergonomic problems that lead to repetitive strain injuries have also become a constant for all but the most unorthodox mouse designs.

Although almost everyone knows there are problems and limitations to this design, the industry still sticks to it because it is so familiar to people today. There are, fortunately, a few creative minds that dare to imagine something better that takes into account the lessons of the past decades. This concept, for example, takes into account the hand’s natural position, which is more vertical than the horizontal position that common mice force our hands into.

Given how we’ve been conditioned to use such mice for years, the design of this input device is admittedly alien and might even look awkward. You grip the elevated part of the device like a joystick, nestling the curve between your thumb and index finger. This idea is similar to a few other concept designs, suggesting there could really be something to this ergonomic form. What makes this design rather unique is the placement of buttons on the mouse, which is to say, there are no visible buttons at all.

There are no distinct mouse buttons, but there are three pressure-sensitive areas where the thumb, index finger, and middle finger would normally rest. Rather than being mapped to the typical left, right, or middle buttons, the mouse relies on gestures instead. A pinch would correspond to a left click while pressing the thumb and middle finger could be a right click. There’s also the option to press all three areas, which could be configured to act as the middle button.

The concept design still relies on the same optical technology used by today’s mice, so you’ll still have to move your hand around the desk to move the cursor. That, unfortunately, could still lead to injury and also needs to be addressed as well. In the ideal future, we probably wouldn’t need mice or even keyboards anymore, but that would be an even bigger leap compared to simply changing the mouse’s design today.

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Lenovo Legion VR headset tries to be the Meta Quest 2 of China

Virtual and augmented reality news seems to have taken a backseat these days. Even coverage about the Metaverse has somewhat died down after the initial hype and frenzy. Of course, it’s not that these technologies and buzzwords have actually disappeared, just that the market is slowly starting to settle down and become less sensational. That said, there still aren’t that many mainstream VR headsets available, especially in some markets with restricted access to some brands and technologies. Their design also still has plenty of room for improvement, especially in terms of convenience and comfort. Although Meta’s (formerly Oculus’) Quest 2 and HTC’s Vive seem to be the top two choices in VR, Lenovo is taking another stab at that market, particularly one that Meta can’t reach.

Designer: Lenovo

This isn’t Lenovo’s first virtual reality headset, not by a long shot. Since 2017, it has dabbled in that space and experimented with wildly different designs. There’s the Mirage Solo, for example, which was a standalone headset for Google’s now-defunct Daydream platform. And then there’s the Lenovo Explorer that ran the Windows Mixed Reality and would have made you imagine you were cosplaying as Cyclops from X-Men. This time, Lenovo is attaching its Legion gaming brand to its latest headset, and it’s taking on the Meta Quest 2 in both looks and specs.

The Lenovo Legion VR700 didn’t have much fanfare when it was announced a few days ago, probably because it is serving only one country so far. With no word on a global launch yet, Lenovo’s new VR headset might be limited to the Chinese market only. Given its design, it’s almost a direct stand-in for the Meta Quest 2, which can’t be officially activated in China due to regional restrictions. The HTC Vive is available there, though, so it’s not like Lenovo can claim dominance in the market even with this Quest 2 look-alike.

Some might consider it unfair to even suggest that Lenovo is copying Meta (or Oculus), though there are definitely some similarities you can’t ignore, like the design of the visor as well as the controllers. The two also have some similar specs, like the aging Qualcomm Snapdragon XR2 chipset that allows the headset to function without being tethered to a computer. Then again, the designs of VR headsets, as well as their basic hardware, have become almost too common for any single headset to claim originality.

What the Legion VR700 does differently, however, is the way it has designed the head strap for comfort and balance. The main strap wraps around the head as normal, but there is no third strap that goes over the head of the wearer. Additionally, the battery pack is located at the back of the head mount, creating a counterbalance to the heavy visor on the front. This tries to solve one of the biggest problems with front-heavy headsets that become tiring after long periods of use.

Whether the Lenovo Legion VR700 makes it big in China will largely depend on the software platform it will use. Without something like Oculus or Vive, Lenovo might be forced to come up with its own VR experience, which isn’t that easy to pull off these days. If that is the case, the VR700 headset could fall flat on its face, no matter how cheaper it is than the competition.

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Electric guitar with a curved fretboard offers a much more ergonomic experience

Meet Curvo, a guitar that’s far from traditional. Although the knee-jerk term is to call Curvo an electric guitar, it is in fact, an electronic guitar that works using touch and velocity sensors sort of like a MIDI controller. The absence of strings, however, isn’t a feature but rather the consequence of a feature. You see, unlike any guitar ever made, Curvo comes with a radically curved fretboard that’s designed to make playing, jamming, and shredding much more comfortable without causing repetitive strain injury to parts of your palm, fingers, and wrist.

Designer: Ezra Feldman

“A guitar is somewhat of a ‘primitive’ instrument and the players have to maneuver themselves around the instrument in order to play – which can lead to the misuse of the instrument”, says Curvo’s designer, Ezra Feldman. “Over time this will result in injury.”

While instances of injury with guitarists is rather rare, Feldman does have a point. The guitar was designed primarily around the fact that it required a straight fretboard with taut strings hovering over it. Remove the strings and you’ve removed the one barrier that’s stopping you from making the guitar more ergonomic. With the strings gone, Feldman was allowed to curve the fretboard, allowing your hand to move much more freely in an arc shape, so your elbow and wrist don’t have to do much of the work. This shifts the movement to your shoulder, reducing the strain on your wrist and your fingers from having to stretch and contort in weird shapes while you play.

Without strings, the Curvo is free to be a much more unique instrument. Rather than relying on electromagnetics and acoustics, Curvo uses sensors to detect which ‘string’ you’re pressing with your left hand, and strumming with your right. sensors built into the entire length of the guitar pick up on a variety of cues, from which string you’re pressing to how hard you’re pressing it. On the right side, velocity sensors capture the intensity of your picking or strumming, as well as which strings you’re plucking away at. All this data is then used to generate audio that corresponds to what you’re playing. Another major benefit of not having strings? The Curvo doesn’t need any sort of tuning, and always stays in tune no matter what.

However, to retain the kind of control you’d get from an electric guitar, the Curvo also comes with a set of knobs on the right to modulate effects and volume.

The way Curvo is constructed is different from your average guitar. While most guitars use wood or composites, Curvo uses Airsonic carbon fiber (like the one found on LAVA MUSIC’s guitars). It also uses soft plastic all along the fretboard, almost mimicking Roli’s Seaboard, and actually allows you to adjust the curvature of the fretboard depending on your own personal anthropometrics and your comfort level. For example, people with shorter arms will need higher curvature as compared to people with longer arms.

Given its electronic nature, Feldman also seized the opportunity to unlock Curvo’s true potential by making its sound infinitely customizable. Just like an electronic MIDI keyboard can pretty much play any sort of sound, Curvo can be programmed to play any sort of sound style too. Its app gives you access to a massive sound back and effect rack, while even letting you remotely adjust your guitar’s tuning to suit your needs. Moreover, you can even record music right to the app, create layers, and produce full-fledged tracks right on your phone!

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ASUS Zenfone 9 could be the mini flagship you’ve been waiting for

They were ridiculed at first, especially by those from Apple’s camp, but the gigantic phones previously known as “phablets” have become the norm today. Naturally, there are now people wishing for the old days, with phones that don’t like they want to jump out of your hand and drop to the ground. These compact or mini phones are becoming rare, especially among the more premium smartphone models. Once in a while, however, there does come something that bucks the trend and offers something that seems to answer those cries. Based on an accidental leak from the manufacturer itself, the ASUS Zenfone 9 could very well be that blast from the past that you’ve been waiting to happen for a very long time.

Designer: ASUS

Smartphone design has always been a matter of making compromises. After all, you can’t throw everything, including the kitchen sink, inside a device that should still fit in your pocket. Today’s breed of smartphones almost make that impossible with their extra-large screens, and foldable phones were conceived as another form of compromise. Of course, one could just adopt a slightly smaller screen, and ASUS seems to be going old-school with its next high-end flagship.

Granted, 5.9 inches is hardly small compared to iPhones before the 2019 iPhone 11, but it’s significantly smaller compared to today’s premium devices. While it does mean that it has a more compact and handier size, it also means there’s less space to view content, especially with rather sizable bezels around the screen. To some extent, ASUS is prioritizing ergonomics over functionality, which seems to go in line with its vision of using the Zenfone 9 as a sports action camera with the right accessories.

The phone also has a headphone jack, something that has become almost extinct in smartphone designs. Even the modular and repairable Fairphone 4 has eschewed this connection in favor of a single USB-C port for both charging and audio output. With the Zenfone 9, however, you won’t have to ignore your wired audio equipment or spend for an adapter that you will often lose. It’s a subtle yet important feature for those who aren’t in the market to buy new speakers or headphones. And despite that gaping hole, the phone still boasts the highest dust and water resistance rating for its kind.

Unfortunately, the compact size of the Zenfone 9 makes the two cameras look even bigger than they would normally be, like two bulging eyes peeking from the phone’s back. As mentioned, ASUS seems to be aiming for practicality and ergonomics rather than aesthetics, and the Zenfone 9 won’t be a looker, at least not in a good way. In exchange, however, the phone’s main camera is being promoted to have 6-axis stabilization, which makes it a good tool for recording sports or active scenes. Given its smaller size, it would give you a better grip to make that happen as well.

Since the promotional video was taken down, it’s not entirely certain whether this is the final form of the ASUS Zenfone 9 or just an early concept. Given the mainline Zenfone’s history, it’s not that far from reality and could be the real deal. It’s definitely an outlier in the smartphone market, so it’s good that consumers still have a choice when looking for these rare features. Hopefully, next year’s Zenfone will be able to deliver the same things but in a more aesthetically pleasing package.

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This revolutionary ergonomic pen with a ‘low centre of gravity’ uses basic physics to provide the ultimate writing comfort

You’ll never take pens for granted again after you’ve used one that is designed to make writing feel so natural and free.

Pen designs are a dime a dozen, but the majority of them are simply fat sticks that let you leave ink marks on paper or other surfaces. Some pens are beautifully designed, but few are made to make the act of writing both pleasurable and painless. Some pens do come with ergonomic shapes that let you grip the barrel more comfortably, but some of these also come with heavy clips or caps that make the entire shaft more top-heavy. This pen, in contrast, uses simple physics to elevate the writing process and, in turn, help elevate your thinking process as well, making it feel as if gravity is pulling down not only the ink but also the ideas you want to put on paper.

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It’s easy enough to take for granted how well a pen is constructed. After all, what else do you need aside from having ink flow unhindered from the chamber through the nib and onto the paper? When your life starts to depend on that writing activity, figuratively and literally, and your writing hand starts showing signs of daily strain, then you start to become more conscious about how the right pen can make or break your flow, almost literally too. Many pens labeled as “ergonomic” have specific barrel shapes or grips, but this pen takes ergonomics to the next level.

Most pens are strangely designed to be top- or back-heavy, with the end opposite the nib having the most weight. In effect, this creates a sort of counterweight that causes the nib end to get lifted, forcing the writer to exert more effort in keeping it down. The end result is that writing feels a little bit more forced, putting unnecessary strain on the fingers and the hand. More than just a physiological effect, this design also has a subtle psychological effect that makes the process of writing less enjoyable.

The Gravity Pen puts the center of gravity closer to where your fingers are, making it easier to make more agile strokes. The pen pulls that off with a grip that’s larger than the barrel, expanding the area of grip for a more comfortable hold. The faceted form of that grip also makes it easier to grip the pen, allowing for a more stable grip as well. It’s the ultimate ergonomic pen design, thanks to a smart application of physics and minimalist design principles.

Of course, the Gravity Pen isn’t just ergonomic. It is also sleek and handsome, thanks to that same minimalist character. Made from aluminum alloy, the pen is durable while still maintaining a light and comfortable 20g weight. It’s also easy to use, with a simple twist mechanism to reveal or conceal the nib. No caps to lose or clickers to break, just pure, unadulterated joy of writing.

Compatible with SCHMIDT P900M refills, you won’t have to worry about having to part ways with this ingenious pen when the ink literally runs dry. Ergonomic and elegant, this Gravity Pen lets physics do the work in keeping the nib close to the surface, leaving your brain free to focus on the most important task at hand. Plus, it looks fabulous on any desk, especially when standing proud on our Wooden Pen Holder.

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This chunky palm-sized DIY laptop cleverly hides a split ergonomic keyboard

We’ve seen our fair share of small laptops over the past years, some of them made and sold by actual manufacturers, while others are works of love and passion by hobbyists. Tiny laptops, sometimes called palmtops, have the advantage of portability over normal notebooks, but they are terrible when it comes to comfort while typing. You can only cram so many keys in such a small space, forcing designers and users to perform finger acrobatics to activate additional keys. That’s not even considering yet the ergonomics of bending your wrists to fit your fingers in such a cramped space. That is the problem that this bulky “palmtop” tries to address by miraculously fitting a slightly more comfortable keyboard in a 7-inch space.

Designer: Daniel Norris

This contraption isn’t called the Chonky Palmtop for no reason. Unlike other DIY laptop projects, this one makes no qualms about being a large plastic brick. It’s not going to be usable on your palm, though you probably won’t use it like that anyway. After all, what makes this special is how it tries to make typing a bit more comfortable on a laptop of this size.

The secret is that it splits the keyboard into two halves, adopting a layout that is similar to those ergonomic keyboards you’d find in the market. Those, however, are giants compared even to regular keyboards, so the designer that created this wonder of engineering adopted a sliding mechanism that allows the halves to fan in and out as needed. Even this kind of keyboard layout is still no match for a proper typing tool, but it is loads better than the cramped keyboards on some 8-inch laptops.

That mechanism is one reason why this machine is so “chonky,” but it isn’t the only culprit. A full-sized Raspberry Pi 4 is used, along with additional components for the battery and the controller for the 7-inch touch screen display. Very few compromises were made, so these pieces are used in their full form, leading to a very large chassis to house everything. That and the keycaps themselves are your chocolate keyboard sizes, adding to the overall height of the laptop.

As with most DIY computers, assembling this one takes a lot of effort and soldering work. Fortunately, the thinking and designing involved are already done, and Daniel Norris generously lists almost everything you need. What software you run on this thing really depends on you, but the RPi itself is quite preferential to specific flavors of Linux.

Of course, it does raise the question of whether you’d even want to use a computer of that size for your everyday needs, but it also raises the need for better computer keyboards in general. Hopefully, laptop designers will figure out a mechanism like this that will enable ergonomic keyboards to fit in cramped spaces, making portable computers less of a pain, literally.

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Dell XPS 13 Plus tries to evolve the laptop with questionable features

Laptops have become the go-to computing solutions of people, be it for personal use or for work. They have reached a point where they can match desktop computers in all but the most specialized cases, though the ability to expand their power through things like external graphics docks evens out the score as well. Laptop design, in general, has remained the same in the past few decades, at least as far as the placement of components goes. Some have, of course, become thinner and lighter have almost all but banished bezels, but the placement of screens, keys, and trackpads are more or less standard by now (even if keyboard layouts aren’t). Dell, however, is trying to mix things up a bit to make the laptop look more futuristic and less busy, but it raises some important questions about the usability and ergonomics of such a new design.

Designer: Dell

Laptop Ergonomics

One can argue that laptops have never been the most ergonomic computing devices in the first place. Their overall design was meant to make a computer more portable, going as far as being able to use it on your lap. The strain it puts on your legs and neck, and the angle of your arms and wrist have made laptops have made the earliest laptops the anti-thesis of ergonomics.

Things have improved over the decades, but more thanks to accessories and peripherals rather than the actual design of laptops themselves. The position and angle of the screen, keys, and touchpad still don’t lend themselves well to good posture, and manufacturers haven’t exactly been too keen on changing a working formula. Instead, the likes of Dell, ASUS, and Lenovo have tried to reinvent the laptop with features that drastically change how you use it.

ASUS, for example, has been putting a second screen right above the keyboard, which ends up pushing the keyboard further down. This means that the traditional trackpad is given the boot, though technically, it has been relocated to the right side as a configurable second screen. Lenovo takes that to the extreme by actually putting a tablet-sized display to the right of the keyboard, though the trackpad is still there, now off to the left instead of dead center.

Dell XPS 13 Plus

Compared to those two, Dell’s big changes to the laptop design almost look modest, though they carry their own head-scratching moments. In a nutshell, the new Dell XPS 13 Plus embraces minimalism to its fullest, giving the area opposite the display a completely flat look. That means no bumps and almost no gaps save for what’s necessary for the keycaps. Even then, the gaps are minimal, thanks to what Dell calls a “zero-lattice” keyboard.

There’s also a touch-sensitive area above the keyboard that serves as the function keys. We’ve seen a similar technology with the MacBook Pro’s Touch Bar, which was equally controversial. The difference is that Dell’s version is clearly minimalist and blends cleanly into the background, without any visual separation between that area and the rest of the laptop.

The biggest change, however, is the invisible trackpad. It’s still there and occupies the same area as a regular trackpad, perhaps even bigger, but there’s no clear way for you to actually see where it is. You’re given haptic feedback, so you’re not completely clueless, but it remains to be seen (or felt) how effective that will be in practice.

Eye Candy, Touch-Deprived

Dell definitely accomplished what it set out to do with the Dell XPS 13 Plus. The laptop is truly beautiful and clean; a minimalist dream’s come true. As an added bonus, the PC maker took steps to reduce the carbon footprint of the laptop, both during its production as well as its packaging. It definitely checks most of the boxes of product design and sustainability. It does, however, leave some questions hanging when it comes to other aspects that would affect how people use the product.

The MacBook Pro Touch Bar wasn’t exactly that popular, and the XPS 13 Plus’ version actually misses out on some of the flexibility and benefits of a screen-based solution in favor of a minimalist design. The lack of physical keys could make it harder to hit them by muscle memory, so you’ll always end up looking down. The same could almost be said of the zero-lattice keys, whose larger sizes could be negated by the very same thing that makes them special. Our fingers almost instinctively know the keys to hit, partly because of how they feel with those bumps and gaps in between keys.

The biggest question mark, however, is the invisible trackpad. It might take a lot of trial and error for people to get used to where the active area is or how far it extends. There is no argument that it definitely looks elegant in its cleanliness, and we give Dell the benefit of the doubt that it did due diligence in R&D, but we’ll have to wait and see for real-world feedback on whether this beautiful but unusual $1,299 laptop is worth those changes.

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