Tag Archives: pax
Pax returns with its most versatile vaporizer yet
New Razer Blade Stealth upgrades all the original’s faults
The VERTX is an e-cigarette with a touchscreen
Logitech made this retro game display from 160 light-up keyboards
Fighting depression in the video game world, one AFK at a time
The Firefly 2 proves that every vaporizer should have its own app
Major Nelson: Xbox One won’t support external storage at launch
We hope you weren't counting on using the Xbox One's USB ports for external storage from day one; as it turns out, you'll likely have to be patient. Speaking at the PAX Prime expo this weekend, Microsoft's Larry Hryb (aka Major Nelson) mentioned that external drive support wouldn't be available at launch because the Xbox team was "working on other things." It's not certain when the feature will arrive, Hryb says. We've reached out to Microsoft to verify the statement. If it's accurate, though, you'll want to be cautious when filling the Xbox One's built-in 500GB drive with Xbox Game Store downloads.
Filed under: Gaming, Storage, Microsoft
Via: Ars Technica
Source: Major Nelson
Megaman creator reveals crowd-funded Mighty No.9, his new (familiar-looking) game
Keiji Inafune is a bit of a games-making legend. Co-designer of the original Megaman, not to mention producing both the Dead Rising series and multiple Resident Evil titles, he's going back to his roots. Inafune announced at PAX this weekend that he's working on a new 2D action shooter, Mighty No.9, that looks (and apparently plays) an awful lot like some of his prior hits. The plot is pretty familiar too: a plucky robot has to battle six rouge automatons (or eight, depending on funding), stealing unique weapons and abilities from each one. According to the man himself, there's been no reaction from Capcom -- at least not yet -- and he's looking for you to help make the game a reality. The project's live on Kickstarter, and it's aiming to raise $900,000 (in just 30 days) to develop the title.
Twenty bucks will net backers a digital copy (through Steam), while $40 will also include digital copies of the game manual, art book / strategy guide and a copy of the original soundtrack. Naturally, the game will be ported over to major consoles if backers can reach a set of defined stretch goals. Crank up your donation to $60 and you'll get it all on old-school physical media, alongside a playable golden version of the game's protagonist -- and we all know everything's better in gold.
Filed under: Gaming
Source: Mighty No.9, Kickstarter
Xbox One indie program will support free-to-play games, microtransactions
Looking into Microsoft's ID@Xbox program for independent developers? You'll be happy to hear that the company won't be placing any restrictions on your desired distribution model. Speaking to Joystiq at PAX Prime, Microsoft portfolio director for digital games Chris Charla explained that independent developers are free to utilize "every business model that any other game on Xbox One has." This means that independent self-published games won't be restricted to a different price structure than games from mainstream studios, opening up the possibilities for indie games with premium pricing, micro-transactions or free-to-play models. Charla explained it as a fundamental tenet of the program, clarifying that ID@Xbox titles have access to all the same features as any other game. "They have full Gamerscore, full Achievements, can take advantage of SmartGlass, Kinect - if you can do it with an Xbox One game, you can do it with anything that comes through the ID@Xbox program." It's a smart policy, one that takes full advantage of the growing popularity of the indie gaming scene. Check out Joystiq for more PAX Prime coverage.
Filed under: Gaming, Microsoft
Source: Joystiq