Netflix streaming user profiles to launch this summer, make account sharing easier

Netflix streaming user profiles to launch this summer, make account sharing easier

Ask Netflix Vice President of Product Innovation Todd Yellin what makes the streaming giant special, and he'll start telling you about algorithms, test groups and suggestion engines. "It's the revolution of TV," he explained to us at E3. "They used to send out a TV show and then they'd have no freaking idea who was watching it, how much they were watching ... it was just Nielsen diaries." A woefully inaccurate way to track content consumption, Yellin suggested. Netflix, on the other hand, can tell what folks are watching, when they are watching it, for how long and even on what device. Netflix uses all this information to offer users extremely specific suggestions and categories based on their recent use. The problem is, many families share a single account, and all their different tastes mix into a nonsensical mess. "You and your wife might have very different tastes," Yellin explained. "Why can't you have a profile, and she has a profile?" Separating the users on the family account would allow each user to get tailored suggestions based on their personal viewing experience. "We're finally launching it this summer."

Yellin pulled out an iPad, and showed the user-based sorting in action. It's pretty simple: loading up the app offers the user a one touch choice between profiles, which then drops into that person's tailored Netflix experience. Profiles can be aged locked, ensuring that profiles for children will only load up Netflix's kid hub -- fitting, since jumping between profiles is very similar to the firm's existing parental control solution. All in all, it seemed to be a very lightweight and pain free experience. The feature might not be useful for every Netflix user, but it sounds like a boon for families with wildly different tastes in content.

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Mad Catz Arcade Fightstick for Xbox One eyes-on (video)

Mad Catz Arcade Fightstick for Xbox One eyeson video

The M.O.J.O. may be Mad Catz's star of this year's E3, but the peripheral-maker's pretty darn excited to show of its latest massive gamepad, if for no other reason than the fact that the controller made a rare appearance at Microsoft's press conference, the other day -- in fact, during our time in the company's booth, a Redmond rep popped by and gave it a thumbs up (and casually mentioned that Mad Catz happens to be the only company other than his own that happens to have the Xbox One it its booth).

The controller, as you can no doubt tell in the above image, is a bit of a beast -- you may well need both hands to onto it. Along the top, you find six buttons in two rows and a joystick, as well a mystery panel on the top -- something Mad Catz apparently isn't ready to talk about. The controller has a detachable cord on the back and will open up use a button on the front, making it easier to change artwork on the thing. Between the buttons and the sides, there's a lot glowing space on the FightStick. Check out a video of that and more, after the break.

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Nyko’s Xbox One and PlayStation 4 Charge Base peripherals (eyes-on)

Nyko's Xbox One and PlayStation 4 Charge Base peripherals eyeson

All right, all right, so it's not the sexiest thing in the world, but let's face it, those wireless controllers need to be charged. Nyko's got the jump on the next generation of battery drainers, rolling out out new Charge Bases for the Xbox One and PlayStation 4. The two peripherals look fairly similar: strips with two charging ports. The Xbox One version comes packed with two batteries, and the PS4 edition uses a little dongle for charging. In both cases, the systems are just drop and go. Once they're in place, a little display will illuminate an image of the controller to let you know that it's doing its job. No word on pricing on either, but you can treat yourself to a gallery of both below.

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Xbox One SmartGlass hands-on (video)

Xbox One SmartGlass handson

SmartGlass is nothing new -- it's the second screen solution Microsoft introduced for its Xbox legions. But for the release of the Xbox One console, the company decided to update the experience and extend the functionality. Culling feedback from the many developers and gamers that have downloaded the app since its initial release, Microsoft came to some near unanimous conclusions: gamers use it as an Xbox Live controller and devs love its use of HTML and Java. So where to go from there? If you've been paying attention to any of the company's E3 announcements, you'll know that the newly updated SmartGlass app now includes support for in-game DLC purchases, gameplay assists and a DVR-like replay feature. We spent a little time sifting through the new app on the showfloor, so follow along for our initial thoughts.

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Microsoft Xbox One gaming roundup (hands-on)

It's a black set-top box. It's a media streamer. It's dependent on an internet connection. It's a living room hub. It wants to be your everything. But really, the Xbox One (or any new, next-gen console for that matter) is nothing without launch games. To get a real sense of that lean-in experience on the Xbox One, we spent some time in Microsoft's (very green) E3 booth playing the various available demos. So join us then, as we deliver some brief impressions of what to expect when you boot up that Day One edition console later this year.

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Microsoft’s Marc Whitten on all things Xbox One (video)

Microsoft Xbox chief product officer Marc Whitten has been with the company for quite some time -- from before the launch of the first Xbox through the company's latest gaming effort, the Xbox One. As such, he's got a longer term perspective on the Xbox brand than most folks in Redmond, so we put those kind of questions to him when we spoke for 20 minutes yesterday following the company's big stage show at The Galen Center.

First and foremost, we asked about the fate of Xbox Live Arcade. Given that Xbox One will have all its games available digitally as well as physically at launch, what would become of the traditionally small game digital service? Will the marketplace change dramatically given the changing nature of game formats? Find out that and much more in the full interview, dropped just below the break.

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A quick walk through Nintendo’s E3 2013 Wii U lineup

Nintendo's Wii U may not be the main star of this year's E3, but that doesn't mean the company's sitting this year out. Super Mario 3D World, Donkey Kong Country: Tropical Freeze, Bayonetta 2 and The Legend of Zelda: Wind Waker HD were just some of the titles that Nintendo's showing off this week. We'll direct you to our friends at Joystiq for more detailed impressions of Nintendo's E3 2013 lineup, but we've got a quick run through the aforementioned quartet of titles -- what we consider to be Nintendo's biggest games at the big game show. Join us past the break for a video and our impressions.

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Oculus Rift HD prototype VR headset appears at E3, we go hands (and eyes) on (update: video)

Oculus Rift HD prototype VR headset appears at E3, we go hands and eyes on

We've been impressed with Oculus Rift from the start, and have been following the VR headset closely ever since. The developer edition has been in the hands of devs for a couple months now, and while Palmer Luckey and Nate Mitchell have certainly received rave reviews of the headset from many, they've also heard lots of feedback about ways to improve it. The number one request from users and devs? A higher-resolution screen than the 1,280 x 800 panel in the dev device. Well, after months of research and tinkering to find the right hardware combination, team Oculus is finally ready to show off a Rift with a 1,080 x 1920 display, and we got to demo the thing.

Before heading into the land of 1080p, we got to explore a demo built with Unreal Engine 4 in the existing dev headset. After looking around a snowy mountain stronghold inhabited by a fire lord in low res, we switched to the exact same demo running at 60 fps on the HD prototype device -- and the difference was immediately apparent. Surface textures could be seen in much higher fidelity, colors were brighter and less muddied and the general detail of the entire environment was greatly improved.

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Let’s take a closer look at the PlayStation 4, DualShock 4 and PS4 Eye (video)

After getting a deeper hands-on with the PlayStation 4 and its very thorough tech demo today, The Playroom, we wanted to show you all the bells and whistles of the new console, its new controller and the new PlayStation 4 Eye. So we shot a video with Sony Japan's Nicolas Doucet and walked through the game's various demos. If you're looking for a thorough walkthrough of the various new PlayStation hardware, look no further. It's just below the break.

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Nyko reveals new accessories for Xbox One, PS4 and NVIDIA Shield

Nyko reveals new accessories for Xbox One, PS4 and NVIDIA Shield

Now that we know mostly everything about the Xbox One and PlayStation 4, it's about time for peripheral makers to start showcasing their planned gear for these next-gen consoles. As such, Nyko's taken to this year's E3 to announce a few products meant to be used alongside Microsoft and Sony's recently announced entertainment boxes -- there's a Smart Clip, a Charge Base and a Headset Adaptor (Xbox One-only). Meanwhile, Nyko also took the time to unveil a little something for the NVIDIA Shield, including a dock that doubles as a charging station, a couple of sleek traveling cases and a kit which provides power to the unorthodox handheld while on the go or at home. Nyko didn't dive into much of the availability (or pricing) specifics, but the trend seems to be that the add-ons will be available later this year.

Follow all of our E3 2013 coverage at our event hub.

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Source: Nyko