Pioneer’s latest Raku Navi GPS units take commands from hand gestures

Pioneer's latest Raku Navi GPS units take commands from hand gestures

An AR heads-up display wasn't the only navigation hardware Pioneer showed off at CEATEC 2012. The firm also took the opportunity to tear the wraps off a new line of gesture-controlled Raku Navi GPS units. With the infrared-powered Air Gesture feature, drivers can wave their hand in front of a device to pull up a menu with commands such as setting their home or a personal haunt as a destination or skipping to the next tune on a playlist. Once a hand is retracted, the menu will be replaced with the usual map interface. Though the solution isn't completely hands-free, horizontal hand waves can be assigned one of ten different functions. Japanese store shelves will be lined with two dashboard-embeddable units by mid-October, while four console-independent models will join them in early November. As of now, there's no word if the hardware will make the pilgrimage stateside.

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Pioneer's latest Raku Navi GPS units take commands from hand gestures originally appeared on Engadget on Sun, 07 Oct 2012 04:56:00 EDT. Please see our terms for use of feeds.

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Leap Motion taps former Apple iAd VP Andy Miller to be President and COO

Leap Motion taps former Apple iAd VP Andy Miller to be President and CEOApple's former iAd VP (and Quattro co-founder) Andy Miller only just took a job as a general partner at Highland Capital last year after leaving the gang in Cupertino, but he's now already moving on to another fairly high profile gig. Leap Motion has announced today that Miller will become its new President and CEO COO, placing him in a central role at a company that's facing the rather difficult task of actually delivering the goods after wowing most everyone with its new gesture control technology. As Fortune notes, however, the move doesn't come as a complete surprise. Highland Capital is backing Leap, and Miller himself has reportedly been spending about 80 percent of his time on the company over the past few months. In a statement, Miller said that he's "been fortunate to work with some of the most influential figures and companies in the technology industry, and I'm as excited about the Leap as I've ever been about a technology," adding that the "potential for the Leap is limitless, as it is going to fundamentally change the way we interact with so many devices in our lives."

Update: Leap Motion has reached out and informed us that Miller will be President and COO, reporting to current CEO and co-founder Michael Buckwald. The official press release can be found after the break.

Continue reading Leap Motion taps former Apple iAd VP Andy Miller to be President and COO

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Leap Motion taps former Apple iAd VP Andy Miller to be President and COO originally appeared on Engadget on Tue, 17 Jul 2012 13:58:00 EDT. Please see our terms for use of feeds.

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Tomy BattroBorg 20 throws motion-controlled punches, rocks ’em and socks ’em Wii-style (video)

Tomy BattroBorg 20 runs on motioncontrolled punches, rocks 'em and socks 'em Wiistyle

The last time we saw someone move the game on for Rock'em Sock'em Robots, it was a motion-controlled experiment that was unlikely to see the light of day. Tomy must have been frustrated enough waiting for the practical reality to take matters into its own hands, as it's just unveiled the BattroBorg 20, a fighting robot that... lets you take matters into your own hands. The toy uses a Wii-style nunchuk motion controller that translates the player's own thrusts into the plastic robot's punches. Each robot can tell if it's been decked, although it takes just five punches to win by TKO -- these aren't exactly Queensbury rules. At an estimated $50 for each robot and matching controller on the July 14th release date, the BattroBorg isn't the cheapest way to relive the glory days of pint-sized fisticuffs, but it's certainly the most involving.

Continue reading Tomy BattroBorg 20 throws motion-controlled punches, rocks 'em and socks 'em Wii-style (video)

Tomy BattroBorg 20 throws motion-controlled punches, rocks 'em and socks 'em Wii-style (video) originally appeared on Engadget on Tue, 19 Jun 2012 01:46:00 EDT. Please see our terms for use of feeds.

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Sony’s Google TV-enabled NSZ-GS7 Network Media Player up for pre-order at J&R

Sony's Google TVenabled NSZGS7 Network Media Player up for preorder

We knew Sony's next batch of Google TV-enabled hardware was coming this summer, and now at least one device is up for pre-order at J&R. Folks who've been wanting the Android-based service without shelling out for a full TV set from the company will now only need to part with $200 for its NSZ-GS7 Network Media Player. The unit comes complete with an updated remote featuring a QWERTY keyboard, motion control, a microphone (for "voice commands") and a touchpad, and it's said to work with most of Sony's 2012 TV lineup. There still seems to be no word on this streaming box's exact specs, a ship date or when you'll be able to snag its Blu-Ray touting sibling, but you can hit the source link to secure one for yourself in the meantime. Here's to watching whether it'll muster up more gusto for the platform than Logitech's Revue, once it's planted consumers' AV racks.

Sony's Google TV-enabled NSZ-GS7 Network Media Player up for pre-order at J&R originally appeared on Engadget on Sun, 17 Jun 2012 11:42:00 EDT. Please see our terms for use of feeds.

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Insert Coin: Clang, a motion-controlled swordfighting game by no less than Neal Stephenson (video)

In Insert Coin, we look at an exciting new tech project that requires funding before it can hit production. If you'd like to pitch a project, please send us a tip with "Insert Coin" as the subject line.

Insert Coin Clang, a motioncontrolled, realistic swordfighting game by none other than Neal Stephenson

We won't lie: this might be the ultimate Insert Coin. It's not often that you get the author of Snow Crash and Cryptonomicon asking for Kickstarter funding, after all. Neal Stephenson and Subutai Corporation are tired of swordfighting in video games being reduced to abstract button presses, and they want to produce both a video game and a control system that will replicate what it's really like to fight steel-to-steel, complete with pommel hits, blocks and distinct techniques. The initial game, Clang, will focus on two-handed longsword dueling with an "off-the-shelf" controller to get out the door quickly. In the long run, however, the plan is to work on custom controllers, and the project will involve an open framework known as MASE (Martial Arts System Embodiments) that will let anyone build their own fighting game. You could create a realistic Wushu simulator... or an extremely detailed Teenage Mutant Ninja Turtles beat-em-up.

Any pledge will help the cause, but if you'd like a credit in the game or an actual copy, you'll want to spend a respective $10 or $25. The rewards escalate quickly after that: $50 and $75 pledges first give downloadable concept art and later a digital fighting manual, while $100, $150 and $250 donations will add a very real t-shirt, a hard copy of the manual, a signed poster with a patch and eventually a signed poster. Are you a high roller? Spending $500 or $1,000 adds a signed manual as well as either the first book or whole collection of the related The Mongoliad trilogy, plus (at the higher tier) invitations to Subutai parties in Seattle. Pledges at $5,000 will supply the actual concept art; at the peak $10,000, you'll get a real longsword, lunch with Subutai and a tour of the offices. If you're game in the literal sense of the word, you'll have until mid-day on July 9th to help Neal reach the lofty $500,000 funding target.

Continue reading Insert Coin: Clang, a motion-controlled swordfighting game by no less than Neal Stephenson (video)

Insert Coin: Clang, a motion-controlled swordfighting game by no less than Neal Stephenson (video) originally appeared on Engadget on Sun, 10 Jun 2012 06:57:00 EDT. Please see our terms for use of feeds.

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One day, Portal 2 in motion DLC will come to PS3, it’s such a shame the same will never happen to Xbox

One day, Portal 2 in motion DLC will come to PS3, its such a shame the same will never happen to Xbox

Remember Razer's Hydra controller that came with a motion-controlled version of Portal 2? PS3 owners will be receiving those same levels as a DLC later this year with added support for the PlayStation Move. Players will be able to manipulate objects in order to solve puzzles with more flailing limbs than you can shake a stick at when it arrives later this year.

One day, Portal 2 in motion DLC will come to PS3, it's such a shame the same will never happen to Xbox originally appeared on Engadget on Wed, 06 Jun 2012 10:56:00 EDT. Please see our terms for use of feeds.

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Ben Heck makes Super Glove mod for Kinect, takes strain out of gestures (video)

Ben Heck makes Super Glove mod for Kinect, takes strain out of gestures (video)

Sick of trying to control your 360 using Kinect, semaphore and advanced flailing? Modgod Ben Heck, deciding he wanted to be more Minority Report and less lunatic, has been working on Power Glove 2.0 to improve the console's navigation experience. The prototype glove is tricked out with Arduino, an accelerometer, a gyroscope and some fingertip buttons. With the addition of IR and a little coding magic, the 360's interface can be controlled via subtle gestures, with increased functionality / style points also apparent. Check out the latest episode of The Ben Heck Show after the break for a detailed walkthrough of the project and a demo of the glove in action.

Continue reading Ben Heck makes Super Glove mod for Kinect, takes strain out of gestures (video)

Ben Heck makes Super Glove mod for Kinect, takes strain out of gestures (video) originally appeared on Engadget on Mon, 04 Jun 2012 17:33:00 EDT. Please see our terms for use of feeds.

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Editorial: Sony needs more than Sorcery to resurrect the PlayStation Move

Editorial: Sony needs more than Sorcery to resurrect the PlayStation Move

The first time we saw Sony's PlayStation Move, it didn't even have a name: we only knew it as the PS3 motion controller. The newfangled prototype was Sony's response to the success Nintendo found in the Wii, a motion-sensitive "me-too" that hoped to one up the competition with better tracking, more "core" games and a curious glowing ball perched on its top. Its first outing showed a handful of tech demos, flaunting gameplay concepts that we'd eventually see in Sports Champions and Medieval Moves: Deadmund's Quest. Since then, the Move has seen its fair share of exclusive and compatible titles, but none quite engaging enough to make the peripheral a must-have accessory. With the next generation just around the corner and Sony's portable cards already on the table, E3 2012 is looking a little light on the hardware front. If Sony's going to give the Move one final push, now is the time.

Continue reading Editorial: Sony needs more than Sorcery to resurrect the PlayStation Move

Editorial: Sony needs more than Sorcery to resurrect the PlayStation Move originally appeared on Engadget on Tue, 29 May 2012 13:01:00 EDT. Please see our terms for use of feeds.

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Leap Motion gesture control technology hands-on

Leap Motion gesture control technology hands-on

Leap Motion unveiled its new gesture control technology earlier this week, along with videos showing the system tracking ten fingers with ease and a single digit slicing and dicing a grocery store's worth of produce in Fruit Ninja. Still, doubts persisted as to the veracity of the claim that the Leap is 200 times more accurate than existing tech. So, we decided to head up to San Francisco to talk with the men behind Leap, David Holz and Michael Buckwald, and see it for ourselves. Join us after the break to learn a bit more about Leap, our impressions of the technology, and a video of the thing in action.

Continue reading Leap Motion gesture control technology hands-on

Leap Motion gesture control technology hands-on originally appeared on Engadget on Fri, 25 May 2012 08:00:00 EDT. Please see our terms for use of feeds.

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Kinect Accelerator company profiles: Freak’n Genius, GestSure Technologies, Kimetric and Styku

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Microsoft's Kinect Accelerator program kicked off over a month ago, but at the time we were only made aware of the participant start-ups' names, not their innovations. So, when Microsoft offered us the opportunity to talk with the folks behind four of the program's participants -- Freak'n Genius, GestSure Technologies, Kimetric and Styku -- we jumped at the chance. Join us after the break to see what this quartet of fledgling companies has planned to propogate the Kinect effect further than ever.

Continue reading Kinect Accelerator company profiles: Freak'n Genius, GestSure Technologies, Kimetric and Styku

Kinect Accelerator company profiles: Freak'n Genius, GestSure Technologies, Kimetric and Styku originally appeared on Engadget on Wed, 23 May 2012 15:42:00 EDT. Please see our terms for use of feeds.

Permalink   |  sourceFreak'n Genius, GestSure Technologies, Kimetric, Styku  | Email this | Comments