Switched On: The iPod’s modern family

Each week Ross Rubin contributes Switched On, a column about consumer technology.

Switched On The iPod's modern family

If you bet that Apple was going to turn the square, occasionally wrist-strapped iPod nano into a MOTOACTV-like watch that would provide a glanceable window into iPhone apps, you lost. Clearly, Apple could have gone that route. It teased in the last generation with an expanding selection of watch faces and used this generation to add Bluetooth and enable a thinner design via the new Lightning connector. Nevertheless, Apple decided to forgo the embryonic smartwatch market. Indeed, it returned to the larger, longer iPod nano school of yore, but with the single-button design of its iOS mobile devices complementing a multitouch interface.

The watch faces may be gone, but the new iPod nano regains the ability to play video while retaining photo display and Nike+ integration. It has become the equivalent of the lineup's feature phone, albeit with a better user interface. Examined in context, the new clip-free iPod nano looks more at home as a midrange option between the tiny iPod shuffle and the now larger iPod touch.

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Switched On: The iPod's modern family originally appeared on Engadget on Sun, 23 Sep 2012 17:30:00 EDT. Please see our terms for use of feeds.

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Turtle Beach Ear Force NLa and N11 stereo Wii U headsets hands-on (video)

Turtle Beach Ear Force NLa and N11 stereo headsetsWiiU headsets handson

Nintendo may be MIA at TGS this year (as usual), but that hasn't stopped Turtle Beach -- it brought a pair of Wii U headsets to the show anyway. We dropped by the outfit's booth to take a peek, finding seemingly empty boxes in lieu of product. Turns out they weren't so empty -- the Ear Force N11 and NLa headsets are so lightweight, we didn't even notice they were there. After a brief unboxing, this editor wrapped each set around his head, finding the headband tension of both the over-ear N11 and the on-ear NLa to be just as light as the accessories themselves, squeezing my skull with only the gentlest of pressure. The sets' earmuffs seemed built for comfort as well, soft, and not the least bit irritating. Staff on hand told us that the internals weren't quite final, but sound quality aside, we could easily see settling in with either of these products for a long, comfortable gaming session. Both sets arrive later this year -- $35 for the white, on-ear Ear Force NLa cans, and $50 for its black over-ear cousin. See our impressions for yourself in the video after the break.

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Turtle Beach Ear Force NLa and N11 stereo Wii U headsets hands-on (video) originally appeared on Engadget on Wed, 19 Sep 2012 23:25:00 EDT. Please see our terms for use of feeds.

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Unity and Nintendo partner to bring Unity Engine, and its 1.2 million devs, to Wii U

Unity and Nintendo partner to bring Unity Engine, and its 12 million devs, to Wii U

Unity Engine is best known for supporting mobile and digital games, but Unity Technologies CEO David Helgason sees his company's game development engine as more flexible than that. Nintendo apparently does as well, partnering with Unity on a worldwide licensing agreement that offers first- and third-party developers Pro level engine access to Unity's tools for Wii U development. The partnership also grandfathers in the existing 1.2 million Unity licensees to the Wii U platform, which Helgason tells us is, "extremely easy" to port to -- Unity's calling the partnership an "excellent opportunity" to port existing Unity games from "thousands of studios currently developing mobile and social games." The partnership's effects aren't immediate, however, as Unity Engine's Wii U support won't go live until 2013, which tells us that we won't see any fruit from the collaboration until some point in 2013 at the earliest.

When pushed, Helgason wouldn't out any potential games headed to the Wii U via Unity, nor would he offer up names of studios interested in working with Nintendo's next console. It's not hard to imagine big Unity games like Slender and Rochard ending up ported to the Wii U, of course, but it sounds like we'll have to wait a bit longer before we hear which games will benefit from the partnership first.

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Unity and Nintendo partner to bring Unity Engine, and its 1.2 million devs, to Wii U originally appeared on Engadget on Wed, 19 Sep 2012 17:00:00 EDT. Please see our terms for use of feeds.

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Turtle Beach releasing entry-level Ear Force NLa, N11 stereo headsets for the Wii U faithful

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Turtle Beach, the company that builds high-end audio gear for gamers immaterial of their bank balance is pushing out a pair of headsets for Nintendo's latest baby. The Ear Force NLa is an entry-level headset that's been customized to work with the Wii U GamePad, while the EarForce N11 is a little more serious -- with angled 50mm speakers with extended bass. Both units are also compatible with the company's DS and 3DS handhelds and will arrive in Q4 of this year, with the NLa setting you back $35 and the N11 a marginally heftier $50.

Update: We've also heard that the NLa will be available in the UK in November, costing £40, while the N11 arrives in early 2013.

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Turtle Beach releasing entry-level Ear Force NLa, N11 stereo headsets for the Wii U faithful originally appeared on Engadget on Wed, 19 Sep 2012 10:00:00 EDT. Please see our terms for use of feeds.

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Here’s the company behind Nintendo TVii (spoilers: it’s not Nintendo)

Brad Pelo is suddenly in charge of a major Nintendo initiative for the Japanese company's next big console, the Wii U, despite not being an employee at Nintendo. Instead, Pelo is CEO of i.TV -- a "social television and second screen technology company" that's worked with everyone from Entertainment Weekly to Engadget parent company AOL -- and he's the man responsible for Nintendo TVii.

At least he's the man responsible for the company providing the software behind Nintendo TVii (the guy behind the guy, if you will). And his company brings more to the bargaining table than just software -- existing relationships with cable providers and TiVO in the US bolster what i.TV offers Nintendo in a major way. "For Nintendo TVii, there is a mutual benefit in existing relationships we have. Like TiVO for example -- we were the first to bring TiVO to the mobile platform. There's also the benefit of tests that we have done over the years with the cable companies, based on components of our platform," Pelo told Engadget.

But how did this all come about? He said it wasn't long after Nintendo's original Wii U E3 reveal. "The genesis of the experience you're seeing here was really when the Wii U was announced, and it was clear that this is the ideal second screen," Pelo explained. "Ideal," in Pelo's eyes, means a closed system with a "dedicated second screen." In so many words, while he acknowledges that tablets offered by other manufacturers are technically superior, they don't offer the same whole-system approach that Nintendo's Wii U is offering. "You might not think of it as the ideal hardware compared to an iPad if I really had a dedicated second screen. But it is in the living room, and it's persistent. It doesn't even really work outside of the living room -- it's attached to the main viewing service in the home," he explained, referencing the Wii U's tablet-style controller.

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Here's the company behind Nintendo TVii (spoilers: it's not Nintendo) originally appeared on Engadget on Fri, 14 Sep 2012 15:25:00 EDT. Please see our terms for use of feeds.

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Nintendo Wii U now available to pre-order in the UK from Amazon

Nintendo Wii U now available to preorder in the UK from Amazon

People here in the US of A have been able to pre-order Nintendo's latest gaming console since shortly after the Japanese company wrapped up its NYC event yesterday, and now it's time for UK folks to do the same -- at least through Amazon. The online retail giant's now offering both the Basic and Premium units on its site for £249 and £299, respectively, or there is also a top-of-the-line bundle which includes ZombieU that's priced at £329. Regardless of the Wii U route you choose to take, be sure to mark November 30th on your calendar as the date to expect that trademark brown box to show up at your doorstep.

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Nintendo Wii U now available to pre-order in the UK from Amazon originally appeared on Engadget on Fri, 14 Sep 2012 10:18:00 EDT. Please see our terms for use of feeds.

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Nintendo Wii U Lands In North America November 18

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Get your pre-orders ready, because Nintendo makes the released date and pricing for its next console officially known.

Exciting news from today’s Nintendo Wii U event that I’m sure we’ve been chomping at the bone for (please say “yes,” I gave up precious sleep for this): the Nintendo Wii U will ...
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Nintendo Wii U gamepad not for sale separately in US until games support multiple controllers

Nintendo's Wii U gamepad may be the star of the Wii U show, but it won't be available as a standalone at launch. It will, however, be available when games that function with more than one WiiPad become available, according to Nintendo America CEO and prez Reggie Fils-Aime. "Through the launch window, there are no games that leverage a second controller. And so, during the launch window here in NOA [Nintendo of America] territories, we will not be selling at retail a second gamepad," he told investors during a Q&A this afternoon. "But certainly, when the games come out, we'll be making that accessory available," he added. As for when games will take advantage of a second WiiPad is another question altogether, and one that Nintendo isn't willing to answer just yet.

Initially, the Wii U only supported one WiiPad per game, with additional control handled via the Pro controller or Wii remotes. Nintendo changed its tune, though, following public outcry for multiple WiiPad support.

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Nintendo Wii U gamepad not for sale separately in US until games support multiple controllers originally appeared on Engadget on Thu, 13 Sep 2012 21:19:00 EDT. Please see our terms for use of feeds.

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Nintendo TVii supported by ‘all’ major US and Canadian cable companies, dish services

Nintendo TVii will support "all" cable and dish carriers in the US and Canada, Nintendo director of strategic partnership Zach Fountain told Engadget this afternoon. He said that no major carriers are excluded, and the only requirement for signing up is inputting your cable company's account information to the Wii U. DVR and TiVO functionality are plugged in similarly, where users input information via web, and services resultantly pop up on the Wii U. Nintendo TVii launches with the Wii U on November 18 in the US and Canada for free, and remains exclusive to North America for the time being.

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Nintendo TVii supported by 'all' major US and Canadian cable companies, dish services originally appeared on Engadget on Thu, 13 Sep 2012 13:25:00 EDT. Please see our terms for use of feeds.

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Nintendo Wii U expandable memory explained, TiVO hardware not built in

The Nintendo Wii U may only have 8 to 32GB of internal memory, but the company's taking a decidedly open approach to expanding that memory: add your own. "You can plug in a full-on three terabyte hard drive if you want. I'll love you as a digital consumer," Nintendo America CEO and president Reggie Fils-Aime told us during a post-press conference investor Q&A. Much like Sony's PlayStation 3, the Wii U allows for expansion of memory via USB, whether that memory be Flash or otherwise. Fils-Aime explained that, with the continuously dropping price of memory, there was little reason to offer pricing for the Wii U -- available in $300 and $350 -- tied to an evolving hardware model.

"The reason we did it that way is that the cost of that type of storage memory is plummeting. What we didn't want to do is tie a profit model to something that's gonna rapidly decline over time. We'll let the consumer buy as much as they want, as cheaply as they want," Fils-Aime said.

Fils-Aime also confirmed that the Wii U doesn't have TiVO hardware built into it -- functionality will require an existing TiVO box. The same goes for DVR functionality, which Fils-Aime said Nintendo doesn't want consumers to bear the expense of.

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Nintendo Wii U expandable memory explained, TiVO hardware not built in originally appeared on Engadget on Thu, 13 Sep 2012 12:55:00 EDT. Please see our terms for use of feeds.

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