Tag Archives: rift
The Oculus Rift made you forget what the first iPhone cost
The Oculus Rift costs $599 and ships in March
Oculus pushes Rift Touch launch date to second half of 2016
Oculus Poised to Unveil New Rift VR Headset on June 11th
Microsoft Should Have Acquired Oculus Rift, Not Facebook
Intuitive Aerial takes the Oculus Rift on its first FPV drone flight (video)
The Oculus Rift: it's not just for gaming. Erik Torkel Danielsson, one of the co-founders of Intuitive Aerial, decided to put his shiny new Rift through its paces this week by pairing it with his company's Black Armor Drone. The hexacopter is designed for aerial photography, and the payload is pretty hefty -- attached to the rig are two cameras simultaneously recording video and an onboard laptop. The video is encoded by the laptop and transmitted to the land-based computer via WiFi for display on the Rift. It all sounds pretty nifty, but it's not quite a perfect system yet. There's a latency of about 120 milliseconds, which is feasible for FPV flight, but not ideal. That being said, it's still fun to see the Rift being put to new, innovative uses. To watch Intuitive Aerial's first flight, check out the video after the break.
Filed under: Gaming, Robots, HD
Via: Hack A Day
Source: Intuitive Aerial
Valve’s Tom Forsyth and robotics scientist Steve LaValle join Oculus team
The Oculus team just got bigger by two, with software engineer Tom Forsyth, formerly of Valve, and robotic scientist Dr. Steve LaValle of the University of Illinois both jumping on board. Forsyth previously worked alongside Joe Ludwig and Michael Abrash on Valve's Team Fortress 2, which has a VR mode specifically designed for the developer version of the Rift. Valve's developers were some of the first to get their hands on dev kits, and Forsyth's considerable experience will be put towards the Rift SDK and a few secret R&D projects. LaValle also has some history with Oculus; he's had a hand in developing VR hardware and software with the company since last September. As Oculus' full-time principle scientist, LaValle will be working on things like sensor fusion, magnetic drift correction, and kinematic modeling. Though the Rift is still a long way off from being ready for consumer use, this savvy collection of industry talent could be a sign that big things are afoot for the VR company.
Filed under: Gaming
Source: Oculus
Minecraft lands unofficial Oculus Rift support (video)
If you're looking for more virtual worlds to explore using the Oculus Rift, MTBS3D forum user StellaArtois has developed something that might strike your fancy: a Minecraft mod dubbed Minecrift that bakes in support for the virtual reality headset. The modification still needs refining, but it already incorporates head tracking and warping. Not only did the intrepid forum goer grapple with the OpenGL API to devise the solution, but they also created the altered software before their own Rift dev kit arrived, relying on others to provide feedback for tweaking.
Mojang has has expressed interest in the VR headset and already has one in house, but official support for the Rift doesn't seem close at hand for Minecraft."Would take a lot of work to get it working for Minecraft, but not impossible - especially with the new launcher," Mojang dev Nathan Adams tweeted yesterday regarding the Rift. Click the first source link below to give the mod a shot or head past the break to see it in action.
Via: Road To VR
Source: MTBS3D, @Dinnerbone (Twitter)
Oculus Rift’s Tuscany demo scores unofficial support for Razer Hydra (video)
Oculus Rift's Tuscany demo was built with a good ol' fashioned keyboard and mouse setup in mind, but now it's unofficially scored support for motion controls. Sixense, the outfit behind Razer's Hydra, has cooked up a custom version of the Italian-themed sample for use with their controller, and it gives gamers a pair of floating hands to pick up and manipulate objects. Originally shown at GDC, the tweaked experience is now up for grabs, and can even be played by those who don't have a Rift -- albeit with just the controller's perks.
Booting up the retooled package offers users a new 3D menu, giving them options for arm length, crouching, head bobbing and a crosshair. It's not the first project to combine Rift with Hydra, but it certainly helps illustrate the potential of such a setup. Sixense says it plans to release updates and the source code, and it recommends folks sign up for their project-specific email list and keep an eye on their forums for word on availability. Hit the source links below for the download, or head past the break to catch Road to VR's hands-on with the Hydra-friendly Tuscan villa.
Filed under: Gaming
Via: Road to VR
Source: Sixense (1), (2)