Apple is allegedly working on an Affordable, Consumer-grade Spatial Headset

Apple showed us what a mixed reality headset could be capable of with the debut of the Vision Pro at WWDC in 2023. It had all the bells and whistles required of an AR and VR headset from Apple, but didn’t find many takers. Perhaps because of its steep price tag or maybe, no one was ready for a headset positioning them into the spatial computing just yet.

For me, per se – it was the price, bulkiness, and small market size for a standalone device in the smart glasses category. Apple soon realized it after significant losses in projected sales. This is why rumors of Apple mulling the rollout of a more affordable non-Pro mixed reality headset model started doing the rounds.

Designer: Apple

Such a device would be made possible by trimming down the features and functionalities of the Vision Pro, but the Cupertino company has thought otherwise (at least for now). New reports by way of Bloomberg’s Mark Gurman, Apple is instead planning a pair of smart glasses that would be targeted at the masses – like the Meta’s Ray Bans – and fit better in the Apple ecosystem than the Vision Pro or its stripped-down brother.

The latest information suggests that the budget-friendly Vision model could have been postponed until after 2027, while the new internal study, codenamed project “Atlas” is running within Apple to understand from the company’s employees where they stand on the topic of smart glasses. Based on the internal understanding, Apple is thinking about smart glasses that would somewhat target the consumer segment that Meta’s Orion augmented reality glasses intend to.

The Orion glasses for now are a prototype themselves. It wouldn’t be the best choice to compare or base the two non-existent devices on the same footing. But the basic idea is that Apple could have a pair of smart glasses that look like regular glasses and are a combination of slick design and useful features that would allow a connected iPhone to do most of the computing.

At the time of writing, it is not known whether Apple has started building such a product. Still, we learn that feasibility studies are happening within the company to deliver eyewear that addresses the issues of convenience, weight, and battery life. Irrespective of what direction Apple intends to take with the idea of smart glasses, it’ll almost take a few years to reach the market. If you’re in a hurry, get your hands on the Meta options!

The post Apple is allegedly working on an Affordable, Consumer-grade Spatial Headset first appeared on Yanko Design.

Top 5 VR Headsets and Accessories That Are Shaping The Future of Digital Interaction

Virtual Reality (VR) has been innovating and evolving in the past couple of years. It is truly pushing the boundaries of what was considered possible in an immersive experience. VR technology is currently improving visual fidelity, and even incorporating other senses, in turn revolutionizing how we engage and interact with digital worlds. And, we’ve curated five cutting-edge VR gadgets for you – ranging from high-resolution headsets to innovative multi-sensory devices. These unique gadgets are paving the future of VR, displaying the impressive innovations that are taking place in today’s world. These gadgets have something for everyone, irrespective if you’re a tech lover, gamer, or someone simply dipping their toes into new digital arenas.

1. Sol Reader

Meet the world’s first VR eBook reader – the Sol Reader. It offers avid readers a unique and exciting way to experience literature, by completely immersing themselves in a virtual library. It is styled like a pair of VR glasses and features two E Ink displays, which make you feel like you’re actually reading a book, but ensuring that your hands are free. It attempts to work like Kindle, which is the most popular e-reader ever.

Why is it noteworthy?

It is an innovative device that will connect to your iOS/Android app on your smartphone through Bluetooth. You can easily stream third-party EPUB files like eBooks, from your phone to the device. The text is showcased on the dual E Ink screens. Warm LED side lights illuminate the screen.

What we like

  • Has a 25-hour runtime per two-hour battery charge
  • Available in a  range of color choices including black, silver, gold, or blue

What we dislike

  • It is a niche product, appealing primarily to voracious readers
  • It is more expensive compared to other VR headsets on the market

2. Pimax 8K VR Headset

Say hello to the Pimax 8K VY Headset – the world’s first 8K VR headset. It is designed to be a game changer in the world of VR since it delivers unparalleled visual clarity and an expansive field of view. Since it is the world’s first 8K VR headset, it will provide an immersive experience that sets a whole new benchmark for visual fidelity.

Why is it noteworthy?

The Pimax 8K is equipped with dual 4K displays, each featuring a resolution of 3840 x 2160 — and upscales its content from 2560 x 1440. It also has a refresh rate of up to 80Hz. The refresh rates provide a VR experience that is seamless, fluid, and enjoyable.

What we like

  • It has a 200-degree field of view
  • The head strap distributes the weight equally, preventing neck strain according to users

What we dislike

  • According to some users, there is poor clarity at reduced resolutions
  • Hefty price tag

3. Porket VR

Designed by Gihawoo Design, this is the cassette-shaped Porket VR phone case. It essentially breaks down the general perception of VR headsets. The phone case serves as your VR headset, allowing you to consume videos on the go. The foldable VR headset is designed as an extension of the case, and it converts into a VR headset in no time, allowing you to watch quick virtual reality content when you, please.

Why is it noteworthy?

The accessory includes convex lenses that have been placed at a distance of 6 cm from the eyes. When folded, the Porket VR headset case is as thick as the Galaxy Fold 3 and is a must-have for people who like compact designs that can be used in a variety of different scenarios.

What we like

  • Lightweight and compact design that supports spontaneous VR sessions
  • Features an intriguing transformative design

What we dislike

  • Lacks some of the advanced features found in more complex and sophisticated headsets

4. Ordovic VR Headset

The Ordovic VR headset is a groundbreaking innovation in the world of VR, as it adds the sense of smell into the digital realm. It will transport users into a world where they can smell different scents, ranging from the aroma of freshly cooked meals or the smell of saltwater. These scents will be experienced with incredible visuals and immersive soundscapes, providing a truly mind-boggling VR experience. Ordovic leverages the power of olfactory perception, enhancing the experience of virtual environments, and making them more realistic.

Why is it noteworthy?

The Ordovic creates a whole new level of immersion in VR, making virtual experiences more engaging and lifelike. Smell is also linked to memory and emotions, and by adding olfactory components, Ordovic makes the gaming experience memorable. Users will be able to recall those experiences more easily.

What we like

  • The headset will increase the realism of the simulations, creating an engaging experience
  • It has versatile applications, it could be used in education, training, therapy, and more

What we dislike

  • The addition of smell could lead to potential sensory overload for some users
  • It could require more complex setup and maintenance in comparison to a traditional VR headset

5. KAT WALK C

The KAT Walk C is amping the world of virtual reality by serving as the world’s first gamer-dedicated, personal Omni-Directional Treadmill (ODT). It gives users the chance to move freely in 360 degrees, simulating infinite movement within the environment while occupying the bare minimum physical space. The KAT Walk C is designed for your home, providing an innovative VR walking solution.

Why is it noteworthy?

Since the treadmill incorporates natural movement in VR, it elevates the gameplay, offering a more engaging and authentic experience. It fits perfectly in your gaming cave, providing mobility to taken in and out, as and when needed. It is also affordable, and multifunctional.

What we like

  • The treadmill features a space-efficient design, ensuring it doesn’t occupy much space
  • It encourages physical activity, offering a new health-conscious approach to gaming

What we dislike

  • Users may take some time to get used to walking and running on an omnidirectional treadmill

The post Top 5 VR Headsets and Accessories That Are Shaping The Future of Digital Interaction first appeared on Yanko Design.

HoloLens 2 discontinuation practically ends Microsoft’s Mixed Reality vision

There was a time, before today’s AI rush, when anyone and everyone seemed to be going all in on eXtended Reality or XR, the umbrella term for AR, VR, and mixed reality all smashed together. Now it seems that Meta and Apple, the latter with its self-branded “spatial computing” platform, are the only big players left in this field. HTC Vive, like its smartphones, has silently gone into the background, and Valve’s SteamVR and Index headset have taken a backseat to the Steam Deck. Now another big name in that is practically calling it quits, regardless of any lingering ties and commitments. Microsoft has reportedly discontinued its remaining mixed reality headset, the HoloLens 2, and in doing so puts the final nail in the coffin of a virtual experience that was already on life support for a long time.

Designer: Microsoft (via UploadVR)

It probably surprises no one that the HoloLens 2 is on its way out. It’s a five-year-old device that sported advanced features no one else had back in 2019 but has been surpassed by modern headsets since then. Without any successor, however, it’s clear that Microsoft has other plans, ones that no longer involved the enterprise, nor the mixed reality experience that it made available to the public.

Microsoft actually announced late last year that its Windows Mixed Reality (WMR) platform was being deprecated, so the writing has been on the wall ever since. This mixed reality platform, launched back in 2017, predated Apple’s visionOS but practically promised the same virtual computing experiences in real-world space. Of course, the technology back then wouldn’t be able to hold a candle to today’s Vision Pro, and Microsoft quickly learned that its HoloLens and WMR aren’t going to fly with consumers who can’t even afford the headset. It has, since then, pivoted to the enterprise market, targeting industrial and field workers, training scenarios, and the like.

According to the report, the HoloLens 2, the current and last iteration of that hardware, has gone out of production, so the moment supplies run out, that will be it for the headset. It will remain supported until December 2027, perhaps to honor Microsoft’s existing enterprise contracts. That said, it hasn’t completely turned its back on extended reality, but its focus will be on the militarization of the technology, which means custom experiences that won’t be available to the public. And that will last for only as long as the US Army is interested in that technology.

Microsoft’s exit from the XR market is perhaps yet another sign of this industry’s ailing health. Although the Apple Vision Pro generated plenty of hype, its prohibitive price tag has made it less of a commercial success. In the meantime, Meta more or less remains at the top and continues to try its luck with new designs that could bring this technology to even more people. Even Microsoft has put its XR eggs in the Quest basket, making its Office suite and Xbox Cloud Gaming available there, which in turn, made its own XR platform really pointless. But with even fewer stakeholders, XR runs the risk of becoming a monoculture where only one company dictates the kind of experiences you’ll have in the Metaverse and beyond.

The post HoloLens 2 discontinuation practically ends Microsoft’s Mixed Reality vision first appeared on Yanko Design.

Should you upgrade to the new Ray-Ban Meta Wayfarer Limited-Edition Transparent Model?

Ray-Ban’s Meta Wayfarer glasses have quickly become the intersection of fashion and technology, combining classic style with advanced smart features. Recently, Ray-Ban and Meta unveiled the new Shiny Transparent Wayfarer, featuring exposed internal components and Clear to Sapphire Transitions lenses. While this new model pushes the boundaries of what smart glasses can look like, the big question is: should you upgrade, especially if you already own a pair? Let’s break it down.

Designer: Ray-Ban + Meta

If Money Is No Object, Then Yes—Go for It

If price isn’t a barrier, the decision to upgrade is straightforward. At $429 USD, the Shiny Transparent Wayfarer offers a visually striking design that showcases the internal technology, creating a futuristic look that stands apart from the Matte Black version. The Clear to Sapphire Transitions lenses add another layer of sophistication, adapting to light conditions and giving the glasses a sleek sapphire tint when outdoors. This is an easy yes for those who enjoy staying at the forefront of wearable tech.

If You Want the New Lens Transition, It’s Worth Considering

If your current Ray-Ban Meta Wayfarer comes with standard clear lenses or basic non-adaptive sunglasses, upgrading to the new Transitions lenses could make a big difference in how you use the glasses day-to-day. The Clear to Sapphire Transitions lenses offer a smooth transition between indoor and outdoor settings, making it easier to adapt to different lighting conditions without needing to switch eyewear. When you’re indoors, the lenses remain clear, providing a natural and unobstructed view. However, once you step outside, they automatically darken to a sleek sapphire tint, adding a touch of style and protecting your eyes from harsh sunlight. For anyone who finds themselves frequently moving between environments, this flexibility could be a major convenience.

On the other hand, if you already own a pair with Clear to Green Transitions lenses, the upgrade may not offer enough of a difference to justify the change. Both lenses provide the same adaptive functionality, adjusting to light to enhance your vision while adding a color tint. The real difference lies in the aesthetic—whether you prefer the cooler sapphire tint or the more classic green hue. If you’re satisfied with the current performance and look of your lenses, there may be little reason to make the leap unless the sapphire color truly appeals to you.

If You Want a New Design with Exposed Tech, Then Yes

The most noticeable difference in the new model is the Shiny Transparent frame. This design exposes the inner workings of the glasses, giving them a high-tech look that contrasts with the more traditional Matte Black frame. The transparent frame brings an aesthetic shift, showcasing the cutting-edge technology that powers the glasses in a more visually pronounced way. It’s an intriguing design choice for those who appreciate a bold, futuristic look.

If you’re drawn to a more tech-forward, modern aesthetic, this new design is worth considering. The transparent frame is eye-catching and adds a fresh dimension to the Ray-Ban Meta Wayfarer collection. For those who want their eyewear to make a visual statement, the exposed components are a step forward in wearable tech design. However, if you prefer a more classic and understated look of the Matte Black Wayfarer, you might find that the new frame doesn’t offer enough reason to make the switch.

For Me, It’s a Hard No

For anyone who already owns the Matte Black Wayfarer with Clear to Green Transitions lenses, upgrading to the new Shiny Transparent model may not be necessary. Your current pair offers the same core features—AI-powered assistance, a 12MP camera, open-ear speakers, and a touchpad for easy control. The Clear to Green Transitions lenses provide excellent functionality, and if you’re happy with the design and tech you already have, there’s no pressing need to make the switch.

The Introduction of AI-Powered Features

With the recent updates, Ray-Ban and Meta have significantly improved the AI capabilities of the glasses. Now, you can use voice commands by simply saying “Hey Meta” and follow up with additional commands without repeating the wake word. The glasses can also remember important details like where you parked your car or set reminders for when you land after a flight. The ability to send voice messages via WhatsApp or Messenger while your hands are occupied adds an extra layer of convenience for staying connected on the go.

One of the more impressive AI features is real-time video assistance. Whether you’re exploring a new city or browsing the aisles of a grocery store, Meta AI can offer real-time help by identifying landmarks or suggesting meals based on the ingredients you’re looking at. Additionally, real-time language translation for Spanish, French, and Italian can remove language barriers, and future updates will likely support more languages.

Expanding Partnerships with Major Platforms

The glasses also support deeper integrations with platforms like Spotify and Amazon Music, but Ray-Ban has expanded these offerings to include Audible and iHeart as well. Now, you can use voice commands to search and play music or audiobooks without touching your phone. This makes the listening experience even more seamless, allowing you to ask questions like “What album is this from?” while on the move. These expanded partnerships deepen the glasses’ role in day-to-day media consumption.

The collaboration with Be My Eyes is another significant step in making the glasses more accessible. This app, designed for individuals who are blind or have low vision, pairs users with sighted volunteers who provide real-time assistance. The glasses’ camera allows the volunteer to see what the wearer sees, enabling them to help with tasks like reading mail or navigating new environments.

Are You Going for It?

Ultimately, the decision to upgrade comes down to personal preference and how much you value the new design and lens options. If money isn’t an issue or you’re drawn to the transparent frame and sapphire lenses, the upgrade makes sense. However, if you’re content with your current Matte Black Wayfarer with Clear to Green Transitions lenses, there’s no pressing reason to switch. The new features and design are exciting, but your existing pair still holds up as a stylish, highly functional piece of wearable tech.

The post Should you upgrade to the new Ray-Ban Meta Wayfarer Limited-Edition Transparent Model? first appeared on Yanko Design.

Meta’s futuristic Orion AR Glasses have Holographic Displays and Neural Control. Apple should take notes

At the Meta Connect 2024 keynote, not only did Mark Zuckerberg debut actual Augmented Reality with holographic displays and neural control, it did so in a device that’s smaller, lighter, and one could argue, more socially acceptable (aka stylish) than Apple’s Vision Pro. Dubbed the Orion, it’s simply a developer prototype for now, but Meta hopes to refine the design, improve the displays, and actually sell it at an affordable price to consumers.

Designer: Meta

Orion is not a bulky headset—it’s a sleek, spectacle-like device that weighs under 100 grams, making it comfortable for extended use. This is an impressive feat considering the amount of technology packed into such a small form factor. While Meta Quest Pro and Apple’s Vision Pro are capable of mixed reality, Orion’s fully transparent, holographic display takes things to a different level. Instead of the passthrough experiences that blend digital elements on top of a live camera feed, Orion projects 3D objects directly into the real world using innovative waveguide technology. The frames are made from magnesium, a super-light metal known for its strength and ability to dissipate heat (something even NASA’s relied on for its space hardware).

The core of this magic is a set of tiny projectors embedded within the arms of the glasses. These projectors beam light into lenses that have nanoscale 3D structures, creating stunningly sharp holographic displays. Zuckerberg emphasized that you could go about your day—whether you’re working in a coffee shop or flying on a plane—while interacting with immersive AR elements like a cinema-sized virtual screen or multiple work monitors.

But it’s not just about visuals. The glasses also facilitate natural social interaction: you can maintain eye contact with others through the transparent lenses, and digital elements seamlessly overlay onto the real world. Need to send a message? Instead of fumbling for your phone, a hologram will appear before your eyes, letting you reply with a quick, subtle gesture. This fluid integration of the digital and physical worlds could set Orion apart from its competitors.

When it comes to control, the Orion glasses offer several interaction modes—voice, hand, and eye tracking—but the star of the show is the neural wristband. In contrast to the Vision Pro, which relies on hand gestures, eye-tracking, and voice commands, Orion takes the next step by reading neural signals from your wrist to control the device. This neural interface allows for discreet control. Imagine being in a meeting or walking down the street—gesturing in mid-air or speaking aloud commands isn’t always convenient. The wristband can pick up subtle electrical signals from your brain and translate them into actions, like tapping your fingers to summon a holographic card game or message a friend. This introduces a new level of human-computer interaction, far more intimate and nuanced than what’s currently available on the market.

While Apple’s Vision Pro and Meta’s previous Quest Pro have been praised for their intuitive interaction systems, Orion’s neural control represents a massive leap forward. It reduces the friction of interacting with digital elements by cutting down on the physical and vocal gestures required, creating a more seamless experience.

One of the key differentiators for Orion is its display technology. Unlike the Vision Pro or Meta Quest Pro, which rely on cameras to pass a live feed of the outside world onto a screen, Orion offers true augmented reality. The glasses project digital holograms directly into your field of view, blending with your surroundings. This isn’t just a camera feed of your environment with digital elements superimposed—it’s real-world AR with transparent lenses that you can see through as you would normal glasses. The holograms are bright enough to stand out even in varied lighting conditions and sharp enough to allow users to perceive fine details in their digital overlays.

Zuckerberg illustrated this with examples: receiving a message as a floating hologram or “teleporting” a distant friend’s avatar into your living room. The display architecture is entirely new, made possible by custom silicon chips and sensors integrated into the glasses, offering a level of immersion that’s more subtle yet more profound than the pass-through systems we’ve seen so far. In a private demo, he even played a metaverse version of Pong with key industry experts like Nvidia CEO Jensen Huang, and investors like Gary Vaynerchuck and Daymond John of Shark Tank.

For all its innovation, Orion is still in the development phase. Zuckerberg was candid that Orion is not yet ready for consumers. Instead, it will serve as a development kit for Meta’s internal teams and a select group of external partners. This will help refine both the hardware and software, as well as grow the ecosystem of apps and experiences that will make Orion valuable when it eventually hits the consumer market. There’s also the matter of affordability—Zuckerberg mentioned the team is working to improve manufacturing processes to bring the cost down. As it stands, this isn’t a device you’ll see in stores next week, but it’s a crucial step in realizing Meta’s vision for the future of AR.

The potential for Orion is vast. Zuckerberg envisions it as the next major computing platform, capable of reshaping how we work, play, and interact with others. By leveraging the power of true augmented reality with a groundbreaking neural interface, Orion positions itself as more than just a wearable gadget—it’s an entirely new way of interfacing with the digital and physical worlds. For now, it’s an exciting glimpse into what the future might hold. The Orion glasses may not be in your hands today, but their arrival could redefine the entire AR landscape in the years to come.

The post Meta’s futuristic Orion AR Glasses have Holographic Displays and Neural Control. Apple should take notes first appeared on Yanko Design.

Perfect for SteamVR and VRChat: Experience Next-Gen VR with UDCAP Glove

Tired of interacting in virtual reality with joysticks and buttons? A glove could be a good alternative to a controller. However, not many effective solutions have emerged, partly because playing with gloves can be challenging due to sweat and the limited number of games designed for wearable peripherals. The UDCAP VR Glove for SteamVR aims to change that when it exits its crowdfunding campaign and becomes widely available.

The UDCAP VR Glove by Udexreal from China isn’t just another wearable controller; it’s touted as the next-generation VR input device that allows users to interact with natural hand gestures. This claim, along with the glove’s compatibility with all current and future SteamVR games and its ability to pair effortlessly with VRChat avatars right out of the box, could pose a threat to traditional VR controllers.

Designer: UdexReal

Click Here to Buy Now: $499 $699 (29% off). Raised over $248,000. Hurry, backed by 309 backers already!

Whether you’re feeling the intensity of a game on SteamVR or expressing yourself in VRChat with hand gestures, the UDCAP glove offers complete precision and limitless flexibility. Traditional VR controllers limit natural interaction, but these VR gloves provide a natural way to interact in the virtual environment with data transmission speeds of up to 120Hz. According to the company, a pair of gloves work on a 2.4G wireless connection with a dongle for data transmission, which has under 10ms latency within a 10-meter radius.

Crafted from lycra, the 45g VR gloves are embedded with sensors made from a patented polymer material that helps collect and transmit data simultaneously. They combine precision motion capture with integrated control modules that detect and relay the subtlest hand movements. Each UDCAP VR glove is embedded with 11 sensors capable of tracking 15 different finger joints and 21 joint angles to record the most precise hand movements, relaying smooth and stable gestures in VR.

The glove controls are fully customizable, allowing users to fine-tune their experiences to match any avatar. In-game movements are controlled by thumb-controllable joysticks and AB buttons on the index finger. Their positions are adjustable and topped with rubber cushioning for long-term use. The flexibility is combined with real-time tactile feedback to enhance gameplay. As mentioned, playing or interacting in VR with gloves can get sweaty and uncomfortable.

Udexreal has addressed this problem by making the gloves breathable and comfortable. Users can easily lift a glass, type, or use a smartphone while wearing the UDCAP gloves. The electronic components can be detached and the gloves can be washed by hand in lukewarm water. If you’re convinced this can be your next VR controller, the gloves are available for crowdfunding on Kickstarter. A super early bird rebate can get you a pair for just $499.

Click Here to Buy Now: $499 $699 (29% off). Raised over $248,000. Hurry, backed by 309 backers already!

The post Perfect for SteamVR and VRChat: Experience Next-Gen VR with UDCAP Glove first appeared on Yanko Design.

Ergonomic controller suggests a more comfortable way to use XR glasses

The launch of the Apple Vision Pro sparked renewed interest in extended reality experiences, both those offered by full-blown and heavy headsets as well as those pushed by more straightforward glasses. The latter often rely on your smartphone or a dedicated remote control to navigate through apps projected in front of you, an indirect interaction method made more awkward by the standard design of these devices. Remote controls might be fine for TVs and appliances, but not when you can barely see your own hand. This concept design tries to challenge convention by redesigning the face of a remote, offering a more ergonomic and simpler way to move around mixed reality while wearing those XR glasses.

Designer: Yiqiao Liu

XR or eXtended Reality glasses like the Xreal Air and TCL RayNeo can probably be called the poor man’s Vision Pro. They practically display a virtual monitor in front of you, which may or may not be pinned in an arbitrary location or follow your head around. This allows the glasses to be lighter, cheaper, and less conspicuous, though they do look like overgrown sunglasses. This also makes using the XR platform feel a bit more familiar because they more or less correspond to familiar operating systems like Windows or Android.

Moving around and interacting with objects in this XR space is then a simpler matter as well, and some even use the phone itself as a pointer and remote control, which is difficult to use when your vision is partially obscured by the glasses and all your fingers can feel is a flat and featureless surface. On the other hand, conventional remotes with their numerous buttons and straightforward layout can also be cumbersome to use as well.

The XR Glasses Controller concept takes the minimalist design of something like an Apple TV remote and tilts it at an angle. Visually, this soap-shaped device looks like an unbalanced remote, with the top buttons leaning to the right and the bottom touch dial sliding to the left. It’s not a design that was made just to look different, though it definitely gives it a distinctive appearance.

The theory behind this design is the mobility and limited range of our thumbs when holding a remote. As many smartphone designers already know by now, the thumb holding the remote moves naturally in an arc, and that up-and-down movement can cause more strain. The controls are thus aligned with this arc, making it easy for the user to switch between buttons and touchpad without having to overextend or bend their thumb. Along with the significantly reduced number of buttons, the remote is easier to use as well, though it does limit itself to Android-based XR platforms since those buttons perfectly match Android’s navigation scheme.

The post Ergonomic controller suggests a more comfortable way to use XR glasses first appeared on Yanko Design.

Meta’s new ‘Affordable’ Quest 3s Headset leaks online, hinting at strong Spatial rivalry with Apple

With multiple rumors floating around that Apple is dead set on building an affordable version of its Vision Pro headsets (probably named the Vision Air), it seems like Meta is doubling down on the affordable headset space too, with the upcoming Meta Quest 3s – a budget alternative to the Quest 3 from just last year.

Images of the Quest 3s leaked around March this year, but new details are finally emerging as Meta is getting ready to launch the affordable headset, both to pre-empt Apple as well ByteDance (the TikTok company) that’s also rumored to be debuting a headset as soon as August 20th.

Designer: Meta

The Quest 3S will reportedly house the same Snapdragon XR2 Gen 2 processor found in its predecessor, ensuring it maintains robust performance capabilities. This processor is specifically designed for XR devices, providing the necessary computational power to handle complex VR and AR applications seamlessly. The inclusion of this processor suggests that Meta isn’t compromising on core performance, which is crucial for maintaining the immersive experience users expect from their devices.

The Quest 3S will feature 1832 x 1920 fast-switching LCD panels. While this might not be as high-end as some OLED displays, it still offers a refresh rate of 90/120 Hz, which should be more than adequate for most users. This choice helps keep costs down while still providing clear, fluid visuals. For users who might be new to VR, the slightly reduced specs in the display won’t be a dealbreaker, especially when considering the price.

The headset will come equipped with Fresnel lenses, which are known for being lightweight while offering a wide field of view. This design helps make the Quest 3S comfortable to wear, even during extended sessions. Additionally, the headset will feature a three-position inter-pupillary distance (IPD) adjustment, so users can adjust the lens spacing to get the sharpest possible view based on their eye spacing. These kinds of thoughtful features show that Meta is keeping the user experience front and center, even with a more budget-friendly model.

The design of the Quest 3S has also been a topic of conversation, particularly due to its unique triangular camera clusters that have surfaced in leaked images. These clusters are expected to house two 4 MP RGB passthrough cameras, four infrared (IR) tracking cameras, and two IR illuminators for depth sensing. This array of sensors is designed to ensure that the headset can accurately track movements and provide a realistic sense of depth, essential for an immersive experience. There’s also an action button, which is rumored to be customizable, allowing users to tweak the functionality to suit their preferences.

Meta’s decision to maintain the Quest Touch Plus controllers in the 3S suggests a commitment to a consistent user experience across its XR ecosystem. These controllers have been praised for their ergonomic design and precision, making them a valuable asset for both VR newcomers and veterans. The use of these familiar controllers will also likely reduce production costs, allowing Meta to pass savings on to consumers.

As for pricing, although nothing has been officially confirmed, it’s expected that the Quest 3S will come in at under $300. This makes it a highly competitive option in the XR market, especially as other companies like ByteDance prepare to launch their own budget-friendly headsets. With the XR space getting more crowded, Meta’s move to introduce a more affordable yet capable device could be a game-changer, opening up mixed reality to a much wider audience. The Quest 3S seems poised to offer a well-rounded experience without breaking the bank, making it a promising choice for those looking to dip their toes into the world of VR and AR.

The post Meta’s new ‘Affordable’ Quest 3s Headset leaks online, hinting at strong Spatial rivalry with Apple first appeared on Yanko Design.

Cheaper Apple Vision design might have you connecting to an iPhone or Mac

It hasn’t even been a year since it launched, but there are already talks of Apple’s next headset after the Vision Pro. No, it won’t be an upgrade that will make the $3,500 device obsolete but, instead, might even be considered a downgrade of sorts. In a way, this more affordable Apple Vision will be its own class, one that might have to make quite a few compromises to reach a desired price point. What those cuts will be is still unknown, but some insider insight suggests that the non-Pro Vision headset might offload its processing and software to an external device, requiring you to tether it to an iPhone or even a Mac or MacBook.

Designer: Apple (via Mark Gurman)

Impressive as the Vision Pro and visionOS might be, Apple’s spatial computing platform hasn’t yet taken the tech world by storm for one critical reason. The headset costs a whopping $3,500, far beyond the reach of developers without deep pockets or backing, let alone regular consumers. Apple has always planned on launching a more accessible Vision headset after the Pro model has taken root, but the big puzzle is how it would make it significantly cheaper without compromising on the experience too much.

The immediate answer would be to take the features down a few notches, throwing out EyeSight that shows your eyes to people on the opposite side of the glass, reducing image quality of passthrough visuals, or using less powerful processors. These, however, are the features that would differentiate the Vision from other mixed reality headsets, and a price tag of $1,500 would make it look even more expensive than the competition without these “killer features.” One alternative would be to have the headset connect to a device, either the iPhone or the Mac, making the Apple Vision focus solely on the optics and display.

This wouldn’t be the first phone-powered headset, and history has given us the advantages and disadvantages of that design. An iPhone would actually offer a bit more mobility and flexibility, especially if it will also power the Vision headset. It could, however, be the bottleneck considering the apps and experiences that visionOS supports. A MacBook, on the other hand, would deliver that much-needed power at the expense of freedom of movement and comfort.

This is definitely a conundrum for Apple, which isn’t always keen on degrading product quality in the name of price cuts. At the same time, however, it really has no choice but to make some concessions if it wants its spatial computing vision to be embraced by more people. It still hasn’t given up on the Vision Pro, whose successor is expected to arrive in 2026, but it will be pouring resources over the more accessible Vision for a 2025 launch, and hopefully, it will be able to hit the nail on the head in the end.

The post Cheaper Apple Vision design might have you connecting to an iPhone or Mac first appeared on Yanko Design.

Cheaper Apple Vision design might have you connecting to an iPhone or Mac

It hasn’t even been a year since it launched, but there are already talks of Apple’s next headset after the Vision Pro. No, it won’t be an upgrade that will make the $3,500 device obsolete but, instead, might even be considered a downgrade of sorts. In a way, this more affordable Apple Vision will be its own class, one that might have to make quite a few compromises to reach a desired price point. What those cuts will be is still unknown, but some insider insight suggests that the non-Pro Vision headset might offload its processing and software to an external device, requiring you to tether it to an iPhone or even a Mac or MacBook.

Designer: Apple (via Mark Gurman)

Impressive as the Vision Pro and visionOS might be, Apple’s spatial computing platform hasn’t yet taken the tech world by storm for one critical reason. The headset costs a whopping $3,500, far beyond the reach of developers without deep pockets or backing, let alone regular consumers. Apple has always planned on launching a more accessible Vision headset after the Pro model has taken root, but the big puzzle is how it would make it significantly cheaper without compromising on the experience too much.

The immediate answer would be to take the features down a few notches, throwing out EyeSight that shows your eyes to people on the opposite side of the glass, reducing image quality of passthrough visuals, or using less powerful processors. These, however, are the features that would differentiate the Vision from other mixed reality headsets, and a price tag of $1,500 would make it look even more expensive than the competition without these “killer features.” One alternative would be to have the headset connect to a device, either the iPhone or the Mac, making the Apple Vision focus solely on the optics and display.

This wouldn’t be the first phone-powered headset, and history has given us the advantages and disadvantages of that design. An iPhone would actually offer a bit more mobility and flexibility, especially if it will also power the Vision headset. It could, however, be the bottleneck considering the apps and experiences that visionOS supports. A MacBook, on the other hand, would deliver that much-needed power at the expense of freedom of movement and comfort.

This is definitely a conundrum for Apple, which isn’t always keen on degrading product quality in the name of price cuts. At the same time, however, it really has no choice but to make some concessions if it wants its spatial computing vision to be embraced by more people. It still hasn’t given up on the Vision Pro, whose successor is expected to arrive in 2026, but it will be pouring resources over the more accessible Vision for a 2025 launch, and hopefully, it will be able to hit the nail on the head in the end.

The post Cheaper Apple Vision design might have you connecting to an iPhone or Mac first appeared on Yanko Design.