Pro gaming tournament will ask attendees to open fight sticks

Following the shooting that occurred last month during a Madden 19 tournament in Jacksonville, Florida, a number of tournament organizers said they planned to beef up security at their upcoming events. Additional safety measures would include metal d...

Razer Atrox arcade stick entices Xbox 360 fighters with swappable parts

Razer Atrox arcade stick entices Xbox 360 fighters with pro focus, swappable parts

Look out, MadCatz -- Razer's ready to add an Xbox 360 arcade stick to its peripheral lineup. The $200 Atrox should please serious button mashers, thanks to Sanwa-sourced controls and completely customizable parts. A total of 10 buttons sit alongside the joystick, and you'll find storage compartments for an additional stick and the bundled 13-foot detachable USB cable under the lid. Fighting game enthusiasts can pre-order the Atrox beginning on May 21st from Razer's online store, with global availability set for June -- Japan's lucky shores will see it this month. There's no word on variations for other systems, but that may be the price to pay for the integrated Xbox Live headset jack. Catch a render of its internals and a press release after the break.

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Hands-on with Divekick’s minimalist two-button controller (video)

DNP Handson with Divekick's minimalist twobutton controller video

Just a couple days after we got our hands on Tenya Wanya Teen's crazy 16-button arcade stick, we were treated to its polar opposite; Divekick's two-button controller. Created by Iron Galaxy Studios just to show off the game at PAX East, the controller consists of two buttons slightly larger than the palms of our hands; the yellow one denotes a jump or dive, while the blue corresponds to a kick. As a parody of the fighting genre, Divekick's gameplay avoids complicated combo moves, is incredibly simple and immensely enjoyable, if we do say so ourselves.

Unlike traditional fighting games, the health bars are essentially meaningless, as a single power hit can take down your rival. Therefore you're focused on just the most basic movements -- a common one involves jumping in the air, tapping the other button for the downward kick, and then tapping it again to fly backwards. As for moving your character about, a jump and kick combo will get you charging towards your foe. Some characters let you fly when jumping, while others reward pressing buttons simultaneously. From our few minutes mashing the controller, it seems that timing and position are more important than ever with such fundamental mechanics, and ones that we picked up pretty quickly. We especially enjoyed kicking our adversary in the head to make them dazed and vulnerable in the early seconds of the next round.

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Razer’s customizable fight stick returns to TGS for final beta, is still nameless (video)

Razer's customizable fight stick returns to TGS for final beta, is still nameless video

Remember that disassembly friendly, unnamed Xbox 360 arcade stick Razer trotted out at TGS last year? It's back, and while it hasn't gained any traction in the moniker category, it's received a few notable hardware tweaks. Razer's TGS team told us the stick has been through a total of thirteen revisions since it entered closed beta last year, and is now entering its final beta before production. Leveraging feedback from over 200 enthusiasts, Razer has made a number of tweaks to the controller, including alternative joystick tops, an included miniature screwdriver and a honeycomb screw-mount bottom so modders can install custom PCBs.

The new unit also wears an acrylic cover, allowing perspective buyers to swap Razer's default artwork for a custom inlay. Just like last year, this unit features Sanwa Denshi components -- but picky players will be able to swap them out for their preferred parts without fear of voiding their warranty. Razer couldn't tell us how long the final beta phase would last, and only said that the stick would be released once it was "perfect." Our host did hazard a guess, however, that it would be out by early next year. Want to see more? Relive our TGS booth visit after the break.

Continue reading Razer's customizable fight stick returns to TGS for final beta, is still nameless (video)

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Razer's customizable fight stick returns to TGS for final beta, is still nameless (video) originally appeared on Engadget on Thu, 20 Sep 2012 01:55:00 EDT. Please see our terms for use of feeds.

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SRK contest produces a 26-button Starcraft II arcade controller, probably won’t stop Zerg rushes (video)

SRK contest produces a 26button Starcraft II arcade controller, probably won't stop Zerg rushes video

Almost as a dare, Shoryuken (SRK) challenged its fans to produce a fighting game-style controller for Starcraft II. Mauricio Romano took them up on that contest and won with a surprisingly polished arcade stick of his own. Its cornerstone is a heavily modified Ultrastik joystick that's turned into an on-controller, two-button mouse. You didn't think a PC gamer would cling to a plain joystick, did you? In the process, the usual 101 keys of a typical keyboard have been pared down to a set of 26 buttons most relevant for Blizzard's real-time strategy epic. Packaged up in a single, polished USB peripheral, the one-off prototype's design is good enough to imagine a Major League Gaming pro taking it out on the road. We'd put that idea on ice for now, though: as Mauricio shows in the video below, the learning curve is steep enough that most players won't be fending off diamond-league marine and zergling blitzes anytime soon.

Continue reading SRK contest produces a 26-button Starcraft II arcade controller, probably won't stop Zerg rushes (video)

SRK contest produces a 26-button Starcraft II arcade controller, probably won't stop Zerg rushes (video) originally appeared on Engadget on Fri, 06 Jul 2012 05:02:00 EDT. Please see our terms for use of feeds.

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