Aim for a Better Healthcare System

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Autonomous cars are cropping up everywhere and the market is as competitive as ever. We recently were introduced to some very interesting concepts; the Audi Aicon without a steering wheel and the Renault SYMBIOZ where the car itself was considered a living room when not in use. What we don’t see enough of, are the strides being made for autonomous vehicles with alternative uses like first AID, packaging delivery or even snow plowing.

Ben Collette & Clement Gallois have envisioned a magnificent on-demand healthcare system in the form of a self-driving clinic. This minimizes the logistical burden on the patients and makes them more likely to engage in their care before conditions and costs escalate in the process. This mobile clinic is optimized for self-assessment with diagnostic services like thermography, imaging and breathing analysis – with the addition of a built-in pressure-sensitive scale to measure weight, BMI, balance, and posture, a seat providing an acoustic analysis of respiration and cardiac rhythm. Packed full of sensors and diagnostic equipment, this AI-driven clinic does one better by dispensing the most popular and frequently needed medicines – with the mobile clinic holding a small inventory of medicines, this removes the logistical burden of picking up new medication from the pharmacy.

The Aim mobile clinic is a beautiful look into the ever-evolving technology and innovative systems being adapted day-to-day. The vehicle has a very unobtrusive shape that’s light on the eye, with a protruded doorway on either side – welcoming the user with a warm light following around the door frame. The subtle light details on the closed doors and the rear of this vehicle are what add a strong element of thought to the process – including the use of a black rear to this mobile clinic which makes the already space saving design seem even more compact.

Designers: Ben Collette & Clement Gallois

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Thought you knew everything about VR?

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Gaming’s seen quite a marvelous evolutionary journey from then to now. The next step’s obviously VR. Oculus redefined immersive gaming, and HTC Vive took it a step forward. Shadow VR shows that the future is still incomplete. VR is nothing without reality, and Shadow VR brings that into play. Designed to provide an experience that is so state of the art, it seems unbelievably natural, the Shadow VR is more than a headset and controllers. The entire kit is highly immersive, containing everything from a depth camera that maps your surroundings, smart wristbands with electromyographic sensors for accurate gesture tracking and control, a CPU mounted on your shoulders so that you can forget about wires, gear with force-feedback tech for tactile feedback, and even a vibration module for enhanced haptic feedback. All this is packaged in an absolutely WICKED setup that allows you to look like an Assassin’s Creed warrior from the future!

What sets the Shadow VR apart from every other VR gaming experience there is how natural this is. When you sword-fight, does it feel natural holding a sword in your hand, or a game controller? The former, I’m guessing. Shadow VR allows you to interact naturally with your environment. Clench your fists and swing your arm when you want to throw a punch. There’s no button for that. Force Feedback will actually allow your hand to feel resistance when your fist hits the virtual enemy. It’s that sophisticated.

Shadow VR also boasts of a MR or Mixed reality mode. That basically allows you to switch to Augmented Reality, allowing you to actually see virtual elements interacting with the stuff around you (like Gal Gadot reading a magazine on your living room sofa). Bachelor fantasies, I say! Shadow VR is definitely the future I look forward to!

Designers: Antoine Beynel, Markus Wierzoch, Shaun Choi & Ben Collette.

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