Sony’s 2012 PlayStation torn down, shows its evolved roots (update: another teardown)

Sony 2012 PlayStation torn down to its tiny essentials, shows evolved roots video

We've looked intensely at the outside of the redesigned PlayStation 3 ever since it was unveiled in Tokyo last month. Getting a look inside has proven unusually tougher, but French YouTube member K0st3yr has volunteered to do what few gamers dare and tear down Sony's updated console. As we've quickly learned, Sony hasn't chosen to radically rework the insides like Microsoft did with the slim Xbox 360. The Cell processor and its RSX graphics companion are still separate parts, and a similar power supply capacity suggests that neither of the main chips has been built on a more efficient manufacturing process. Instead, it's everything else that has been given the shuffle: a smaller Blu-ray drive and more clever overall construction appear to be the tickets to the 20 percent volume reduction compared to the last model. While the revealed internals might be disappointments to those who were hoping the PS3's possible sendoff would involve more of a bang than a whimper, they do hint that Sony might have breathing room if it wants to advance the design any further. Just have some popcorn and a grasp of French on hand if you'd like to have a peek at the three-part video dissection found after the break.

Update: Not to be outdone, iFixit has conducted its own teardown. There aren't any shockers in the mix beyond improved repairability, but you'll find many of the components given their exact names as well as more explanations of what's been changed to shrink the PS3 a second time.

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Sony's 2012 PlayStation torn down, shows its evolved roots (update: another teardown) originally appeared on Engadget on Tue, 02 Oct 2012 18:03:00 EDT. Please see our terms for use of feeds.

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Editorial: Ouya’s success is opportunity missed for Microsoft, Nintendo and Sony

Editorial Ouya's success is opportunity missed for Microsoft, Nintendo and Sony

While today's videogames are bigger, flashier and more impressive than ever, it's hard not to think that the golden era of console gaming is behind us. Back in the late '80s and early-to-mid '90s, when a new console came out every couple of years to cut its predecessors off at the knees and brutally savage the bank accounts of the hardcore gamer who had to have them all, there was genuine excitement. Now, with modern consoles showing their age and throwing on more and more gimmicks like so much makeup to compensate, it's hard to really get properly enthused about any of them.

Out of nowhere came Ouya and, based on the $2.6 million it raised in 24 hours alone, it's safe to say it has succeeded in renewing that excitement. That's a stark contrast to the general feeling of malaise at this year's E3. I'm excited too -- but cautiously so.

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Editorial: Ouya's success is opportunity missed for Microsoft, Nintendo and Sony originally appeared on Engadget on Wed, 11 Jul 2012 13:49:00 EDT. Please see our terms for use of feeds.

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Insert Coin: GameDock lets your iPhone interface with a TV and controllers, game it old school

In Insert Coin, we look at an exciting new tech project that requires funding before it can hit production. If you'd like to pitch a project, please send us a tip with "Insert Coin" as the subject line.

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With its GameDock, Cascadia Games has a new twist on iOS arcade play -- it lets you use your TV and two classic controllers. While retro games are popular on iPhones right now, an intense session can go haywire if your digits start slippping around on the screen, and head-to-head play is literally that if you're sharing a small device with a foe. That aforementioned situation inspired the GameDock, which turns into a full-blown console when you plug in and pair your iPhone, iPad or iPod using Bluetooth, then connect your TV, along with a couple of USB game controllers. Just like that, you and a buddy are playing big-screen Asteroids, Centipede and 100 or so other iOS games that work with iCade. With 43 days remaining, just shy of 10 grand has been offered toward the $50K goal, so check the source if you want to revel in the gaming days of yore -- eye or thumb strain-free.

Continue reading Insert Coin: GameDock lets your iPhone interface with a TV and controllers, game it old school

Insert Coin: GameDock lets your iPhone interface with a TV and controllers, game it old school originally appeared on Engadget on Wed, 04 Jul 2012 16:57:00 EDT. Please see our terms for use of feeds.

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Zynga CEO Mark Pincus says ‘no thanks’ to console gaming, isn’t worried about a life detached from Facebook

Zynga CEO Mark Pincus

Zynga CEO and founder Mark Pincus just took the stage here at D10, and in a wide-ranging interview with Kara Swisher, he sidestepped conversation about Words With Friends and Farmville long enough to touch on the murky world of console gaming. In a bid to quell any potential surprises at E3 next month, Mark said outrightly that his company is not interested in getting into the console world. "We're aiming for you," he said while pointing at Swisher. "We're going after the mainstream market. There's too much friction [in the console world]."

He also made clear that he tries to not look too far ahead of where the world really is. When talking about the undeniable shift to mobile, he made clear that there's still a huge amount of desktop traffic on Zynga's games -- "lots of people play while bored on conference calls at work," he quipped. It's an interesting viewpoint in a world where PSN and Xbox Live Arcade has given independent developers all new distribution platforms to reach users, but it also highlights the outfit's intrinsic attachment to Facebook in particular.

Continue reading Zynga CEO Mark Pincus says 'no thanks' to console gaming, isn't worried about a life detached from Facebook

Zynga CEO Mark Pincus says 'no thanks' to console gaming, isn't worried about a life detached from Facebook originally appeared on Engadget on Wed, 30 May 2012 13:02:00 EDT. Please see our terms for use of feeds.

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