NVIDIA’s $99 Jetson Nano is an AI computer for DIY enthusiasts

Sophisticated AI generally isn't an option for homebrew devices when the mini computers can rarely handle much more than the basics. NVIDIA thinks it can do better -- it's unveiling an entry-level AI computer, the Jetson Nano, that's aimed at "develo...

The Cuda jetpack lets you fly underwater

It’s 2018 and jetpacks are finally here, but they don’t really propel you in the air yet… Archie O’Brien’s Cuda, developed with 3D Hubs, is the world’s fust backpack-sized jetpack that propels you underwater!

Pulling water from the front and pushing it out the back with incredible force, the Cuda is a relatively tiny contraption that fits right on your back, and when triggered, gives you a boost, propelling you at the speed of 8mph underwater with no effort.

Enticed by the Seabob, a hand-held water scooter, Archie built the Cuda as a low-cost alternative to the otherwise $10,000 Seabob. Built with 3D Hubs (the massive online manufacturing facility), Cuda went from idea to prototype in just a year, and featured a new propulsion system altogether (as opposed to being a shrunken version of a jet-ski). Using the services and materials provided by 3D Hubs, Cuda has a metal-turned driveshaft, a CNC milled heatsink, a completely 3D printed body PLA plastic body, and a carbon-fiber dust infused polymer for the propeller that gives it high strength and low weight. All 3D printed parts are coated with an epoxy resin to improve their performance and integrity underwater, while all the electronics are placed in waterproof compartments, sealed with silicone.

Using the Cuda is as simple as controlling the speed with a hand-held remote, and the direction with your body. Made out of 45 3D printed parts that can be assembled in just near 10 minutes, the Cuda is patent pending and may go into production as early as 2019, from where it could be used for anything from entertainment to emergency… for now, Archie’s plans are to use the Cuda to swim alongside dolphins!

Designers: Archie O’Brien & 3D Hubs

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Nvidia kicks off CES 2015 by announcing its New Mobile Super Chip Tegra X1 with an 8-core 64-bit ARM CPU and 256-core Maxwell GPU


NVIDIA has a lot of people in a state of envy. Its latest mobile super chip Tegra X1, which is a cool and funky microchip, has within its silicon bones and sinews at least a teraflop of bullish...

Nvidia launches GeForce GTX 980M and GTX 970M for mobile gamers


Both the Nvidia GeForce GTX 980M and GTX 970M are now official and they come with extreme enhancement in the performance as compared to the earlier Kepler series of GPUs which they are replacing....

NVIDIA’s new GeForce GTX Titan Z


You were for sure getting the wrong idea if you thought that the NVIDIA's Titan Black was as good as it gets in the GPU world because now we have the all new GeForce GTX Titan Z which has been...

NVIDIA Tegra K1 192-core processor with 64-bit support revealed


NVIDIA is one of the companies that we are looking forward to seeing at this year's Consumer Electronics Show. The company has just revealed its next-generation SoC that promises to bring the PC...
    






NVIDIA details how its Jetson development kit creates smart, seeing cars

NVIDIA details how its Jetson development kit puts a Tegra in your car

Developing a high-end in-car infotainment system can present challenges that don't exist in other platforms -- you're juggling core car systems, a myriad of sensors and media playback in a testbed on wheels. NVIDIA has just explained how it's uniting those elements with its new, lengthily-titled Jetson Automotive Development Platform. While it looks like a single-DIN car stereo laid bare, the configurable kit incorporates a Tegra processor (for usual infotainment functions), multiple car-friendly interfaces and a Kepler-based graphics chipset that can power car detection, lane departure and other computer vision systems by using CUDA or OpenCV code. The net effect should be a much simpler development process: automakers can consolidate some of their test hardware in one Jetson unit that they can upgrade or swap out if newer technology comes along. NVIDIA isn't naming the handful of designers and suppliers that are already building car electronics using Jetson, although history offers a few possible candidates.

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NVIDIA launches GeForce 650 Ti, Maingear says all custom desktop models now have it

Nvidia launches geforce 650 ti, maingear says all desktop models now support it

No one can accuse Maingear of skipping the latest hardware cycles -- less than a month after offering PCs with NVIDIA GeForce GTX 650 and 660 graphics, the PC system builder has announced that you can get all its desktop machines with GTX 650 Ti graphics now, too. As it happens, NVIDIA has just launched that very product -- a friskier version of the GTX 650 with extra Cuda cores -- keeping Maingear in lockstep with its graphics board suppliers again. That card will fill the gap between the $229 GeForce GTX 660 and $109 GTX 650 cards and run $149 (estimated), while Maingear has said it will feature special F131 and Potenza GTX 650 Ti systems at $150 off, along with a free copy of Assassin Creed III. So, if you need all the fps you can get, but can't quite pony up for the more desirable GTX 660, check the PR for more details.

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NVIDIA launches GeForce 650 Ti, Maingear says all custom desktop models now have it originally appeared on Engadget on Tue, 09 Oct 2012 09:00:00 EDT. Please see our terms for use of feeds.

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Adobe Premiere Pro CS6 now fully supports Retina MacBook Pro: both HiDPI and GPU compute

Adobe Premiere Pro CS6 now fully supports Retina MacBook Pro: both HiDPI and GPU compute

Adobe's video editing application is already a lovely thing on the Retina MacBook Pro, but not visually -- only in terms of its raw performance on that Core i7 CPU. Until today's update -- 6.0.2 -- the software hasn't actually been able to make use of HiDPI itself, and neither has it been able to exploit the performance-boosting potential of GPU compute on the laptop's NVIDIA GTX 650M graphics card. If you're lucky enough to own this combo of hardware and software, Adobe's official blog suggests that you go ahead and check for the update or apply it manually following the instructions at the source link below (it's actually within Bridge that you should check for the update, with other Adobe titles closed). We're hopefully about to apply it ourselves and will report back on its impact.

Update on the update: As expected, video thumbnails look sumptuous in the absence of pixelation, making this a worthy revision. That said, software encoding of a short timeline was still faster with the Mercury Engine set to software mode rather than GPU compute. A 2:30 clip took 2:02 to encode with OpenCL, 2:00 to encode with CUDA, but just 1:42 to encode in Software mode. No doubt people who do multi-cam editing or need to render complex effects in real-time may see a benefit -- please, let us know if you do!

Update: Just had word from NVIDIA that may explain what's happening with our encoding times. We're told it's only if we enable "Maximum Render Quality" that GPU compute will shine through in terms of performance, because enabling max quality in software mode would slow it down. So far we've only tried with default settings, so clearly there's room here for more experimentation.

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Adobe Premiere Pro CS6 now fully supports Retina MacBook Pro: both HiDPI and GPU compute originally appeared on Engadget on Thu, 06 Sep 2012 05:40:00 EDT. Please see our terms for use of feeds.

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