Tag Archives: DeveloperKit
Intel and Amazon partner on voice recognition tech
Project Scorpio’s generous specs let game makers go wild
Google’s still working on a Glass development kit, suggests devs use Android SDK for now
Google announced at its I/O event in May that a Glass Developer Kit is on the way so devs can build more advanced apps for its headset than the Mirror API supports, but it's still not quite ready. In a post on Google+, team member Alain Vongsouvanh encouraged developers to use the current Android SDK (API level 15) to try out ideas. The team has also posted code samples with examples like a stopwatch, compass and level, and says devs can access the device's accelerometer and play media. If you're ready to get to work all the necessary info is linked in the post, we hope to see the fruits of such labor in the Play store very soon.
Filed under: Wearables, Google
Source: Alain Vongsouvanh (Google+), Google Glass Development Kit, Glass GitHub
DICE+ launches $99 developer kit, pre-orders for $40 consumer model start this summer
Game Technologies, the Poland-based company behind the little electronic die that is DICE+, has just announced a $99 developer edition that bundles a transparent-cased model along with its software development kit. As a reminder, the DICE+ is an inch-sized rubberized cube packed with Bluetooth, an accelerometer and a rechargeable battery, with the aim of bringing human interaction to electronic board games and beyond.
We had a look at a demo DICE+ here at the 2013 Game Developers Conference and it looks relatively unchanged from the one we saw at E3 last year. However, the microUSB port is now revealed via a sliding mechanism instead of a pull-out flap, which should result in a more balanced roll. Marketing director David Gatti also told us that the cube's internals have been revamped and simplified for more cost-effective production.
Filed under: Gaming
Source: DICE+
Fraunhofer releases its ‘CD-like’ audio codecs to developers, lends a little HiFi to VoIP apps
For those who relish high fidelity but not high data consumption (and bills), Fraunhofer introduced its IIs Full-HD codec for Android and iOS earlier in the year, which is currently being used in apps like Facetime. Now you can bring some of that "CD-like" audio quality to your own VoIP app development with the release of the Fraunhofer FDK Codec Library for Android 4.1 and up, iOS 4.0 or higher and OSX. That'll let you build less tinny VoIP apps across platforms with "direct, native access" to all the IIs codecs, according to Fraunhofer. Grab it from the coverage below, or check the PR after the break.
Filed under: Internet, Software
Fraunhofer releases its 'CD-like' audio codecs to developers, lends a little HiFi to VoIP apps originally appeared on Engadget on Tue, 13 Nov 2012 06:49:00 EDT. Please see our terms for use of feeds.
Permalink | | Email this | CommentsJolla confirms first Sailfish OS demo on November 21st, device details by Christmas
Jolla had already mentioned that it would show its MeeGo-derived Sailfish OS in November, but the startup now has exact dates to mark on the calendar. Come November 21st and 22nd, we'll get a peek at Jolla's take on the open platform's interface, apps and SDK at the Slush conference in Helsinki. There won't be much hardware to see, however. Jolla plans to provide the first phone details and launch window before Christmas, which doesn't give much if any time for initial partners like D.Phone to get moving. We'd expect a more formal launch in the new year.
Filed under: Cellphones, Mobile
Jolla confirms first Sailfish OS demo on November 21st, device details by Christmas originally appeared on Engadget on Thu, 04 Oct 2012 14:42:00 EDT. Please see our terms for use of feeds.
Permalink | | Email this | CommentsOculus Rift developer kits go up for regular pre-order, catch VR procrastinators
Anyone who's been wanting to make a game for the Oculus Rift headset, but hemmed and hawed during the Kickstarter run, now has a second chance. Oculus has kicked off its own pre-order campaign that offers the VR developer kit at the same $300 that it cost for the more proactive among us, or $345 for those beyond US borders. As an added incentive, the first 1,000 who pull the trigger still get a copy of Doom 3: BFG Edition to show what the Oculus Rift can do. Twiddling your thumbs will have cost at least a month -- these new kits won't ship until January -- but the pre-order still means a head start over competing developers that haven't yet seen the virtual light.
Filed under: Displays, Wearables
Oculus Rift developer kits go up for regular pre-order, catch VR procrastinators originally appeared on Engadget on Wed, 26 Sep 2012 16:14:00 EDT. Please see our terms for use of feeds.
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