Tag Archives: DevKit
Valve gives its Knuckles finger tracker better battery life
Razer’s second OSVR devkit is now available for pre-order
Sony PS4 dev kit FCC filing shows off extra ports, 2.75GHz max clock frequency
Sony proudly showed off its PlayStation 4 hardware for the first time at E3, and now we're getting a peek at what developers are working with this generation thanks to the FCC. The DUH-D1000AA prototype Development Kit for PS4 is listed in these documents, tested for its Bluetooth and 802.11 b/g/n WiFi radios. As one would expect, the diagrams show it eschews the sleek design of the consumer model for extra cooling, a shape made for rack mounts plus extra indicator lights and ports. Also of note is a "max clock frequency" listing of 2.75GHz, and although we don't know how fast the game system will run by default, it's interesting to hear what all that silicon may be capable of (as a commenter points out below, that may relate to the system's 8GB of GDDR5 RAM) while maintaining a temperature between 5 and 35 degrees celsius. Hit the link below to check out the documents for yourself, after seeing this and the system's controller become a part of the FCC's database all we're left waiting for is Mark Cerny's baby.
Source: FCC
Next-gen Kinect for Windows opens dev kit applications, costs $400
Microsoft's new version of Kinect for Xbox One is also headed to the world of PCs, like its previous incarnation. The new Kinect for Windows sensor won't be available publicly until some point in 2014, but developers can apply for an early, $400 development kit starting right now (due before July 31st at 9AM PT), Microsoft announced today. In that $400, developers (if accepted) will get early SDK access, a pre-release "alpha" version of the device, a final retail version (at launch), and private access to both APIs and the Kinect for Windows engineering team (in private forums and webcasts). Should you get in, you'll find out more come this August.
Filed under: Gaming, Peripherals, Software, HD, Microsoft
Source: Microsoft
GameStick dev unit found at GDC 2013, we go eyes-on
GameStick is here ... er, sort of. The development units are at least here at GDC 2013, quietly hanging out behind a nondescript computer monitor running a few Android games paired with a Nyko wireless controller. That's right, it wasn't running with the proprietary GameStick controller, but a third-party wireless -- we'll go hands-on with the company's internally built controller later this evening, and thusly we didn't want to offer a half-impression with the third-party units available on the show floor. Stay tuned for more, and take a gander at the gallery below for now.
BlackBerry 10 developer toolkit released in beta, adds Native and WebWorks SDKs for app-building flexibility
Will BlackBerry 10 be the hallowed OS that heals Waterloo's recent wounds or yet another RIM-shot to highlight its foibles? Only the fickle tide of consumer interest will certainly tell. But while the success and awareness of that new platform undoubtedly rests on the company's shoulders, a great deal of it also hinges upon crucial developer support. To spur things along in that latter department, RIM's released its developer toolkit in beta today. The tools, launched ahead of forthcoming BB 10 devices and the nascent ecosystem that they'll depend upon, are designed for flexibility, allowing third parties to choose between the Native SDK with its OS-specific APIs or the WebWorks SDK for HTML5 and CSS. The company's even gotten a head-start and partnered with the likes of Gameloft, which has already committed to optimizing 11 of its software titles for use on the platform. There's still a long road to US recovery ahead for the ailing BlackBerry brand, so let's hope this latest call-to-arms isn't lost on the dev community. Click on past the break for the official PR.
BlackBerry 10 developer toolkit released in beta, adds Native and WebWorks SDKs for app-building flexibility originally appeared on Engadget on Tue, 01 May 2012 09:30:00 EDT. Please see our terms for use of feeds.
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