Tag Archives: expression
Nintendo Switch Next Pokémon Games will Feature a Higher Level of Expression
Playing Pokemon Go Is Expression of Inner Hunter Says Scientist
Allen Institute completes gene expression map of the human brain in high-resolution 3D
As a species, we've spent a lot of time learning how the human brain works, but we've had to go without a true, thorough map of how genes manifest themselves in our craniums; previous maps have been limited to the simpler minds of mice. The Allen Institute for Brain Science is now known to have solved that mystery by recently finishing an extensive, detailed 3D atlas of genetic expression within our own brain tissue. Accomplishing the feat required no small amount of resources, including the definition of 900 subdivisions, conducting over 62,000 gene expression probes and producing the MRI scans of two and a half brains, but the result is a potentially vital tool for neuroscience and education. Curious web users can see a visual map of gene expression based on virtually any criteria they need, whether it's a physical region of the brain, a disease type or the exact gene they'd like to track down. For many, the best news about the map may simply be that it's free and public: anyone with enough experience in genetics can learn more about what makes the mind tick through their browsers, and what they find might just lead to new discoveries.
Allen Institute completes gene expression map of the human brain in high-resolution 3D originally appeared on Engadget on Thu, 20 Sep 2012 00:51:00 EDT. Please see our terms for use of feeds.
Permalink | | Email this | CommentsSony takes SOEmote live for EverQuest II, lets gamers show their true CG selves (video)
We had a fun time trying Sony's SOEmote expression capture tech at E3; now everyone can try it. As of today, most EverQuest II players with a webcam can map their facial behavior to their virtual personas while they play, whether it's to catch the nuances of conversation or drive home an exaggerated game face. Voice masking also lets RPG fans stay as much in (or out of) character as they'd like. About the only question left for those willing to brave the uncanny valley is when other games will get the SOEmote treatment. Catch our video look after the break if you need a refresher.
Sony takes SOEmote live for EverQuest II, lets gamers show their true CG selves (video) originally appeared on Engadget on Tue, 07 Aug 2012 17:41:00 EDT. Please see our terms for use of feeds.
Permalink |Chinese androids wear tracksuits, play sports, but not at the same time (video)
When we last caught up with the Beijing Institute's family of bots, their abilities extended to slow (but pretty) tai chi moves. Returning three years later, we see that they're coming along nicely: BHR-4 is still going through the old graceful routines, but now he's wearing a human face and fetching sportswear to look like one of his creators. The 140-pound android beats certain Japanese alternatives by having both a fully-actuated body and a face that can mimic emotions, like surprise and fear when someone tries to give it a decent hair cut. Meanwhile, brother BHR-5 doesn't bother with appearances, but instead has graduated to playing ping-pong in the hope of one day taking on rivals from Zhejiang University. He uses high-speed image processing and 32 degrees of freedom to pull off rallies of up to 200 shots, and he'll do his utmost to impress you in the video after the break.
[Image and video credit: CCTV-4]
Continue reading Chinese androids wear tracksuits, play sports, but not at the same time (video)
Chinese androids wear tracksuits, play sports, but not at the same time (video) originally appeared on Engadget on Mon, 09 Jul 2012 04:37:00 EDT. Please see our terms for use of feeds.
Permalink | | Email this | CommentsKeio University democratizes facial recognition technology for Avatars everywhere (video)
If you liked the look of that facial recognition technology on its way to Everquest II, but aren't so sure on your Froglok allegiance, then a Keio University group may have you covered. A project led by Associate Professor Yasue Mitsukura has developed a similar technology using just an ordinary PC and webcam. The software uses an algorithm that updates in line with the motion of the face, which the makers claim make it very fast and precise. The researchers hope that this real-time, low hardware requirement, system could find its way into the hands of amateur CG animation creators, or -- like the SOEmote solution -- into game controls. So, expect a glut of pimped-out Numa Numa remakes in the not to distant future.
Keio University democratizes facial recognition technology for Avatars everywhere (video) originally appeared on Engadget on Mon, 11 Jun 2012 07:54:00 EDT. Please see our terms for use of feeds.
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