Meta will open up Horizon Worlds access to preteens

When I was a preteen, social media was just getting going, so there weren't many restrictions in place regarding access. Now, regulations — and the consequences of not having them — are everywhere, with the latest example coming courtesy of Meta (a case study for all the good and bad social media has to offer). Meta has announced it's opening up Horizon Worlds to preteens with parent-approved access to a Meta account.

Anyone aged 10 to 12 can soon request entry to the VR game and explore different worlds like The Space Station or Citadel. Each world is also getting a rating of ages 10+, 13+ or 18+, with ones in the last category not shown as an option to anyone 17 or younger. Parents can either approve all worlds in a specific age bracket, go through and pick specific ones or wait for their kid to send a request.

Further safety features in Horizon Worlds for preteens include the fact that voice chat is disabled for everyone except parent-approved contacts, there are no follow suggestions and there are automatic offline status and visibility settings — something only a parent can change. All parent-managed accounts will also permanently have the personal boundary feature turned on, stopping other avatars from getting too close. Plus, anyone using a Meta Quest 2 or 3 headset will have to re-enter their birthday before playing.

As thought out as these measures seem, parents and guardians might not want to trust that Meta will take care of everything without question. The company has hardly kept young people's well-being at the forefront of their decisions, with lawmakers slamming (and suing) Meta for its disregard. Nearly every state across the US has taken part in lawsuits alleging Meta hooks teenagers onto its platforms and repeatedly promotes safety features while ignoring staff pleas to devote more time and resources to protecting children. Our deep dive into all of Meta CEO Mark Zuckerberg's dangerous decisions (including the company taking minimal action to stop adults from sexually harassing children on Facebook and Instagram) is available here.

This article originally appeared on Engadget at https://www.engadget.com/social-media/meta-will-open-up-horizon-worlds-access-to-preteens-130059930.html?src=rss

Date Everything! will let you romance objects in your home on October 24

Date Everything! has a perfect title. It's a dating sim in which you'll be able to date humanoid manifestations of many objects throughout your home. You won't have to wait too long to check it out, as it's coming to Nintendo Switch, PS5, Xbox Series X/S and PC on October 24.

This project from developer Sassy Chap Games and publisher Team17 features more than 100 voice-acted dateable characters, from a vacuum cleaner to a shelf and even your own sense of existential dread. That's deep, man. According to the trailer description, each dateable object has its own story to tell and could become a lover, friend or enemy.

Date Everything! seems to draw inspiration from the excellent Boyfriend Dungeon, a dating sim/dungeon crawler mashup in which you can date your weapons to level them up. In any case, it looks like a wild time. This one's well and truly on my wishlist.

This article originally appeared on Engadget at https://www.engadget.com/gaming/date-everything-will-let-you-romance-objects-in-your-home-on-october-24-142727451.html?src=rss

You can date everything in Date Everything!

Have you ever looked at something in your home like a dining room table or an adjustable height desk and wondered what it would be like to go on a date with it? Also, were you sober at the time? A new dating sim game called Date Everything! will let you see just what it’s like to search for true, meaningful love with the things you see almost every day (in the cleanest way possible, of course).

The surreal sounding dating sim game comes from an LA-based studio called Sassy Chap Games founded by a group of voice actors who’ve worked on games and shows like Critical Role, HiFi-Rush, One Punch Man, Final Fantasy XV, X-Men ‘97 and Genshin Impact. The indie game publisher Team17 will distribute the game for PC on Steam, the Nintendo Switch, PlayStation 5 and Xbox Series X/S, according to a press release.

The game puts players in the role of a lonely heart who receives a special pair of glasses called a “Dateviator” that transforms items in their home into human date candidates. For instance, the vacuum cleaner turns into a hunky heartthrob named Hoove and the laundry hamper transforms into a fiery redhead named Harper. Date Everything! has 100 possible mates in your home with their own voices, styles and personalities.

You get to know items like the refrigerator or the drawing room piano in their human forms. Depending on how things go, the relationship can end in one of three ways: Love, Friend or Hate. These relationships create a chain of different possible paths in which your choices influence the outcome along a “critical path tying it all together,” according to the press release.

Date the vacuum cleaner Hoove in the dating sim game Date Everything!
Team17/Sassy Chap Games

Since Date Everything! comes from a studio founded by voice actors, all of the characters are fully voiced. Some of the more familiar names include Felicia Day from Supernatural and Mystery Science Theater 3000, Johnny Yong Bosch from Mighty Morphin’ Power Rangers and Grey DeLisle from Scooby-Doo and The Last Airbender.

Date Everything! doesn’t just sound like a new and interesting twist on the dating sim game concept. It also sounds like a great way to boost your ego. If you’re down because you don’t have someone in your life, at least you can play the game and realize, “Well, at least I’m not trying to date my garbage disposal.”

This article originally appeared on Engadget at https://www.engadget.com/you-can-date-everything-in-date-everything-190032967.html?src=rss

The Sims 4’s Lovestruck expansion lets you dive into a steamy polyamory sandbox

The new Lovestruck expansion pack for The Sims 4 gives the decade-old sequel a shot of life by turning it into a full-fledged dating sim — including non-monogamous WooHoo-ing for the first time. In addition to polyamory, the $40 DLC adds an in-game dating app, an encounter-planning system, turn-ons and turn-offs and a swanky singles club where Leisure Suit Larry (apologies for the dated reference) would feel right at home.

The expansion pack takes your Sim to Ciudad Enamorada, “a gorgeous city in love and the perfect place for all of your romantic encounters.” It includes three neighborhoods for all the dangerous (if you’re into that) liaisons your Sim’s gibberish-speaking heart can handle.

Your Sim can meet, flirt, spark romance or even rent a room at “Beso Rápido” for a quickie WooHoo. They’re no longer boxed into monogamy, letting you set up dates with as many partners as your Sim wants.

A person in a bedroom looks at their fun while three bubbles show various options.
EA

The Cupid’s Corner app (in the game, not on your phone) lets your Sim snap selfies, create a profile and set preferences for compatible partners. Potential connections will appear in the app’s Matches tab, where you can tap a heart to save and spark a chat.

The date planner lets you craft a night to remember with customizable date types, venues, group invites (ha-cha-cha), activities and goals. When you meet your match for the date, you can test the chemistry by playing games, chatting over a picnic, sharing food or cuddling (or something like that) in bed. Most importantly, EA added new options for kisses, sultry dances and three new WooHoo spots... because variety is the spice of life.

The expansion adds four romance types that will vary depending on the partners: wholesome, steamy, strained and unpredictable. Your Sim can level up their romance skills as they mingle and unlock spicy new interactions.

Still from the Sims 4 Lovestruck expansion. A bed with (unseen) people under the covers, with a heart emanating from above. Swanky bedroom.
EA

The Sims’ representation has evolved significantly since the base game’s inception. EA added gender customization in 2016, followed by Pride-themed content three years later. The ability to change your Sim’s sexual orientation finally arrived two years ago, not long after EA incorporated a pronoun customization option.

The Lovestruck expansion for The Sims 4 costs $40 and launches on July 25. Those who pre-order the DLC will get digital bonuses like a Cry Me a River Eyeliner (it wouldn’t be dating without a few broken hearts), Herbert Heart Plushie and, everyone’s favorite, the Basic Breakup Double Bed.

This article originally appeared on Engadget at https://www.engadget.com/the-sims-4s-lovestruck-expansion-lets-you-dive-into-a-steamy-polyamory-sandbox-193545470.html?src=rss

WSJ details Elon Musk’s pattern of sexual involvement with SpaceX employees

Elon Musk had sexual relations with a SpaceX intern who was later hired onto his executive staff as a troubleshooter, The Wall Street Journal reported. He also had an intimate relationship with a second employee and allegedly asked a third woman to have his babies, according to the report. When the latter refused, Musk denied her a raise and complained about her performance, according to the WSJ's sources.

In one case, Musk pursued a relationship with an intern. Later, he contacted her about a fulltime job at SpaceX to "find problems at the company and fix them," according to the report. She became a full-time member of Musk's executive group, something former employees found unusual for someone so junior — despite her talent as an engineer. (The woman told the WSJ that she didn't want to be part of the article and said in an affidavit that her and Musk remained friends.)

Another woman said she was accused by SpaceX President Gwynne Shotwell of having an affair with Shotwell's husband. The woman reported the event to HR, something that allegedly got back to Shotwell. Shotwell then demanded the woman be removed from the chief executive's office. Musk later had a sexual relationship with the same woman, who has since left the company.

The WSJ said its reporting is based on text message, emails, documents and interviews with more than 48 people, "including former employees, people familiar with Musk’s interactions with female subordinates and friends and family of the women."

Musk didn't reply to the WSJ. In a comment, Shotwell said: 

"The untruths, mischaracterizations, and revisionist history in your email paint a completely misleading narrative. I continue to be amazed by what this extraordinary group of people are achieving every day even amidst all the forces acting against us. And Elon is one of the best humans I know."

This is far from the first report about inappropriate behavior at SpaceX, though. Late in 2021, former employees described a "culture of sexual harassment" at the company, including unwanted advances, lewd comments and physical contact. Last year, Musk was accused of sexual misconduct by a SpaceX flight attendant and earlier in 2024, a SpaceX lawsuit claimed repeated instances of gender discrimination and basic safeguarding failures.

This article originally appeared on Engadget at https://www.engadget.com/wsj-details-elon-musks-questionable-conduct-with-spacex-employees-120057625.html?src=rss

What we watched: Bluey’s joyful finales

It’s never good to recommend a comedy by saying it makes you weep, but somehow Bluey, a comedy for kids, feels more real and more truthful than anything else on TV. I see so much of myself in Bandit’s triumphs and failures as he tries to parent his two daughters. I nod along to all of his unsuccessful parenting tactics that, I’ll admit, I’ve also tried on my own two kids. And then, at the end of so many episodes, I’ll realize that the front of my t-shirt is wet with tears because I've been crying.

There can’t be many people unfamiliar with Bluey, the biggest kids’ TV series on the planet, if not the biggest series overall. Each seven-minute episode is a slice-of-life sitcom about the Heelers, a family of anthropomorphic dogs living in Brisbane, Australia. Bluey and her younger sister Bingo live with parents Bandit and Chilli. The show started out focused on the playtimes the kids would have with each other or their parents. But it quickly sprawled out to create a rich world in the vein of The Simpsons, with a whole city’s worth of storylines. It can now regularly relegate the Heelers to the background to focus on the show’s deep cast of characters.

It closed out its third season with last Sunday's “The Sign,” a (comparatively) epic 28-minute episode and this week with “Surprise,” a sweet little postscript. The former’s long running time was described as a dry-run for any potential Bluey movie, wrapping up a number of the show’s storylines. It focuses on a wedding taking place at the Heeler’s home in the shadow of the family’s plan to relocate to another city. I won’t spoil too much beyond saying “The Sign” is a story about the bigness of change and how that affects parents and kids alike. Much of it focused on Bandit’s decision to move for a better-paid job and the way that impacted Chilli and the two girls. It’s a complicated issue, especially because it highlights that parents often just want to do what’s best for the kids.

This is a screencap from 'Ghostbasket' but there was no way I was going to pass up an opportunity to post a picture of Bluey and Bingo as their granny characters.
Ludo Studio

“Surprise,” meanwhile, focuses more on the mundane struggle of Bandit trying to play two different games with his daughters at the same time. Much as Bluey wants to be just seven minutes of silly fun, it can’t quite help but be honest about the emotional and physical labor of parenting. All Bandit wants to do is sit down and watch sport on the TV but his daughters won’t allow him that luxury. He’s chased around the house, forced to pretend to teach a tennis ball to ride a bike and then pelted with ping pong balls fired from a toy launcher. (Bluey’s happy to highlight how often Bandit will get hit in the groin as a consequence of whatever game the girls are playing.)

The payoff to all of that effort comes in the final half minute of the episode, which is when I started sobbing. As much as it may be pitched as a palate cleanser after the scale and emotional heft of the previous episode, the final moments offer a real (if pleasant) punch to the gut. I can’t help but feel plenty of parallels in Bluey’s life and that of my own (similarly-aged) daughter, and feel a lot of kinship with Bandit as well. If I’m one one-hundredth as good a parent as this silly cartoon dog who often gets it wrong, then I’ll feel like I’ve done a good job.

There’s been speculation that this third season may be the end for Bluey. Bloomberg reported the uncertainty around creator Joe Brumm’s future with the show, although producer Sam Moor has said it will continue in some form. Any delay would also risk that the child actors – who remain anonymous for their own safety — will age out of being able to play their roles. But in many ways, Bluey can’t not continue given the show is now a multi-billion dollar cash cow for the BBC, which owns a big chunk of the show’s rights.

I don’t want to say goodbye to Bluey and the Heelers, and I’d prefer they kept the cast as-is and let them grow up alongside Bandit and Chilli. That, to me, would be an honest thing to do, rather than indulging in the fakery that dogs so many TV shows which face this problem. But if they have to go, I’ll choose to remember Bluey’s three perfect seasons through the highs and lows of parenting.

This article originally appeared on Engadget at https://www.engadget.com/what-we-watched-blueys-joyful-finales-161527282.html?src=rss

What we watched: Bluey’s joyful finales

It’s never good to recommend a comedy by saying it makes you weep, but somehow Bluey, a comedy for kids, feels more real and more truthful than anything else on TV. I see so much of myself in Bandit’s triumphs and failures as he tries to parent his two daughters. I nod along to all of his unsuccessful parenting tactics that, I’ll admit, I’ve also tried on my own two kids. And then, at the end of so many episodes, I’ll realize that the front of my t-shirt is wet with tears because I've been crying.

There can’t be many people unfamiliar with Bluey, the biggest kids’ TV series on the planet, if not the biggest series overall. Each seven-minute episode is a slice-of-life sitcom about the Heelers, a family of anthropomorphic dogs living in Brisbane, Australia. Bluey and her younger sister Bingo live with parents Bandit and Chilli. The show started out focused on the playtimes the kids would have with each other or their parents. But it quickly sprawled out to create a rich world in the vein of The Simpsons, with a whole city’s worth of storylines. It can now regularly relegate the Heelers to the background to focus on the show’s deep cast of characters.

It closed out its third season with last Sunday's “The Sign,” a (comparatively) epic 28-minute episode and this week with “Surprise,” a sweet little postscript. The former’s long running time was described as a dry-run for any potential Bluey movie, wrapping up a number of the show’s storylines. It focuses on a wedding taking place at the Heeler’s home in the shadow of the family’s plan to relocate to another city. I won’t spoil too much beyond saying “The Sign” is a story about the bigness of change and how that affects parents and kids alike. Much of it focused on Bandit’s decision to move for a better-paid job and the way that impacted Chilli and the two girls. It’s a complicated issue, especially because it highlights that parents often just want to do what’s best for the kids.

This is a screencap from 'Ghostbasket' but there was no way I was going to pass up an opportunity to post a picture of Bluey and Bingo as their granny characters.
Ludo Studio

“Surprise,” meanwhile, focuses more on the mundane struggle of Bandit trying to play two different games with his daughters at the same time. Much as Bluey wants to be just seven minutes of silly fun, it can’t quite help but be honest about the emotional and physical labor of parenting. All Bandit wants to do is sit down and watch sport on the TV but his daughters won’t allow him that luxury. He’s chased around the house, forced to pretend to teach a tennis ball to ride a bike and then pelted with ping pong balls fired from a toy launcher. (Bluey’s happy to highlight how often Bandit will get hit in the groin as a consequence of whatever game the girls are playing.)

The payoff to all of that effort comes in the final half minute of the episode, which is when I started sobbing. As much as it may be pitched as a palate cleanser after the scale and emotional heft of the previous episode, the final moments offer a real (if pleasant) punch to the gut. I can’t help but feel plenty of parallels in Bluey’s life and that of my own (similarly-aged) daughter, and feel a lot of kinship with Bandit as well. If I’m one one-hundredth as good a parent as this silly cartoon dog who often gets it wrong, then I’ll feel like I’ve done a good job.

There’s been speculation that this third season may be the end for Bluey. Bloomberg reported the uncertainty around creator Joe Brumm’s future with the show, although producer Sam Moor has said it will continue in some form. Any delay would also risk that the child actors – who remain anonymous for their own safety — will age out of being able to play their roles. But in many ways, Bluey can’t not continue given the show is now a multi-billion dollar cash cow for the BBC, which owns a big chunk of the show’s rights.

I don’t want to say goodbye to Bluey and the Heelers, and I’d prefer they kept the cast as-is and let them grow up alongside Bandit and Chilli. That, to me, would be an honest thing to do, rather than indulging in the fakery that dogs so many TV shows which face this problem. But if they have to go, I’ll choose to remember Bluey’s three perfect seasons through the highs and lows of parenting.

This article originally appeared on Engadget at https://www.engadget.com/what-we-watched-blueys-joyful-finales-161527282.html?src=rss

Tinder is making it easier to share date details with family and friends

Tinder has revealed a feature that both helps users share their excitement about a date with loved ones and acts as a safety tool. The Share My Date feature lets users share details about a planned date with a single link.

The URL can point to details including the location, date and time of the rendezvous along with a photo of your match and a link to their profile. The page can include some notes too. You can edit your date plans so those you share that link with have the most up-to-date info. Dates can be set in the app up to 30 days in advance. For those lucky folks out there who have a bunch of matches they make IRL plans with, you can create an unlimited number of dates and share those with your loved ones.

Tinder says that around 51 percent of users under 30 already share date details with their friends, while 19 percent of users do so with their mom. It's always a good idea to let someone know where and when you're going on a date and details about the person you're meeting up with, just to be safe. Share My Date could simplify the process a bit. Back in 2020, Match.com debuted a date check-in feature that let users send details about their date to emergency contacts if things weren't going well.

Tinder will roll out Share My Date over the coming months. It'll be available in the US, UK, Australia, Canada, Singapore, India, Ireland, Germany, France, Spain, Japan, Brazil, Switzerland, Mexico, Netherlands, Italy, Korea, Vietnam and Thailand.

This article originally appeared on Engadget at https://www.engadget.com/tinder-is-making-it-easier-to-share-date-details-with-family-and-friends-040105977.html?src=rss

Senate tells social media CEOs they have ‘blood on their hands’ for failing to protect children

The CEOs of Meta, Snap, Discord, X and TikTok testified at a high-stakes Senate Judiciary Committee hearing on child exploitation online. During the hearing, Mark Zuckerberg, Evan Spiegel, Jason Citron, Linda Yaccarino and Shou Chew spent nearly four hours being grilled by lawmakers about their records on child safety. 

The hearing was the first time Spiegel, Citron and Yaccarino testified to Congress. Notably, all three were subpoenaed by the committee after refusing to appear voluntarily, according to lawmakers. Judiciary Committee Chair Senator Dick Durbin noted that Citron “only accepted services of his subpoena after US Marshals were sent to Discord’s headquarters at taxpayers’ expense.”

The hearing room was filled with parents of children who had been victims of online exploitation on social media. Many members of the audience silently held up photos of their children as the CEOs entered the room, and Durbin kicked off the hearing with a somber video featuring victims of child exploitation and their parents.

“Discord has been used to groom, abduct and abuse children,” Durbin said. “Meta’s Instagram helped connect and promote a network of pedophiles. Snapchat’s disappearing messages have been co-opted by criminals who financially extort young victims. TikTok has become a quote platform of choice for predators to access, engage and groom children for abuse. And the prevalence of CSAM on X has grown as the company has gutted its trust and safety workforce.”

During the hearing, many of the senators shared personal stories of parents whose children had died by suicide after being exploited online. "Mr. Zuckerberg, you and the companies before us — I know you don't mean it to be so — but you have blood on your hands," Senator Lindsey Graham said in his opening remarks. The audience applauded. 

While years of similar hearings have so far failed to produce any new laws, there is growing bipartisan support in Congress for new safety regulations. As Tech Policy Press points out, there are currently more than half a dozen bills dealing with children's online safety that have been proposed by senators. These include the Kids Online Safety Act (KOSA), which would require platforms to create more parental control and safety features and submit to independent audits, and COPPA 2.0, a revised version of the 1998 Children and Teens' Online Privacy Protection Act, which would bar companies from collecting or monetizing children’s data without consent.

Senators have also proposed a number of bills to address child exploitation, including the EARN IT Act, currently in its third iteration since 2020, and the STOP CSAM Act. None of these have advanced to the Senate floor for a vote. Many of these bills have faced intense lobbying from the tech industry, though some companies in attendance said they were open to some bills and some aspects of the legislation.

Spiegel said that Snap supports KOSA. Yaccarino said X supports the STOP CSAM Act. Shou and Citron both declined to specifically endorse the bills they were asked about, but said they were open to more discussions.

Zuckerberg suggested a different approach, saying he supported age verification and parental control requirements at the app store level, which would effectively shift the burden to Apple and Google. "Apple already requires parental consent when a child does a payment with an app, so it should be pretty trivial to pass a law that requires them to make it so parents have control anytime a child downloads an app,” Zuckerberg said.

Meta has come increased pressure in recent months following a lawsuit from 41 states for harming teens’ mental health. Court documents from the suit allege that Meta turned a blind eye to children under 13 using its service, did little to stop adults from sexually harassing teens on Facebook and that Zuckerberg personally intervened to stop an effort to ban plastic surgery filters on Instagram.

Unsurprisingly, Zuckerberg came under particular scrutiny during the hearing. In one awkward exchange, Senator Graham asked Zuckerberg if the parents of a child who died by suicide after falling victim to a sextortion scheme should be able to sue Meta. Zuckerberg, looking uncomfortable, paused and said “I think that they can sue us.”

Later, Senator Josh Hawley pressed the Meta founder on whether he would personally apologize to the parents in the hearing room. Zuckerberg stood up and faced the audience. "I’m sorry for everything you have all been through," he said. "No one should go through the things that your families have suffered and this is why we invest so much and we are going to continue doing industry-wide efforts to make sure no one has to go through the things your families have had to suffer."

Spiegel was also asked to directly address parents. “Mr. Spiegel, there are a number of parents who have children who have been able to access illegal drugs on your platform, what do you say to those parents,” Scenario Laphonza Butler asked the Snap founder. “I’m so sorry,” he said.

As with many past hearings featuring tech CEOs, some lawmakers strayed off topic. Multiple senators pressed Chew on TikTok’s relationship with China, as well as its handling of content moderation during the Israel-Hamas war. Senator Tom Cotton repeatedly asked TikTok's CEO about his citizenship (Chew is Singaporean). 

There were also some bizarre moments, like when Senator John Kennedy asked Spiegel if he knew the meaning of “yada yada yada” (Spiegel claimed he was “not familiar” with the phrase). “Can we agree … what you do is what you believe and everything else is just cottage cheese,” Kennedy asked.

During the hearing, many of the companies touted their existing safety features and parental controls (Meta launched several updates in the lead-up to the hearing). Yaccarino, who repeatedly claimed that X was a “brand new company” said X was considering adding parental controls. “Being a 14-month-old company we have reprioritized child protection and safety measures,” she said. “And we have just begun to talk about and discuss how we can enhance those with parental controls.”

In the US, the National Suicide Prevention Lifeline is 1-800-273-8255 or you can simply dial 988. Crisis Text Line can be reached by texting HOME to 741741 (US), 686868 (Canada), or 85258 (UK). Wikipedia maintains a list of crisis lines for people outside of those countries.

This article originally appeared on Engadget at https://www.engadget.com/senate-tells-social-media-ceos-they-have-blood-on-their-hands-for-failing-to-protect-children-170411884.html?src=rss

Proposed California bill would let parents block algorithmic social feeds for children

California will float a pair of bills designed to protect children from social media addiction and preserve their private data. The Protecting Youth from Social Media Addiction Act (SB 976) and California Children’s Data Privacy Act (AB 1949) were introduced Monday by the state’s Attorney General Rob Bonta, State Senator Nancy Skinner and Assemblymember Buffy Wicks. The proposed legislation follows a CA child safety bill that was set to go into effect this year but is now on hold.

SB 976 could give parents the power to remove addictive algorithmic feeds from their children’s social channels. If passed, it would allow parents of children under 18 to choose between the default algorithmic feed — typically designed to create profitable addictions — and a less habit-forming chronological one. It would also let parents block all social media notifications and prevent their kids from accessing social platforms during nighttime and school hours.

 “Social media companies have designed their platforms to addict users, especially our kids. Countless studies show that once a young person has a social media addiction, they experience higher rates of depression, anxiety, and low self-esteem,” California Senator Nancy Skinner (D-Berkeley) wrote in a press release. “We’ve waited long enough for social media companies to act. SB 976 is needed now to establish sensible guardrails so parents can protect their kids from these preventable harms.”

L to R: California AG Rob Bonta, CA State Senator Nancy Skinner and Assemblymember Buffy Wicks standing at a podium in a classroom.
L to R: California AG Rob Bonta, State Senator Nancy Skinner and Assemblymember Buffy Wicks
The Office of Nancy Skinner

Meanwhile, AB 1949 would attempt to strengthen data privacy for CA children under 18. The bill’s language gives the state’s consumers the right to know what personal information social companies collect and sell and allows them to prevent the sale of their children’s data to third parties. Any exceptions would require “informed consent,” which must be from a parent for children under 13.

In addition, AB 1949 would close loopholes in the California Consumer Privacy Act (CCPA) that fail to protect the data of 17-year-olds effectively. The CCPA reserves its most robust protections for those under 16.

“This bill is a crucial step in our work to close the gaps in our privacy laws that have allowed tech giants to exploit and monetize our kids’ sensitive data with impunity,” wrote Wicks (D-Oakland).

The bills may be timed to coincide with a US Senate hearing (with five Big Tech CEOs in tow) on Wednesday covering children’s online safety. In addition, California is part of a 41-state coalition that sued Meta in October for harming children’s mental health. The Wall Street Journal reported in 2021 that internal Meta (Facebook at the time) documents described “tweens” as “a valuable but untapped audience.”

This article originally appeared on Engadget at https://www.engadget.com/proposed-california-bill-would-let-parents-block-algorithmic-social-feeds-for-children-220132956.html?src=rss