Atari 7800+ is a retro mini console that looks forward and backward

What is old is new again, or at least that’s the slogan for this wave of nostalgia trips washing over multiple industries today. Vinyl is selling again, Polaroid is now spelled “INSTAX,” and consoles that were famous before you were born are landing on shelves in miniature form. Interestingly enough, these retro designs prove just how powerful and lucrative nostalgia can be, especially if you can spin it in a way that makes sense in the present and for the foreseeable future. This recreation of one of Atari’s lesser-known home consoles, for example, doesn’t just pay homage to the past but actually supports the games of that era while also embracing titles that were made in the present for this decades-old platform.

Designer: Atari

Unlike its successful predecessor, the Atari 2600, the Atari 7800 from 1986 just came at the wrong time, just after the video game crash of 1983 and on the same year that the Nintendo Entertainment System, a.k.a. the Nintendo Famicom, launched. Regardless, the home console, which supported Atari 2600 cartridges to fill up its library, managed to make it into the annals of video game history, a chapter that Atari is now trying to revive in an interesting way.

The Atari 7800+, like many retro recreations, is a smaller version of the original, designed to better fit today’s standard housing situation. It sticks closely to the shape and aesthetics of the 7800, down to the color spectrum strip that was the hallmark of the European version of the machine. It supports HDMI out and displaying games in the original 4:3 aspect ratio or switching to widescreen for modern monitors. Rather than coming with pre-installed games like other retro consoles that simply use emulators, the 7800+ offers an almost exact replica of the original to the point that you can run both 2600 and 7800 cartridges, presuming you have those lying around.

That’s not exactly a large selection of titles, so the Atari 7800+ also supports third-party Atari games as well. The company takes it even further and actually supports the official adaptation of some of these games sold as 7800+ cartridges. That includes Bentley Bear’s Crystal Quest, a homebrew Atari game developed in 2014 as an unofficial successor to the 80s Crystal Quest. This is the only cartridge that comes with the package, and the other nine titles will be sold separately at $29.99 a pop.

The Atari 7800+ also comes with the CX78+ controller, a wireless remake of the radical two-button control that Atari introduced with the 7800. There’s also a CX40+ wireless joystick available for purchase if you prefer to play that way. Both controllers are compatible with the original 2600 and 7800 and can also be hooked up to any PC via the USB receiver. The Atari 7800+ is available for pre-order now for $129.99 but won’t ship until Winter this year.

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Uplight game console concept with an interactive 3D screen changes the way you play

Handheld gaming consoles are rocking the market again, in no small part thanks to the success of the Nintendo Switch nearly eight years ago. But for all the technological marvels these powerful computers bring today, they’re really just rehashing time-tested formulas, at least when it comes to the way we see and interact with games. Just like with much of computing, we’re simply seeing images rendered on a flat screen rather than the way we naturally see and interact with the world in three dimensions. Mixed reality and spatial computing are trying to challenge the status quote when it comes to typical computing scenarios, while this concept for a unique kind of console proposes a literally different perspective when it comes to the video games we play.

Designers: Tatsuya Kato, Shion Ito, Toshikatsu Nakamura, Toshiki Sato

Uplight definitely looks like no other gaming console, not just because of the different controller configuration but primarily for the lack of a screen. The design concept flips the convention of game design, with the experience being designed to conform to the unique traits of the console rather than the other way around. In this case, the unique characteristic is a projector hidden in the base of the console that displays the game on three-dimensional acrylic screens that can take on different object shapes specific to the nature of the game.

Think about those 3D puzzle games that require you to rotate a cube around to see it from different sides to solve the puzzle, except that cube is a literal and physical cube existing in the real world. This cube, made from translucent acrylic, is mounted on top of the Uplight console and displays the game projected into it. Players can use the console’s unusual controls to move the displayed image around or, better yet, use their own hands to actually turn the cube.

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The 3D acrylic screen can be any shape, in theory, depending on the game experience being designed. It could, for example, be a giant translucent jellyfish for an aquatic adventure game, or even a tree branch for a game related to planting or vegetation. The possibilities are nearly endless, limited only by the angle that the integrated projector can reach and, of course, the size of the console.

That said, such a unique system will require games specifically designed for it, which also means designing new experiences that involve three-dimensional thinking as well as direct tactile interaction. Very few of today’s games have that, which will definitely challenge the creativity and ingenuity of game designers should Uplight ever become an actual commercial product.

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Nintendo Wii mod transforms the iconic console into a cute keychain

Arguably, the Wii was one of Nintendo’s oddest yet most successful gaming consoles, mostly thanks to the novelty and ingenuity of its “Wiimote” controller, the ancestor of today’s Joy-cons for the Switch. Like any other Nintendo gaming machine, it had a number of titles under its belt, including a few notable exclusives that took advantage of that unique controller design. Of course, its time has long passed, and the Wii is nothing more than a footnote in video gaming history, or so it would seem. It’s unsurprising to hear that it is now the subject of no small amount of mods and DIY projects that try to give the historic console a different flavor, and one of the oddest and most adorable is probably this perfectly named “Kawaii” mod that shrinks the book-sized machine down to portable keychain.

Designers: WeskMods, Mackie Kannard-Smith (Yveltal)

Despite its odd controller, the Wii itself wasn’t exactly that distinctive in terms of its design. It came as a rather plain, compact box that had just enough room for important hardware, which included a cooling fan and an optical disc reader. Remove these two, however, and you can probably cram the console into a tiny box, or at least most of it. That’s exactly what the Kawaii project did, a play on the Japanese word for “cute” and the Wii name, turning the large boxy console into a cute keychain accessory.

Kawaii is only 60mm x 60mm big and 16mm tall, not that much larger than keyfobs. Its body is CNC machined from aluminum and has these wavy fins on one side that do more than make the small box look eye-catching. They also function as a passive cooling system since the Kawaii doesn’t have room for any fan of any size at all. Obviously, there’s no space for an optical disc reader either, but that’s not the only thing missing from this tiny console.

It doesn’t have any direct power source or any ports for that matter, leaving it pretty barebones save for the main board that runs the whole show. To actually make it useful, you have to connect it to a dock via pogo pins, and then you’ll have power, video out, and USB ports for controllers. The dock itself is just a little larger than the keychain console, but it’s still a portable setup, presuming you have a way to power it up or connect it to a display.

Sadly, the adorable Kawaii won’t fulfill your dreams of playing Wii games on the go, at least not the ones that need a disc or use a Wiimote, since there’s no Bluetooth connectivity in there either. That leaves you mostly with downloaded games that work fine with a USB controller, and there’s not much of those going around at this point. Still, it looks like an interesting journey to design a cool-looking console you can hang your keys on, one that preserves the spirit of novelty and playfulness of the Wii, even if it doesn’t exactly have its defining features.

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$88 Sony PlayStation Portal knockoff runs an Emulator with over 3000 built-in games

Sony’s lawyers better get their ceases and desists in order – a sub-$100 knockoff of the Sony PS Portal is available online with arguably better specs than the original. While Sony announced the PlayStation Portal as purely an accessory to the existing PS5, this carbon copy dubbed the M25 actually runs as a standalone device, running LINUX and EmuELEC but with support for more than 25 other emulators, and space for more than 3000 games so you can play anywhere instead of being relegated to just your PS5. Is it a shameless ripoff? Absolutely. Are we surprised? A little, at the audacity for sure!

When compared face to face, there are distinct differences between Sony’s version and the M25. For starters, the latter has a much smaller 4.3-inch screen that fits into the controller’s form factor instead of being a tablet attached onto the controller like in Sony’s design. This also means the M25 is a little more compact than its inspiration, making it easier to carry with you. That being said, the PS Portal wasn’t designed to be carried anyway, given that it needs to be tethered via WiFi to your PS5 at all times, eliminating any possibility of mobile gaming. The M25, on the other hand, has storage of up to 128Gb, letting you store and play games pretty much anywhere you want. It’s more like a Nintendo Switch Lite than like the PS Portal, in that regard.

Just on the design front, the M25 is a total ripoff of the DualSense controller, with a modified form that fits an HD screen (or so they’d have you believe) in between the two halves of the controller. A Quad-core processor on the inside runs the M25’s experience, with 4GB of RAM and up to 128GB of internal storage (expandable with a TF card). A 3000mAh battery powers the entire device, and the display maxes at 480×272 pixels, which does feel like being shortchanged, but then again what did you expect for $88?

The M25 runs Linux and the EmuELEC emulator. You can sideload any other emulator of your choice, and the storage should allow you to play and save a dizzying 3000 games. Sure, it doesn’t compare to playing AAA titles like Assassin’s Creed or GTA 6 (if and when it releases) on a handheld device, but if you want to game on a subway without splurging on a Nintendo Switch, the M25 may just be your best bet. Better still, if you want a budget gift for a spoilt kid who wants the PS Portal, hand them this one and see if they notice! It’s available on Geekbuying, and ships from China, so don’t expect to be able to follow up on any warranty…

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Teenage Engineering-inspired Nintendo Switch feels like the minimalist handheld console we deserve

Teenage Engineering has created a niche in the music tech market with rule-defiying products that tap into the inquisitive nature of things. No matter if it’s a field system, wireless audio, or synthesizers; if it’s from Teenage Engineering, it’s got to be worth talking about. That’s the sole reason we just love everything from the Stockholm-based audio wizard.

This time around though, it’s not something coming out of their creative factory, but rather a culmination of creative thoughts from a designer to muster up a winning product envisioned for TE. A handheld gaming console that’s fun to play around with and also one that doesn’t deviate from the core ethos of the brand. According to the designer the handheld blends into any environment, “triggering the nostalgic feeling and providing fun to the users.”

Designer: Nidharshan Suresh

The primary motivation behind this concept gaming console carrying the DNA of Teenage Engineering is to break the monotony in the design of current handheld consoles and refresh the market with a product that’s a delight to savor. The initial research identified the reason for playing games as an escape from the daily stresses of life. Another couple of motivators are the ability to boost problem-solving capabilities and live a story in pseudo-reality. One fact that was clear from the data was the end-users who are either on-the-go gamers, tech geeks, softcore gamers, or socializers.

Nidarshan employed parallel prototyping using thermocol models to fine-tune the final handheld design that falls right into place. As a TE fan, I immediately found a connection between two different worlds of audiophile bliss and gaming frenzy in this product. A cohesive form that’s minimal while retaining the ergonomic comfort of playing games for extended sessions. The color theme also piques interest in the form of orange, black and white buttons for the joystick and D-pad buttons.

The slim form factor ensures your fingers never get fatigued from constantly hitting the trigger buttons on the top. From what’s apparent this handheld gaming console is quite compact compared to the current market leaders like Steam Deck, Asus ROG Ally, or Nintendo Switch. That alone is a win for someone like me with small hands.

The titanium silver grey finish brings a new look to the arena which I absolutely love. Whether or not such a handheld is going to disrupt the market, only time will tell, that is if, Teenage Engineering ever designs a handheld gaming console in the near future!

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Atari 400 Mini retro console is a charming recreation of a quirky design

Most people today probably only know of the Xbox, PlayStation, and Nintendo Switch, but there was a time when the market was littered with countless gaming consoles, each with their own distinct designs. Many of them look almost outlandish by today’s standards, but it’s exactly because of these that these old machines have become today’s novelties again. The retro console craze has died down a bit, but it still exists and there are plenty of designs still left untouched. One of those is the rather distinctive Atari 400, which now finally comes in a mini recreation that brings yet another bunch of classic titles from one of gaming history’s biggest giants.

Designer: Retro Games x Atari

You might already be quite tired of hearing about all these classic games being made available to a newer, younger audience, but the console that this batch comes in is definitely worth noting. The Atari 400 and 800, after all, made many firsts in the industry, bringing what is practically a personal computer into homes with a focus on gaming. That objective was what informed the machine’s design, giving it a peculiar appearance even among its peers.

In essence, the Atari 400, or the 800 rather, looked more like a giant typewriter than a computer of any sort. Atari eschewed the typical joysticks and gamepads associated with gaming machines (and its own Atari 2600) and gave its first 8-bit family a keyboard for tasks beyond just playing. The Atari 400 itself was quite peculiar because it didn’t use real keys but a membrane keyboard, basically a seemingly flat, pressure-sensitive surface that could be considered the ancestor of touch-sensitive controls today. Suffice it to say, the typing experience was anything but enjoyable.

The Atari 400 Mini brings this one-of-a-kind design down to half the size of the 1979 original, which means you get all the looks but none of the quirks or the functionality. Yes, that miniaturized membrane keyboard is just for show, which is probably for the best. Imagine typing not only on a small space but also on a surface you have to press hard to even register a key. Fortunately, you can connect a USB keyboard if you really need to type something. With five USB ports, you can connect almost any controller, though thankfully the package ships one Atari CX-40 joystick for good measure.

The small machine comes with 25 titles from the original already pre-installed, though can also run other Atari classics provided you know how and where to get them. The Atari 400 Mini isn’t available yet, but you can already put down $119.99 to pre-order this recreation of a piece of gaming history before it hits the shelves on March 28th.

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Analogue Duo console revives TurboGrafx cartridges and CDs with a catch

The retro gaming craze has given birth to many console revivals, but some of them are walking on legally gray areas. The officially sanctioned devices bear licensed titles but in very small numbers. Third-party recreations that use emulators, on the other hand, offer more freedom and flexibility but you’ll have to be creative in where you source your games. And then there’s the rare middle ground that puts those old games in fresh new hardware, like this curious console that pays tribute to the oft-forgotten NEC TurboGrafx. Unlike other retro consoles, however, it doesn’t come bundled with its own games and you’ll have to bring your own cartridges and discs, presuming you still have some of those around.

Designer: Analogue

With the explosion of home gaming systems in the late 80s to early 90s, it wasn’t much of a surprise that some brands would be pushed to the background. Although it did have a faithful following, the NEC TurboGrafx system eventually faded into history, only to be remembered with retro consoles and devices such as the Analogue Duo. It’s not a simple recreation of the original console, however. In fact, it looks nothing like the TurboGrafx-16 and PC Engine consoles. What this new console brings, instead, is a way to be able to use those original game cartridges and CDs just the way they were meant to.

Retro mini consoles like the NES and SNES Classics practically use emulation software to run digital copies of games that used to exist on physical media. That’s definitely convenient but also removes the gratification of experiencing those classic titles from the cartridges or CDs they came from. Without going into technical details, the Analogue Duo claims to use no emulation at all and uses hardware engineered for thousands of hours to offer compatibility with a wide range of NEC gaming systems and media, including those for the TurboGrafx-16, PC Engine, SuperGrafx, TurboGrafx CD, PC Engine CD-ROM, and Super Arcade CD-ROM.

The design of the Analogue Duo itself is also quite unique, eschewing the trend of copying the appearance of the original consoles. It does lie horizontally like most consoles, but its modern and sleek appearance clearly tells which century it comes from. An odd and rather interesting detail is the wavy rear of the console, something you won’t find on any gaming hardware today. Interestingly, you can place two of these consoles back-to-back with those waves intersecting with each other.

The Analogue Duo is pretty ambitious in its goals, which is probably why it took three years for it to finally become available. Even then, it will be in extremely limited supply, available first to those who pre-ordered back in May. Perhaps it’s for the best so that TurboGrafx fans will be able to bide their time and see whether the console will be able to deliver that faithful classic experience it promised.

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This Tetris-like Analog Game Keeps Your Kids Entertained and Their Minds Active

In the digital age, it is refreshing to see a game that not only captures the nostalgia of classic 80s-90s gaming but also incorporates cutting-edge technology to create an engaging and educational experience. Super Slide, developed by Giiker, reminds me of the good old ‘Nintendo Game Boy’ but with a screen for varied use. It is a game that combines the charm of retro design with the convenience of modern interactivity. This innovative sliding puzzle game is taking the world of edutainment by storm, offering a range of benefits for both kids and adults.

Designer: FS GiiKER Technology Co., Ltd

Super Slide is not just a game; it’s a complete puzzle experience. This innovative game breaks the limitations of traditional question cards by gathering a whopping 500+ challenges into one compact console. These challenges are displayed on an LED screen, eliminating the need for physical cards and making the game more environmentally friendly.

To enhance the replay value and boost confidence, Super Slide expands its repertoire of questions and organizes them into levels ranging from easy to hard. This approach ensures that players of all ages and skill levels can enjoy the game, from beginners to seasoned puzzle enthusiasts.

The game not only reduces screen time but also instills competitiveness among players, encouraging them to strive for improvement. Additionally, the learning mode helps users build momentum and gain a better understanding of the game, effectively training their minds while having fun.

One of the standout features of Super Slide is its attention to detail. The game board and tiles are equipped with magnets, providing a satisfying sense of touch as players rearrange the pieces. This tactile feedback enhances spatial rearrangement skills and concentration, making Super Slide a valuable tool for cognitive development.

Giiker, the technology company behind Super Slide, is dedicated to the development of smart and connected edutainment products. Their mission is to provide children and adults with engaging, educational, and interactive experiences that promote problem-solving skills, logical thinking, and hand-eye coordination.

While Super Slide is designed with kids in mind, it has proven to be a hit with adults as well. Its blend of nostalgia and innovation makes it an enjoyable pastime for the whole family. In a world dominated by digital distractions, Super Slide encourages families to come together and spend quality time in an interactive and educational way.

Super Slide is designed to be as portable as your smartphone. Its small and lightweight form factor means it can easily fit in your bag, making it an ideal companion for travel or keeping kids entertained at gatherings. Whether you’re on a long road trip or attending a boring party, Super Slide can turn downtime into a fun and engaging learning experience.

Super Slide by Giiker is a shining example of how technology and classic gameplay can be seamlessly combined to create an edutainment product that offers numerous benefits. It fosters problem-solving skills, reduces screen time, promotes competitiveness, and brings families closer together. With its nostalgic design and innovative features, Super Slide is not just a game; it’s a learning tool that encourages spatial reasoning, concentration, logical thinking, planning skills, and hand-eye coordination. So, it’s no wonder that this game has earned the green light from both kids and adults alike.

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Haptic shirt by Ubisoft lets you feel your game character’s punches and stabs

There have been a lot of improvements already when it comes to interactive games. There have been some devices, gadgets, and features that make online and console gaming even more immersive. Now it looks like gamers will have even more fun as Ubisoft is experimenting with haptic feedback shirts, specifically for their new Assassin’s Creed game which lets players experience in real life (well, sort of) what their characters experience within the game.

Designer: OWO for Ubisoft

The Assassin’s Creed: Mirage Special Edition comes with the OWO haptic feedback shirt that lets you experience the various things that happens to your character within the game. This includes the stabs and punches and gunshots that your enemy inflicts upon you, if you’re not good enough to evade them. You will also be able to feel the blowing wind if you’re in that part of the game or the sensation of freefalling. This gives a whole other meaning to an immersive game experience.

The haptic shirt comes with an OWO skin, an OWO device, gel pads, a charging cables and storage pouch as well as the digital copy of the game and the game code. You will be able to play it on your PS5, Xbox Series X, or on your personal computer. There’s also an app that will let you calibrate your personal screens and the game itself since you get to save your statistics there directly. It doesn’t really say if the shirts come in different sizes but the “skin” should be a good fit so you can feel all the things that your character feels as you play the game.

I’m not a gamer myself but the idea of such an immersive thing is pretty interesting. I wonder if eventually devices like this can be part of other media experiences like TV shows, concerts, and movies. Imagine if you can also feel what the movie characters are experiencing, like getting stabbed to death or falling off a cliff. Okay come to think of it, that’s not such a good thing to feel but it should be interesting.

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PlayStation-inspired foldable console is the all-in-one entertainment system everyone deserves

The video gaming landscape in the past years has changed considerably. We’re seeing a rise in “portable PCs” designed specifically for gaming purposes, while traditional consoles have become as powerful as or even more powerful than our desktop computers. For all intents and purposes, these home gaming machines can meet almost all our digital entertainment needs, though they have one design peculiarity that makes them a little less convenient for that. Most gaming consoles need to be hooked up to a display and a speaker, which puts some limits on how and where you can use them. That’s why there have been both concepts and actual mods that transform consoles into more standalone and sometimes even portable entertainment machines, but this PlayStation Capsule definitely takes the cake by mashing gaming, video, and audio entertainment together in a single, innovative form.

Designer: Alisher Ashimov

Right off the bat, this machine looks like no other console, not even those modded consoles that masquerade as very hefty suitcases. The foldable pyramid form might look alien to most people today, but more seasoned designers and tech pundits might be familiar with the JVC Video Capsule from 1978. Similar to that vintage appliance, the PlayStation Capsule concept encapsulates, pardon the pun, everything you’d need to immerse yourself in your favorite digital content. You don’t even need to plug anything in, except the PlayStation controllers, of course.

When the capsule is closed and the pyramid is whole, the device functions as an eye-catching speaker, a refreshing break from the cylinders and rectangles of today’s breed. Beyond just the unique shape and 360-degree audio, however, the PlayStation Capsule’s most notable feature in this Speaker Mode is its controls on its front. It has a touchscreen panel that acts both as a way to display visuals like album art as well as an interface for the speaker’s functions. That said, the capsule also features two physical knobs that give better tactile feedback and pay homage to the physical dials of the video capsule of old.

Swing the top upward, and you’ve switched to Console Mode, which can also be Video Mode if binge streaming is the name of your game. It reveals an integrated display so that you can start gaming or watching right then and there, removing the middle man of navigating the TV first. What makes the PlayStation Console special is the built-in mechanical keyboard, the type that gamers love for their tactile feedback and sound, as well as a MacBook-like Touch Bar for instant access to often-used functions. This is especially useful for games that require you to chat with others or to quickly toggle features on or off without having to dig through menus.

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Although it’s not something you’d carry with you on your travels, the PlayStation Capsule’s compact and integrated design still makes it portable to some extent. It doesn’t prevent you from hooking it up to a larger TV or more powerful speakers, but it can also function completely on its own when the circumstances call for it. More importantly, it gives the gaming console a striking and memorable design, one that looks to the future while paying respects to past innovations and creativity.

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