This GameCube-inspired Transparent PS5 Controller is the Sony-Nintendo Collab of our dreams

We truly are in a retro-transparent era! With transparent phones and earbuds from Nothing, transparent smart glasses from Meta, and even transparent Cipher controllers for the Xbox, it’s safe to say that the golden age of design has come full circle. Pioneered by Nintendo and then popularized by Apple with their transparent era just before pivoting to aluminum, transparency adds depth and character to design – literally. Instead of a boring opaque form, you get to see what’s underneath the hood and appreciate all the intricacy that goes into a product’s design from the bottom up.

Inspired by the iconic aesthetics of the Nintendo GameCube, this custom gamepad from the folks at Killscreen aims to evoke a sense of nostalgia while maintaining the functionality that PS5 players expect. The CubeSense features a matte purple front shell paired with a transparent back, reminiscent of the original GameCube’s indigo colorway. It sports red, green, and light gray face buttons, evoking the playful palette of the classic console, though the layout remains aligned with Sony’s traditional configuration. The controller also includes custom joysticks, emulating the design of the GameCube’s yellow C-stick with a distinctive nub. However, unlike the asymmetrical stick layout of the GameCube, CubeSense’s dual analog sticks are positioned side by side, maintaining the modern PlayStation feel.

Designer: Killscreen

What makes the CubeSense special isn’t just its GameCube-inspired exterior but how it merges the old-school charm with PS5’s next-gen capabilities. Unlike other retro-themed controllers that only change the color scheme, the CubeSense reimagines the tactile feel of gameplay. The joysticks, for example, mirror the distinct yellow C-stick of the GameCube, yet they are adapted to Sony’s signature symmetrical layout. It’s an homage, but with purpose—tailoring the grip to fit the demands of today’s games while offering a nostalgic nod to those who cut their teeth on classics like Super Smash Bros. Melee.

Customization is where CubeSense comes into its own, offering more than just a change of shells. For those who crave a competitive edge, Killscreen has engineered clicky triggers and bumpers with shorter travel distances, designed specifically for the split-second precision needed in FPS games. These upgrades elevate the way you interact with your games, offering a heightened response time that makes the standard DualSense feel sluggish by comparison. And if you’re after a tactile upgrade across all inputs, the option to switch to microswitches provides that crisp click with every press, bringing a level of feedback reminiscent of high-end mechanical keyboards. But here, it’s all about the feel under your thumbs, ensuring that each input is as intentional as the next.

The CubeSense retains everything that makes the PS5’s DualSense great: adaptive triggers, haptic feedback, and seamless integration with the console. This means you get all the sensory depth of Sony’s flagship controller, yet in a package that feels uniquely yours. Imagine playing a game like Astro’s Playroom, where the haptics make you feel the pitter-patter of rain, but with the satisfying weight of the CubeSense’s upgraded buttons beneath your fingers. It’s a tactile treat that combines nostalgia with technical refinement, pushing beyond the simple remakes and remasters we see in the gaming world.

There’s a reason Killscreen’s take on transparency is more than a passing trend—it’s a design philosophy that speaks to the desire for openness in a world of black-box tech. The clear shell offers a glimpse into the intricate circuit boards and mechanisms, a nod to the days when devices came with diagrams of their inner workings. It aligns with what brands like Nothing are doing, where the appeal lies as much in seeing the product as it does in using it. The CubeSense is a device that encourages you to appreciate what’s inside, even though controllers aren’t meant to be seen—they’re meant to empower gaming while your eyes are hooked on the screen.

Priced at $149 for the base model and scaling up to $179 with all the upgrades, the CubeSense may not be the cheapest way to play PS5 games, but it’s certainly one of the most distinctive. It’s a controller for those who care about more than just performance—they want personality, history, and a tactile connection to their gaming past. And yes, this obviously isn’t an official Sony-Nintendo collaboration. Nintendo is infamously protective of its IP and extremely litigious, so a formal collaboration probably isn’t anywhere in the works. Fan-made creations, however, are always a pleasant surprise!

Images via Killscreen

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GameSir Tarantula Pro controller has a clever solution to button layout problems

Although there were a handful of gaming consoles at one point in history, the industry has more or less settled upon two major platforms, both of which have their own game controller design. The continued success of the Nintendo Switch gave rise to a third brand and a third controller layout, though it closely resembled the Microsoft Xbox controller layout except for one important aspect: the face or “ABXY” buttons. This means that the same wireless controller could be used for both the Nintendo Switch and Xbox-compatible games (presuming it supported both technologies), but you have to remember to switch layouts and, more importantly, not be confused by the letters on the buttons. Thankfully, this controller design has a curious fix for that.

Designer: GameSir

Truth be told, it’s not that hard to change button layouts for controllers that support switching back and forth between different platforms. What’s tricky, however, is to remember which layout is active at the time, which is hard to determine simply by looking at the controller. After all, even if you swap the function of the A and B buttons, the markings on them remain the same. That is unless you use the GameSir Tarantula Pro.

At first glance, the controller looks like any PlayStation-style controller, just overloaded with decals, RGB lighting, buttons, and switches. It has, however, a rather unique mechanism where a sequence of buttons activates a gear that changes the letters and layout on the face buttons from the four colors of an Xbox-compatible controller to the monochrome style for the Switch. You can even peek at the gear that turns to make this switch, no pun intended, through a small transparent window on one of the right-side handles.

Beyond this, the GameSir Tarantula Pro is actually full of additional features, like no less than 9 buttons you can map to different actions, four switches on the back for turning certain functions on or off, and, of course, some RGB lighting to add flavor to your gaming. That said, the compatibility of the controller is limited to PC, Nintendo Switch, iOS, and Android. No Xbox officially on the list, despite supporting that standard Xbox ABXY layout.

Even more ironic is that the controller itself is shaped like a stereotypical PlayStation controller, with long vertical handles and joysticks at the center. This is still one of the biggest schisms between consoles that prevent the design of a universal controller. Unfortunately, it’s also something that a shifting mechanism can’t easily solve just yet.

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Xbox Sky Cipher Transparent Controller brings a touch of sustainability

Some might think of gamepads and game controllers simply as accessories, but just like keyboards and mice, their design can greatly affect the user’s enjoyment. It isn’t just about ergonomics and features, though those are definitely definitely critical elements to such a device. A controller’s appearance can also bring delight to the user, especially when it comes in a form that appeals to their aesthetic tastes or interests. That’s why there’s no shortage of controllers sporting designs from popular video game franchises, official or otherwise, or why Microsoft opened up an Xbox Design Lab to let gamers mix and match designs to their heart’s content. This new special edition Xbox Controller offers a more futuristic flavor that also cares for our planet’s future in its own small way.

Designer: Microsoft

There is no small amount of fascination with devices that have transparent shells. Although it only shows contemporary hardware and designs, it gives a window into those technological mysteries that make them feel a little futuristic. No group of people loves this aesthetic more than gamers, and the new Xbox Wireless Controller – Sky Cipher Special Edition gives that feeling many will enjoy, at least if they’re fans of azure hues.

The controller might be blue, but it is far from looking sad. Unlike previous transparent Xbox controllers, Sky Cipher gives a complete and clear view of the device’s innards, at least from the front. Many of those internal parts are given a metallic silver sheen to make them really pop out and add to that futuristic flair. Unfortunately, the back of the controller is completely opaque, which is probably for the best since it has rubberized grips that would look unattractive on a transparent surface.

There are, of course, opaque parts in front as well, but this special edition manages to make them a bit more visually interesting. The triggers and D-Pad, in particular, have a metallic quality to them, which, alongside the silver internals, give the controller a more mechanical personality. It’s like a prop from some sci-fi show that would be used to control giant robots, ships, or drones. Presuming those machines of the future would have such a primitive mode of control, of course.

The Xbox Wireless Controller – Sky Cipher Special Edition is forward-looking in more ways than one. It is the first of its kind to use more environment-friendly packaging, one that completely removes single-use plastics from the box. It even saves paper by ditching the manual for a QR code, since gamers are more likely to go for electronic and online documentation anyway. The controller itself is, of course, still made from plastic anyway, but Xbox is hopefully inching slowly towards a more sustainable design for the true futuristic vision.

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8BitDo SN30 Pro Gold and Silver controllers are as heavy as they look

It seems that we’re seeing a rather curious design trend in the gaming market. Once filled with plastic-encrusted designs, there are a few coming out with more stylish cases, be it for the device itself or for its accessories. Analogue just recently launched its CNC aluminum limited edition Pocket, but 8BitDo was actually a few steps ahead of it. Although one’s eleventh anniversary isn’t actually associated with metal (it’s Turquoise, by the way), the famed maker of throwback controllers released metal versions of its widely popular SN30 Pro, giving fans of the brand a collectible they can actually use and, in case of an emergency, even throw like a deadly weapon.

Designer: 8BitDo

Game controllers are made to be light enough not to cause hand strain but still have enough weight to feel substantial and improve gameplay. Gamers have come to expect that bulkier controllers that follow the Xbox and PlayStation designs would be heavier than most, especially controllers that are patterned after the designs of yesteryears. Not so this variant of the SN30 Pro, itself designed after the super lightweight Super Nintendo gamepad, mostly because most of its body is made of metal.

The Gold and Silver editions of the SN30 Pro aren’t just cheap paint jobs, though you might be forgiven for making that presumption given the resemblance to powder-coated metallic paint. It’s true metal, or as 8BitDo calls it, metal zinc alloy, and it’s used not just for the main body but for almost every part visible to the eyes. That includes buttons, triggers, and, yes, even the joysticks. The gold edition gets a matte paint finish while the silver version undergoes electroplating. The cables aren’t metal, though, which is probably for the best.

More than just visual oddities, the SN30 Pro Gold/Silver Edition controllers also have one other advantage over their plasticky older siblings. They’re built to last, at least more than the common controller, as metal will not warp or deform over time. It’s also less likely to crack when accidentally dropped, though you might dent this here and there. And drop it you might indeed, given how heavy it is 381g. For comparison, the normal SN30 Pro weighs a mere 114g and even the Xbox Wireless Controller is just around 287g.

Not all that glitters is gold, as they say, and despite the luster and heft of these limited edition controllers, their feature set might leave gamers sorely disappointed. They’re definitely more like functional collectors’ editions rather than serious gaming weapons (unless you throw it like one), and the $99.99 price tag definitely cements, or rather forges, that image.

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Sony Teases Futuristic Phones and PlayStation Controllers for the Coming Years

“Ten years from now, we will be living in a more multi-layered world where physical and virtual realities overlap without boundaries,” says the entertainment and hardware company. With the number of pies they’ve got their fingers in (you remember they even announced a car a few years ago?), it makes sense for Sony to operate not one but ten steps ahead to make sure they’re leaders in every single industry they’re in. That even means condensing a home theater to a size small enough to fit around your neck). Today, the company unveiled their Creative Entertainment Vision, a demonstration or visualization of what Sony wants the future to look like. It’s a practice that a lot of companies do, helping consumers, investors, and even competitors understand what direction technology and innovation are going to go in. Sony doubles down on mixed reality and spatial entertainment in this segment (they aren’t, after all, an enterprise or productivity company), showcasing a few unique concepts that feature holographic floating screens, absurdly futuristic gaming controllers, and super-slim spectacles that transform into AR eyewear.

Designer: Sony

Somewhere around the 1-minute and 12-second mark, Sony reveals a few very interesting concepts. One of them is what looks like a futuristic PlayStation controller with its own holographic screen. The controller itself looks familiar yet nothing like any controller we’ve seen. It features a hollow center with two grips on each end. The center is supposedly where the holograph projects out of, while thumb-pads on the left and right come with unusual controls to help maneuver the game. The controller is also space-aware and can be tilted as a means of input.

Another concept was a tablet that looks like, as Apple likes to call their iPad, a slab of magic glass. Except, this does feel like glass and the experience is tantamount to magic. There are no bezels, no cameras, not even any perceived electronics. The glass is transparent when the screen is off, and translucent when you’re watching stuff, so you can still see through it.

The third is an extension of Sony’s tablet vision, but in the form of a smartphone. According to Sony, the future of phones isn’t rectangular slabs of glass, it’s capsule-shaped oval slabs of glass. I don’t know what that says for the future of videos and TikTok, but this new form of screen real estate feels unique for sure. Sony displays a music interface on this mobile device, with album art practically existing from edge to edge. The games, videos, and music in all the concepts above are connected to Sony’s hit PlayStation game Horizon Zero Dawn.

These concepts are also coupled with a set of AR glasses that completely immerse you in a virtual world. As slim as a pair of sunglasses albeit with ski goggle-style eyepieces, this concept piece offers a kind of immersion even the Vision Pro can’t promise. You’re turned into a full-body AI avatar, immersed in a virtual world that exists separate from reality. Made more for entertainment, it lets you play games, interact with people, or even see movies in a way that you never have before. Sony even previews a scene where the city’s streets are filled with ghosts and a giant Pillsbury Dough Boy trods across buildings, lifted right out of the Ghostbusters movie.

While these concepts don’t specifically confirm what Sony plans to release in the near future, it’s important to understand their ‘vision’ of what’s to come. Ideas change based on consumer feedback and technological innovation, but in an ideal world, Sony believes the future will be about crafting new and wonderful realities, and living in stories instead of watching or playing them.

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Foldable game controller concept solves portability in a different way

Gaming on the go is quite popular these days, whether it’s on a mobile phone, a handheld device, or even a laptop temporarily parked at a cafe. While video games have traditionally been divided into PC and console camps, this latest trend has made many gamers reach for controllers or devices with built-in controllers, regardless of their platform of choice. Wireless game controllers have become quite numerous because of this, ranging from typical designs to telescopic mechanisms that stretch to grip smartphones or even tablets. Of course, these two aren’t the only designs possible for portable gamepads, and this concept tries to approach the problem from a different angle, one that takes a page out of one of the trendiest smartphone designs of late: foldable phones.

Designer: Przemysław Wolnicki

The basic problem with game controllers is their innate bulk. You can’t really shrink them without sacrificing comfort and ergonomics. This makes them less appealing to quickly stow in bags, much less pockets, as you dash out the door in the hopes of being able to play later on. Even those who prefer to game at home might find the permanent presence of a large chunk of plastic to be visually distracting and might look for ways to minimize their footprint when not in use.

Swift is a game controller design concept that adopts a folding mechanism to make the device more compact in transit. Despite the fact that foldables aren’t new, it’s curious that this design hasn’t been adapted for game controllers at all. There are, of course, advantages and disadvantages to such a design, but those can hardly be verified unless tested in the real world.

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This controller concept adopts the more symmetrical button arrangement of a PlayStation controller, which would make the folded form also more balanced when folded. One curious detail about the design is the ribbed surface covering the middle and back of the controller. It’s not clear whether the choice of material is simply aesthetic, but it will definitely have an effect on the texture of the controller, which in turn affects comfort and ergonomics.

While a foldable controller design is definitely interesting and curious, it also raises a few questions as well. While the design does halve the width of the device, it doubles its thickness in turn. There might also be some concerns about the wear and tear this mechanism will incur over time, especially given the wires that have to run through the middle to connect the two halves. Perhaps that is the reason why a foldable design hasn’t been adopted for controllers, but this concept at least tries to encourage pushing the boundaries instead of just adopting the status quo.

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Odd modular game controller gives Xbox players with disabilities a helping hand

It’s about time that gaming companies and studios realize that there are people who would love to play their games and use their consoles but are hindered because of one physical disability or another. Accessibility has only recently been an advertised feature of games and gaming hardware, and it might take a while before it actually becomes a standard in the industry. Thankfully, major companies are leading the accessibility charge, giving birth to accessibility devices that may look weird but give all gamers, even those perfectly capable ones, incredible powers to enjoy games the way they want them. Take for example this newly announced Xbox-certified accessibility controller that almost looks like a small alien swarm thanks to its modular design.

Designer: ByoWave

For gamers with physical disabilities that relate to their hands or fine motor control, the typical game controller or keyboard, despite their ergonomic designs, is sometimes impossible to use. Thankfully, there has been an increased interest in developing more accessible control devices, spearheaded by the Xbox Adaptive Controller in 2018 and followed by the Sony Access Controller, previously dubbed “Project Leonardo,” last year. Of course, there are more than just two ways to design for accessibility, and ByoWave’s Proteus Controller is just the latest to turn heads with its unconventional mechanism and innovative idea.

In a nutshell, the Proteus Controller is made up of small, rounded cubes with some faces that can be changed to be a button, a D-Pad, a joystick, and more. These cubes can then connect to each other to form different shapes that cater to the needs of the gamer. It can, for example, be a single, curving stack that you can hold like a joystick, a 2×2 grid that you can mash like arcade buttons on a table, or even a conventional gamepad layout with the right accessories and connectors. It can support over a hundred such configurations and LED lighting combinations, letting the user decide how they want to play depending on their circumstances.

Of course, the controller is primarily designed to address the needs of gamers with disabilities, but it’s not hard to see how this will be popular with almost any gamer, especially those on the Xbox platform. The sheer number of options and combinations is mind-blowing, and some might even just make new controller designs just for the fun of it. It’s a clear example of how accessible design actually benefits everyone, and gamers will probably be excited for the arrival of the Proteus accessibility controller in the fall, especially given its starting price of $299.

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Rare 2001 PS1 controller modded into a quirky PlayStation handheld emulator

Game controllers today follow a standard design and format, and most of them gravitate between two or three conventions, depending on the major console brand they’re supporting. Once upon a time, however, there was a bit more variety and exploration in what controllers could look like, at least as long as they still supported all the basic controls that the machine and the games required. This gave birth to a few oddities, some of which gained widespread notoriety despite their limited availability. One of those was perhaps one of the weirdest but also rarest controllers ever made for the original PlayStation, and one such design was reshaped to become one is probably one of the most distinctive PlayStation handhelds ever crafted.

Designer: Takara Tomy (modded by Hairoh Satoh)

In 2001, PlayStation owners in Japan got a glimpse of an officially licensed controller specifically designed for the popular Game of Life video game. Unlike rectangular controllers even during that period, this custom gamepad was practically square with a circle at the top edge extending a bit beyond the border. This circle was home to a roulette wheel used in conjunction with that game, earning this Japanese-exclusive design the name “Takara Roulette Controller.”

Images courtesy of miepro_02

More than two decades later, a modder best known for his Game Boy mods has given this rarely-seen controller a new lease on life as a standalone gaming device. The spinner wheel, which has no use in any other game, was replaced by a small LCD screen that allowed the user to play games directly on it. Of course, that also means that the internals of the controller have been gutted out to make room for a small computer, probably a Raspberry Pi or one of its kind.

That alone would have been impressive enough, but the mod goes above and beyond to bring a few modern gaming conveniences. While the original controller is more or less complete when it comes to buttons, the mod adds L and R back triggers as well. The small space also has a memory card slot, USB-C charging, and speakers that truly make the gaming handheld independent and portable. Whether it’s comfortable to actually play on for long periods of time is a different question entirely.

Unfortunately, the controller clearly shows its age with the absence of analog joysticks that are now standard on modern controllers. Then again, since it’s mostly emulating PS1-era games, that’s not exactly a problem either since those titles didn’t make use of such controls. But since it’s technically using a computer that can run emulation software, it’s theoretically possible to also run games from other consoles, particularly classic titles that have simpler controls, less demanding graphics, and gameplay that’s well suited for this retro controller design.

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Retro Wired Controller for the Xbox is a legitimate Blast from the Past

Remember the classic feel of your favorite retro console controllers? The chunky buttons, the responsive D-pad, the sheer simplicity of the design? The 8BitDo M30 Wired Controller for Xbox brings back that sense of nostalgia while offering features fit for modern gaming.

This officially licensed Xbox controller boasts a familiar 6-button layout, a hallmark of classic gaming experiences. But unlike its predecessors, the M30 boasts “updated” functionality for today’s titles. Exactly what these updates are remains to be seen in reviews, but it suggests the controller can handle the complexities of modern games while retaining the feel of a retro favorite.

Designer: 8bitdo

Beyond aesthetics, the M30 offers a wired USB-C connection for virtually lag-free gameplay. This is a major benefit for competitive gamers who rely on split-second reaction times. The controller is also built with precision engineering, featuring a smooth D-pad and calibrated buttons for optimal control.

Gamers who crave customization will appreciate the M30’s ability to remap buttons and adjust sensitivity. This allows for a personalized experience tailored to each player’s preferences. The controller also boasts additional bumpers and triggers for a more immersive gaming experience, particularly in genres like racing or shooters.

For fighting game enthusiasts, the M30 includes a dedicated mode button that lets them switch between regular and professional layouts. This is a thoughtful feature that caters to the specific needs of the fighting game community.

Whether you’re a seasoned gamer yearning for a simpler time or a newcomer curious about retro experiences, the 8BitDo M30 Wired Controller for Xbox offers an intriguing option. It blends classic design with modern functionality, creating a potentially compelling controller for a variety of gamers.

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This modular multiverse controller is well-equipped for gaming, drone flying and industrial applications

In a world where gadgets are ruling the roost, a unified approach to control them is prime. Carrying around different controllers for your drone, portable gaming consoles and Metaverse applications seems like backtracking to the last century. The dynamic aspects of life and users’ desire to have the least possible things to carry in their backpacks with the maximum scope of utility are important in current times. That’s the reason multiple utility gadgets are in hot demand.

This Multiverse controller wants to address this market space with its ability to address multiple use-case scenarios. With 3D printing in its structural design, the controller has modular capabilities to adapt to the needs of users and gamers who love the freedom of customization.

Designer: Diego Perez Rogé

Strangely named the Lifil Murtiverse controller, this gadget will primarily be an open-source product in terms of hardware and software. This keeps the options open for industrial applications, along with the casual applications for individual users. All the buttons, triggers and joysticks are completely modular, allowing the users to program the controller for different game-playing needs, customize for drone flying, controlling industrial equipment, or even employed in tech-savvy educational applications in schools or institutions. The ergonomics have been kept close to what’s identified as a winning formula as it closely resembles an Xbox or PlayStation controller.

The positioning of buttons can be adjusted by a 30-degree adjustment angle to have maximum control over the transversal axis. On the inside, the components are ARDUINO actuated to make possible the assembly of the controller from scratch for potential configuration with newer Bluetooth or WiFi modules. According to the designer, the controller can be reconfigured at the internal hardware level to ensure it never gets obsolete with technological advancements.

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