Tag Archives: HalfLife2
‘Half-Life’ writer Marc Laidlaw leaves Valve after 18 years
Half-Life 2 crowbars its way out of Linux beta, brings Oculus Rift support with it
Valve's Half-Life 2 along with Episodes One and Two are out of beta and available for download on Steam for Linux, the company announced today. While we welcome any Half-Life news, it's hard to not get disappointed when the number three isn't involved. Gordon Freeman's last known appearance uses the new SteamPipe content delivery system and "numerous" community bug fixes have been implemented.
That's not all! Oculus Rift (and other virtual reality device) support has been added as well. We aren't aware of any other VR units besides the Rift, but in March Valve told us it's pursuing hardware itself. Speculating about other VR systems isn't far from speculating about Half-Life 3's existence -- we don't know anything at this point. However, Linux gaming site Phoronix says to expect more good Valve Linux news in July. We reached out to Valve for more info and will update if we hear anything back.
Filed under: Gaming
Via: Phoronix
Source: Steam
Freeman on a free OS: Half-Life 2 now available on Steam for Linux
You already know that Half-Life 2 for Xbox, Xbox 360, PlayStation 3, PC and OS X is excellent, but have you tried it on Linux? Well, yes, technically speaking, you couldn't actually play that version until this week when it launched on Steam for Linux, but our question stands! Yeah, that's what we thought. Now that that's straightened out, we might warn you about the beta nature of HL2's Linux launch. Like other Valve titles recently released to Steam for Linux, Half-Life 2 is merely a beta for now. Should you already own a copy for another platform, it'll show up in your Steam library as available for download like any other crossplatform game. Of course, you're probably too tied up with Half-Life 2's recently added Oculus Rift support on PC to think about a plain old keyboard/mouse experience. And hey, we can't blame you for that.
Interestingly, Valve's internal Steambox is powered by Steam's Linux version; it wouldn't be hard to imagine Valve scaling up its Linux game library ahead of the retail debut of various Steamboxes (or Steamboxen, if you will). That remains to be seen, of course, as Valve's made no official announcement regarding that project's availability.
Via: OMG Ubuntu
Source: SteamDB
Half-Life 2 officially supported on Oculus Rift, beta gets shipped to developers
Gordon Freeman, in your head. Well, that's the plan, with Oculus now offering official beta support for a headset-based Half-Life 2. There's a few known issues to iron out already, including an overly-dim UI and issues with the zoom. But even at this early stage, it appears to lack any gameplay deal-breakers we've seen elsewhere. As mentioned by Valve's Joe Ludwig on the Oculus developer forums, however, the current build is a bit rougher around the edges compared to the Team Fortress 2 beta that launched earlier this year. Developers with the necessary Rift hardware can pick up the files on Steam or follow the developments on Oculus' own forums -- but no comments about headcrab hats and wearables, okay?
Filed under: Gaming, Wearables
Via: Ubergizmo, Oculus3D (Twitter)
Source: Oculus VR developer forums
Valve reportedly preparing second-generation Source engine, kinda explains the Episode Three delay
ValveTime has dug through the Source Filmmaker code to reveal references to "Source 2," reportedly a next-generation revamp of Valve's famous game engine. Given that the three major consoles are all due a refresh, it's unsurprising to see preparations being made. That said, however, the second (and major) launch title for the original Source was Half Life 2, so we're gonna be getting a complaint letter ready if we don't get some more time with Gordon, Alyx and Dog in a beautifully rendered future dystopia.
Valve reportedly preparing second-generation Source engine, kinda explains the Episode Three delay originally appeared on Engadget on Mon, 06 Aug 2012 08:01:00 EDT. Please see our terms for use of feeds.
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