PlayStation Portal is finally catching up to the Nintendo Switch and Steam Deck

What is the point of being portable if you can’t exactly carry it everywhere? Granted, you can indeed bring the PlayStation Portal anywhere inside the house as long as it’s within range of a Wi-Fi network that’s connected to your PlayStation 5. That’s definitely fine if that’s all you ever want to do, but not in the age of gaming handhelds.

Launching after the Nintendo Switch, the Steam Deck, and a whole host of other gaming PC handhelds, the PS Portal definitely felt limiting and disappointing. Fortunately, it seems that Sony is finally giving what PS fans have been clamoring for, allowing remote cloud access to PlayStation games anywhere they are.

Designer: Sony

To be fair, the official branding of the PlayStation Portal calls it a “Remote Player for PS5 Console.” Its large size, practically an 8-inch tablet flanked by split DualShock controllers, isn’t something you can easily stash inside a bag anyway. Given the popularity of handheld consoles these days, not to mention the absence of an Xbox handheld as well, the limited “local network” functionality of the PS Portal still felt like a step backward.

A new system update for the remote player device is finally taking steps in the right direction. It is enabling cloud streaming support for PlayStation Plus Premium members, which practically means they’ll be able to play a select number of games from anywhere. Even better, they don’t even need to own a PS5 console since they will be streaming from Sony’s servers.

The feature is still in beta, so there are a few caveats like maxing out quality at 1080p/60fps and no access to PS4 or PS3 games in the catalog. A few PS Plus features are also not available, including party voice chat and in-game commerce, but these restrictions are to be expected during the early testing stages anyway.

Game streaming has its fair share of downsides, particularly when it comes to the required Internet bandwidth. Even streaming at just 720p requires a steady 7Mbps connection, while 1080p needs a good 13 Mbps speed. It still doesn’t have the true portability of other handheld consoles that let you play games installed locally, but it’s an acceptable compromise for the PlayStation ecosystem.

The post PlayStation Portal is finally catching up to the Nintendo Switch and Steam Deck first appeared on Yanko Design.

Lenovo Legion Go accessories make it a true Nintendo Switch rival

The new breed of handheld PCs designed for gaming can’t deny their inspiration. The success of the Nintendo Switch definitely made the dream of AAA gaming on the go a reality. Of course, that only works if you’re all in on Nintendo’s ecosystem, though PC gamers have been relying on laptops for their portable experience. The likes of the Lenovo Legion Go, however, have taken us closer not just to truly portable PC gaming but to an experience almost similar to the Nintendo Switch with its removable controllers. Now the PC giant has come out not with a successor but with much-needed accessories that give the handheld gaming PC a more holistic image and a more complete mobile experience.

Designer: Lenovo

Handheld gaming PCs have definitely kicked the doors wide open for PC gaming on the go, but almost all of them lacked one important Nintendo Switch feature from day one: first-party accessories. Sure, you can connect a keyboard, mouse, and maybe even an external monitor, but in most cases you also have to hunt for hubs and docks that you can only hope will actually work as promised. In contrast, the Switch had the TV dock, holders and chargers for Joycons, and more, emphasizing a complete ecosystem that removed much of the concerns that PC gamers face even on laptops and desktops.

The new set of Legion Go accessories does that for Lenovo’s first-ever handheld, making it an even more flexible system for gaming and, ironically, work. At the top of the list is probably the official Legion Go USB-C Dock, providing a home for the handheld at home, making it easy to turn the Legion Go into a desktop or living room console when you’re not out and about. The Legion Go Charging Connector keeps the handheld’s removable TrueStrike controllers always ready when you need them. You can even use the controllers while attached, turning them into a distinct and standalone gamepad.

Although not directly related to the Legion Go, Lenovo also announced a mini Bluetooth keyboard that’s a perfect complement to the portable computer. The Legion Go has one of the largest screens among handheld PCs, so you can type out an email response or some other document with this keyboard. Plus, it also lets you easily play PC games that can only use a keyboard and mouse for input, especially since one of the TrueStrike controllers functions as a joystick-like mouse when detached.

Other members of the Legion Go accessory family include an official carrying bag, as well as joystick and button caps. Unfortunately, they may have come a little too late to make a world of difference. While some owners have probably made do with third-party products that offer the same functionality, these official Lenovo accessories bring the guarantee of actually working well with the Legion Go.

The post Lenovo Legion Go accessories make it a true Nintendo Switch rival first appeared on Yanko Design.

Analogue Pocket is getting classy with a limited-edition Aluminum chassis

Gaming handhelds are making quite the trend in the video game industry these days, from small DIY gadgets the size of key fobs to hulking computers crammed in a questionably portable form factor. But with the exception of the more expensive handheld PCs, the vast majority of these handheld consoles are made of plastic, at least for their bodies. Plastic, after all, is durable, lightweight, resilient, and, more importantly, cheap, and the products made with it sometimes come out feeling that way too. Once in a while, however, someone gets the idea to turn a geeky device into a glamorous product, like this aluminum-clad version of the Pocket Analogue that makes it one of the most stylish, let alone distinctive, gaming handhelds to grace the market today.

Designer: Analogue

It has been years since Analogue pulled off what can probably be considered a miracle in this industry. It launched what looks like a homage to the Game Boy, one that can actually play original Game Boy cartridges, that hasn’t hit any legal roadblocks considering how popular it is. Over the years, it has launched various limited editions of the Analogue Pocket, but this Aluminum Edition is its most ambitious one yet.

Precision CNC’d from solid billet 6061 aluminum, the limited edition Analogue Pocket Aluminum looks and feels more like a designer product than a functional gaming device, one that’s just meant to honor the original and be put on display but not used. That wouldn’t be much fun, of course, and thankfully this is not the kind of product that Analogue is putting out. It’s the same gaming experience offered by any Analogue Pocket, except now in a chassis that’s designed to really outlast those games.

If Analogue had left the Aluminum edition unfinished, it would have resulted in a striking and unique industrial aesthetic. But for those who still prefer a pinch of style and class, the limited-run gaming handheld is being offered in four anodized colors. Natural is as closest as you’ll get to that raw aluminum look, while Noir (Dark Gray) and Black both offer subdued hues. Bluish Indigo, on the other hand, stands out the most and is probably reminiscent of the transparent Atomic Purple case of the Game Boy Color.

Given its name, it probably shouldn’t come as a surprise that the Analogue Pocket Aluminum Limited Edition will be, well, limited. There’s no word on how many units will be made, but the $499.99 price tag and difficulty of machining a block of aluminum suggest there won’t be much. Judging by how fast previous limited editions disappeared, this will probably be gone before you know it.

The post Analogue Pocket is getting classy with a limited-edition Aluminum chassis first appeared on Yanko Design.

Anbernic Game Boy Advance SP clone does more than just copy an old design

Retro gaming consoles and computers are still going strong, with many designs still left to be revived, resized, and retrofitted for modern times. Most of these products try to recreate the experience of those original machines, at least with the games they used to run on very limited hardware. That said, you can only go so far trying to recreate the past. Sooner or later, you will hit a wall, as demonstrated by the limited number of titles supported by many of these retro consoles. This reinterpretation of a Game Boy classic design, however, isn’t exactly a simple copy of the clamshell handheld. Instead, it takes the same spirit of portable adventure that the Game Boy Advance SP embodied and wraps it in a body that’s well-suited for modern gaming styles.

Designer: Anbernic

It’s honestly a bit of a gray legal area whenever third-party brands try to embrace a design so close to something from the annals of video gaming history. That hasn’t stopped the likes of Anbernic from taking obvious inspiration from those bygone designs but with enough modifications to skirt infringement accusations. Of course, Anbernic has its own original designs, but the ones that really grab your attention are those that pay homage to icons like the Nintendo Game Boy.

With the uninspiring name of Anbernic RG35XXSP, the prolific gaming handheld manufacturer is bringing the Game Boy Advance SP back to life, or at least the pocket-sized clamshell design that made it quite a hit. It’s just as blocky and thick as the original, but that’s also part of the device’s charm. For better or worse, however, that’s where the similarities end to the point that you can even say that the RG35XXSP was simply “inspired” by Nintendo’s handheld.

Deep inside, it uses the same guts as all the other iterations of the RG35XX, which means that it’s practically a mini computer that runs the Linux operating system. Specifically, it uses an emulation platform that can support a whole plethora of games from the likes of the Nintendo 64, PlayStation 1, PlayStation Portable, or even MS-DOS. And, yes, it can probably run Game Boy games as well, though you’re left to your own devices on how to make all these work.

What’s more important, however, is that the RG35XXSP doesn’t use the limited controls of the Game Boy Advance SP. Instead, it has enough buttons to support all those gaming platforms, though don’t expect any analog joystick here. The pocketable gaming handheld is also described to be equipped with modern technologies, like Wi-Fi and 5G for local multiplayer gaming, HDMI for TV output, and support for Bluetooth peripherals like controllers, keyboards, and mice. Shown off in four designs that give tribute to those consoles and handhelds of the past, launch details for the Anbernic RG35XXSP are unfortunately still unavailable at this moment.

The post Anbernic Game Boy Advance SP clone does more than just copy an old design first appeared on Yanko Design.

Handheld gaming console concept offers lifestyle features that go beyond gaming

Thanks to devices like the Steam Deck, ASUS ROG Ally, and Lenovo Legion GO, handheld PCs are becoming more common and more acceptable in the public’s eyes. That horizontal orientation, while more gaming-oriented, isn’t the only possible design, nor is it even the best option. There are other styles, particularly the laptop-like clamshell design, that offer a user experience that is slightly different but also a bit more flexible in its features. Of course, just because it looks like a mini laptop doesn’t mean it has to behave like one, and this particular handheld console concept stretches that design a bit further to transform a gaming device into a lifestyle product.

Designer: Viet Doan Duc

ORBIS, the name for this design concept, wouldn’t be the market’s first clamshell gaming handheld. Chinese brand GPD has been making such devices for years, and recently rival AYANEO even put out two designs for such a portable gaming machine, including one that tries to recreate the experience of the Nintendo DS. What ORBIS does differently, however, is how it gives as much attention on features that let users personalize the device’s appearance as on the specs that drive the use of the gaming computer.

One simple yet significant example is how the removable ABS cover on the lid lets you customize the appearance of the device while also opening the doors to branded accessories. While you can also just slap on stickers like you would on a laptop, this system is more flexible, allowing users to swap out covers depending on their mood or style, just like how you could easily switch cases on smartphones. There is also RGB lighting encircling the analog sticks, delivering not only a gamer aesthetic but also increased visibility in the dark.

The ORBIS handheld takes a bit of inspiration from the Nintendo DS with its second screen right below the gamepad controls, but it also goes beyond what Nintendo’s popular handheld could accomplish. Because it is a gaming PC more than a closed console system, that touch screen can be used for different purposes, including a virtual keyboard. The typing experience will be awkward and difficult, yes, but it’s significantly better than what’s offered on the likes of the Steam Deck and ROG Ally.

Admittedly, some parts of the ORBIS concept are a bit too idealistic, like the use of an ARM-based CPU (versus Intel or AMD) together with a high-end NVIDIA RTX graphics processor. Having two 5,200mAh batteries inside such a small and compact device is also unrealistic, without even considering things like thermal management and charging speeds. Of course, as a concept, it’s not wrong to sometimes shoot for the sky, and thankfully, some of the ideas here can actually be easily implemented, especially the parts that can significantly improve the user experience by simply allowing owners to customize their device to their hearts’ content.

The post Handheld gaming console concept offers lifestyle features that go beyond gaming first appeared on Yanko Design.

Modular gaming console concept embraces all types of playing styles

Handheld gaming devices are becoming more popular these days, though due to their portable and handheld nature, most of them cater to only one style of playing. These devices pretty much have game controllers split into two halves that flank a big display. Not all games are best played that way, though, but it’s almost impossible to support all kinds of input methods in a single device. That’s what made the modular design of the Nintendo Switch quite popular, but it still revolved around the same controller design. This concept for a modular gaming handheld tries to push the envelope a bit further, allowing different input methods and playing styles by simply swapping out buttons, joysticks, and knobs.

Designer: Bukvity Lorisz

There once were only two ways to play video games, one with a keyboard and mouse and another with gamepads. With the arrival of smartphones, a third, gesture-based style was added to the mix. It’s almost impossible for a single device to support all those, at least not without attaching external peripherals, but some designs try their best to do so. GPD and AYA, for example, have a few designs that add a mini keyboard to the device, but that’s more for sending brief messages rather than playing with a keyboard and mouse.

The LUMI DREAMSTATION-02 concept puts a different spin on the idea of a flexible gaming device that can embrace different playing styles instead of sticking to a single one. Yes, it doesn’t have a QWERTY keyboard, but it’s not impossible to add something like it after the fact. That’s because the biggest pull of this design is a flexible modular system that lets you mix and match different controls as the need arises.

The LUMI DS-02 is admittedly a weird-looking device compared to any gaming handheld. It has a large square screen, which means it won’t match any existing game aspect ratio, and right below it sits the controller section with two square areas for the modular controls. One side looks like a D-Pad with four separate buttons arranged in a cross while the other side has buttons and knobs. It’s not hard to imagine that many games aren’t going to be easily controlled with a knob or dial, but you can swap those out with a joystick, a regular D-Pad, another set of buttons, and more. The idea is that you can change the controls to suit the game, not the other way around.

1

The controller section itself can be detached and the screen propped up on a table, similar to the design of Nintendo Switch. This opens the console to even more use cases, like two players using the same console with different controllers. As interesting as this design might seem, it will still depend on how comfortable those controls will be and how easy it will be to swap them around. Regardless, it’s definitely a notable idea, one that tries to be more inclusive, especially if you can substitute more accessible controls for those with physical disabilities.

The post Modular gaming console concept embraces all types of playing styles first appeared on Yanko Design.

Handheld gaming console only plays pinball, comes with a retro analog twist

Gaming handhelds are quite the hot item in tech these days, with the likes of the Nintendo Switch still selling strong and handheld PCs becoming more common. Of course, gaming devices you can hold in your hands are nothing new, even discounting how smartphones or even old “dumb” phones have been offering such an experience for years now. During the age of the “Game & Watch,” each handheld offered a single game and only a single game, making each one a collectible item as well as a toy. That might sound wasteful and impractical today, but such a dedicated device can spark a bit of nostalgia, especially if it’s a classic game that everyone knows and perhaps loves. Even better if it plays almost exactly like the original pinball, complete with a physical lever.

Designer: Giacomo Carlini

Almost everyone is familiar with pinball, even if only in concept or through movies. Just like arcades, the game is like a relic of the past, which makes it even better suited for a retro makeover. FlipOnGo is a concept that capitalizes on the nostalgia potential of the game but puts in a design that mixes the old and the new in interesting and unconventional ways. Yes, it’s a digital gaming handheld, and yes, you still need to pull that lever to start playing.

The device, which is only a little larger than a deck of cards, offers a classic game of pinball with the bells and whistles of a digital version. There are no real balls involved, and no mechanical paddles to flip. It has a large display, which shows a playing field and digital versions of flippers and bumpers. It also has a smaller display that shows the score, how many balls you have left, and the remaining battery.

To play the game, however, you will have to really give your fingers and hand an exercise. There’s a real lever hanging down the bottom of the console, and you have to pull the spring-loaded mechanism to “launch” the ball into play. Buttons near the top on each side of the device act as your paddle controls, though it’s uncertain how comfortable it will be to play the game this way.

The design of FlipOnGo is definitely intriguing, though it won’t be able to shake off doubts about the feasibility of such a device, especially with a lever that could become a source of mechanical failure after some time. It does, however, bring back a little of that joy and excitement when playing a classic pinball game, complete with that iconic lever, just miniaturized for portability.

The post Handheld gaming console only plays pinball, comes with a retro analog twist first appeared on Yanko Design.

AYANEO Flip DS handheld PC takes inspiration from a different Nintendo star

The Nintendo Switch is hailed as the design that brought the handheld gaming market back to life, but it’s hardly the only notable product from the gaming giant. Almost two decades ago, Nintendo launched the evolution of its Game Boy line, the Nintendo DS with its odd yet interesting second screen. It’s still debatable whether that feature was a success or just a gimmick, but there’s little argument that it became an iconic design that few have been able to emulate successfully. One of the rising names in the handheld PC segment, however, is taking a stab at bringing that uniqueness to this fledgling market, with a micro laptop design that includes not a keyboard but a small second screen, a feature that could be even more quirky and gimmicky than it was on the Nintendo DS.

Designer: AYANEO

It’s hard not to see the Nintendo DS as a bit gimmicky. Almost all the controls you need to play handheld games are mostly covered by buttons and joysticks, so you actually need to craft specific games to take advantage of that second screen. Because of the custom design, those games won’t work on any other console without heavy changes or some special emulation. That said, a second screen might actually have more utility on a different platform like Windows, where a different display could be used for displaying information or custom controls.

That seems to be what AYANEO is aiming for with the Flip DS launching on Indiegogo next month. The handheld laptop design is nothing new and AYANEO, in fact, has a variant with that design, the AYANEO Flip KB. That squeezes a basic QWERTY keyboard in between split gamepad controls, allowing for quick text input in games or Web browsing. The AYANEO Flip DS, however, switches out the keyboard for a 3.5-inch touch screen, providing a second display that could augment the gaming experience, at least in theory.

In practice, that touch display can be used to show anything as long as the operating system or games support it. At the most basic level, it can give quick access to the most used settings, like toggling Wi-Fi, muting the mic, or even shutting down the PC. It can also display the system’s current operating conditions, for gamers who are concerned about frame rates, power draw, and temperatures. Given the more open Windows gaming ecosystem, it’s conceivable that this screen can also be used for additional in-game controls that are just a thumb tap or swipe away. It could even be used as an on-screen virtual keyboard!

That said, additional features could also mean additional burdens on the system as well as the buyer’s wallet. These are features that are not exactly critical to enjoying games on the go, as proven by the half-dozen handheld gaming PCs now on the market. It’s still an interesting exercise in design that looks to another Nintendo product for guidance, because as popular and innovative as it may be, the Switch isn’t the be-all and end-all of handheld gaming.

The post AYANEO Flip DS handheld PC takes inspiration from a different Nintendo star first appeared on Yanko Design.

PlayStation One-inspired Handheld Console has a Built-in Disc Reader for Offline Gaming On-The-Go

The PlayStation 5 may have gotten a design refresh in the form of a detachable disc drive… but this handheld concept gets a feature we never thought we’d see… handheld disc gaming! The MOI3D is a concept controller from the brains of Vadim Danilkov, who wanted to build a modern variant of the PS One. Debuted in 2000, the redesigned PS One was the highest-selling console that year (even outperforming the more capable PS2 which launched in the same year)… its highlight, a detachable LCD screen that made it a complete gaming solution that you could play with sans a TV. MOI3D builds on that retro vision, with a handheld variant that lets you play all your disc-based PS games going all the way back to the first PlayStation made. Pop the disc in the back and the console fires up, allowing you to relive almost 3 decades of gaming a la PlayStation!

Designer: Vadim Danilkov

The MOI3D was created as a part of Vadim’s broader CAD modeling and plastics rendering course back in the day, and only recently revived as a concept tech device given Sony’s odd PlayStation Portal debut that really confused the entire gaming world. While the Portal looked like a spiritual successor to the PSP, it turned out to be a glorified controller that only worked when wirelessly tethered to an existing PS5. The MOI3D has no such problem, given that it physically runs games on the device thanks to that built-in CD player.

The MOI3D’s aesthetic gets defined by the presence of this CD reader. While most handheld consoles like the Nintendo Switch and Steam Deck have a rather sensible rectangular shape, the MOI3D looks sort of like if a rectangle ate a circle. The weird form may be a deterrent for some, but I think it’s a classic example of form following function… and what the MOI3D loses in sleek appeal, it makes up for with its gaming chops and incredible backward compatibility.

The level of detailing in this concept is maddening to the point where I feel like it should just be a real product by now. Vadim’s pretty much built out every PCB, button, and plastic component in this device and that in itself is a design feat that’s difficult to achieve.

Keeping in line with current handheld consoles, the MOI3D has all the bells and whistles, including all the action buttons (even the L1/L2 and R1/R2 buttons on the shoulders), an HDMI out, and a USB-C port for charging. A centrally located button on the top surface helps open the CD tray, and at least from the looks of it, the one thing missing is a 3.5mm audio jack. To be fair, the MOI3D does have its own front-firing speaker units. That should definitely hold up wonderfully for some of the older games you’ll find yourself playing on the MOI3D, given its ability to support games from the original PS dating back to 1994! Online gaming could never compare itself to this…

The post PlayStation One-inspired Handheld Console has a Built-in Disc Reader for Offline Gaming On-The-Go first appeared on Yanko Design.

This Cyberpunk-Looking Handheld Gaming Console Takes a Page From Teenage Engineering

Borrowing from Teenage Engineering’s visual DNA, the PocketMan P1 has a metal-first design language that oozes sleekness along with industrial details like exposed screws. Ergonomics be damned, the PocketMan P1 is a console for your eyes and your soul. Its design sports all the controls you need, featuring a D-pad, action buttons, multiple joysticks, and even four shoulder buttons. From the looks of its interface, it probably houses a black and white screen that eschews fancy graphics for a hardcore retro experience, and there’s even support for ‘apps’.

Designer: Grzegorz Rozwadowski (Twig Studio)

Functionally, the PocketMan P1 follows the vertical handheld style of the Game Boy Classic (with a monochrome display to match). Unlike the GB Classic, this console boasts an all-metal design with a seemingly edge-to-edge display, tight corners, industrial detailing, and a slick form factor that tapers off at the screen; effectively giving you a chunky console that’s nice to hold in your palms, but doesn’t have a hefty upper half that would throw its center of gravity out of whack. The product’s cyberpunk-ish design feels highly sophisticated, elevating the status of a game console to something that’s more than just a ‘toy’.

The PocketMan P1 comes with all the bells and whistles of a great controller. It’s got every conceivable control apart from probably a touchscreen (though I wouldn’t be surprised if it did). There’s a USB-C port on the bottom alongside a 3.5mm aux jack for headphones. Strangely enough, the console has card readers on both the left as well as the right side, presumably allowing you to load multiple cards with different games.

The controls on the PocketMan P1 resemble the kinds seen on modern handheld gaming devices, although the black-and-white screen definitely gives the console a retro touch. That being said, we don’t really know whether the P1 has an LED, LCD, or e-ink screen, so it’s entirely conceivable that the PocketMan P1 could be running a color display but with a black and white OS, helping keep its software as minimal-looking as its hardware. The presence of an Apps icon confirms the latter too, although without a traditional keyboard, it’s probably hinting at an App store or the ability to side-load different emulators to play your favorite games.

Although currently just a concept (yeah, I know), the P1 is a masterclass in minimalist metallic design. Its form language and detailing resemble some of Teenage Engineering’s handheld gadgets rather well (especially the TP-7 Field Recorder), and in doing so, rejects the idea that gaming hardware needs to be hyper-ergonomic and covered from head to toe in RGB lighting. The P1’s design language blends consumer tech’s aluminum obsession with great gaming hardware, creating a console with truly universal appeal… and with a ‘meant for serious gamers’ attitude.

The post This Cyberpunk-Looking Handheld Gaming Console Takes a Page From Teenage Engineering first appeared on Yanko Design.