Tag Archives: havok
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Project Anarchy, Havok’s mobile game development suite now available at no cost
Havok -- the physics middleware engine used by almost every big console and PC game -- announced its start-to-finish mobile game development suite will be available at no cost to developers. Project Anarchy has tools for everything: visuals, physics, artificial intelligence and animation. We say "no cost" instead of free for a reason: Havok expects a few things out of its users in return. It wants to co-market some finished games and for clients to become part of its development community. Currently, that dev community includes folks programming for iOS, Android and Tizen. Microsofties may not be left out, however, as Havok has "flexible business models" for Windows Phone if you ping its sales team. Full details in the links below.
Filed under: Cellphones, Gaming, Mobile
Source: Project Anarchy
Microsoft showcases Windows Phone middleware partnerships at GDC, we go hands-on (video)
Building on yesterday's announcement that Temple Run and several other games are coming to Windows Phone, Microsoft's been actively courting developers at GDC 2013. To that end, the company's booth showcases several games that highlight cross-platform development and middleware. Now that WP8 and Windows 8 share the same NT kernel, DirectX APIs and tools, it's easier than ever to write games that use the same code base for both platforms. Microsoft is sweetening the deal with a few significant middleware partnerships -- Unity, Marmalade and Havok, to be specific. We talked with Larry Lieberman, Senior Product Manager for Windows Phone development, who was kind enough to explain what these partnerships mean for developers and to give us a tour of the games. Hit the break for our hands-on video.
Filed under: Cellphones, Desktops, Gaming, Laptops, Tablets, Software, Mobile, Microsoft
Havok announces Project Anarchy, a new development engine for mobile gaming
Havok's involved itself with mobile gaming for a few years and it's now taken to this year's GDC to announce Project Anarchy. This new cross-platform mobile dev engine will include access to its own physics, animation and AI tools -- the same as those apparently used in notable series like Skyrim, Assassin's Creed and, er, Skylanders. It will also integrate Havok's Vision engine, adding in "game samples" and tutorials to ease mobile devs into crafting plenty of beautiful mobile games that hopefully involve less bird physics and approach something resembling our (admittedly zealous) mock-up above. We're itching to see those beastly smartphone processors pushed to their limits.
Filed under: Cellphones, Gaming, Software, Mobile
Source: Project Anarchy