Ground-breaking headset uses targeted light pulses to cure depression without medicines or surgery

The idea that light can cure depression goes WAY beyond simple SAD lamps and light-therapy devices for people experiencing seasonal affective disorder during the dark months of winter.

Developed by the Vienna-based startup Syntropic Medical, this device harnesses light-based brain stimulation to offer a drug-free alternative for those who have not found success with conventional antidepressants. Light is shone into the eyes using a set of goggles, while a head-worn apparatus measures its effects – similar to using electromagnetic fields or certain sounds to treat pain, tinnitus, or depression. The approach builds on the premise that light therapy can enhance neuroplasticity—essentially, the brain’s ability to reorganize itself by forming new neural connections. For individuals who have struggled with the side effects of pharmaceuticals or seen little improvement from traditional treatments, this technology could offer a fresh path forward.

Designer: Syntropic

Syntropic’s device leverages flickering lights to target microglial cells in the brain, which play a crucial role in maintaining healthy neural circuits. By stimulating these cells, the device encourages them to remodel brain structures associated with depressive disorders. This method addresses a significant challenge in mental health care: some patients’ conditions remain unresponsive to drugs because those treatments may not directly target the underlying brain dynamics causing the disorder. The non-invasive nature of this technology also means it avoids the systemic side effects often linked to antidepressant medications, offering a more tolerable and potentially safer option for long-term use.

Syntropic’s breakthrough has already attracted significant attention and financial backing. In July 2024, the company secured €1.1 million in funding from the Austrian Research Promotion Agency (FFG), adding to earlier investments from Xista Science Ventures and AWS. This support not only validates the scientific foundation of the technology but also highlights the growing interest in non-pharmaceutical therapies for mental health. With more resources at their disposal, Syntropic Medical is poised to advance their device through clinical trials and bring it closer to widespread adoption. As the mental health field continues to explore innovative solutions beyond traditional medications, this light-based therapy could represent a crucial development for those seeking alternative ways to manage their depression effectively and safely.

The post Ground-breaking headset uses targeted light pulses to cure depression without medicines or surgery first appeared on Yanko Design.

Cheaper Apple Vision design might have you connecting to an iPhone or Mac

It hasn’t even been a year since it launched, but there are already talks of Apple’s next headset after the Vision Pro. No, it won’t be an upgrade that will make the $3,500 device obsolete but, instead, might even be considered a downgrade of sorts. In a way, this more affordable Apple Vision will be its own class, one that might have to make quite a few compromises to reach a desired price point. What those cuts will be is still unknown, but some insider insight suggests that the non-Pro Vision headset might offload its processing and software to an external device, requiring you to tether it to an iPhone or even a Mac or MacBook.

Designer: Apple (via Mark Gurman)

Impressive as the Vision Pro and visionOS might be, Apple’s spatial computing platform hasn’t yet taken the tech world by storm for one critical reason. The headset costs a whopping $3,500, far beyond the reach of developers without deep pockets or backing, let alone regular consumers. Apple has always planned on launching a more accessible Vision headset after the Pro model has taken root, but the big puzzle is how it would make it significantly cheaper without compromising on the experience too much.

The immediate answer would be to take the features down a few notches, throwing out EyeSight that shows your eyes to people on the opposite side of the glass, reducing image quality of passthrough visuals, or using less powerful processors. These, however, are the features that would differentiate the Vision from other mixed reality headsets, and a price tag of $1,500 would make it look even more expensive than the competition without these “killer features.” One alternative would be to have the headset connect to a device, either the iPhone or the Mac, making the Apple Vision focus solely on the optics and display.

This wouldn’t be the first phone-powered headset, and history has given us the advantages and disadvantages of that design. An iPhone would actually offer a bit more mobility and flexibility, especially if it will also power the Vision headset. It could, however, be the bottleneck considering the apps and experiences that visionOS supports. A MacBook, on the other hand, would deliver that much-needed power at the expense of freedom of movement and comfort.

This is definitely a conundrum for Apple, which isn’t always keen on degrading product quality in the name of price cuts. At the same time, however, it really has no choice but to make some concessions if it wants its spatial computing vision to be embraced by more people. It still hasn’t given up on the Vision Pro, whose successor is expected to arrive in 2026, but it will be pouring resources over the more accessible Vision for a 2025 launch, and hopefully, it will be able to hit the nail on the head in the end.

The post Cheaper Apple Vision design might have you connecting to an iPhone or Mac first appeared on Yanko Design.

Cheaper Apple Vision design might have you connecting to an iPhone or Mac

It hasn’t even been a year since it launched, but there are already talks of Apple’s next headset after the Vision Pro. No, it won’t be an upgrade that will make the $3,500 device obsolete but, instead, might even be considered a downgrade of sorts. In a way, this more affordable Apple Vision will be its own class, one that might have to make quite a few compromises to reach a desired price point. What those cuts will be is still unknown, but some insider insight suggests that the non-Pro Vision headset might offload its processing and software to an external device, requiring you to tether it to an iPhone or even a Mac or MacBook.

Designer: Apple (via Mark Gurman)

Impressive as the Vision Pro and visionOS might be, Apple’s spatial computing platform hasn’t yet taken the tech world by storm for one critical reason. The headset costs a whopping $3,500, far beyond the reach of developers without deep pockets or backing, let alone regular consumers. Apple has always planned on launching a more accessible Vision headset after the Pro model has taken root, but the big puzzle is how it would make it significantly cheaper without compromising on the experience too much.

The immediate answer would be to take the features down a few notches, throwing out EyeSight that shows your eyes to people on the opposite side of the glass, reducing image quality of passthrough visuals, or using less powerful processors. These, however, are the features that would differentiate the Vision from other mixed reality headsets, and a price tag of $1,500 would make it look even more expensive than the competition without these “killer features.” One alternative would be to have the headset connect to a device, either the iPhone or the Mac, making the Apple Vision focus solely on the optics and display.

This wouldn’t be the first phone-powered headset, and history has given us the advantages and disadvantages of that design. An iPhone would actually offer a bit more mobility and flexibility, especially if it will also power the Vision headset. It could, however, be the bottleneck considering the apps and experiences that visionOS supports. A MacBook, on the other hand, would deliver that much-needed power at the expense of freedom of movement and comfort.

This is definitely a conundrum for Apple, which isn’t always keen on degrading product quality in the name of price cuts. At the same time, however, it really has no choice but to make some concessions if it wants its spatial computing vision to be embraced by more people. It still hasn’t given up on the Vision Pro, whose successor is expected to arrive in 2026, but it will be pouring resources over the more accessible Vision for a 2025 launch, and hopefully, it will be able to hit the nail on the head in the end.

The post Cheaper Apple Vision design might have you connecting to an iPhone or Mac first appeared on Yanko Design.

Cheaper Apple Vision Pro might be coming in 2025, second-gen Pro put on hold

When Apple finally launched its mixed reality device, the name it chose naturally raised a few eyebrows. The Vision Pro definitely had all the bells and whistles needed to support the company’s spatial computing vision, pardon the pun, but the “Pro” suggested there might also be some other version in the works or at least planned. It didn’t help that Apple’s headset, like many Apple products, has a rather steep price tag, so it’s only expected that there would be requests for a more affordable non-Pro model. If insider rumors are to be believed, that wish might finally come true next year, though at the expense of a proper successor to the Apple Vision Pro.

Designer: Apple (via The Information)

The Apple Vision Pro is definitely on the more premium end of the spectrum, both in terms of its stylish design as well as its more luxurious materials. While that made for a good first impression, it also made the headset rather hefty, both in actual weight as well as its price. There’s definitely room for improvement, including iterating over the design of the Vision Pro to address flaws and complaints. Unfortunately, that’s not going to happen next year.

According to industry sources, Apple has suspended what would become the Vision Pro 2 by reducing the number of people working on that device and issuing a notice to its suppliers. But rather than being a cause for alarm that the company is scrapping its spatial computing device completely, the reason offers a bit of comfort, figuratively and literally. Apparently, Apple has decided to divert its resources and efforts to develop a more accessible Apple Vision headset that might launch in late 2025.

What would a cheaper Apple Vision device entail, however? It still needs to keep the high-quality optics found in the Vision Pro if Apple wants to deliver an even basic visionOS experience, not to mention all the sensors needed to make the system work. It will have to find other ways to cut down on build costs, like using less premium materials, a simpler design, and less featured hardware. That said, Apple is a stickler for detail and doesn’t do things half-heartedly, so it’s no surprise to hear that it’s actually finding that a bit difficult to pull off.

Apple’s target price is allegedly around the $1,500 mark, more than half that of the Vision Pro. It will definitely need some serious cutting around corners, though carefully at that. As for the Vision Pro 2, that’s still on the table, and might still happen next year as well, provided Apple has resources to spare after prioritizing the Apple Vision.

The post Cheaper Apple Vision Pro might be coming in 2025, second-gen Pro put on hold first appeared on Yanko Design.

Mixed reality headset bucks design trends for a complete audiovisual experience

Thanks to the Apple Vision Pro, mixed reality is back in the news along with the hardware that will enable people to experience them. We have yet to hit the Holy Grail of headset design that will allow people to wear these devices on their heads for long periods, but brands like Apple and Meta definitely have that goal in their sights. MR headsets are getting lighter and slimmer, but that will always come at the cost of sacrificing some functionality that has to be offloaded to some other product you will have to buy and use separately. This concept design, however, goes in the other direction and tries to actually include everything you need for a more believable mixed reality experience, including the oft-neglected audio for your ears.

Designer: Dohyuk Joo

It’s harder to fool the eyes, which is why most of the focus in developing these mixed reality headsets is on the optics. But we don’t experience the real world with just our eyes, and a more immersive virtual world will also need to do more than just feed us visual data. Just like in the real world, audio is either taken for granted or at least takes second place only, but this headset design tries to balance the scales, even if it means going back to the days of bulky headsets.

WavVision, whose name tries to embody the combination of sound and sight, attempts to be an all-in-one mixed reality solution for our eyes and our ears. In a nutshell, the headset includes over-ear headphones to deliver audio, particularly spatial audio, that would complete the immersion of existing in a virtual space. This wouldn’t be the first headset to attempt that combination, but it is definitely one of the few that make it painfully obvious. The Meta Quest 3, for example, does have built-in speakers but uses an open-ear design that simply directs the audio waves toward your ear.

In addition to having over-ear cups built into the design, the very form and construction of WavVision go against the dominant trend in this niche market. The frame is made from thick steel plates bent to loosely follow the shape of the head. It’s a material that suggests quite a bit of weight and sharpness, which is the opposite of what headsets today are aiming for. It gives the design a distinct industrial aesthetic, which is intentional but also questionable.

One of the reasons why headsets don’t include dedicated headphones is because the audio experience could probably be delivered by more dedicated hardware that’s specially designed for performance as well as comfort. Building that part into the headset only weighs the product down, both literally as well as in terms of costs. Conversely, an integrated design ensures a unified appearance and, at least theoretically, a more complete experience. Admittedly, few of the mixed reality brands today seem to be paying that much attention to the audio aspect, but if Apple will be playing this game for long, it will undoubtedly dip its toes in that area sooner or later.

The post Mixed reality headset bucks design trends for a complete audiovisual experience first appeared on Yanko Design.

Apple Vision Pro iFixit teardown reveals what’s inside and how it works

Apple has entered a new product category with the Vision Pro. The expensive eyewear, positioned to transport us into the future of VR, is an expensive deal to begin with at $3,499. So, ripping something of that value apart to just reveal how repairable it is and to what it packs within that makes it worthy of making Apple a new category giant may seem obnoxious to us.

But that’s little of a deterrent for the folks at iFixit, who pride in tearing down the latest gadgets to see how easy or difficult it is to repair them and examine what makes it a favorite. In that scheme of things, iFixit has put its heating guns and prying tools to use to tear open Apple’s new tech marvel. What they see is pretty straightforward: a few easy-to-remove parts and then complicated screws, connectors, and seals to get past before fully revealing the impressive cameras and more.

Designer: iFixit

Between the easy take offs and the intricate connectors, the Vision Pro – iFixit teardown reveals – has some unbelievable tech crammed. Some of this is never seen before, especially the advanced EyeSight display which it is discovered uses several videos of the wearer’s eyes simultaneously.

As the iFixit video runs through the teardown it shows Apple’s new AR/VR headset is similarly detailed and intriguing as the other Apple devices. So, the process of tearing it down is not easy and required a heat gun, screwdrivers, prying tools, and lots of effort. But as you’ll see, the effort is worth appreciating.

First up, the video suggests the customizable face cushion, light seals are easy to pull off, while the power chord has to be turned to unlock. The device’s knit band pops easily off the headgear stems, from the integrated latch. Stem with speakers disassemble the eye housing swiftly as well leaving the cameras, sensors, battery, R1 chip, and EyeSight display to take a look into.

This is according to iFixit the first scratch of the detailed teardown that would be revealed in the near future. The initial teardown however shows that the Vision Pro is inside out what we have heard of. It has some high-end tech within its small form factor, but it will require some elbow grease to repair.

The post Apple Vision Pro iFixit teardown reveals what’s inside and how it works first appeared on Yanko Design.

Visor mixed reality headset promises a more accessible Apple Vision Pro

Although it’s definitely the latecomer, Apple is unsurprisingly stirring up a storm with the launch of the Vision Pro. Mixed reality, or spatial computing as Apple named it, is en vogue once again, and many companies are making a lot of noise to demonstrate how they’ve been playing the game long before the Vision Pro was even announced. That boast comes with the implication that they can offer a better experience and a more accessible product, like this visor-like Visor headset that’s trying to be a better Vision Pro than the Vision Pro with a more open platform, a more stylish design, and most importantly, a more affordable price tag.

Designer: Immersed

Although the Apple Vision Pro is definitely more stylish than other mixed reality headsets, it’s still a headset that leaves nothing to the imagination about what you’re wearing or doing. Visor, on the other hand, looks more like its namesake, at least outwardly. Despite the spectacle-like design, it actually bears 4K micro OLED displays per eye, a lot more than what the Visor Pro boasts. And yet the headset itself manages to weigh only 200g, more than half what the Meta Quest 3 weighs. And yes, it has an external battery to help keep the weight down.

Beyond just the design of the device itself, the Visor offers a completely different experience from the likes of the Vision Pro or even the new Xreal Air 2 Ultra that was announced at CES 2024 earlier this month. It neither runs its own operating system nor does it just mirror the screen of a computer. Instead, it harnesses Immersed’s mixed reality software that it has been developing for years that practically gives you virtual monitors spread across your vision, resulting in a wider field of view compared to the common smart glasses implementation.

What this means in practice is that you can keep on using the software and operating system you’re already familiar with without any limitations. In fact, Immersed says it won’t even block attempts to make SteamVR work with its device, even though its focus is more towards productivity and professional use. Visor doesn’t even have an app marketplace, but it will release development tools for sideloading apps later on.

If Visor’s $399.99 price tag sounds too good to be true, that’s because it somewhat is. That cheap figure actually requires you to also buy a “Membership Plus” subscription that will cost $59.99 a month for 12 months or $39.99 for 24 months. The good news is that you won’t lose access to the basic features of the device if you decide not to renew after that period. Alternatively, you can buy the device alone for a full $999.99, without any of the extras, which is still a lot cheaper than the Apple Vision Pro. Whether it can deliver all these promises, however, is something we’ll have to see in due time, no pun intended.

The post Visor mixed reality headset promises a more accessible Apple Vision Pro first appeared on Yanko Design.

Apple Vision Pro first accessory might be a protective cover

If you’re one of those that are excited for the upcoming mixed reality headset from Apple called Vision Pro, you’ll be pleased to know that they have won 70 more design patents that may be used as official accessories. With the headset set to make its debut in early 2024, those who will be early adapters are also looking at what else they can add to enhance the experience of using it. And if you like protecting your gadgets, they may be releasing an official cover for it too.

Designer: Apple

One of the patents that Apple has reportedly won is a cover for their upcoming “spatial computing” device. It uses a soft-touch woven fabric material and is designed to fit in with the device design-wise so that it won’t be too bulky or too out of place. The main function is for it to protect the most vulnerable parts of the gear. It will help you avoid scratches and debris in the front and sides of your headset but it also leaves the back part and the Light Seal clear so it won’t interfere with your viewing and computing experience.

The cover will be able to make sure the EyeSight display will be protected while not hindering the user from actually seeing what needs to be seen. There is also a tab on the left side which will make it easy to remove it in case you don’t need the cover while using the headset. Based on some product renders, the cover does seem to be integrated well into the Vision Pro and maybe even making it cooler.

We can expect a slew of accessories for the upcoming Apple device that should make AR and VR more accessible and usable for the average person. Whether they’re “official” ones from Apple or from popular third-party accessory brands like CASETiFY, expect to be flooded with these add-ons even before you decide whether you’re getting a Vision Pro or not.

The post Apple Vision Pro first accessory might be a protective cover first appeared on Yanko Design.

Samsung Glasses Mixed Reality Headset: What We Know So Far

Although it was a bit late to the game, it was unsurprising that the Apple Vision Pro mixed reality headset blew people’s minds the moment Apple officially revealed its existence and features. It has definitely caused many players in the market to rethink their designs and strategies, including Samsung who was supposedly close to announcing its own XR or eXtended reality hardware. The initial expectations were along the lines of a full headset not unlike the (Facebook) Meta Quest 3 or Samsung’s own defunct HMD Odyssey, but it seems that Samsung was “inspired” by its biggest rival to go back to the drawing board. While still largely a mystery, some of the pieces are falling into place, laying the foundations for what will soon be called Samsung Glasses.

Designer: Samsung

What: The Design

There is still some debate on what specific area of the umbrella eXtended Reality (XR) space Samsung’s headset will be aiming for. Based on a recently leaked prototype, it would have leaned more on the virtual reality side of the equation, with outward-facing cameras to allow wearers to see a glimpse of the world outside. This is the conventional HMD or Head-Mounted Device design and something Samsung is already familiar with. But with rumors of Samsung reviewing the device in lieu of the Apple Vision Pro, you can expect some big changes in terms of design.

Image courtesy of Brad Lynch

A recent trademark filing in the UK reveals that Samsung is calling dibs on the “Samsung Glasses” name. The description, which covers VR, AR, MR, and XR, isn’t exactly telling, but it does suggest it will take on a form closer to smart glasses. Considering the necessary hardware involved, it won’t be something simple like Ray-Bans or Google Glasses, more like, well, the Apple Vision Pro or the Meta Quest Pro. While not completely comfortable or portable, this design at least opens the door to AR and mixed reality more than a typical VR headset.

Apple Vision Pro

Apple Vision Pro

How: The Specs

In addition to the usual processors and electronics needed to drive such a mixed reality headset, Samsung Glasses will succeed or fail depending on the optics it uses. The prototype mentioned above lists micro OLED displays, pancake lenses, and cameras for eye and hand tracking, all of which contribute to a more immersive experience when viewing and manipulating digital objects. Samsung was reportedly planning on using a 2022 processor to power this headset, but Apple’s challenge has it mulling over a more capable chip it could use instead.

Samsung Odyssey+

Samsung Odyssey+

One thing that Samsung might be doing differently from Apple is having the battery built into the headset, though mounted on the rear rather than the front. While this naturally adds to the weight of the device, its location attempts to at least balance the load on both sides. It also makes the Samsung Glasses a bit more portable since it doesn’t have to rely on an external battery connected via a cable.

Meta Quest Pro

Meta Quest Pro

When: The Date

With the Apple Vision Pro’s market launch nearing, Samsung really doesn’t have much time left to put out its own take on the eXtended Reality space. Insider sources claim that the date has been pushed back to mid-2024, in contrast to Apple’s launch sometime between January and April. That’s not to say that Samsung is taking it slow, as developers are allegedly told to finish their XR apps by November. There will be an internal launch next month, so we might get a few more unofficial sneak peeks of the device.

Samsung GearVR

Samsung GearVR

Of course, most of these are still conjectures based on a variety of unofficial sources, so there is still plenty of room to hope for a better device. Conversely, Samsung’s track record with the Gear VR and, later, the HMD Odyssey doesn’t inspire much confidence. The design of the headset is critical for comfort, but it will be the software that will determine whether such a piece of hardware will actually entice buyers in the long run.

Apple Vision Pro

The post Samsung Glasses Mixed Reality Headset: What We Know So Far first appeared on Yanko Design.