Firefox 22 beta enables WebRTC by default, HiDPI displays on Windows

Firefox 22 beta enables WebRTC by default, HiDPI displays on Windows

Though Mozilla has long been a proponent of WebRTC for plugin-free video and voice chat, it hasn't been ready to enable the full protocol in Firefox as a matter of course. It's more confident as of this week: the newly available Firefox 22 beta turns on complete WebRTC use by default, allowing for both live web conversations and peer-to-peer file swaps. There's more to the release as well, depending on the platform. Windows users receive support for HiDPI displays, like that of the Kirabook; every desktop user also gets gaming-friendly OdinMonkey JavaScript tuning, a web notification API and a font inspector. Android users won't have WebRTC and other upgrades for now, but everyone can experiment with the latest Firefox beta at the source links.

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Via: Mozilla (1), (2)

Source: Firefox Beta, Google Play

Adobe Premiere Pro CS6 now fully supports Retina MacBook Pro: both HiDPI and GPU compute

Adobe Premiere Pro CS6 now fully supports Retina MacBook Pro: both HiDPI and GPU compute

Adobe's video editing application is already a lovely thing on the Retina MacBook Pro, but not visually -- only in terms of its raw performance on that Core i7 CPU. Until today's update -- 6.0.2 -- the software hasn't actually been able to make use of HiDPI itself, and neither has it been able to exploit the performance-boosting potential of GPU compute on the laptop's NVIDIA GTX 650M graphics card. If you're lucky enough to own this combo of hardware and software, Adobe's official blog suggests that you go ahead and check for the update or apply it manually following the instructions at the source link below (it's actually within Bridge that you should check for the update, with other Adobe titles closed). We're hopefully about to apply it ourselves and will report back on its impact.

Update on the update: As expected, video thumbnails look sumptuous in the absence of pixelation, making this a worthy revision. That said, software encoding of a short timeline was still faster with the Mercury Engine set to software mode rather than GPU compute. A 2:30 clip took 2:02 to encode with OpenCL, 2:00 to encode with CUDA, but just 1:42 to encode in Software mode. No doubt people who do multi-cam editing or need to render complex effects in real-time may see a benefit -- please, let us know if you do!

Update: Just had word from NVIDIA that may explain what's happening with our encoding times. We're told it's only if we enable "Maximum Render Quality" that GPU compute will shine through in terms of performance, because enabling max quality in software mode would slow it down. So far we've only tried with default settings, so clearly there's room here for more experimentation.

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Adobe Premiere Pro CS6 now fully supports Retina MacBook Pro: both HiDPI and GPU compute originally appeared on Engadget on Thu, 06 Sep 2012 05:40:00 EDT. Please see our terms for use of feeds.

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Photoshop CS6 and Lightroom 4 will support HiDPI, MacBook Pro Retina Display in ‘the coming months’

You know who's likely to buy the MacBook Pro with Retina Display? Creative professionals (obviously). So you know what programs should really be optimized for that 2,880 x 1,800 screen? Try Photoshop, or Lightroom. Adobe hears your frustration, and apparently empathizes mightily: the company just posted a blog post promising Photoshop CS6, Lightroom 4 and Photoshop Touch will support HiDPI, including the MacBook Pro's Retina Display, within the "coming months." (No, this near-term update does not include Photoshop Elements, unfortunately.) While that timetable is on the vague side, the outfit says having a Creative Cloud membership will ensure you get that update sooner. Until then, your frankengadget renders will still look a little blurry, sorry.

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Photoshop CS6 and Lightroom 4 will support HiDPI, MacBook Pro Retina Display in 'the coming months' originally appeared on Engadget on Thu, 30 Aug 2012 16:34:00 EDT. Please see our terms for use of feeds.

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Google shows off high-res Chrome browser for Retina MacBooks, hitting Canary channel first

Google shows off highres Chrome browser for Retina MacBooks, hitting Canary channel first

As we noted in our review, the downside of the super high DPI displays Apple is shipping in its latest MacBook Pro is that non-retina display friendly apps don't look so good, but Google's already working on changing that for its Chrome browser. In a blog post the team showed off the image above with a comparison on what the high res edition will look like compared to its current counterpart based on "early results." Users on the bleeding-edge Canary channel should see the upgrades first, with more rolling out over the next few weeks and eventually reaching wider audiences as they go along. Of course, if you couldn't wait to pre-order the absolute latest Mac hardware after it hit the stage at WWDC (and aren't diving headlong into the refreshed world of Safari), we're figuring jumping on a somewhat untested version of this popular browser is hardly out of the question.

Google shows off high-res Chrome browser for Retina MacBooks, hitting Canary channel first originally appeared on Engadget on Wed, 13 Jun 2012 19:07:00 EDT. Please see our terms for use of feeds.

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