HoloLens 2 discontinuation practically ends Microsoft’s Mixed Reality vision

There was a time, before today’s AI rush, when anyone and everyone seemed to be going all in on eXtended Reality or XR, the umbrella term for AR, VR, and mixed reality all smashed together. Now it seems that Meta and Apple, the latter with its self-branded “spatial computing” platform, are the only big players left in this field. HTC Vive, like its smartphones, has silently gone into the background, and Valve’s SteamVR and Index headset have taken a backseat to the Steam Deck. Now another big name in that is practically calling it quits, regardless of any lingering ties and commitments. Microsoft has reportedly discontinued its remaining mixed reality headset, the HoloLens 2, and in doing so puts the final nail in the coffin of a virtual experience that was already on life support for a long time.

Designer: Microsoft (via UploadVR)

It probably surprises no one that the HoloLens 2 is on its way out. It’s a five-year-old device that sported advanced features no one else had back in 2019 but has been surpassed by modern headsets since then. Without any successor, however, it’s clear that Microsoft has other plans, ones that no longer involved the enterprise, nor the mixed reality experience that it made available to the public.

Microsoft actually announced late last year that its Windows Mixed Reality (WMR) platform was being deprecated, so the writing has been on the wall ever since. This mixed reality platform, launched back in 2017, predated Apple’s visionOS but practically promised the same virtual computing experiences in real-world space. Of course, the technology back then wouldn’t be able to hold a candle to today’s Vision Pro, and Microsoft quickly learned that its HoloLens and WMR aren’t going to fly with consumers who can’t even afford the headset. It has, since then, pivoted to the enterprise market, targeting industrial and field workers, training scenarios, and the like.

According to the report, the HoloLens 2, the current and last iteration of that hardware, has gone out of production, so the moment supplies run out, that will be it for the headset. It will remain supported until December 2027, perhaps to honor Microsoft’s existing enterprise contracts. That said, it hasn’t completely turned its back on extended reality, but its focus will be on the militarization of the technology, which means custom experiences that won’t be available to the public. And that will last for only as long as the US Army is interested in that technology.

Microsoft’s exit from the XR market is perhaps yet another sign of this industry’s ailing health. Although the Apple Vision Pro generated plenty of hype, its prohibitive price tag has made it less of a commercial success. In the meantime, Meta more or less remains at the top and continues to try its luck with new designs that could bring this technology to even more people. Even Microsoft has put its XR eggs in the Quest basket, making its Office suite and Xbox Cloud Gaming available there, which in turn, made its own XR platform really pointless. But with even fewer stakeholders, XR runs the risk of becoming a monoculture where only one company dictates the kind of experiences you’ll have in the Metaverse and beyond.

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Meet the Microsoft Holo Glasses concept, a consumer-grade fashion-friendly version of the Hololens

Styled less like a piece of hardware and more like functional fashion, the Microsoft Holo Glasses are redemption for exactly how geeky Google’s glasses were in 2013. They scale down Microsoft’s existing Hololens 2 technology into a slim wearable that fits comfortably on your face, and comes with snap-on frames that allow you to swap styles in a hot minute!

The Holo Glasses are a wearable concept that takes Microsoft’s AR chops and makes them consumer-friendly again. Now, I love Microsoft as a company. Satya Nadella’s done wonders by taking it to the trillion dollar club, and Microsoft’s acquisitions of LinkedIn, Github, and Activision Blizzard are a great example of Nadella’s vision for the company… but at the same time, aside from their gaming business, Microsoft’s entirely an enterprise-focused company. They surrendered the smartphone war by bidding adieu to Nokia, and they even took Hololens 2 and turned it into more of a business solution than a consumer gadget. The Holo Glasses, however, make the company cool again!

Designer: Misneok Kim

Schematically, the glasses are pretty much like the Hololens, with cameras and sensors that help with object and spatial tracking, and lenses in front of the eye that help reflect images into the retina. Like the Hololens 2, the Holo Glasses let you see what’s ahead of you too, giving you a mixed reality experience that only a handful of companies have been able to deliver on… although we’re still expecting Apple to launch their AR glasses shortly too!

As is evident in the image below, the Holo Glasses are designed in two parts – the first being the hardware that sits on your face, and the second being a set of magnetic frames that snap onto the glasses, giving them their fashion-forward look. The frames add the aesthetic appeal to the Holo Glasses while the visors on the actual wearable deal with reflecting visuals to your eye. This dual-glass setup can be seen in many other AR headsets, although what this concept does is slim the contraption down to a level where tech and fashion can coexist harmoniously.

These snap-on frames come in a variety of colors and shapes, giving wearers the freedom to choose their ‘look’. You can simply swap out fascias to alter the appearance of your Holo Glasses, and there’s even the option of getting prescription lenses built into the snap-on frames, allowing people with spectacles to wear the Holo Glasses too!

On paper, the Holo Glasses are a pretty nifty concept. They make Microsoft’s existing tech even better and more democratized, so regular users can access game-changing AR technology without breaking the bank. The glasses can be operated by voice or by buttons and touch-sensitive surfaces on the temple stems. Each Holo Glass also comes with bone-conducting audio units built into the ends, delivering audio directly to the wearer without needing to wear earphones. Ultimately, when not worn, the Holo Glasses can be carried around in their spectacle cases, which also double as charging docks for the wearables.

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This AR Headset concept ditches the front-heavy design for a uniformly distributed design

Some people would equate the Wacko AR Headset to a halo that sits around your head (I’m one of them). Rather than having a form that is much too influenced by the heavy, toaster-shaped VR headsets we see today, the Wacko AR Headset by Yash Gupte (who goes by the moniker Wacko Designs on social media) is uniformly designed with mass that’s distributed around your head. I imagine this makes the AR headset a whole lot comfortable to wear, a feature that’s only further enforced by the cushions both on the front as well as the back.

Slip it on and switch it on, and the Wacko AR Headset instantly immerses you in a world upgraded by a secondary layer of reality superimposed on the first. Three wide-angle lenses on the front help capture the world in front of you, while the viewfinders on the inside give you a stunning 200° wide viewing angle to truly immerse you. Controls on the side (near the temple) let you power the headset as well as increase or decrease volume, while tapered holes right in front of the controls act as speaker units, playing audio directly into your ear without covering them. Finally, air-intakes on the top (near the forehead) keep the headset cool, while an adjustable cushion on the back gives you a secure fitting while you browse through AR/VR content.

Designer: Yash Gupte (Wacko Designs)

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OPPO’s version of the Hololens shows that the company is serious about a mixed-reality future

Deciding to be more than a smartphone company, OPPO unveiled its expanded vision of the future at its Inno Day 2019 conference. Designed to be OPPO’s answer to the Microsoft Hololens, the mixed reality headset comes with a similar design with the inclusion of a forehead-rest, and runs OPPO’s Glass OS.

The company hasn’t revealed any tech specs or even its tentative pricing yet, but OPPO is gearing for a 2020 launch. The Glasses, however, come with features that put it at par with the Hololens. They include support for 3D sound, in order to offer a truly immersive AR experience, while sporting as many as 4 cameras (two fisheye, one HD, and one Time-of-Flight) to accurately capture the world around you in visual as well as physical detail to help you position, track, and interact with objects in your view. And here’s the most promising bit. The glasses even come with 5G support, for a seamless mixed reality experience!

Designer: OPPO

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