‘Infinity Blade III’ hits the App Store ahead of iOS 7 release

'Infinity Blade III' hits the App Store ahead of iOS 7 launch

After almost a two-year wait, a new Infinity Blade game has hit the App Store. Chair Entertainment's Infinity Blade III ($6.99/£4.99), the third and final chapter in the Apple-exclusive trilogy, has been designed to get the most from the iPhone 5s' new 64-bit architecture. Available as a universal app (supported by devices running iOS 6.0 and up), the game features new rendering effects, including depth of field, blur and full-screen vignettes, utilizing the same tap-to-move controls from the previous two instalments. If the cancelation of Infinity Blade Dungeons left a dragon-shaped hole in your life, today's release might just fill it until the next season of Game of Thrones.

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Via: Macrumors

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NVIDIA, Epic Games bringing Unreal Engine 3 to Windows 8 and Windows RT (video)

NVIDIA, Epic Games bringing Unreal Engine 3 to Windows 8 and Windows RT video

NVIDIA and Epic Games have successfully ported the full PC version of Unreal Engine 3 to both Windows 8 and, more importantly, Windows RT. Demonstrating the achievement on a Tegra 3-powered ASUS Vivo Tab RT, it played a buttery-smooth version of Epic Citadel, suggesting that developers of both PC and Xbox games should have no problem in bringing them over to the new operating system. It also casually mentioned that both Gears of War and Mass Effect were built on the engine, heavily implying that we could see titles of that caliber coming to Microsoft's low-power OS once it makes it debut on October 26th, but we'll let you decide for yourself after the break.

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NVIDIA, Epic Games bringing Unreal Engine 3 to Windows 8 and Windows RT (video) originally appeared on Engadget on Wed, 29 Aug 2012 12:26:00 EDT. Please see our terms for use of feeds.

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Epic Games: Infinity Blade on iOS more profitable by the pound than any other game we’ve made

Infinity Blade 1 on iPad

Traditional console makers have often sworn up and down that mobile doesn't make money for game development. That might still be true for some developers, but you'll get a very different answer if you ask Epic Games. Co-founders Tim Sweeney and Mark Rein have collectively described the currently iOS-only, Chair-developed Infinity Blade as the "most profitable game we've ever made" when considering the amount of money and time invested relative to the money coming back. Yes, that includes even the Gears of War series, which most consider Epic's primary cash cow. Sweeney, like his long-time competitor Johh Carmack at id Software, is also taken aback by the power stuffed inside the latest generation of mobile devices -- a 2012 iPad is nearer the performance of a PlayStation 3 or Xbox 360, he tells Gamasutra, and the pace is only picking up. Even more insights await in the interview with Sweeney; click below if you want a hint of what one of gaming's pioneers has to say about where your tablets, phones and (yes) PCs are going.

Epic Games: Infinity Blade on iOS more profitable by the pound than any other game we've made originally appeared on Engadget on Wed, 27 Jun 2012 19:22:00 EDT. Please see our terms for use of feeds.

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