Tag Archives: iOS apps
Apps That Can Help You Be More Efficient
Apple’s iOS-to-Mac efforts will reportedly start this June
Popcorn Time sneaks in into iOS devices – no jailbreak required
Popcorn Time, the popular and technically legal (the best kind of legal) streaming app will arrive soon to iOS devices – without requiring a jailbreak beforehand.
Popcorn Time is a streaming app with several movies and TV shows available for phones and tablets that doesn’t require a web interface in the middle. The idea might not sound exactly new, but it turns out it is, as the technical concept is radically different:Popcorn Time uses torrents from P2P networks, and does streaming without having to rely on a central server. Popcorn Time themselves do not pirate anything, they just give access and streaming capabilities for torrents from a variety of devices, which is perfectly legal.
And legal as it may be, getting such an app into the Apple Store (the infamous “walled garden”) is an impossible task – yet this didn’t stop the Popcorn Time from creating a version that won’t require a jailbreak beforehand. This doesn’t mean Popcorn Time will be available in the App Store, but instead means that they will use a personalized installers that users will be able to run from their web, and install using airplane mode – this is pure creativity from the programmers, not Apple giving up.
Beyond what this represents for Popcorn Time, this will open the floodgates for a new generation of apps that might arrive on iOS devices without having to get through Apple’s coercive terms and controls – it has the potential to change the iOS ecosystem forever, and we’re sure this has got to scare the Cupertino guys. We will see how they react in time.
Be social! Follow Walyou on Facebook and Twitter, and read more related stories at Apple & Beats prepare streaming service and Microsoft ‘Arcadia’ Could Bring Game Streaming to Windows.
Apple Reveal Why They Reject So Many Apps
Although there are millions upon millions of apps on the App Store, Apple have to reject just as many. But why? Find out below.
The mobile market can be a dev eat dev world. If giant social gaming companies like King and Supercell aren’t gobbling up your potential userbase then EA are bringing their best franchises to mobile platforms further thwart you and even if you get the slightest bit of success, there are hundreds of app cloning teams on standby to make their own, knock-off versions of your killer software and directly eat up your profit margins. For the app developers themselves it’s unfair but for Google and Apple, who run the two biggest mobile app marketplaces, respectively, it poses a real headache as it discourage potential app makers and can result in hefty legal battles surrounding their services. So what can they do about it? In new information revealed, Apple have an almost-perfect plan.
According to the chart above, the two biggest reasons that they reject apps are a lack of information and bugs. Unfortunately, though, despite these being the main reasons for an app to get thrown out they are also the most vague, What constitutes a ‘lack of information’? What if the app itself has a steep learning curve or a complex story and therefore little information can be divulged? On the flip side, what if the app is simplistic enough to warrant just a sentence or two from the dev? And plenty of apps on the store have bugs and glitches so how game-breaking does the bug have to be for it not to pass through Apple’s tests?
There’s also a concern that just 5% of the apps they reject are done so due to cloning reasons. Take the recent release of Swing Copters from Flappy Bird creator Dong Nguyen. Talking up the app just two days before its release gave app cloners plenty of time to make their own versions of his upcoming title based on a few minutes of gameplay footage and reports from the media and many of these cloned iterations made it through both Apple and Google’s checkpoints.
It’s a real problem for fans of well-made apps because we’re being shivved in the side by malicious and unprofessional app developers and despite Apple’s word, their certification process to get onto the App Store clearly needs some work. There’s been a good amount of backlash to that data though, so perhaps this will see them change things up a little.
Source: TechCrunch
Be social! Follow Walyou on Facebook and Twitter, and read more related stories, The 25 Best iOS Games of All Time, The iOS8 Beta Is Incredibly Buggy And It Costs $99 Too
Apple and IBM Agree on an International Bond to Develop iOS Enterprise Apps and Sale iPhones and iPads
7 Great Apps To Help You Work On Your Phone
The iPad Becomes Alive With iLife
Ibis Sleep Art
It’s not often that a truly new and innovative app comes along, one that does something really different to the thousands that have gone before it. But the Ibis Sleep Art app does just that.
Developed by the Ibis hotel chain in collaboration with BETC Digital, this app grew from Ibis’s 2011/2012 company-wide re-branding exercise and its determination that every customer in every hotel would experience a good night’s sleep.
In an experiment in October 2012, Ibis hooked up one of its trademark Sweet Beds to eighty sensors and a robotic arm holding a paint brush. As the customer slept, the arm – in real-time – created a piece of artwork of paint on canvas that charted the sleeper’s breathing and movement patterns throughout the night. The experiment was so successful that Ibis and BETC Digital have teamed up with Apple to create the Ibis Sleep Art App.
The premise is surprisingly simple; the iPhone user downloads the Sleep Art app, sets the Sleep Art alarm for the next morning, connects the phone to its charger and places the phone on the mattress beside them. The app runs throughout the night. The iPhone’s hyper-sensitive accelerometer monitors breathing, sound and movement, with each of these creating swirls and blazes of light in real-time so that when the sleeper awakes the next morning, their night’s sleep is displayed to them as a digital work of art, unique and surprisingly delicate.
A completely different work of art will be created each night and these are automatically saved to the device’s gallery; a user can therefore compare each night’s rest and, because they are created in real-time, users can fast-forward through the image’s creation to see how various episodes in their sleep were created.
If they know they woke up, for instance, they can see what effect on the artwork that had and even gauge how long it took them to fall asleep again.
The app is available for download now – for free – from the Apple Store. It is compatible with the latest iPhone models and iOS5 and iOS6 operating systems. The images can be shared via email , Facebook and twitter.
Striiv launches $70 Play pedometer to track your athletics without fatiguing your iOS device
Following the recent launch of its iOS fitness app which proclaimed "no hardware required," Striiv has just announced new hardware for it anyway: the Striiv Play smart pedometer. But unlike the app alone, it lets you set off on your fitness adventures without toting an iDevice by doing the "heavy lifting of tracking activities" with up to a week of battery autonomy, then syncing up with the app using Bluetooth 4.0 later. From there, you'll be able compete with friends on Facebook, gain bragging rights by reaching milestones, play games that let you progress by working out more, and chart weight, calories and exercise progress. We tested Striiv's standalone pedometer awhile back, noting that the "insidiously" addictive games were a great motivator, and the company claims that 60 percent of users lost 13 pounds or more. So, if the little voice in your head isn't enough to egg you on, you can grab it now for $70 -- the PR and video after the break will tell you the rest.
Filed under: Cellphones, Tablets, Wearables
Striiv launches $70 Play pedometer to track your athletics without fatiguing your iOS device originally appeared on Engadget on Tue, 30 Oct 2012 09:00:00 EDT. Please see our terms for use of feeds.
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