Tag Archives: Jeri Ellsworth
castAR Glasses Turn to Crowdfunding to Take on Oculus Rift
Cast AR hands-on with Jeri Ellsworth at Maker Faire 2013 (update: video interview)
When Valve's first hardware hire, Jeri Ellsworth, tweeted back in February that she was fired from the company, we were disappointed but also intrigued by what she meant by "time for new exciting projects." Well we finally saw what she's been up to here at at Maker Faire 2013. It's called Cast AR, and it's a pair of 3D augmented-reality glasses that she and former Valve programmer Rick Johnson were working on at Valve before they left.
The model we saw is still in the early prototype stages, but the concepts are already in place. Perched atop a pair of active shutter glasses are a couple of miniature LCD projectors, which bounce images from a connected computer onto a special reflective surface at a 120Hz refresh rate. A camera module sits on the eyewear's bridge and monitors an array of infrared LEDs embedded in the reflective surface. This allows for quick and accurate head tracking. Join us after the break for our impressions and our video interview with Jeri Ellsworth.
Valve’s first hardware beta starting by next year, wearable computing still far off
Valve Software's hardware division is still in its infancy. Despite having existed for over a year, recruitment is still its primary concern -- "prototyping is almost secondary," longtime inventor/hacker/now Valve employee Jeri Ellsworth told us in an interview this week. As the team ramps up, production becomes more and more prolific, of course; Ellsworth lights up when she talks about the work her team is doing now. She gets verbose when asked about corporate culture at Valve, about how she's never worked at a company where risk and failure are so acceptable -- even encouraged. She's visibly excited about the prototypes she's creating at Valve's new prototyping facility, but manages to contain herself enough to not let slip exactly what her and her team are working on.
When asked what the team's immediate goals are, she obliquely states, "To make Steam games more fun to play in your living room." That's the team's one-year goal, at least. The challenge is making games that require a mouse and keyboard palatable to people who are used to a controller, or to people who just don't want to migrate PC controls to the comfort of their living room. Working in tandem with Steam's newly beta'd "Big Picture Mode," Ellsworth's team is creating a hardware solution to the control barriers found in many Steam games. She wouldn't give any hints as to what that solution is exactly, but she left no options off the table -- from Phantom Lapboard-esque solutions to hybrid controllers.
Regardless, it sounds like gamers will have a chance to give feedback on those designs, as Valve's hardware team is planning a beta for its various products. Ellsworth is hoping to have one for the team's first product in the coming year -- we'll of course know much more about the product by then, she says. Internal beta tests are already underway, and a variety of the team's prototypes are available in the office for other Valve employees to tool around with. The next step is getting prototypes into gamers hands -- she says Valve already has a production line for short runs, making a beta possible -- and iterating on design before launch. As for how the beta will be handled, she posits it'll be tied to Steam in some way, but no logistics are anywhere near nailed down.
Continue reading Valve's first hardware beta starting by next year, wearable computing still far off
Filed under: Desktops, Gaming, Laptops
Valve's first hardware beta starting by next year, wearable computing still far off originally appeared on Engadget on Tue, 18 Sep 2012 17:46:00 EDT. Please see our terms for use of feeds.
Permalink | | Email this | CommentsCommodore 64 Guitar Has a Faster CPU than the NES Guitar
I love a good mod. The crazier the better. This one is crazy and all kinds of retro awesome. Some of you might know Jeri Ellsworth. She works for Valve and helped them start their hardware R&D department. Now she has yet another cool thing under her belt. She created this amazing Commodore 64 bass guitar/keytar.
She created it for last weekend’s Maker Faire. Apparently, it wasn’t a very difficult mod. She just went out and bought the cheapest bass guitar that she could find, took the neck off and the bottom part where the strings are attached and mounted them on a C64.
Okay it was a little harder than that. She set up a sensor on each string, which detect the sounds, then reproduce sampled notes through the original Commodore sound chip. The keyboard also produces additional synthesized sounds. Even though she thinks it could sound better, I think it sounds pretty great. This is definitely one of the cooler guitar mods we’ve seen in awhile – at least since the NES guitar.
[via Laughing Squid via Geeks Are Sexy]