The Jet Propulsion Laboratory, NASA's research center responsible for robotic space missions, will lay off more workers before the year ends due to budget constraints. JPL Director Laurie Leshin has announced in a memo addressed to employees that the reduction will affect 325 people, or about five percent of its whole workforce. Leshin explained that the lab took various measures to meet its budget allocation for the 2025 fiscal year and to minimize the adverse effects of a limited budget on its workers. In the end, though, JPL "reached the difficult decision" to make "one further workforce reduction."
The lab already cut 530 employees and cut over 100 contractors from its roster earlier this year because of uncertainty over the final budget that the Congress will give NASA for 2024. It also froze hiring in response to the dilemma. The main reason why the lab had to implement those measures was because the Mars Sample Return Program was allocated a much smaller budget than it needed. NASA had requested $950 million for the mission, but only $300 million was allocated for it.
NASA's original plan was to bring home the samples collected by the mission in 2040. But its budget ballooned from $7 billion to $11 billion, and as The Washington Post notes, the government found the return date "unacceptable." For the 2025 fiscal year, NASA only requested $200 million for the project that could go through significant changes. The agency is now looking for ways to alter the mission and is even considering proposals from private companies.
Leshin said that the layoffs will affect all areas of the lab, including its technical, business and support divisions. "[W]e had to tighten our belts across the board, and you will see that reflected in the layoff impacts," she said. JPL's director also said that the US presidential election results have nothing to do with the reduction that the "action would be happening regardless" of its outcome.
This article originally appeared on Engadget at https://www.engadget.com/science/space/nasas-jet-propulsion-laboratory-is-laying-off-325-more-workers-130001669.html?src=rss
While there's a much bigger title coming to the service later in the month, Xbox has revealed the first five Game Pass additions for October. Among them are some newcomers to the new Game Pass Standard tier.
Baseball sim MLB The Show 24 and the enjoyable narrative game Open Roads were already on Game Pass Ultimate, PC Game Pass and Game Pass for Console (which is no longer available unless you were grandfathered in). They'll join the Standard library on consoles on October 2 alongside Sifu. That captivating brawler is also coming to Game Pass Ultimate and PC Game Pass.
Two other games will hit all versions of the service save for Xbox Game Pass Core in the coming days (have we talked about how needlessly convoluted the Game Pass setup is lately?). Physics-based party brawler Mad Streets will join the lineup on October 7, followed by Inscryption on October 10. That creepy roguelike deck-builder is one of our picks for the best horror games you can play right now.
Inevitably, Xbox will be removing some games from the library in the coming days to make way for the newcomers (and also because various licensing deals will be coming to an end). On October 15, it will yank Dyson Sphere Program, Everspace 2, From Space, F1 Manager 2023 and Scorn.
As ever, Xbox will add more titles to Game Pass in the back half of the month, including a lil' under-the-radar one a few people might have heard of called Call of Duty: Black Ops 6. That one will not be on the Standard tier any time soon, however.
This article originally appeared on Engadget at https://www.engadget.com/gaming/xbox/the-first-new-game-pass-titles-for-october-include-inscryption-and-sifu-165518640.html?src=rss
A European consumer watchdog has filed a complaint against Epic Games, Electronic Arts, Roblox and other game publishers over deceptive in-game currency practices, Reuters reported. The European Consumer Organization (BEUC) said it has "identified numerous cases where gamers are misled into spending money" and called on authorities "to provide consumers with safe gaming environments."
The BEUC pointed out that consumers are unable to see the real cost of digital items price using in-game currencies, saying that in-game purchases should always be displayed in real money. It added that companies' claims that gamers prefer in-game premium currencies are wrong; consumers are often denied their rights when using such currencies; and that children are particularly vulnerable to these "manipulative tactics."
"Regulators must act, making it clear that even though the gaming world is virtual, it still needs to abide by real-world rules," said BEUC director general Augustin Reyna in a statement. "Premium in-game currencies are purposefully tricking consumers and take a big toll on children. Companies are well aware of children's vulnerability and use tricks to lure younger consumers into spending more."
Also named in the complaint is Microsoft's Activision Blizzard, Mojang Studios, Tencent-owned Supercell and Ubisoft.
In a separate statement, Video Games Europe, which counts members including Epic Games, Roblox, Activision Blizzard, Electronic Arts, Supercell and and Ubisoft, said that consumers are already well-informed around in-game currencies. "The PEGI (Pan-European Game information) Code of Conduct requires developers to ensure that the real-world cost is clear and unambiguous at the point of purchase of the in-game currency," it told Reuters. "Our members always respect European consumer laws in how they offer these purchases."
The use of premium currencies purchased with real money has been controversial, especially around young players. In 2022, Epic was hit by a record FTC fine, in part for making it possible for children to purchase Fortnite's V-Bucks in-game currency without parental consent until 2018. The regulator said that Epic ignored more than a million user complaints and employee concerns over wrongful charges.
This article originally appeared on Engadget at https://www.engadget.com/gaming/eu-complaint-urges-action-on-confusing-in-game-currencies-140028212.html?src=rss
TikTok says it has fixed a vulnerability that allowed for a cyberattack that targeted high-profile accounts, as reported by Axios. A TikTok spokesperson added that the company is currently working to restore access to impacted users.
The social media giant hasn’t announced how many accounts were hit by the attack, but we do know that CNN and Paris Hilton were targets. The hack involved sending messages to users that were filled with malicious code. When the user opened up the message, the code went to work and took over the entire account. Oddly, the impacted accounts didn’t post anything while they were compromised.
It remains unclear who was behind the attack and what their ultimate goal was, aside from taking over celebrity TikTok accounts. TikTok also remains mum as to the specifics regarding the vulnerability that allowed for the attack in the first place. This type of hack is extremely rare, however, so it shouldn’t be a big concern for average users.
The hack is known as a zero-click attack, meaning that you don’t have to click on anything to get infected. In this case, users just had to open up a direct message. The method used here is similar to zero-click spyware attacks, only those hackers target high-profile government officials and journalists for the purpose of secretly gathering information. This attack took over the whole account for unknown purposes.
This isn’t the first big TikTok hack. Last year, over 700,000 accounts in Turkey were compromised due to insecure SMS channels. Researchers at Microsoft discovered a flaw back in 2022 that let hackers overtake accounts with just a single click. Later that same year, an alleged security breach allegedly impacted more than a billion users. That’s a whole lot of people.
This article originally appeared on Engadget at https://www.engadget.com/tiktok-says-it-fixed-a-vulnerability-that-enabled-a-cyberattack-on-high-profile-accounts-184313591.html?src=rss
Tetris is one of the most popular and enduring video games of all time, with versions on just about every console, computer and gadget. Many of these iterations have endings baked into story modes and the like, but the original endless mode was considered unbeatable by humans, until now. A 13-year-old boy has become the first person to ‘beat’ the NES version of Tetris, 34 years after it originally released back in 1989, as announced by YouTuber aGameScout.
The reason we put ‘beat’ in quotes is due to the nature of the achievement. Oklahoma teenager Willis Gibson, also known as Blue Scuti on YouTube, didn’t access an authorized ending, as there isn’t one. Instead, he played the game so perfectly for so long that it forced a kill screen that crashed the game. These kill screens are usually caused by an overflow error that occurs when you speed the game up so much that the software can’t keep up.
The teen achieved this feat after 38 minutes of gameplay and captured the moment on video. He’s the first person to do this, but not the first, uh, entity. An AI program called StackRabbit forced a kill screen with the NES Tetris back in 2021. Score one for the humans!
This was done by incorporating a gameplay style called the rolling technique, which has players glide their fingers along the bottom of an NES controller and use that momentum to roll the controller into the other hand. When done correctly, you can hit the D-pad up to 20 times per second. The method revolutionized competitive Tetris play a couple of years back. Prior to this achievement, the 13-year-old had already broken the game’s high score record, level achieved record and the total number of lines cleared by using the rolling technique.
Gibson, aka Blue Scudi, told another YouTuber that he’s dedicating the achievement to his late father, who recently passed away in December. He also said that the gameplay session was so frantic that he couldn’t feel his fingers afterwards.
Achieving the mythical kill screen is something of a rite of passage for old-school games. If you’ve seen the documentary King of Kong, involving the arcade cabinet Donkey Kong, you know just how competitive it can be to snag those bragging rights. Players have hit the kill screen on Pac-Man, Dig Dug, Duck Hunt, and many others.
This article originally appeared on Engadget at https://www.engadget.com/this-kid-just-became-the-first-person-to-beat-nes-tetris-191557002.html?src=rss
We’ve covered Framework’s modular, easy-to-repair laptops plenty here at Engadget and with good reason. Its mission is to end the need for users to toss out an otherwise perfect machine when just one component goes dead. But, as the company matures, it also has to tackle the issue of what happens when people choose to upgrade for performance reasons. An early buyer might choose to swap their 11th-gen Intel mainboard for any of its successors, or leap across the aisle to get the newly-released AMD edition. That leaves them with an otherwise perfectly functional mainboard they either have to sell on, turn into a hobby project or, more likely, leave on a shelf gathering dust as a just-in-case option. That’s why the company hooked up with Cooler Master to give you a far better alternative.
The Framework x Cooler Master Mainboard Case is a $39 barebones chassis into which you can put your existing Framework mainboard. For that, you get a cool-looking plastic frame and a kickstand, with four VESA mount screws buried inside and, uh, not much else. That’s the point, since you can either cannibalize other components from your laptop, use any compatible spares that are lying around, or pick up fresh ones from Framework on the cheap. I’d say this is aimed not at Framework’s dedicated and talented hobbyist community, which has made a raft of great 3D-printed cases on their own. Instead, it’s pointed at people like me, who break into a sweat whenever a DIY Perks video mentions soldering. (If you’re reading this, doubtless you’ve seen that video about preserving broken laptops but I also bet you’ve never tried to actually do it.)
If you’re starting from a clean slate, you can probably pick up a better-specced mini PC for less cash. But if you’re already inside Framework’s ecosystem, and you have one of those boards to hand, as well as some other spare components, then this makes perfect sense. After all, that first generation model I tested was packing a Core i7-1165G7; more than enough power for everyday tasks like browsing, productivity work or for use as a media center. The case is flexible enough to let you pick and choose what accessories you need or use, including pre-drilled holes for you to add SMA antennas rather than reusing a laptop WiFi module. Oh, and you’ll need to buy a 100W charger since the mainboard was designed to be used with a battery.
The byword is flexibility both in letting you choose how you want to craft your system, but also a comment on the build quality. $39 doesn’t buy you a lot, and the two halves of the plastic case are a lot flimsier than I would like. It doesn’t help that you don’t so much mount the components onto the backboard as place them in, and then they’re held in place when you screw the lid in. It’s easy enough to drop all of the parts in – although a lack of cable routing for the WiFi was an issue when it came to seal this all up. Not to mention, the first time I screwed it all in, the USB-C ports for the expansion cards didn’t sit properly over the holes for them to pass through.
The only other roadblock to my initial setup was that I couldn’t get the unit to push video to the TV. You need to set the mainboard into Standalone mode, but the iFixit-style guides don’t make it massively clear about how you go about doing that. Especially if you spend half an hour in the BIOS looking for the setting to no avail before and after installing a batch of updates. In the end I just dumped the board back in the case to see if anything had changed and, to my surprise, it booted straight to the screen. It’s worth hoping Framework remembers its user base might have a broader range of abilities than it expects and that no instruction should be made off-hand.
Once I’d dealt with those teething woes and poked the WiFi cables back into place by shoving a screwdriver through the VESA mount hole, I was ready to go. Since this is a Framework laptop just outside its usual chassis, you get the same pick of USB-C expansion cards as usual. With a HDMI-out and a couple of USB-A ports for peripherals, I was streaming 4K video without issue just as soon as I’d signed into Plex. Fundamentally, for those of us too timid to even think about rolling their own hobby project, it’s tools like this that make these projects accessible.
This article originally appeared on Engadget at https://www.engadget.com/cooler-masters-framework-case-gives-your-laptop-a-second-life-150051741.html?src=rss
The acclaimed Analogue Pocket multi-system portable handheld console is a bona fide hit. It’s so popular, in fact, that it's been sold out for weeks. Have no fear, would-be purchasers. Analogue just announced a major restock. The consoles will be available to buy on December 4 at 11AM ET. The company promises that these orders will arrive in time for the holidays.
This restock only applies to the original black and white designs, and not those nifty limited edition colors, most of which remain sold out. If you miss the window on December 4, the company is doing another restock on December 8 at 11AM ET, but those won’t ship until February.
Analogue also announced a new operating system for the console, set to arrive in the next few days. Analogue Pocket OS v.1.2 fixes a bunch of bugs, adds support for new controllers, updates the music-making app Nanoloop and allows for new openFGPA developer tools. That’s just the first update. Analogue Pocket OS v2.0 arrives before the end of the month and gives third-party developers access to the original display modes, like the iconic Game Boy aesthetic, among other features. These updates follow last year’s OS v1.1.
It’s not just the Pocket getting some love. The Analogue Duo is finally shipping on December 11, three years after the original announcement and over six months after pre-orders went live. The Duo is an all-in-one system that promises to play every TurboGrafx-16/PC Engine title, even Bonk’s Adventure, a game that gave me no end of stress in childhood for obvious name-related reasons. The Duo plays both cartridges and compact discs. It’ll even run games that originally required the Arcade RAM add-on included as part of the Japan-only SuperGrafx console. Again, Analogue promises deliveries by the holidays.
The company’s also selling a limited-edition white dock for the Pocket, which also goes on sale December 4. However, this freshly-hued dock is more expensive than the original black model, at $130 instead of $100.
It’s not all good news for fans of retro gaming. Analogue announced a delay for the Pocket Adapter Set until February. This set adds new consoles to the lineup, so the system will be able to play TurboGrafx-16 cartridges, Neo Geo Pocket Color cartridges and Atari Lynx carts.
This article originally appeared on Engadget at https://www.engadget.com/a-big-analogue-pocket-restock-is-coming-but-cart-adapters-are-delayed-again-191423716.html?src=rss
IKEA isn't going to be making a play for top tech company anytime soon, but it has kept up an offering of solid smart home devices. Its latest releases are a trio of affordable smart home sensors for everything from open doors to water leakage.
First in the lineup is the Parasoll door and window sensor. You can mount it on your door or window (basically any access point) and receive a notification if they open or close unexpectedly. It also pairs directly with an IKEA smart bulb. Speaking of light, there's the Vallhorn wireless motion sensor, which activates lights when movement is detected. You can choose what color and amount of light you want, with the sensor controlling up to 10 IKEA smart bulbs. Rounding out the new offerings is the Barding water leakage sensor, which works to alert you about any rogue water before your floor finds out. The device can send you a mobile notification, or trigger an alarm.
The sensors are small and white, lending themselves to blending in better throughout the house (unless you really love color). All the sensors are compatible with IKEA's Dirigera Hub, but only Vallhorn works with the older Tradfri gateway.
IKEA points to people's desire to feel comfortable and secure in their homes as motivation for these new products. "Everyone wants to feel safe at home and we feel excited about entering a new smart product area that creates not only a better, but safer life at home," Stjepan Begic, Product Design Developer at IKEA of Sweden, said in a statement. "We believe these products can provide our customers with peace of mind and a greater sense of control and comfort." The three new devices follow the release of previous sensors by IKEA, like Vindstyrka, which measures air quality.
The US pricing isn't available yet, but the Parasoll will be €9.99 in Europe, with the Vallhorn and Barding sensors priced at €7.99 and €9.99, respectively. These numbers could transfer over directly into USD or be slightly higher. The sensors should be available in the US in January (Vallhorn), April (Parasoll) and July (Barding) in 2024.
This article originally appeared on Engadget at https://www.engadget.com/ikeas-new-smart-home-sensors-focus-on-safety-and-avoiding-water-damage-133033586.html?src=rss
You can't trust everything on a Wikipedia page, which is why it's important that you refer to the original sources cited in the footnotes. But sometimes, even the primary sources can lead you astray. Researchers have developed an AI focused on improving the reliability of Wikipedia references by training the algorithms to identify citations on the website that are questionable.
The program, called SIDE, does two things: check if a primary source is accurate and suggest new ones. However, the AI operates under the assumption that a Wikipedia claim is true. This means that, while it can check for the validity of a source, it can't actually verify claims made in an entry.
In a study, people preferred the AI’s suggested citations to the original 70 percent of the time. The researchers found that in nearly 50 percent of the cases, SIDE presented a source that was already being used by Wikipedia as the top reference. And 21 percent of the time, SIDE was one step ahead when it churned out a recommendation that was already deemed appropriate by human annotators in the study.
While the AI appears to demonstrate it can effectively help an editor verify Wikipedia claims, the researchers admit that alternative programs could outperform their current design in both quality and speed. SIDE is limited in its capabilities — namely, the program only considers references corresponding to web pages. In reality, Wikipedia cites books, scientific articles and info presented through other media beyond text like images and video. But beyond its technical limits, the whole premise of Wikipedia is that any writer anywhere could assign a reference to a topic. The researchers suggest that the use of Wikipedia itself could be limiting to the study. They allude that individuals who plug citations into the website could permeate bias depending on the nature of the topics in question.
Meanwhile, we all know that any program, especially an AI that is dependent on training, could be prone to the exposure of the biases of its programmer. The data used to train and evaluate SIDE’s models could be limited in that regard. But still, the benefits of using AI to streamline fact-checking, or at least use it as a supportive tool, could have reverberating applications elsewhere. Wikipedia and social media companies alike need to contend with bad actors and bots that flood digital town squares with false information. This is especially true and important now more than ever, in the wake of misinformation spreading around the Israel-Hamas war and the upcoming presidential elections in the US. The need to mitigate misinformation online could be catalyzed with AI tools, like SIDE, designed for this exact purpose. But there are still some advances that need to be made before it can.
This article originally appeared on Engadget at https://www.engadget.com/study-shows-ai-program-could-verify-wikipedia-citations-improving-reliability-184543711.html?src=rss
You can't trust everything on a Wikipedia page, which is why it's important that you refer to the original sources cited in the footnotes. But sometimes, even the primary sources can lead you astray. Researchers have developed an AI focused on improving the reliability of Wikipedia references by training the algorithms to identify citations on the website that are questionable.
The program, called SIDE, does two things: check if a primary source is accurate and suggest new ones. However, the AI operates under the assumption that a Wikipedia claim is true. This means that, while it can check for the validity of a source, it can't actually verify claims made in an entry.
In a study, people preferred the AI’s suggested citations to the original 70 percent of the time. The researchers found that in nearly 50 percent of the cases, SIDE presented a source that was already being used by Wikipedia as the top reference. And 21 percent of the time, SIDE was one step ahead when it churned out a recommendation that was already deemed appropriate by human annotators in the study.
While the AI appears to demonstrate it can effectively help an editor verify Wikipedia claims, the researchers admit that alternative programs could outperform their current design in both quality and speed. SIDE is limited in its capabilities — namely, the program only considers references corresponding to web pages. In reality, Wikipedia cites books, scientific articles and info presented through other media beyond text like images and video. But beyond its technical limits, the whole premise of Wikipedia is that any writer anywhere could assign a reference to a topic. The researchers suggest that the use of Wikipedia itself could be limiting to the study. They allude that individuals who plug citations into the website could permeate bias depending on the nature of the topics in question.
Meanwhile, we all know that any program, especially an AI that is dependent on training, could be prone to the exposure of the biases of its programmer. The data used to train and evaluate SIDE’s models could be limited in that regard. But still, the benefits of using AI to streamline fact-checking, or at least use it as a supportive tool, could have reverberating applications elsewhere. Wikipedia and social media companies alike need to contend with bad actors and bots that flood digital town squares with false information. This is especially true and important now more than ever, in the wake of misinformation spreading around the Israel-Hamas war and the upcoming presidential elections in the US. The need to mitigate misinformation online could be catalyzed with AI tools, like SIDE, designed for this exact purpose. But there are still some advances that need to be made before it can.
This article originally appeared on Engadget at https://www.engadget.com/study-shows-ai-program-could-verify-wikipedia-citations-improving-reliability-184543711.html?src=rss