Microsoft 365 Link mini PC streams Windows 11 from the cloud in a secure ecosystem

Let’s be honest Windows 11 is not perfect, evolving at an agonizingly slow pace. This has pushed many power users down the Apple alley. The recently launched Mac Mini has a lot going in its favor, further creating a deep divide between the Microsoft and Apple options.

As a last-ditch effort to save the glitchy Windows 11 OS and very less options to choose from that bind the hardware and software for a seamless experience, Microsoft has introduced the Windows 365 Link mini PC strictly limited to cloud usage in a walled environment. The portable CPU is targeted towards big organizations and businesses who give a lot of weightage to security and keeping the working environment productive.

Designer: Microsoft

Targeted towards enterprise users

This is the world’s first dedicated “boot to cloud” device that runs Windows 11 OS via the Windows 365 link on the Windows 365 servers. Priced at $349 it is specifically designed to run Windows 365 Cloud PCs, and you need a Windows 365 subscription to get started. That adds another $28 to $315 per month. It’s still not clear whether the mini PC will get the extra perk of a subscription discount as a bundle, but we hope so.

The most popular option for employees is a $66 per month per user with applications including Microsoft Teams and browsers. Include the $349 hardware cost of the Windows mini PC and you’ve got a fat bill of $2,000 for a closed ecosystem with limited applications. Compare that to the $1,300 price tag for the 15-inch touchscreen Microsoft Surface Laptop powered by the Snapdragon X Elite chip and having 256GB storage. Clearly, Microsoft’s compact PC is not targeted towards individual users, and in no way competes with Apple’s powerhouse mini PC.

Security takes center stage

This 120 x 120 x 30 mm desktop PC has a fanless design, and comes with a 3.5mm audio jack, three USB-A ports, one USB-C port, an HDMI port, and a single DisplayPort output. There’s one Ethernet port, WiFi 6E, and Bluetooth 5.3 for wireless connectivity. The mini PC is designed for specific requirements where workers need to be quickly rotated between workstations and securely access their files. This eliminates the hassle of configuring the user settings and saving time. Also, the PC is ideal for setups where cloud-based software and hardware integration takes precedence.

Windows 365 Link will be available for purchase in April 2025 – that’s a long way off. However, one can enroll for the preview program in the U.S., Canada, the U.K., Germany, Japan, Australia, or New Zealand. Interested users can join the program before December 15 with permission from the Microsoft account team.

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HoloLens 2 discontinuation practically ends Microsoft’s Mixed Reality vision

There was a time, before today’s AI rush, when anyone and everyone seemed to be going all in on eXtended Reality or XR, the umbrella term for AR, VR, and mixed reality all smashed together. Now it seems that Meta and Apple, the latter with its self-branded “spatial computing” platform, are the only big players left in this field. HTC Vive, like its smartphones, has silently gone into the background, and Valve’s SteamVR and Index headset have taken a backseat to the Steam Deck. Now another big name in that is practically calling it quits, regardless of any lingering ties and commitments. Microsoft has reportedly discontinued its remaining mixed reality headset, the HoloLens 2, and in doing so puts the final nail in the coffin of a virtual experience that was already on life support for a long time.

Designer: Microsoft (via UploadVR)

It probably surprises no one that the HoloLens 2 is on its way out. It’s a five-year-old device that sported advanced features no one else had back in 2019 but has been surpassed by modern headsets since then. Without any successor, however, it’s clear that Microsoft has other plans, ones that no longer involved the enterprise, nor the mixed reality experience that it made available to the public.

Microsoft actually announced late last year that its Windows Mixed Reality (WMR) platform was being deprecated, so the writing has been on the wall ever since. This mixed reality platform, launched back in 2017, predated Apple’s visionOS but practically promised the same virtual computing experiences in real-world space. Of course, the technology back then wouldn’t be able to hold a candle to today’s Vision Pro, and Microsoft quickly learned that its HoloLens and WMR aren’t going to fly with consumers who can’t even afford the headset. It has, since then, pivoted to the enterprise market, targeting industrial and field workers, training scenarios, and the like.

According to the report, the HoloLens 2, the current and last iteration of that hardware, has gone out of production, so the moment supplies run out, that will be it for the headset. It will remain supported until December 2027, perhaps to honor Microsoft’s existing enterprise contracts. That said, it hasn’t completely turned its back on extended reality, but its focus will be on the militarization of the technology, which means custom experiences that won’t be available to the public. And that will last for only as long as the US Army is interested in that technology.

Microsoft’s exit from the XR market is perhaps yet another sign of this industry’s ailing health. Although the Apple Vision Pro generated plenty of hype, its prohibitive price tag has made it less of a commercial success. In the meantime, Meta more or less remains at the top and continues to try its luck with new designs that could bring this technology to even more people. Even Microsoft has put its XR eggs in the Quest basket, making its Office suite and Xbox Cloud Gaming available there, which in turn, made its own XR platform really pointless. But with even fewer stakeholders, XR runs the risk of becoming a monoculture where only one company dictates the kind of experiences you’ll have in the Metaverse and beyond.

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Xbox introduces appealing transparent controller and stunning customization options for Elite Series 2

Microsoft has always believed in giving gamers more options when we talk of accessories. This is true for the gaming controllers under the Xbox line, and we’ve seen plenty in the past. These include the Dune: Part Two, Deadpool Edition and the Remix Special Edition controller. Other unofficial options like the Assassin’s Creed Valhalla-themed controller and Do3D’s limited edition gamepads.

A more recent themed controller from Microsoft’s dedicated portal for experimentation, the Xbox Design Lab, really caught our attention for its translucent cool blue theme. Yes, I’m talking about the Xbox Wireless Controller – Sky Cipher Special Edition. On the same lines, Microsoft has not revealed the Ghost Cipher Special Edition Xbox Wireless Controller.

Designer: Microsoft

The gamepad has a transparent outer shell to expose all the innards in their bare form and working dynamics. The craze for transparent and semi-transparent gadgets is slowly taking over the tech community and I love it to the core. The Ghost Cipher Special Edition gamepad contrasts the see-through aesthetics with, a silver interior, grey joystick, and bronze accents on the triggers and D-pad for a very futuristic appeal. The buttons and the Xbox logo in white add a sophisticated charm to the mix.

This clear design will lure millennials who’ve seen the era of translucent iMacs, as well as Gen-Z who are accustomed to Nothing’s transparent design language. Coming at $70, the special edition controller is up for pre-order with a release slated for October 8. Expanding the Cipher Series are two new chromatic D-pad and paddle metallic designs called Energy Chroma and Sunset Chroma which create a hypnotic gradient that shifts colors based on the angle of viewing.

That’s not it as Xbox Design Lab has crafted shells for Elite Series 2 as well. Carrying translucent aesthetics these faceplates – Ghost Cipher colorless, Velocity Cipher green, Candy Cipher pink, Pulse Cipher red, Astral Cipher purple and Surf Cipher teal contrast with black handles to pep up your controller’s look. You can mix and match the color of the buttons and triggers for complete freedom of customization.

According to the Design Lab, these controller mod kits draw inspiration from the “90s and early 2000s, the Cipher Series brings six stunning transparent top case designs. These vibrant, candy-colored top cases encapsulate the controller’s metallic frame, showcasing both its external beauty and the advanced engineering within the Elite Series 2 controller. These customizations for the Elite 2 controller start at $150 and give you complete freedom to facelift your controller.

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Microsoft’s Xbox Adaptive Joystick Comes With An Open-Source Design To Support 3D-Printed Parts

The Adaptive Controller was just the beginning – Microsoft aims at developing an entire suite of accessible devices for its gamer market. Aside from working alongside other independent controller brands to reveal new devices, Microsoft’s also announced the Adaptive Joystick, a controller that can be hand-held, positioned against your body, or even tripod-mounted, giving all gamers the ability to interface with their games in a manner that’s comfortable, yet responsive enough to give them the edge while gaming.

Designed specifically for gamers with limited mobility, this joystick aims to enhance the already extensive Xbox accessibility ecosystem. Unlike many controllers that rely on a standard form factor, the Xbox Adaptive Joystick breaks away by offering a unique blend of adaptability and modularity. The joystick is a wired companion for the Xbox Adaptive Controller, but it can also function independently, directly connecting to both Xbox consoles and PCs. The design focuses on user flexibility, with customizable buttons and a thumbstick that can be easily adjusted to suit different needs.

Designer: Microsoft

The Xbox Adaptive Joystick includes four programmable buttons, a thumbstick, and two additional buttons for bumper and trigger controls. One of the standout features is the option for users to 3D print thumbstick toppers, allowing them to modify the height, width, and overall feel of the joystick. As highlighted by Kaitlyn Jones, Xbox’s senior accessibility product manager, the design process involved extensive collaboration with the disabled community. Early prototypes were shared with this group for feedback, resulting in a product that addresses specific challenges faced by players with limited mobility.

Incorporating community feedback has been central to the development of the Xbox Adaptive Joystick. During one session at a Seattle hospital, Microsoft engineers brought various prototypes, seeking input on aspects like grip size, button layout, and overall ergonomics. According to Chris Kujawski, a principal designer at Xbox, this iterative process ensured that the final product is not only functional but also intuitive for a wide range of users. The joystick’s versatility is further enhanced by its compatibility with the existing Xbox Adaptive Controller, allowing it to be part of a broader adaptive gaming setup.

Beyond just the joystick, Microsoft is working closely with other accessible hardware innovators. The Proteus controller, which has been refined and optimized for Xbox through this collaboration, showcases this commitment. Additionally, the 8BitDo Lite SE controller offers an alternative for those who require front-facing buttons in a familiar arcade-stick layout. This inclusive hardware ecosystem gives users options that go beyond the traditional controller experience, making gaming more accessible than ever before. As for Microsoft’s own Adaptive Joystick, it hits markets early next year, with a price tag of $29.99.

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Xbox Sky Cipher Transparent Controller brings a touch of sustainability

Some might think of gamepads and game controllers simply as accessories, but just like keyboards and mice, their design can greatly affect the user’s enjoyment. It isn’t just about ergonomics and features, though those are definitely definitely critical elements to such a device. A controller’s appearance can also bring delight to the user, especially when it comes in a form that appeals to their aesthetic tastes or interests. That’s why there’s no shortage of controllers sporting designs from popular video game franchises, official or otherwise, or why Microsoft opened up an Xbox Design Lab to let gamers mix and match designs to their heart’s content. This new special edition Xbox Controller offers a more futuristic flavor that also cares for our planet’s future in its own small way.

Designer: Microsoft

There is no small amount of fascination with devices that have transparent shells. Although it only shows contemporary hardware and designs, it gives a window into those technological mysteries that make them feel a little futuristic. No group of people loves this aesthetic more than gamers, and the new Xbox Wireless Controller – Sky Cipher Special Edition gives that feeling many will enjoy, at least if they’re fans of azure hues.

The controller might be blue, but it is far from looking sad. Unlike previous transparent Xbox controllers, Sky Cipher gives a complete and clear view of the device’s innards, at least from the front. Many of those internal parts are given a metallic silver sheen to make them really pop out and add to that futuristic flair. Unfortunately, the back of the controller is completely opaque, which is probably for the best since it has rubberized grips that would look unattractive on a transparent surface.

There are, of course, opaque parts in front as well, but this special edition manages to make them a bit more visually interesting. The triggers and D-Pad, in particular, have a metallic quality to them, which, alongside the silver internals, give the controller a more mechanical personality. It’s like a prop from some sci-fi show that would be used to control giant robots, ships, or drones. Presuming those machines of the future would have such a primitive mode of control, of course.

The Xbox Wireless Controller – Sky Cipher Special Edition is forward-looking in more ways than one. It is the first of its kind to use more environment-friendly packaging, one that completely removes single-use plastics from the box. It even saves paper by ditching the manual for a QR code, since gamers are more likely to go for electronic and online documentation anyway. The controller itself is, of course, still made from plastic anyway, but Xbox is hopefully inching slowly towards a more sustainable design for the true futuristic vision.

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New patent offers glimpse of what Microsoft’s canceled Surface Duo folding phone could be

Microsoft killed its foldable smartphone adventure in 2023 after two iterations of its unique idea of a folding phone. The Surface Duo and Duo 2’s two-screen design didn’t pan out too well with the consumers. While the competition in the foldable Android phone market perfected the creaseless form factor, Microsoft – though having outsmarted Apple to the foldable phone category – lost out with its unprogressive design.

A new patent shared by Patently Apple shows that Microsoft, most likely, had made peace with the demanded form factor and may have been working on a design codenamed Neon (supposedly the now-canceled Surface Duo 3). The unreleased device detailed in the patent, shows how the phone would have looked with improvements like an external cover display, single folding screen without a crease, and Apple MagSafe-esque magnetic accessories.

Designer: Microsoft / Patently Apple

The uncanny two high-resolution touchscreens of the Surface Duo 2 couldn’t open the users’ minds to adoption and Microsoft felt the pinch of it. A reason why the patent of a never-released phone suggests that the device was being visioned with a concealed hinge folding inner display – like in Galaxy Fold models – instead of two separate displays with a noticeable distinguishing hinge.

The new 180-degree hinge design of the device, in the patent, is accompanied by a cover screen on the outside, which was missing in the previous surface models. Interestingly, the design suggests the cover and inner folding screens with edge-to-edge, and a camera in the cover display for selfies and video calling. A larger camera array on the back – spanning the entire width of the device – features a triple camera module that looks identical to the iPhone’s camera array with lenses placed on the top left-hand side.

A standout feature revealed in the patent is support for magnetic accessories. This is an Apple MagSafe-style feature, which shows a kickstand attached to the device to prove its functionality and usability in different orientations. Additionally, the foldable phone featured a power button updated to pop open the phone – like a book – on a press, saving the user the effort of manually opening the two halves of the device. I know, Microsoft is not going to release a folding phone based on this revealed patent anytime in the future, but I think it did have the mettle to compete I presume.

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Microsoft Surface Pro 11, Surface Laptop 7 repairability gets thumbs up from iFixit

It has only been a month since Microsoft unveiled its latest Surface-branded computers, and while the tech industry was awash with discussions on the company’s aggressive Copilot AI push and ARM-based Snapdragon X silicon, the products’ design may have left some people less than impressed. The Surface Pro 11 and Surface Laptop, for all intents and purposes, look exactly like their forebears, making one wonder if Microsoft has run out of creative juice or is desperate to milk its current design until it runs dry. Fortunately, that isn’t the end of the new Microsoft Story, as it turns out that the latest Surface Pro and Surface Laptop computers have one “invisible” upgrade it didn’t really talk about much: an easier repair process that has even the meticulous and stingy iFixit impressed.

Designer: Microsoft (via iFixit)

Laptops have come a long way from being impregnable fortresses that made even the smallest repairs or upgrades a hellish experience, though there are still some companies living the past in the present. Initially, the Surface Laptop was part of that group, requiring cutting through fancy Alcantara fabric just to open the laptop to replace a battery or upgrade the storage. This year’s design almost makes a complete U-turn with a bottom plate that’s only held down by four screws and magnets; no adhesive in sight. Even the battery can be easily removed by just removing screws and a few layers of parts blocking those.

Tablets are even worse news for repairs, especially with displays that are glued on top of the frame. To its credit, Microsoft has at least made changing the Surface Pro M.2 SSD painless by having an accessible magnet-locked panel to get to that storage instantly. The 11th-gen model takes things further by employing as little adhesive as possible, though you still have to go through the risky process of removing the screen first. Fortunately, getting to important parts like the battery is less of a grueling task, especially since it’s only held down by screws as well.

Even more impressive, however, is the fact that Microsoft officially supports such self-repair processes. It has made repair guides publicly available since day one and has even clearly marked out the number and types of screws that hold certain components in place. It’s far from perfect and definitely not on the same level as a Framework laptop, but it’s still an unexpected yet pleasant surprise, especially considering it’s Microsoft we’re talking about.

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Xbox Half handheld gaming console has retractable side panels to hide away buttons and joystick

If recent leaks by trusted tipsters like Jez Corden (Windows Central Managing Editor) are to be believed, then we should see an Xbox handheld gaming console launch in 2026. Insiders have already hinted that the handheld prototype is already in the development stage and Microsoft plans to reveal some details next year or even earlier.

Interestingly, Microsoft recently sent out a survey about the current usage of handheld gaming devices and whether interested candidates are willing to buy one in the next five years. Also, the survey was keen on knowing whether candidates would prefer the ability to stream games via Xbox Game Pass. So, are we finally looking at a Microsoft handheld gaming device that could dethrone Nintendo Switch, Asus ROG Ally, Lenovo Legion Go and Steam Deck from the top spots in market share?

Designer: Banseok Seo

Investing years of R&D in developing gaming consoles is a winning formula for Xbox, Sony and even Nintendo. This applies to handhelds too as manufacturers release gaming devices only after a gap of a couple of years or even more. This concept for an Xbox handheld has a great form factor that Microsoft would be keenly observing for its form factor and functionality. Called the Xbox Half, this portable gaming device stands out from the rest when it comes to ergonomics and function. Just like the PSP, this one is good for gaming, consuming multimedia content, and listening to music.

With a retracting beacon of joystick and buttons on both sides, in full-width configuration, the gadget measures 11.30 inches for gaming and a compact mode that conceals them for an 8-inch form factor. This makes the Xbox handheld comfortable and convenient to use. The back panel keeps the brand identity alive as you pull the beacons out the X logo appears. Pretty cool isn’t it? To give distinction to the handheld from the Xbox game console, the buttons and joystick have a muted color hue in black.

Other input buttons including the power button, brightness controller, volume buttons, and the USB Type-C connector and the game slot card lie on the front and rear sides. A lot of thought has been put into conceptualizing the Xbox Half and we are looking forward to seeing what the real thing will look like when finally revealed.

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Microsoft Surface Pro 10, Surface Laptop 6 new hardware in old designs

The software company best known for the Windows operating system and the Office productivity suite hasn’t had the best of luck when it comes to hardware. Aside from the Xbox console, which is practically a separate business, most of Microsoft’s hardware products have either ended in failure or were short-lived. The Zune media player and Windows Phone devices quickly come to mind, and the dual-screen Surface Duo phone is just the most recent example. That’s why it’s almost a bit of a miracle that its Surface brand is still going, though it isn’t free from speculations about its pending doom. After more than a year and a half, Microsoft is finally updating its 2-in-1 tablet and traditional laptop devices, but both have one big reason they might not achieve much fame or adoption.

Designer: Microsoft

It’s arguable that the Microsoft Surface Pro popularized the 2-in-1 laptop design, especially one with a built-in kickstand and a cover that functions as a keyboard. Although the first ARM-based non-Pro Surface tablet flopped for other reasons, it seemed that Microsoft hit a gold mine with the Surface Pro to the point that it created a whole product line around the Surface brand. That family now includes an all-in-one Surface Studio desktop, a traditional Surface Laptop, and a Surface Studio Laptop that’s like a cross of those two.

Perhaps due to that success, Microsoft is a bit wary of changing the formula too much, especially when it comes to design. It was only recently that the Surface Pro shed off its thick bezels, but little has changed since then. In fact, the new Surface Pro 10 and Surface Laptop 6 would be dead ringers for their 2022 predecessors. Yes, there are upgrades, thankfully, but the majority can be found inside, like the new Intel Core Ultra processors that equip the portable computers with AI capabilities.

There are some notable improvements in other areas as well, particularly when it comes to accessibility and sustainability. The Microsoft Surface Type Cover, for example, now uses bolder fonts and brighter backlight to make keys easier to see and reduce eye strain. Microsoft also boasts that these two new devices contain the most recycled content it has ever included in its computers, a minimum of 25.8% recycled content for the Surface Laptop 6 enclosure and a minimum of 72% of the same for the Surface Pro 10.

But that lack of notable design changes isn’t what stops these two new products from becoming Microsoft’s big stars. These will only be available to business and commercial customers, which means most people won’t be able to buy them off shelves. Granted, the commercial segment might be more consistent in its buying capacity, but that still leaves out a huge chunk of potential sales. Rumor has it that Microsoft is planning a consumer Surface computer that’s powered by Qualcomm’s Snapdragon chip, the same kind of processor that runs on powerful smartphones. But considering its luck with Windows running on that platform, it remains to be seen if it will finally be able to shake off that curse.

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Touchscreen iMac like the Microsoft Surface Studio hinted by Apple patent

Apple products have always been hailed by designers, and its computers have long been the tool of choice for many digital content creators, especially graphic artists. None of those computers, however, have ever sported a touchscreen, even one that supports the Apple Pencil, an irony that isn’t lost on many digital artists. This means they have to settle for external drawing tools or, for some more daring users, mods that combine MacBook internal with a drawing tablet. A Mac that can instantly be used as a digital canvas is definitely going to be an artist’s dream, and based on a patent that Apple has filed, that dream could still become a reality, and it already has the perfect design for that.

Designer: Apple

Apple M3 iMac

Apple might have plenty of reasons not to put touch screens on iMacs and MacBooks, but those reasons are starting to drop one by one. It might not want to muddle the lines that separate its Macs and iPads, for example, but you can already run touch-based iOS apps on Macs for years now. And it’s not like it’s lacking the technology to make it all possible, as proven by the highly successful iPad Pro and Apple Pencil.

A patent unearthed by Patently Apple reveals that the company has indeed, been toying around with that idea, though it’s not exactly surprising given how many ideas tech companies patent all the time. Admittedly, the patent’s focus is less on the touch screen itself but more on the stand and hinge mechanism that would let you tilt and even pull the whole iMac down to the desk’s surface, making it more comfortable for artists to draw on. It’s an instant display tablet without having to buy an expensive Wacom or switch to a different technology from the one you might already be familiar with.

As weird as that idea might sound, it has actually already been done before and with surprising success. The Microsoft Surface Studio pictured at the top is one of the company’s unexpected hardware champions, quickly endearing itself to content creators. It is almost exactly what Apple’s patent describes, an all-in-one computer with a stand and hinge that lets you tilt and turn it whichever way you need to, and it comes with a touch screen, too!

Microsoft Surface Studio

It’s not hard to imagine how such a feature could be a game changer for artists on Macs, making their workflows more seamless. Of course, it’s far too premature to get excited over this patent, because tech companies also have a tendency not to implement even a fraction of the patents they hold. And given Microsoft already has an implementation of this design, it might still come down to a legal battle if Apple does decide to push through with a touchscreen iMac since it filed the patent years before the Surface Studio came out.

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