Tag Archives: MotionControl
‘Street Fighter’ on Nintendo Switch flings first-person hadokens
‘Until Dawn’ looked way different as a PlayStation 3 game
Researchers use the Force (in an Apple Watch) to fly a drone
Researchers use the Force (in an Apple Watch) to fly a drone
Apple confirms PrimeSense buyout, paves way for motion-controlled future (updated)
At last, the will-it-or-won't-it drama surrounding Apple's rumored acquisition of PrimeSense is over. The iPhone maker has confirmed the deal with AllThingsD, issuing its now familiar statement that it buys smaller companies "from time to time." The company isn't discussing its plans or the terms of the deal, but ATD's sources claim that PrimeSense sold for about $360 million, or more than the $345 million that Calcalist reported a week ago. Whatever the value, it's clear that motion control will play a role in Apple's future -- the crew in Cupertino now has access to 3D sensor technology that works in everything from living room devices to smartphones.
Update: PrimeSense has confirmed the acquisition to us, stating "We can confirm the deal with Apple. Further than that, we cannot comment at this stage."
Filed under: Cellphones, Home Entertainment, Tablets, Mobile, Apple
Source: AllThingsD
Xbox One vs. the PlayStation 4: A battle over services, not chips
If you start counting from the Magnavox Odyssey, we've been playing console games for seven generations now. Yes, it's crazy to think of, but it's even more alarming to realize that the industry has been in an all-out "war" since generation three. For better or worse, competition became a part of the hardware cycle. The players (you know, Sega, Nintendo, Sony and Microsoft) have changed several times through the years, but until recently, the game hasn't -- the console wars were fought over who had more bits, what had the most RAM and how fast a machine could render frames. Now, as we kick off generation eight, we're seeing a very different kind of contest.
We're not saying that hardware specifications don't matter -- they absolutely do -- but this time, the two leading armies are packing painfully similar heat. On paper, the Xbox One and PlayStation 4 really aren't that different. So, what's going to win the war? Software, services and brand.
Sixense’s Stem motion tracker may get Android and iOS support through stretch goal (video)
Sixense has so far promised only PC compatibility for its Stem motion tracker, but the company just teased us with the prospect of a wider ecosystem. It now says that Stem's developer kit will support Android and iOS if the crowdfunded project reaches a new $700,000 stretch goal. Mobile devices linked to a Stem tracker could serve as motion controllers, virtual cameras and even head-mounted displays. As an incentive to make a pledge, Sixense is adding a pair of programmer-friendly pledge rewards: $149 gets a one-tracker bundle with no controllers, while an early five-tracker bundle has returned at a lower $299 price. Whether or not you chip in, you can watch a conceptual demo after the break.
Filed under: Gaming, Peripherals
Source: Kickstarter
Bot & Dolly’s Box takes CG into the real world (video)
Remember Bot & Dolly's awesome Kinetisphere from Google I/O 2012? Today the San Francisco-based design and engineering studio released Box, a film of the first ever synchronized live performance featuring projected 3D computer graphics, robots and actors. Imagine two Kuka industrial robots moving walls around and a projector displaying CG onto them in complete sync. Add a second projector aimed at the floor. Now introduce an actor and capture the entire scene with a 4K camera mounted on a third Kuka robot in sync with the other two. The result is a mind-blowing experience that takes CG into the real world. Flat walls transform in to 3D cubes, objects levitate and teleport -- it's magic.
In fact, it's even more impressive in person. The company believes that "this methodology has tremendous potential to radically transform theatrical presentations". We briefly talked with Tarik Abdel-Gawad, Creative & Technical Director and Bradley G Munkowitz, Design Director (of Tron fame) about the technology behind the performance. The project uses two IRIS and one SCOUT robotic motion control platforms (based on Kuka robots) plus two powerful high-resolution projectors. Bot & Dolly's in-house software, which integrates with Autodesk's Maya, is used to synchronize and control the performance. As such, the work serves "as both an artistic statement and technical demonstration." See the video for yourself after the break.
Filed under: Misc, Robots, Alt
Source: Bot & Dolly
Battlefield 4 for Xbox One may get Kinect-based look controls
If you've wanted to immerse your body in a first-person shooter, you've typically had to use a complex simulator. Battlefield 4 may soon provide a decidedly simpler (and cheaper) alternative. DICE's Patrick Bach has revealed to Xbox Wire that the game may use the Xbox One's Kinect sensor for head-tracking look controls, such as leaning around a corner. Voice commands might also be available, Bach says. There's no guarantees that BF4 will get the new input methods, but DICE may have competition as an incentive. Infinity Ward recently hinted to Official Xbox Magazine that Call of Duty: Ghosts could use Kinect for more than navigating menus, so there's a chance that at least one of the two games will have motion control in the future.
Filed under: Gaming, Peripherals, Software, Microsoft
Via: Eurogamer
Source: Xbox Wire