Logitech MX Ink stylus for Meta Quest gives creators a new tool for mixed reality

Mixed reality platforms, or spatial computing as Apple calls it, try to seamlessly blend digital objects into the real world, but that illusion quickly breaks down when it comes to manipulating those virtual pieces directly. Yes, tapping on buttons in thin air or pinching the corner of floating windows might feel a little natural, but creating content, especially 2D and 3D objects, is less believable when all you have are two “wands” in each hand. For decades, the stylus has been the tool of choice of digital artists and designers because of its precision and familiarity, almost like holding a pencil or paintbrush. It was really only a matter of time before the same device came to mixed reality, which is exactly what the Logitech MX Ink tries to bring to the virtual table.

Designer: Logitech

The Logitech MX Ink is practically a stylus designed to work in virtual 3D space, but while that description is simplistic, its implications are rather world-changing. It means that creators no longer need to feel awkward about waving around a thick wand, making them feel like they’re playing games more than painting or modeling. Artists, designers, and sculptors can now use a more convenient and intuitive tool when moving around in mixed reality, bolstering not only their productivity but also the quality of their work. Admittedly, the MX Ink is bulkier and heavier than most styluses, closer to a 3D printing pen than an Apple Pencil, and drawing on air is still going to feel unnatural at first, but it’s significantly better than even drawing with your finger.

What makes Logitech’s implementation a bit more special is that it works in both 3D and 2D spaces. The latter means that you can still draw on a flat surface and feel the same haptics and pressure sensitivity as a Wacom stylus, for example. This means you can easily trace over a sketch or blueprint on paper and bring that up to a 3D space for fleshing out. Or you can paint artistic masterpieces on a physical canvas without actually leaving any mark on the paper.

The MX Ink is a standalone product, but Logitech is also offering optional accessories to further reduce the friction of working in mixed reality. The MX Mat offers a low-friction surface for drawing with the stylus in 2D, though the MX Ink can actually work on most flat surfaces anyway. The MX Inkwell is a stand and wireless charging station for the device, letting you simply lift it from the dock to start drawing and then put it back without having to worry it won’t be charged and ready for your next work session. Without the MX Inkwell, the stylus will have to charge via a USB-C connection, and Logitech doesn’t even ship a cable with it.

As promising as this new creativity tool might sound, its use is limited to the Meta Quest 2 and Quest 3 headsets, ironically leaving the Quest Pro out of the party. This is boasted to be the first time the Quest headsets support more than two paired controllers at the same time, which means you can connect the MX Ink and simply switch between it and the regular Quest controllers without having to reconfigure anything every time. The Logitech MX Ink goes on sale in September with a starting price of $129.99.

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Meta Quest Pro is an expensive gamble on the future of the metaverse

Although almost everyone still refers to it as Facebook, changing its official name to Meta shows just how much the company, or at least CEO Mark Zuckerberg, believes that the metaverse is the future not just of computing but also of social. After a few months of hype and buzz, some of the narratives around the metaverse have died down a bit. There is even news that Meta itself is taking a step back to reflect on its grand plans. That’s not to say that Meta has given up on those ambitions, though, and it is, in fact, making an even bigger gamble on that future. It has just launched a new mixed reality headset that aims to take the metaverse beyond games and entertainment, but it carries a rather high price that almost makes that dream even more unreachable for most people.

Designer: Meta

The Meta Quest Pro is the latest headset to come from the company formerly known as Facebook, and it combines two of its major designs and strategies when it comes to virtual reality. Like the Quest 2, the Quest Pro is a standalone device that doesn’t require tethering to a PC that would limit the wearer’s mobility. Like the old Oculus Rift system, however, it boasts enough power and features that enable a wider variety of experiences and, in Meta’s words, enable the metaverse.

It definitely looks refined and more streamlined than even the Meta Quest 2, so you finally won’t look ridiculous wearing one for “serious business.” It’s no longer front-heavy like almost all standalone VR headsets due to the battery being relocated to the back of the strap, creating a more balanced design. Pancake lenses also help make the entire assembly thinner while also providing an even better view of the wearer’s field of vision. More than just the design upgrade, however, the Meta Quest Pro also offers more power and flexibility in how it mixes the virtual and the real.

Full-color outward-facing cameras, for example, will let you see the real world beyond the headset, allowing Meta’s system to seamlessly merge virtual objects with physical ones or vice versa. Inward-facing cameras, on the other hand, are able to track not only where your eyes are pointing but also your expressions that can be reflected on your avatar’s face. Even the new controllers themselves have their own cameras so that they can keep track of their location and position independently and more accurately.

All of these do translate to a metaverse-oriented device that offers more flexibility and more options that go beyond the usual applications of VR and AR. In fact, Meta envisions the Quest Pro more as a productivity and work tool that can help you get your job done, no matter where you are in the physical world. All that power comes with a hefty price, though; $1,499, to be exact. That’s almost four times the price of the $399 Meta Quest 2, but it does also pack a lot more features. Still, it’s a pricey investment even for companies who might be able to afford it, especially for a metaverse future that few people can see.

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Lenovo Legion VR headset tries to be the Meta Quest 2 of China

Virtual and augmented reality news seems to have taken a backseat these days. Even coverage about the Metaverse has somewhat died down after the initial hype and frenzy. Of course, it’s not that these technologies and buzzwords have actually disappeared, just that the market is slowly starting to settle down and become less sensational. That said, there still aren’t that many mainstream VR headsets available, especially in some markets with restricted access to some brands and technologies. Their design also still has plenty of room for improvement, especially in terms of convenience and comfort. Although Meta’s (formerly Oculus’) Quest 2 and HTC’s Vive seem to be the top two choices in VR, Lenovo is taking another stab at that market, particularly one that Meta can’t reach.

Designer: Lenovo

This isn’t Lenovo’s first virtual reality headset, not by a long shot. Since 2017, it has dabbled in that space and experimented with wildly different designs. There’s the Mirage Solo, for example, which was a standalone headset for Google’s now-defunct Daydream platform. And then there’s the Lenovo Explorer that ran the Windows Mixed Reality and would have made you imagine you were cosplaying as Cyclops from X-Men. This time, Lenovo is attaching its Legion gaming brand to its latest headset, and it’s taking on the Meta Quest 2 in both looks and specs.

The Lenovo Legion VR700 didn’t have much fanfare when it was announced a few days ago, probably because it is serving only one country so far. With no word on a global launch yet, Lenovo’s new VR headset might be limited to the Chinese market only. Given its design, it’s almost a direct stand-in for the Meta Quest 2, which can’t be officially activated in China due to regional restrictions. The HTC Vive is available there, though, so it’s not like Lenovo can claim dominance in the market even with this Quest 2 look-alike.

Some might consider it unfair to even suggest that Lenovo is copying Meta (or Oculus), though there are definitely some similarities you can’t ignore, like the design of the visor as well as the controllers. The two also have some similar specs, like the aging Qualcomm Snapdragon XR2 chipset that allows the headset to function without being tethered to a computer. Then again, the designs of VR headsets, as well as their basic hardware, have become almost too common for any single headset to claim originality.

What the Legion VR700 does differently, however, is the way it has designed the head strap for comfort and balance. The main strap wraps around the head as normal, but there is no third strap that goes over the head of the wearer. Additionally, the battery pack is located at the back of the head mount, creating a counterbalance to the heavy visor on the front. This tries to solve one of the biggest problems with front-heavy headsets that become tiring after long periods of use.

Whether the Lenovo Legion VR700 makes it big in China will largely depend on the software platform it will use. Without something like Oculus or Vive, Lenovo might be forced to come up with its own VR experience, which isn’t that easy to pull off these days. If that is the case, the VR700 headset could fall flat on its face, no matter how cheaper it is than the competition.

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Facebook just filed a patent for a baseball cap with a built-in AR headset and it looks terribly cringe

This is an opinion piece. All views expressed in this article belong to me, the editor.

I don’t believe in punching down. As the editor of a pretty well-to-do design magazine, it makes little sense to call out individual designers and students over their work. I do, however, believe in being able to hold larger companies and billion-dollar OEMs to a different standard. There is power in being able to critique designs and help the world understand what’s measurably good and what isn’t… which is why I think it’s alright to sometimes critically look at Apple’s Cheesegrater Mac, the Tesla Cybertruck, or in this case, Facebook’s AR Baseball Cap which is frankly ugly enough to make Google Glass look cutting-edge.

Outlined in a patent filed back in 2019, and spotted just this week by Founders Legal, it looks like Facebook’s working on a more accessible AR headset that can be worn everyday, anywhere. The AR headset exists as a snapback-style cap (although there’s a fedora version too) with a flip-to-open display built into its visor. Facebook describes the design for its forward-thinking headgear as an alternative to traditional AR headsets and goggles that can often appear thick and clunky. In doing so, instead of opting for a more sci-fi design, Facebook believes that integrating the headgear into something like a cap or hat that people wear around every day, is a much better solution. I don’t know about you, but I can’t help cringing at the very thought of a sci-fi fedora. In fact, Facebook even indicates that this foldable display system can easily integrate into different cap styles, including potentially even (and this was actually referenced in the patent file) cowboy hats.

Gizmodo writes: It might look extremely silly, but in its patent filing Facebook says there are some notable advantages of a design like this. It makes it easier to position potentially hot electronics farther away from someone’s face, thereby increasing overall comfort and wearability. The length of the visor also makes it easy for Facebook to position AR components like cameras, sensors, etc. It sounds practical in theory, but looks far from aesthetic if you ask me for my completely subjective opinion. The idea of having to wear a cap so that I can access AR functions seems odd. Not to mention the fact that casualwear and cutting-edge tech don’t necessarily go hand in hand. It’s an incredibly delicate tightrope when you’re walking between tech and fashion – Apple’s excelled in this domain, Google’s had a few hits and misses. I don’t think Facebook’s got this one in the bag.

With news about Apple working on AR glasses, it would almost seem like the sensible move to adopt that direction too. More than 70% of all adults wear glasses as opposed to probably the 20-ish percent who wear baseball caps and fedoras on a daily basis. That’s discounting the fact that an even smaller number of people actually wear caps indoors. Besides, I really don’t know if there’s any data on how many people want cyberpunkish fedoras with built-in AR displays. Those numbers are yet to be collected.

Images Credits: Andrew Bosworth (Facebook Technologies, LLC.)

Remember Phonebloks? This company is trying to bring the same modularity to laptops

There’s no such thing as a perfect laptop. As someone who’s gone through three of them (and is looking to now buy his fourth laptop), there’s always a trade-off somewhere. Either the keyboard’s pathetic, or there aren’t enough ports (or even the right ports), or you aren’t happy with the screen. Up until now, there have been only two solutions – either accept the problem and live with it, or buy a new laptop to find that it has some other problem. Laptops, just like phones, have become devices that are difficult to upgrade, modify, or repair… and Framework is changing that.

The way the Framework laptop is built reminds me of Phonebloks – a video that went viral in 2013, outlining a modular phone with swappable components. Phonebloks would present the holy grail of consumer electronics by putting the power right in the hands of the consumer. The block-based smartphone would allow you to change batteries, upgrade storage, or replace an old camera or broken screen by simply sliding the old part out and putting the new one in. The idea seemed simple, and Google even tried their hand at building it, but complications arose midway (I suspect it also had something to do with the marketing team saying it was bad for business)… however, Framework is bringing that idea to laptops, which could really use modularity given how expensive laptops can be, and how people tend to hold onto one laptop for at least 3-5 years, if not longer.

The idea, just like with Phonebloks, is simple. Framework just announced a 13.5-inch notebook with a number of modular parts that are easy to repair and replace… even for novices. The screen sits on a magnetic bezel, allowing you to easily snap it off if you ever want to upgrade your display (or replace a broken one). Underneath it is a keyboard with 1.5mm of travel, also replaceable, along with the battery, RAM, SSD, and even the WiFi module, all fitted using industry-standard sockets. On the top, right above the display, lie the webcam and microphone modules, that come equipped with hardware switches that let you disconnect them for privacy reasons… and if you’re looking for a laptop with ports, look no further. The Framework laptop’s infinitely swappable port modules mean you can choose ports you NEED, rather than settle for ports the manufacturer selected for you.

While the idea of Framework’s laptop is about empowering users to rebuild/fix/upgrade their laptops, there’s a case to be made about how the laptop is good for the environment too. It drastically cuts down on e-waste generated, while also meaning less laptops need to be manufactured/sold in the long run. In fact, founder of Framework Nirav Patel (an ex-Oculus engineer) even addresses the fact that the laptops are made from up to 50% post-consumer recycled aluminum and up to 30% post-consumer recycled plastic. The packaging’s designed to be recyclable too, with no single-use plastic pieces, and carbon emitted during shipping will eventually be offset too, making the Framework a laptop that isn’t just great for consumers, but is also great for the planet! The Framework laptop’s due to ship this summer with a variety of configurations to choose from, and if you’re interested, you can just head down to their website and hit the Notify Me button to sign up for updates.

Designer: Framework

Gravity Sketch, the popular VR 3D modeling software, is now completely free to use

The go-to VR CAD modeling app for a large chunk of the design industry, Gravity Sketch, has announced it is shifting from a paid application to a free app on the Oculus (Rift + Quest) stores and Steam. The decision comes as the company experienced healthy growth in the app’s usage over the pandemic. In July, Gravity Sketch debuted its collaborative feature codenamed Co-Creation that allowed multiple teams to remotely work on projects together, leaving feedback, making edits, and proposing new ideas within the same project, which would get synchronized with the new edits and changes in real-time. The Co-Creation feature was unveiled within Landing Pad, Gravity Sketch’s cloud-based product, in the hopes to make working from home easier during the pandemic.

In November, the company announced it had raised $3.7 million in seed funding, which would go a long way in helping the app achieve its “mission to help creatives work more effectively and expressively with digital media”. On January 25th, the app will become absolutely free on all platforms for individual users, while remaining paid for business and enterprise users. The app will even be able to support IGES and FBX model types (FBX was only supported on tethered PC headsets like the Oculus Rift and HTC Vive), helping further democratize digital 3D design by lifting any barriers for creatives to get involved. Gravity Sketch is even working on an iPad 3D modeling app which is currently in its beta stage. This expansion and the shift to the free business model will help bring more nascent designers and companies into the fold, allowing them to use the same 3D modeling and visualization software currently used by some of the world’s leading companies, such as Ford, Nissan and Reebok, alongside 60 universities and over 50,000 creative professionals worldwide.

Click Here to read more about Gravity Sketch’s announcement.