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OnLive’s Bruce Grove on next-gen gaming, MMOs: ‘We can take the leadership here’

OnLive's Bruce Grove on next-gen gaming, MMOs: 'we can take the leadership here'

To say the last 12 months have been a bit of a bumpy ride for game streaming service OnLive would be a bit of an understatement. However, over that time, the games continued to stream uninterrupted, and the firm seems intent on not standing still. In a recent interview, GM Bruce Grove espoused his optimism for the technology beyond general hardware vendor collaborations. The key, Grove believes, being cloud-gaming's very design, which he hopes could always offer more power than current consoles thanks to the "rafts and rafts" of CPUs at the game developer's disposal -- without the wait for new hardware iterations. More importantly, Grove's confident in OnLive's continued stability as a company -- even after nearly self-destructing. "We now have a feeling that here we are as a company, we have a huge amount of experience with this business model, we can point to the things we have seen don't work ... we have a positive feeling that we can take the leadership here," he said.

It wasn't just processing prowess and company stability he was keen to talk-up; cross-platform MMOs got a mention too. Grove essentially claims that OnLive's "cracked" the problem of delivering the multiplayer format to mobile -- and other non-traditional platforms -- but implies that there are still some tangles when it comes to making the model work for his firm's particular set-up. The flexibility of cloud-based gaming has always been the central pin of its proponents' arguments, but with the boast that his firm could take the lead in this area, Grove is hinting at the direction OnLive is focusing on. We'd also point out that MMOs aren't typically the most stable of sectors in the game industry -- outside of Blizzard juggernaut World of Warcraft, few are competitive if at all successful -- and playing one through OnLive would mean paying both for an OnLive subscription and a game subscription. Grove hopes to get around that issue with an OnLive -exclusive MMO; something he's "fairly certain" will happen, but we're less sure about. Still, we've yet to hear much in the way of concrete details regarding OnLive's plans since the company imploded last summer, so we'll have to wait and see what the company's cooking up for 2013. Head through the source to Red Bull UK's full interview for even more.

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Source: Redbull

OnLive extending LG partnership to G3 series televisions

OnLive extending LG partnership to G3 series televisions

Are you way into cloud gaming and own an LG Smart TV of the G3 series variety? You're in luck, as OnLive this morning announced support for that very line of Google TV-powered LG televisions, bringing a library of "over 300 titles" to the platform. The G2 series already got that support back in November, if you recall, but it appears that OnLive's reach is expanding across a variety of LG Smart televisions. Should you wish to get in on the action, you'll need a Universal OnLive Wireless controller to actually play any of the games available. We'll be giving it a look later on this week during CES 2013 to see what's different -- if anything -- from OnLive's presence on other platforms.

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LG Google TVs now have integrated OnLive cloud game streaming

LG Smart TV owners may've noticed a new application pop up today on their G2 series sets, as OnLive's cloud game streaming app is being delivered via an over-the-air update today (first announced at E3 back in June) -- it seems that LG Smart TVs are the first to get Google TV's latest update. Beyond just viewing games, the app allows for actually playing them employing OnLive's wireless controller (sold separately). Per normal OnLive service, you can demo various games before buying them, and purchases on one OnLive account transfer across its many platforms (PC, Mac, Android tablets, the Microconsole, and LG TVs). The OnLive app can be found in the "Premium Apps" area, and it'll be pre-installed on future LG sets.

Of course, it's a question of how long any of this will last, as OnLive's had a rough 2012 -- the company lost the vast majority of its staff and its former CEO back in August. It was subsequently spun off into a separate company to keep from defaulting on its many, many overdue loans.

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LG Google TVs now have integrated OnLive cloud game streaming originally appeared on Engadget on Thu, 15 Nov 2012 09:00:00 EDT. Please see our terms for use of feeds.

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OnLive was reportedly sold for roughly $5 million to venture capital firm

OnLive was reportedly sold for roughly $5 million to venture capital firm

Even though weeks have passed since that well-documented OnLive kerfuffle took place, where unfortunate layoffs and the formation of a "new company" were at the forefront of it all, previously unknown details are still coming out of the woodwork. According to Mercury News, the once-promising cloud gaming outfit was purchased by a venture capital group for a mere $4.8 million, which appears to be a relatively small amount of cash for an outfit once valued upwards of $1.8 billion -- not to mention when compared to, say, rival Gaikai's $380 million sale to Sony. Still, this is said to have been due to the bad shape OnLive was in at the time, with the Palo Alto-based company reportedly owing more than $18 million in debt, leaving it with no choice but to take "the best that it could get."

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OnLive was reportedly sold for roughly $5 million to venture capital firm originally appeared on Engadget on Wed, 10 Oct 2012 21:40:00 EDT. Please see our terms for use of feeds.

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