What EA learned from ‘Mass Effect’ will shape its future

When I spoke to Electronic Arts' executive vice president Patrick Soderlund last week, Kotaku's report about why Mass Effect: Andromeda turned out so poorly hadn't been published yet. Nonetheless, when I asked him about the flawed game's development...

There’s a new boss in charge of ‘Mass Effect’ and ‘Dragon Age’

Electronic Arts is changing. Many of the massive publisher-developer's myriad studios will now be assembled under one figurative roof at EA Worldwide Studios. Describing the change, EA CEO and part-time Mirror's Edge villain Andrew Wilson says it "wi...

From Battlefield to Mass Effect: How one engine is shaping the future of EA Games

After crossing under the elevated railroad viaduct that bisects a lush Azerbaijani forest from an industrial landscape, a squad of American soldiers gazes out at the valley that lies below. A saw-toothed horizon of half-assembled buildings juts out in the distance. It's almost peaceful. Hundreds of seagulls chatter lazily overhead, blissfully unaware that the ensuing firefight will leave the seemingly forgotten structures looking somehow even worse for wear. Whole facades crumble under the hellfire of a military attack chopper. A grenade launcher's explosive payload immediately contradicts the seemingly harmless thud it makes upon exiting the weapon's chamber. An enemy scrambles for a new safe haven; his earlier hiding place no longer exists. By scene's end, all that's left are roiling flames and caustic black smoke.

This scene from the Battlefield 4 trailer was how the world, perhaps unwittingly, met Frostbite Engine 3, the next-gen toolset powering all of Electronic Arts' non-sports games for the foreseeable future.

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