Why It’s Scary When 0.15% Mobile Gamers Bring In 50% Of The Revenue


There’s a new report out from Swrve which says 0.15% of mobile players account for 50% of mobile games revenue. The general idea isn’t exactly groundbreaking news, but those specific numbers seem...

Can The Gambling Industry Ever Become A Force For Good?


After what appears to be a long-cycle swing towards greater permissiveness of gambling, both in the USA and in the rest of the world, it remains true that most Americans cannot legally bet on sports...