Milk VR by Samsung wants to make virtual reality a daily habit

Samsung VR Milk VR 1

The Oculus, project Morpheus, Samsung VR and others are bringing their VR headsets to the markets, but there’s hardly any content to watch in them. This is what Samsung intends to change with Milk VR, where they want to turn Virtual Reality into a daily habit.

Virtual reality content is, as of now, pretty scarce. Whether or not VR headsets are accessible, the truth is that there’s not much to do with them as of now save play a very limited number of videogames, and watch the same few demos over and over. This is what Samsung intends to change with Milk VR, named after their streaming service. Users will be able to download and stream free content as Gear VR owners, featuring a constant flow of new things to watch. The idea is to turn VR into a “daily habit” for the users, like milk itself: instead of featuring a couple videos here and there, create content that engages the users and asks them to come back for more new content by known personalities.

A group of users will start beta testing with a series of technical previews and a limited library of content, but Samsung promises the flow will be regular soon, with videos ranging from 1 to 10 minutes. Some of the categories they’re working with are music, sports, action and lifestyle, all ready to be enjoyed in glorious 4K x 2K resolutions.

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Samsung Gear VR Headset Announced, Will Work With Galaxy Note 4

Samsung Gear VR

As Oculus Rift’s popularity takes off, Samsung prepared to launch a virtual reality headset of their own called the Samsung Gear VR.

The popularity of virtual reality (VR) headsets is taking off. Oculus Rift was already a popular entity, with the technology sticking a screen to your face and making you feel as though you are truly within a video game, while Facebook’s subsequent $2 billion purchase of Oculus Rift’s makers, Oculus VR, only confirmed that the market is taking off. Some people are incredibly weary though, concerned that VR is a fad, a gimmick or somewhere in between. The bottom line is that without Oculus Rift (or another competing headset on the market) we don’t fully know the demand for the technology yet. However, that hasn’t stopped Samsung as they’ve now announced a VR headset of their own named the Samsung Gear VR.

Interestingly, rather than working with PCs (like the Oculus Rift) or games consoles (Sony’s Project Morpheus headset works with the PS4), the Samsung Gear VR headset actually works with just one Samsung phone. With its primary back of the box feature being its glitzy qHD screen (read: a heck of a lot better than your average HD offering), the Samsung Galaxy Note 4 is just the device for the job. How the Samsung Gear VR and the Note 4 work together is that the Note 4 simply just attaches to the front of the Gear VR headset and acts as its screen; it can even deliver 3D technology. The device will cost $199 if you’re buying it without a screen but it will presumably cost an awful lot more if you don’t have a Note 4 on hand and will need a Gear VR with a screen already equipped, but this is something for potential buyers to consider.

Furthermore, it also remains to be seen how this will affect the VR market in the long term. Samsung obviously want to maximise revenue by forcing VR fans’ hands into either trumping up many wads of cash for the Samsung Gear VR with a screen or switching over to the Samsung-branded walk of mobile life and get a Note 4 too, but what impact does that have in the larger scheme of things? The Gear VR was even developed in partnership with Oculus VR so I’d be curious as to see if and how the two VR devices can compete. As noted, we still have no idea if there will be a huge demand for VR headsets or if it’s all just lip service but we’ll know more when the device is released later this year.

Source: TechRadar

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Samsung Gear VR will set you back $199 USD

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Samsung jumps into the VR race with its own set of goggles, which we now know will cost $199 USD.

The Galaxy Note 4 will have quite the companion device with the Samsung Gear VR, a virtual reality headset created by partnering with the Oculus VR team. Both the Samsung Galaxy Note 4 and the headset are scheduled to launch later this year, costing $199 USD for the headset and up to $799 for the phablet off-contract, which could go down to $299 with a two-year agreement.

The rumor goes that the Gear VR price would be translated as-is to Europe, where it would end costing $199 euros instead, marginally steeper than its overseas counterpart. This headset, albeit cheap, will only work paired with the Note 4 so it is not an alternative to the Oculus itself (that is, unless hackers have something to say about it) which by the end represents quite a sum, but sadly, such is the cost of being the first to dip your toes into an emerging technology.

Via Venturebeat

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Strap a smartphone to your head: Samsung’s game-changing VR

Galaxy-Core-Advance

Samsung are dead-set on not playing second fiddle to Apple any more, and in order to do that, experimentation is at order. This is what we know about Samsung’s VR sets.

It took Facebook acquiring Occulus for everyone else to realize that, yes, people have a real interest in virtual reality technology, and not only for gaming. Eager to jump into the action, Samsung has decided to try their hand at it too.

By partnering with Oculus VR, who had already acquired a bunch of technology from Samsung such as their fantastic OLED screens, Samsung is testing grounds for future headsets. Instead of working at their own headset or make their phones compatible with Occulus peripherals, Samsung intends to make smartphones the device itself. What this means is that Samsung intends for users to strap a phone to their heads.

Current prototypes of what would be Samsung’s first headset are running on the Galaxy S4 hardware, but we’ll most likely see the finished version in the eventual S5, meant to have a screen that goes well beyond HD. It is unknown as of now which models exactly would be supported. The benefits this would provide, though, would be great when it comes to gaming, watching video, and getting inmersed inside pictures taken in many angles. Future, we’re getting there.

Source: Versus

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