Tag Archives: SatoruIwata
Latest ‘Pokémon’ games include an ode to Nintendo’s late president
‘Golf’ Easter egg on the Switch may be a tribute to Satoru Iwata
Nintendo loses a little piece of its identity with ‘Super Mario Run’
The late Satoru Iwata honored by Game Developers Choice Awards
DICE Awards nominate ‘Fallout 4,’ ‘Ori’ and more for GOTY
Nintendo’s 2015 was the best of times and the worst of times
Wii U speed update delayed to fall, Nintendo placates users with minor stability fixes
Looking forward to that second Wii U speed update? Take a seat, son: Nintendo says it won't be here until fall. According to a statement given to The Verge, Nintendo has pushed it back to the end of the year, promising delivery sometime "between the end of September and beginning of October." Instead, Wii U owners are being offered a smaller patch, bringing the console's system menu to version 3.1 while providing minor stability fixes and tweaking the machine's standby download function. Good things, of course, but a small comfort to gamers who have been eagerly awaiting the performance update Nintendo president Satoru Iwata promised back in January. Then again, Nintendo fans are getting used to waiting.
Filed under: Nintendo
Source: Nintendo
Nintendo confirms Wii Vitality Sensor’s death, says it produced inconsistent results
Oh Wii Vitality Sensor, we hardly knew ye... in that we didn't know you at all. Nintendo introduced the pulse-sensing Wii peripheral at its E3 2009 stage show, and said we'd hear more in "the future." That future never came, despite occasional assurances that the device still existed. During a recent Q&A with Nintendo head Satoru Iwata, an analyst brought up the device once more, and Iwata said it encountered too many issues in quality assurance testing to bring to market.
"We have not been able to launch it as a commercial product because we could not get it to work as we expected and it was of narrower application than we had originally thought," he told investors. According to Iwata's estimates, approximately 90 out of 100 people were able to use the Vitality Sensor without a hitch, though he (thankfully) requires that it work with "1,000 of 1,000 people." However, he admitted "but [since we use the living body signal with individual differences] it is a little bit of a stretch to make it applicable to every single person." He'd still love to make the Vitality Sensor a reality "if technology enhancements" allow, but thus far, testing renders it "insufficient as a commercial product."
In other Nintendo news, Iwata assured investors that he will continue to monitor employee cafeteria quality-related concerns. Seriously though, that was a question.
Filed under: Gaming, Peripherals, HD, Nintendo
Via: VG24/7
Source: Nintendo
Nintendo Wii U’s spring update, Panorama View arrive next week
Nintendo's Wii U game console is getting its promised spring update next week, said company president Satoru Iwata in a Luigi-filled video presentation this morning. The update is said to launch software dramatically faster than before, as Nintendo demonstrated in a video last month. Iwata also said the update adds continuable downloads while the console is off, and that Virtual Console won't arrive until the following week -- should you wish to directly launch into the Wii menu, you'll be able to hold down the B button as the console is starting up.
That said, if you wanna play those VC games directly from the Wii U menu, you'll need to re-buy them for $1 apiece for NES games and $1.50 for SNES games. A variety of games were shown off as available at the Virtual Console's launch, including classics like Super Mario World and Punch-Out! Apparently GameBoy Advance and Nintendo 64 games are planned for inclusion on the VC in the coming months, but no definitive date was given. He also said Panorama View will arrive next week for free, and it sounds like it'll be a separate download from the software update.
Filed under: Gaming, Software, Nintendo
Source: Nintendo Direct