Tag Archives: second screen
The LG V50’s Dual Screen is a half-step towards a foldable phone
Who Rules The Second Screen, Facebook Or Twitter?
Goodreads and Second Screen integration finally hitting Kindle Fire HD and HDX
Today marks the debut of two features we've been waiting for since Amazon first announced its new Kindle Fire line lo so many weeks ago. Goodreads and Second Screen integration will be rolling out to Fire HD and HDX owners over-the-air in the next couple of weeks - or you can just go to Amazon's site and download Fire OS 3.1 right now. Goodreads brings social book reading features to the tablet, so you can rate and review books and find out what your friends are reading. Also, good news for those who like showing off their virtual bookshelves - you can actually import all of the print and e-books you've bought from Amazon over the years. Second Screen, meanwhile, lets you "fling" shows from your Fire to Samsung TVs and sets with a PS3 attached (PS4 support is coming before year's end).
Also new for OS 3.1 is added enterprise support, Cloud Collections for organizing content off-device and voice diction. You can download the above in the source link below.
Source: Amazon
ESPN Sync brings dedicated real-time sports coverage to the second screen
After its slow but steady implementation of companion features in its mobile and web services, ESPN is ready to go live with its first dedicated second screen sports app. With its ESPN Sync, the broadcaster will focus first on its Spanish-language channel, ESPN Desportes, delivering real-time news, sports scores and interactive live videos for major sporting events. The company has trialled all manner of real-time features in the past -- from tickers, to fly-bys and other additional goodies -- but ESPN Sync is the first to tie them all together. It's chosen a great time to launch too: the app will debut just in time to distract you during the Mayweather vs. Canelo fight on September 14th. ESPN's new web platform will also play host to more than 60 events over the next year, streaming games from the MLB World Series, NFL Playoffs, NBA Finals and football soccer matches from the world's biggest leagues. ESPN Sync is available on iOS, Android and desktop devices, but be warned -- you'll only get the most out of it if you know your fuera de juego from your contraataque.
Filed under: Tablets, Software, HD
Source: ESPN Sync
NTT’s Visual SyncAR brings augmented reality to video, spices up the second screen (video)
The second screen has largely asked that you take your eyes away from the action, even if that is to play along in real-time. Visual SyncAR, however, brings that tablet or mobile right back into the thick of things. Developed by Japan's NTT, the platform uses digital watermarksg that presents a timecode to the app running on the second device, allowing it to display content in sync with whatever is on the primary display. In the video after the break you can see the concept being illustrated with playful examples that interact with the program, but more useful applications include the ability for users to pull up subtitles for public information videos, or overlay sign language. Naturally, there's also a massive potential for advertisers, who we're sure would be more than keen to embrace the technology, and ably guide you from their commercial to an online outlet or additional promo material. Especially if they're selling a cure for all that inevitable arm ache...
Via: DigInfo
Source: NTT
Editorial: Nintendo’s digital content problem and how the Wii U is making things worse
The Wii U's launch was a bit rocky, to say the least. Missing features, promised TV services and slow-loading, day-one firmware updates left Nintendo fans frustrated and disappointed. The company is still cleaning up the mess too, announcing that it will push two additional software updates to fix the console's slogging load times. A quicker console will certainly be welcome, but the Wii U spring updates are missing an opportunity to close a rift that divides Nintendo from its loving customer base: how it handles digital content ownership.
Ever buy an Xbox Live game? You probably know that purchase is tied to your Xbox Live account, and will be available on any subsequent Xbox you purchase. Not in Nintendo's world; Kyoto's digital sales are tied to the gaming hardware, not the user's account. It's been a sore spot for Nintendo gamers for some time now, and the Wii U was the company's chance to make amends -- except it didn't. Like its predecessors, the new console locks content to the device it was originally purchased on, imprisoning digital purchases in a physical cage. The Wii U takes content confinement a step further with its support for legacy software, providing a near-perfect example of the folly of Nintendo's content ownership philosophy: the isolated sandbox of its backwards-compatible Wii Menu.
Sharp announces second screen support on iOS and Android for its SmartCentral HDTVs
We're here at Sharp's CES 2013 press conference, that it'll release a SmartCentral second screen and remote control app for its Aquos TVs. The service will offer split-screen TV and web browsing support, and users will be able to "flick" photos and videos from their mobile device to the TV, presumably in a similar manner to Sony's Throw. The company is also announcing support for Netflix's second-screen control, previously seen on the PlayStation 3 and a wallpaper mode that'll help your HDTV blend into your wall covering.
Filed under: Cellphones, Home Entertainment, Tablets, HD
Editorial: The most exciting Xbox SmartGlass application isn’t what you’d think
In Microsoft's ongoing battle to alter your association between "Xbox" and "Video Games," SmartGlass is its latest volley. Employing your favorite mobile device -- Windows Phone 7.5/8, Android, and iOS devices are all supported -- SmartGlass enables you to control your Dashboard experience, explore the web, input text, and much more. But what Microsoft's really banking on is its "second screen" functionality, essentially enabling another layer of interactivity with video, music, games, and the Xbox 360's other, less ballyhooed service: sports.
It's this final layer that I found most enticing during a recent hands-on meeting with Microsoft. Could sports be the "killer app" that MS needs to get SmartGlass out of its tiny niche and into the hands of the masses? I think so.
Continue reading Editorial: The most exciting Xbox SmartGlass application isn't what you'd think
Filed under: Cellphones, Gaming, Home Entertainment, Tablets, Software, HD, Microsoft
Editorial: The most exciting Xbox SmartGlass application isn't what you'd think originally appeared on Engadget on Tue, 23 Oct 2012 00:01:00 EDT. Please see our terms for use of feeds.
Permalink | | Email this | CommentsXbox SmartGlass goes live alongside first Windows 8 tablets on October 26 with several supported apps
SmartGlass functionality may already sort of exist on Xbox 360 per the console's latest Dashboard update, but Microsoft's making it a full-on reality on October 26. As it stands, the Xbox 360 allows for SmartGlass support, but without an update to Microsoft's 360 companion app, there's no way to use it -- when Microsoft's Surface RT and other Windows 8 tablets launch on the 26, that functionality will come built in to the "Games" section of the new OS. That of course begs the question: "When will I be able to use SmartGlass with my iOS/Android/Windows Phone 7.5 devices? And how?"
The date isn't certain, but functionality will arrive on other platforms "soon" after the October 26 launch of Surface, Microsoft reps tell us. When it does, it'll come in the form of an update to your existing, "My Xbox Live" mobile app (which also renames the app to, "Xbox SmartGlass") or Games tab (per WP7.5), and it'll be more or less identical with the Windows Phone version. The only missing functionality, we're told, are two somewhat basic bulletpoints. "We have deeper integration in the Windows Phone," Microsoft tells us. "That's something we don't have on iOS or Android, it's just within our application. Same on Windows -- the integration in Windows is 'last playing' or 'now playing,' being able to present that information." The other, more interesting item, is the lacking ability to "send" whatever website you're using up to the Xbox 360's Internet Explorer browser. Regardless of which mobile device you're on, SmartGlass can "send" websites from the 360 to said device -- it won't work the other way around, however, if you're using a non-Windows 8 device. Not what we'd call a huge deal, exactly, but a bummer no less. Regardless, you'll soon have the opportunity to put SmartGlass through its paces from the comfort of home when support devices launch on October 26. For a full list of applications available at launch and partners beyond that plus a quick walkthrough video, head past the break.
Filed under: Cellphones, Gaming, Handhelds, Tablets, Software, HD, Microsoft
Xbox SmartGlass goes live alongside first Windows 8 tablets on October 26 with several supported apps originally appeared on Engadget on Tue, 23 Oct 2012 00:00:00 EDT. Please see our terms for use of feeds.
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