MINISFORUM AtomMan G7 Ti is a gaming laptop without a screen standing like a PS5

Gaming PCs have a notoriety for being big, hulking, and kaleidoscopic machines, though that seems to be only true for desktops these days. Gaming laptops are becoming slimmer, gaming mini PCs have started popping up, and let’s not forget the growing number of handheld PCs designed specifically for gaming purposes. Suffice it to say, the design of gaming PCs is undergoing a shift, transforming from cyberpunk monstrosities to sleek art objects. Of course, design tastes differ, and even the current PlayStation 5’s smooth curves and trophy-like appearance didn’t sit well with everyone. This new MINISFORUM “mini” gaming desktop PC follows in those footsteps and looks like something that is a cross between a very straight and tall PS5 and a gaming laptop that had its screen removed.

Designer: MINISFORUM

It’s hard to call the AtomMan G7 Ti a “mini PC” the way it stands over 15 inches tall, but it won’t take up too much desk space compared to a regular tower thanks to its super-slim 1.3-inch profile. The gaming computer is what you’d get if you took a gaming laptop and stood it on its side, which is practically what this gaming rig really is, except that it needs to be plugged into a monitor and power source, cementing not only its “feet” but also its image as a desktop computer.

Inside, it’s powered by a Core i9 14900HX, not the AI-toting “Ultra” variant, that’s paired with an NVIDIA RTX 4070 of the mobile laptop kind. If that doesn’t scream “laptop computer,” then may the two thin fans situated on only one side of the chassis will. There might be some arguments that a gaming desktop will need more cooling than that, but gaming laptops have definitely survived with just as much. This demonstrates the sort of cognitive confusion on whether this computer is really a desktop or a laptop in disguise.

It definitely offers many things you’d only find in desktop computers, like support for up to 96GB of RAM and a plethora of ports for connecting almost anything imaginable. The latter is important since you can’t really use it on its own and will need to connect peripherals like, well, a monitor. On the other hand, some gamers might be on the fence about its actual performance, considering the constrained hardware and cooling.

The MINISFORUM AtomMan G7 Ti is definitely going to be an acquired taste, especially with a design that looks more like a classy desktop than a gaming rig. It does have some RGB lighting, but only on the front and limited to a string of LED “arrows.” Pricing and availability details remain undisclosed, but it’s definitely an interesting take on your typical gaming desktop computer, one that prioritizes appearances and space efficiency over raw power.

The post MINISFORUM AtomMan G7 Ti is a gaming laptop without a screen standing like a PS5 first appeared on Yanko Design.

Facebook just demonstrated what they claim is the world’s thinnest VR headset

Looking at this rudimentary prototype, one wouldn’t assume that a device so thin could be Facebook’s new stab at a consumer-grade VR headset. The company only recently announced it would be terminating sales and support of Oculus Go, its affordable VR headset… and that left a pretty obvious void in Oculus’s catalog of products. The creative minds sitting in Facebook’s Reality Labs (FRL), however, have been working on making VR headsets less clunky/bulky, and more like something you’d want to carry around and wear at work or at home.

Demonstrated at this year’s virtual SIGGRAPH conference, Facebook Reality Lab’s latest prototype VR wearable is, to mildly put it, ridiculously thin, measuring at just around 9mm. Designed to look like a pair of wayfarers, these glasses actually hold display units inside them, and Facebook’s research in viewing optics technology has helped them condense the headset from something that feels like a toaster strapped to your face, to a pair of frames that look like a pretty slick pair of shades.

So how is this even possible? How did Facebook manage to shrink a state-of-the-art headset into something that’s 9mm thick? Well, FB’s research blog’s been kind enough to release a GIF that shows exactly how the spectacles create the illusion of distance between the eyes and the display. It’s sort of similar to how binoculars work, in which mirrors are used to make a beam of light take a longer path within a small chamber. FB’s prototype headset, however, doesn’t use mirrors, but rather relies on a holographic lens. You see, a VR headset has three main components – a source of light (e.g., LEDs), a display panel that brightens or dims the light to form an image (e.g., an LCD panel), and a viewing optic that focuses the image far enough away so that the viewer’s eyes can see it (e.g., a plastic lens). LED and LCD panels can easily be compressed into slim modules that are paper-thin, but the trick has always been to make lenses thinner, and to reduce the large gap between the lens and the image. The prototype headset’s revolutionary holographic lens achieves this impossible feat by not just being thin, but by also creating the illusion of distance in a way that feels like the screen, that’s literally right in front of you, is a couple of feet away (there’s a demo GIF below too). This headset, for now, exists only in a prototype stage as the guys at Facebook’s Reality Labs try to work out the kinks in the design, from creating LED/LCD panels that are high-resolution and eye-strain-free, to accommodating other components like chipsets and batteries into the headset’s slim design.

“While it points toward the future development of lightweight, comfortable, and high-performance AR/VR technology, at present our work is purely research. In our technical paper, we identify the current limitations of our proposed display architecture and discuss future areas of research that will make the approach more practical. To our knowledge, our work demonstrates the thinnest VR display demonstrated to date, and we’re excited to see what the future holds”, say the guys at FRL.

Designer: Facebook Reality Labs